Not true. It has no implied guarantees. The invisible pad follows the same rules as the visible ones. It still guarantees nothing if it’s placed onto unsuitable landing locations, i.e., slopes, areas with obstructions, etc. It’s just “invisible”.
Bruh you deserve to have more subscribers. You are legit the only guy in the arma 3 community that gets straight to the point instead of other youtubers who spend a whole lot of 15 minutes doing Jackshit, then show you the tutorial. Anyways man keep it up, you also should do this in other games too.
thanks man just started messing with the editor and this is one of the most useful one ive seen short and straight foward will have to check out the other ones you have once again great job
You should do more tutorials .. people like me need them, for example in connecting missions over time while reinforcements arrive or things like that.
Played all the other Armas and the Flashpoint games the OG ones and just recently got arma 3. This tutorial is better then the other 50 I had to look through. I put it together the triggers and connections over time but I wish i got your video first. Left a sub and a like.
I have a mod that allows me to rappel from a hovering helicopter, I have tried so many times but it won't work. I make the helicopter go to the desired location, then I have a hold marker so the helicopter will stop, an I put a 30 second timer on the hold waypoint, but the helicoper just hovers there for eternity, any ideas?
I'm not sure since its based off a mod. What youre saying makes total sense to me though... Maybe try adding the timer to the move command after the hold command?
How do you get this to work if its a truck the needs first drive to a pick up point of a specific area and a squad you in must move there also? The truck also needs to arrive at that spot too?
Attach a move command to the squad leader. If the player character is squad leader you will have to move them there during the game. Alternatively you can make each soldier squad-less, and give them each a move command. You could also try having any player characters be apart of their own squads, separate from any AI.
How do you make an ai squad move to a waypoint after being unloaded if their last waypoint could be miles away from where they were dropped off? Wouldn’t it mess up their trajectory?
Sorry I'm trying to understand your question. I'm guessing youre trying to say if they get dropped off miles from where they started, how do they move to the next waypoint?... It's a video game the AI's built in logic will make them know that they have moved and will update their walk path.
so im new to the editor. how do i make lets say 4 helos after they've been loaded up, take off at the same time instead of them independently taking off once the unit loads the helo?
My guess, and it is a guess. I dont know exactly how you would do this.. But most likely you would need to set a trigger to activate when the last player enters the heli, which would then set all the helios move commands to activate.
I'm new to this editor and I'm following your exact instructions and for some reason I can't even get into a vehicle or it flips over or something, I thought you could do whatever you wanted with this editor, I have no idea what's going on.
Sounds like you just need some time to experiment and have fun! Worry about mission creation later on because it's quite difficult for even someone whos been doing it for a while. I suggest downloading some creator made missions from the workshop and playing through them! It'll help give you a good idea of what the editor is really capable of!
Guys I am using the OPTRE mod, and I am loading 3 different squads into 3 different pelicans, if i follow these steps and place the transport unload waypoint not so far away, it works. The pelicans land and the squad jumps out of the vehicle, however whenever I move the transport unload waypoint further away, the pelicans just fly around in circles just above the waypoint marker. Any idea why this is?
Try placing an invisible heli pad like Viktor suggested, it could also be that the terrain set to land on is too rough. Remember to also set your helicopters nature to ignore combat no matter what. Hope this helps
@@UselessMiwa I have tried it with the invisible helipad, doesn't work either, I've also made sure they have landed on super smooth terrain, still occurs. A bug with the mod perhaps? Would an unsubscribe and resubscribe fix it?
I was thinking of doing more but I mostly made this video out of frustration on how there werent many straight forward tutorials on simple commands for armas editors.
:\ unfortunately i have no solution to this, I assume you could add a script for the helio to wait for all players who are attached to the script but personally I just have my mates and I get in at the same time.
Really hoping for an answer but being 8 years late I doubt it, how do you load multiple troops like, 10? They always trip over one another and I’ve gotta play w the editor for ages
I would say that having them start in different squads and load in by order of squad, after they disembark they can maybe merge back into one squad? This is for AI right?
How to I make a landing on a beach with a boat filled with people, I keep tuning into n issue where my NPC won’t stay on it they’ll just slide in the boat then just die... I need help
I'm not sure off the top of my head, I'm assuming you would have to be the squad leader of the units. As their commander give them the order to enter the boat, take them to the destination, and then issue the unload command yourself. Sorry I couldn't be more helpful, good luck with this.
SneakLamp no this helped a lot, I’m trying to make a D day landing simulation and I’m running into 1 problem after another, I’ve been trying to ask every person I know on every other channel I see in the comments, I ran into another one today. Since I’m editing the map Omaha on iron front 1944 I can’t seem to get the landing craft to hit the beaches properly and if it manages to, the draw bridge won’t go down, the boat will just back up and go back to the original wave point I made. Do u have any way I could do something about this? FYI I am very knew to the map editor I know there’s been n update to it
@@djogm5586 Is the vehicle youre using a mod? Sometimes those can be tricky especially if it has a scroll wheel menu to que specific animations... I would give the squad leader AI commands in this order: (youre giving the commands to him because whatever he does his squad AI will also do) - Move (moves them to the beachfront) - Make sure his AI is set to ignore all danger and to path as fast as possible - Unload (to get out of the vehicle) - Move (move up the beachfront and so his squad also moves with him) Hope this helps. I currently dont have enough space to reinstall arma, but if you can tell me the mod names I can maybe redownload everything and check out this new update you mentioned! Good luck.
SneakLamp yes it’s from a mod, the mod is called IFA3_AIO_LITE it’s on the workshop, thank u so much for the help, all my my friends that have the game haven’t played in over 3 years + so there pretty clueless on solving this. And my bad I haven’t got back to u on the spot I’m still thinking of other things that I think will work but ya nothings happening, again thank u so much for the help I really appreciate it!
It's been a long time since I've fooled around with Arma 3s editor so I don't have a great answer. Id assume by parenting the "get out command" command to the 'squad leader character'
For some reason even though i followed all of the steps, the helicopter wont even turn on let alone take off and I dont know how to solve it (I have multiple AI inside so that may be a factor)
I think what youre looking for is a tutorial on how to make a helicopter that is already flying, land and pick a troop up then go to an extraction area. I will make a video once i am home for you, its very similar to this videos instructions for load and unload.
Its been so long since I've opened arma... BUT There is a hotkey (i think it is tab) while you are playing which opens up a command menu. If you are a "squad leader" you can command units to move. However, iirc when the helicopter detects someone enter it, it will trigger the move command. So be fast when getting in.
What parts aren't working for you? Can you be more specific? If you leave a more specific/detailed comment in response to this one, hopefully we can help you out!
@@samb4678 you may be lacking the link/parent connection between commands which functions like, (get in is the child order of take off, so when you get in, that activates the take off command). IT could also be the helicopter priority is set to NOT ignore danger, sometimes they dont take off if it detects danger. Tt COULD also be the move command is in a location unaccusable or too far away? Although, this is less likely. Let me know if you still experience problems.
So I've tried this as this is the only tutorial I can find, the helicopter doesn't wait for me to get in and when I connect the load waypoint to the get in waypoint it never takes off. Also I cannot make the rest of my ai troops get in. Edit: Nvm it still works! Even with multiple units!
@@UselessMiwa I think it was mainly because I was using the waypoint "Vehicle Get In." When I switched it out with "Get in" everything worked fine. (I was commanding AI to get in
Is there a way to make AI ignore combat to get into the helicopter? I want to make a level with a hot extraction with zombies rushing in and I want the AI squad mates get into the ghost hawk without them wanting to stop and shoot
I think Zeus may be slightly different because the commands would be live, and youd have to modify the helicopter with the active players.. I havent personally tested it in Zeus, but I would assume its the same.
If you parent/group other soldiers to the player character during the editing process using the blue line indicators. I honestly havent touched arma in a while because of college... but if I were to make a mission where I: Started in random location > secured helicopter > flew it to group of soldiers > those soldiers got into helipcopter > escape I would make my players objectives: Move (to the chopper) > Get in > Move (to soldiers) > Move (escape after landing) Then I would give the AI squad orders like: Move (to pickup point) > Get in The way the logic would function is that the AI squad would have their "Get in" command parented to the helicopters move command (the one to go and pick squad up), and once the move command is completed, then the AI squad will now have their get in order... Kind of complicated. I will download arma and make a vid, just for you my man
Hi I tried what you suggested in the Video and It kinda works but I have 2 problems 1. My units, even if I command them to get in the chopper they won't (NOTE: I am starting of the static ship USS Freedom) 2. In the middle of the travel it decides to go in circles What should I do Thank you for all the help P.s Loved your video :)
For your first question I have never tried using AI for the boarding and disembarking. Honestly it could be a command issue where you might not be pinging their seats or if you use a mod that could make it different, but I dont know. Secondly, when its going in circles is that above the landing point? sometimes the helis float around because theres no flat surfaces to land and it could also be that the landing point isnt grouped properly. Armas editor is hyper fidgety so make sure youre grouping the units in the order that the video shows. Hope this helps sorry I couldnt answer your questions well.
SKplus thank you for your reply :) Well I think the first thing thing I got sorted it out :) But the second it is is in between from the ship going to land it decides to go in circle halfway :/ I made the simple unload on a flat surface :/
when you say its going in circles is there a specific path or does the heli stop and spin in place then continue? It could be that if there are enemies in the area the pilot could be reacting to them. You can make it so he ignores all enemies and keeps going in the helicopters preferences
sometimes helis do that.. youll notice however its getting lower (I.E the helis altitude is..) basically the ai is just lowering the heli but in a circle.. im not sure how to make it not do that or what causes it..
AvengerArts of course! Ill have the video up as soon as my computer is back for the repair store! But if what you want is AI disembarking once they land use the disembark command and have it connected to the AI
So without having to give the transport unload command right away, trying to get my helicopters to taxi/move/turn on and take off flying a specific route in a formation.... then unloading. When I set it up like this but use the move command instead of transport unload the helicopters just sit there as if the pilot is new and doesn't know what he is doing lol
So if youre trying to get them to drop you off, wait for formation then fly away? I think, sorry im confused about what exactly youre trying to accomplish :/
SKplus im trying to get them to fly a specific route instead of just going straight to the drop off. so starting on the ground with out engines on, loaded up, start engines, take off, fly to certain routes then drop off. sorry if it sounds confusing
Not at all! Im suprised i had a hard time understanding what you meant haha. I think your problem might be in the attributes of the move command and possibly if the "move command" isnt attached to the "load command". If its the attributes id guess it would be a matter of the commanded move speed but ill make sure to check when I get home.
JMF try looking up some unitCapture tutorials. it allows you to pilot the copper along your flight path and record the movements. You can then create an sqf file to be called on on liftoff to have them all fly in formation to the lz, then lift.
If you mean that your team, as in other players are not waited on, its because you would need to add scripting into the helicopter that lets it only take off when all the players are in the helicopter.
It could be that the landing point you set isnt on a flat enough surface, or maybe youre linking units with the grouping tool wrong. Re-Watch the video fully and post another comment if problems keep happening with more details, hope this helps good luck.
Do u know how to make AI helicopter fly smoother? AI need to slow down speed on every waypoint before turn to next waypoint but i want it to fly like in real life #Sry4MyBadEng