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Arma 3 Eden Editor Tutorial | Destroy Building to end Task 

OnlineCombatBN
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16 сен 2024

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Комментарии : 22   
@theRealBased1492
@theRealBased1492 2 года назад
These kind of tutorials keep the Arma community alive, thank you OnlineCombatBN!
@NioRcity
@NioRcity Год назад
Thank you!!!!!!! 🙌
@OnlineCombatBN
@OnlineCombatBN Год назад
No worries!
@keithygadget381
@keithygadget381 5 месяцев назад
How do you make AI explosives soldier do this? But also with logic that no friendlies will be caught in the blast?
@WithTwoFlakes
@WithTwoFlakes 3 года назад
Another nice tutorial as usual :-) I suspect this only works in an SP mission though? I've had problems using some modules in MP missions ( e.g. locking doors, hiding buildings, etc). Works for me (I'm running the server), but my buddy as client can open doors, still sees the building, etc
@OnlineCombatBN
@OnlineCombatBN 3 года назад
I only play multiplayer, so this does work in MP missions.
@WithTwoFlakes
@WithTwoFlakes 3 года назад
@@OnlineCombatBN Mmmm interesting tht it is working for you & your players. When me & my buddy hit this prob, I googled it, found bug report feedback.bistudio.com/T133265 and gave up using it. Perhaps they fixed it now?
@OnlineCombatBN
@OnlineCombatBN 3 года назад
@@WithTwoFlakes there must be a mod conflict. Do you have the contact DLC?
@WithTwoFlakes
@WithTwoFlakes 3 года назад
@@OnlineCombatBN No Contact DLC. My buddy & I tested it again this evening as the issue has been bugging me all day :-) Opening or locking doors or setting a damage level for a building are still an issue for us with the Edit Terrain Object module - works for me running the server, not for him as client. HOWEVER simply hiding a building did indeed seem to work OK for both of us. So mystery solved, huzzah !
@Itz_Hop
@Itz_Hop 3 года назад
yeah this was great. thanks
@eshanwanninayake5781
@eshanwanninayake5781 3 года назад
👍🏻
@jamesplusfive7095
@jamesplusfive7095 3 года назад
Hi. Thanks for this tutorial. Any advice tho on how to stop a spawner spawning on destruction of the building? The spawner is from the Ryan's zombies n demons mod. I've tried syncing triggers to the house and or spawner but nothing seems to work. Any info is much appreciated. Thanks again.
@OnlineCombatBN
@OnlineCombatBN 3 года назад
Not really sure what you mean about stopping a spawner. I've not used any zombie mods. Can you be more specific?
@michaelwills1926
@michaelwills1926 2 года назад
Not sure if this answers your ? but the spawners are configured with the total zombie cap, delay, radius, etc,, so you might be able to engineer the spawners to cease producing Z around the time you want.
@iysemx
@iysemx 3 года назад
hi, ty, i resolve me problem :D
@michael04111986
@michael04111986 2 года назад
Nice video I would to see how to get ai to place ieds ? Thank you
@OnlineCombatBN
@OnlineCombatBN 2 года назад
AI don't. You can simulate a scenario where they have placed them, but you won't get them to place them. It's enough of a challenge to get them to go in the direction you want.
@OnlineCombatBN
@OnlineCombatBN 2 года назад
I can show you how to do the simulation if you like.
@michael04111986
@michael04111986 2 года назад
@@OnlineCombatBN That would be good Thank you
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Here ya go. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ogCSYPXhYok.html
@anonymousnameless1835
@anonymousnameless1835 3 года назад
You should let you viewer know that you have more vids by maybe suggesting a thumbnail of some of your videos on all of your videos.
@OnlineCombatBN
@OnlineCombatBN 3 года назад
No, there is no need.
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