Another nice tutorial as usual :-) I suspect this only works in an SP mission though? I've had problems using some modules in MP missions ( e.g. locking doors, hiding buildings, etc). Works for me (I'm running the server), but my buddy as client can open doors, still sees the building, etc
@@OnlineCombatBN Mmmm interesting tht it is working for you & your players. When me & my buddy hit this prob, I googled it, found bug report feedback.bistudio.com/T133265 and gave up using it. Perhaps they fixed it now?
@@OnlineCombatBN No Contact DLC. My buddy & I tested it again this evening as the issue has been bugging me all day :-) Opening or locking doors or setting a damage level for a building are still an issue for us with the Edit Terrain Object module - works for me running the server, not for him as client. HOWEVER simply hiding a building did indeed seem to work OK for both of us. So mystery solved, huzzah !
Hi. Thanks for this tutorial. Any advice tho on how to stop a spawner spawning on destruction of the building? The spawner is from the Ryan's zombies n demons mod. I've tried syncing triggers to the house and or spawner but nothing seems to work. Any info is much appreciated. Thanks again.
Not sure if this answers your ? but the spawners are configured with the total zombie cap, delay, radius, etc,, so you might be able to engineer the spawners to cease producing Z around the time you want.
AI don't. You can simulate a scenario where they have placed them, but you won't get them to place them. It's enough of a challenge to get them to go in the direction you want.