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Arma 3 Eden Editor | Full Sector Control Mission 

OnlineCombatBN
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21 окт 2024

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Комментарии : 28   
@JayNJayeTv
@JayNJayeTv Год назад
Thank you so much! In return, if you haven't learned. highlight all your guys, hold control and lick drag off them like youre resetting their group connections, then release over blank area and they will all become individuals no longer grouped. Hopefully save you a few seconds lol cheers
@Jackalas974
@Jackalas974 2 года назад
Yes ! Please do more tutorials =)
@OnlineCombatBN
@OnlineCombatBN 2 года назад
More to come!
@Frosty_seth
@Frosty_seth Год назад
Love this thank you so much
@michaelwills1926
@michaelwills1926 Год назад
Love your work my friend thank you
@OnlineCombatBN
@OnlineCombatBN Год назад
Much appreciated
@spawnlordgaming7826
@spawnlordgaming7826 2 года назад
Anyway to have the AI to fight for sectors like in Warlords game mode, but still have the Tickets system?
@vinnythed7279
@vinnythed7279 3 месяца назад
Is there a way to respawn ai members of a squad if you have the players as the quad leaders?
@6komodo6
@6komodo6 4 месяца назад
how to make it so that AI deaths effect the ticket pool?
@tisbutascratch9374
@tisbutascratch9374 2 года назад
So I have a vehicle respawn module set up to respawn the helicopters and jets after they die with waypoints attached. Upon destruction, the vehicles respawn empty (known issue) so in the expression field I put: createVehicleCrew (_this select 0). The crew respawn with specified vehicles, but now they dont move as intended upon respawn.
@OnlineCombatBN
@OnlineCombatBN 2 года назад
You'll have to setup waypoints for newly spawned AI using code in a trigger.
@tisbutascratch9374
@tisbutascratch9374 2 года назад
@@OnlineCombatBN I've been trying to look for something to add to the expression field
@OnlineCombatBN
@OnlineCombatBN 2 года назад
@@tisbutascratch9374 you could try these: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-j3rvyD15Zc8.html
@PeterMaddison2483
@PeterMaddison2483 2 года назад
What would happen if you had each of the enemy forces of BLUFOR & OPFOR cross patrols for some reason, would they fight each other or are they all the same team/friendly to each other?
@OnlineCombatBN
@OnlineCombatBN 2 года назад
If they are AI they will fight each other.
@PeterMaddison2483
@PeterMaddison2483 2 года назад
@@OnlineCombatBN So, they've not incorporated the idealogoy of 'The enemy of my enemy is my friend' kind of thinking into the AI's
@OGDabster
@OGDabster 2 года назад
the friendly and the enemy AI dont move from their spawn positions I should have all the sectors set up correctly and I even see the tickets and factions and whatnot
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Sector control is a PvP game mode. How are you spawning the AI?
@OGDabster
@OGDabster 2 года назад
@@OnlineCombatBN just placing them on the map, but I found a better way to do what I wanted to do using MCC
@DEEZ_N4T
@DEEZ_N4T Год назад
@@OGDabster bro put a trigger and have it’s type, Guarded by [side] then give the AI guard waypoints
@ittybittyputtymitty
@ittybittyputtymitty 2 года назад
So what will happen when respawn tickets run out?
@OnlineCombatBN
@OnlineCombatBN 2 года назад
The side that loses all their tickets loses the game.
@ittybittyputtymitty
@ittybittyputtymitty 2 года назад
@@OnlineCombatBN ohhh, i thought that you also need to end scenario somehow
@OnlineCombatBN
@OnlineCombatBN 2 года назад
Nope, the mission will end when the tickets for one side are at zero.
@christiangargiulo1583
@christiangargiulo1583 2 года назад
Hi, I really admire your editor tutorials on Arma3. If it were possible I would like to contact you privately to chat and any advice, you are the only one who allowed me to create a PVP scenario but I still have some work to create but my skills are poor, I hope you can answer me. Good day.
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