This is an Arma 3 Eden editor tutorial on how to make an Ai CAS (close air support) or Mortar, attack targets laser designated by the player. Dropbox link to SQFs: www.dropbox.com/s/89m1tf8b0td...
@@WhiteRaven I know this video is old now lol slight spelling mistake. "Mortar" not "Morta" for future reference. Otherwise awesome tutorial. Using this now For my Operations I run with my friends community. Thanks for the video and tutorial.
Thanks WR! This is a beauty. I'm eager to finally finish building my mission just so I can give you full credit where my friends can see and appreciate it! Salute! ~BF
Hi, i hope you‘re fine and that your life issues resolve soon - love your content, got me motivated months ago to make my own workshop items. heads up mate!
Is there a way to get this to function with helicopters? I have tried using a AH-6 but on exit it just hovers high above the AO. It's unfortunately a little immersion breaking. Works perfectly for jets and mortars however. Thank you so much for this amazing content!
Prob just wanna use the simplex support mod with ace. With that you put the ace heli support module down, sync it with a heli and boom. You can call that heli in to any location on the map to either drop off units or fly around and once you tell it to rtb it will go back to where you originally placed the heli down
I've been modifying it for personal use and I wanted to ask, how can I change the altitude of the bomb drop? I want to use cluster bombs but the altitude is too low and the cluster disperses too early.
What did you change in the script to get clusters?? I’ve been changing the number after “_type” but I can only seem to get it to either gun, missile, or regular bomb
@@Samuel-zm6vu when defining the vehicle, use the cluster version. For example, the vanilla A-10 would be "B_Plane_CAS_01_F" and it's cluster version is "B_Plane_CAS_01_Cluster_F". You should be able to check for the variable name of cluster versions of planes in the assets of the game or mods you run.
"_isInRange = _tgtPos inRangeOfArtillery [[_mortar], _ammo ];" error at _ammo?!?!?!?!?!?!? At line 39: (error: underfined variable in expression '_ammo')