@@hare75 Right? This is some ACFA-while-sleep-deprived shot trading. Where's the lightweight melee NEXT coming at you like you owe them money, dropping nuclear slaps to the face at mach 10?
If you can get your hands on AC4A, you won't be disappointed. There's nothing like an over tuned quickboost thruster that rockets your mech out of camera frame.
Alright. You got the main idea. Not bad. you are just getting started. When I see you on the server next time. Lets got some rounds. Oh, you fought Gabu too? Alright. I look forward to what you can do
This looks like a messed up version of netcode gaming. Swap the missiles over to your right, they work much better with the motorcobra then with the rifle. Also, swap the shoulder relations to flares. You need to be really good, and really confident to dodge enemy missiles consistently, and it takes time to learn as a beginner. Consider swapping the rifle to the mr102, it's generally regarded as the best pick for a standard all around rifle. The one you're using right now has longer range, but is weaker in other aspects
1. I thought cobra worked better with the grenade launcher 2. flares feel like a clutch, I want to learn how to dodge correctly 3. I picked this rifle due to its consistency
@@shmshare3868 Don't listen to this guy. Your set up is good. Having two different types of missiles is a good choice. You don't need flares unless you are running a slow build. Dodging missiles is a great skill to have and you were doing it pretty well in this fight. Just be careful of your own missiles exploding in your faces. So get down the timing right on releasing your own missiles. And motor cobra paired with the nade launcher IS a good combo. Either one can help take down shields or capitalize on damage when shields are down. Your build is nice. And honestly one of the faster builds I've seen that uses the Rayleonard legs. GG As and OG gen 4 player, I like your build
1. cobra nade is fine, and its a setup used on a lot of famous builds like timeless, im just referencing a common build used by people starting to learn the game. 2. flares may feel like a clutch, but you also weren't playing against someone who really knows how to use missiles. The skill ceiling for missiles is huge in FA due to jousting and whatnot, and missiles with high tracking like allegheny's are really hard to dodge in the moment without a lot of practice. no shame in using relations, I'm a huge fan of them myself, but be aware it can cause problems if you don't know the patterns to dodge missiles (which do exist, btw. ask around, someone will know them better than I do) 3. everyone picks rifles for consistency, thats kinda the selling point of every rifle besides the marve and 0700. mr102 is just a staple piece used as its generally considered to be the best rounded rifle. Edit : I just realized your playing against gabu. Gabu is awesome.
"AC footage I've seen" well that explains it. You've never played ACFA have you? Majority of the videos you've seen are probably all on 1.15 or 1.20 where the speed is uncapped and there is infinite energy. ACFA goes from 1.00 to 1.60. each reg was played during to first two years the game was released. And each reg has a different style of game play. But you would have known that if you actually played the game during it's release. Don't comment something stupid like this on Gen 4 videos if you haven't even played the games.
@@Dreamception. you can switch regulations from the options menu in AC:FA. but you'll need the separate regulations patches too to get that option. AC reddit and discord cover that.