I've never understood why people try and make allowances for kerf in the actual design, it's much better to do that in the software that is actually controlling the laser itself. Kerf varies with material and with lens focal length, so making the necessary changes in the laser controlling software makes much more sense.
Very Interesting, I will need to try this. I did the opposite. I made the object with flat sketches. Which is usable immediately for export, and then assembled the preview afterwards. move snapping the objects (wood) to each other like you would actually assembling. And thebparts and preview are still fully parametric also.
@@WhatMakeArt actually useing the cam function for the kerf makes all the sense. Kinda Embarrassed, So I am going to do that next project (no idea why I didn't think of that, I use a large CNC in my day job).. I think that fusion cam was off limits/limited for much of the free in the past so I just didn't use it. So, extremely useful video to jog a old brain, thanks.
Very Very useful and well explained tutorial. Thank you. I placed of my pieces flat on the plywood like explained but now I don't have an idea how to create the toolpaths and send to cnc. I would love to see a tutorial on that if you can. Thanks again
Here is a video showing how to make and export toolpaths for a laser cutter in Fusion 360 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6JFHMV7A9TU.html This is a video that shows how to make toolpaths for the shopbot CNC from Fusion 360 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_G-0i8BFEFs.html
Only gotchas I ran into was that you can't cover up the center point of your plywood piece otherwise you have to hide/show the piece to reselect it. It seems that if you move pieces after the initial join and move they move in the copied model as well. Thanks!
You can always select at a random point on the bottom plywood. The only downside of that is you have to click the plywood a third time to confirm the location. Using the center is less clicks but does have the issue of needing to move the pieces. You can also use a planar joint rather than a rigid joint and then you can use the on-plane transform controls to move the pieces around after the joint is made.
@@WhatMakeArt I didn't know at the time, but if you do cover it up you can go back and right click the joint to "Edit" it and then move it away from the center.
Great question, of course you can print a DXF file on paper, you can use Inksape which is an open source program or Illustrator from Adobe or any many Autodesk programs. If I was doing that, I would set the kerf of the tool in Fusion 360 to the thickness of the line that I'm going to print on the paper. Make sure you import the DXF at the right scale and it will print fine.Good. luck and let us know how it turns out.👍
If you have rigid joints for the motion of the joint then you have to edit the joint offset in the joint feature in the timeline. If you use planar joints then you can move the pieces around with the move command. Just make sure to select the components. Also make sure to capture the position after you've moved everything.
you mention etching when orientating parts. But how do you add etching to the part? i have my lines in the sketch but cant get it onto the model or renders. Do you know how to do this?
Hello, I'm looking for an instruction video from you to lay down a curved surface of a body plane, I don't know if this is possible and if there is such a lesson from / for fusion 360, maybe you can help me? Sincerely, Henk
@@WhatMakeArt I'm not clear enough I think I have an airplane body, built from parts, of which I want to place the curved shape in a flat surface, so that I can mill or laser cut it, is there an application for this in fusion 360/lesson?