Coming in the next video: "In my Fallout 4 video I wished that Bethesda to not even bother making an rpg and just make an open world game if they weren't going to put the time and resources needed for it. Fallout 76 was the result and now I know to be careful what I wish for." EDIT: I almost had it word for word! Now that is scary
@@SchazmenRassir or needed for fallout 4.. or fallout 3... Pretty much any fallout game made by them doesn't have the time deserved put into it. Mods show you what an actually passionate developer can do. That's why they're stealing their ideas and making players pay for them.
@Theo Dore Agreed. But, to be fair, mods can make ANY game better, since they basically just need to improve on what's already there. I know, oversimplified, but still.
@@fink7968 It's ok though. It's something new for From Software in terms of world design. You might say Dark Souls is an open world and I can see it, but Elden Ring has side dungeons, open world activities, little villages/side hub areas like the three sisters, and a much more massive world. Both of those games have the same problems because From Software spend a little too much time on beginning and middle areas, but Elden Ring actually gets back to being great in Faram Azula. I think ER 2 might be better at it. And besides if people say that Elden Ring is Dark Souls 3.5, then I coukd say the same thing with Dark Souls versus Demon's Souls in that it's Dark Souls 1.5. But that's dishonest.
@@fink7968 Big problems? Lol no. Minor problems? Sure. Not a perfect game. But a masterpiece, and hell of a first try at adapting souls into open world. The next game they make will nail it and probably be one of the best games ever. Although i do gotta say, i love the open world, but i do hope the more linear but carefully curated DS style isnt gone forever. It still has a place.
@@icevlad148 then I want better memes. I am unsatisfied by the level of memage around this topic. It doesn't adequately express my passe displeasure. And don't call me grandpa. 🍆💦💦😱
He did some math on how long his Witcher thing is going to take him. He mentioned something like ~600 hours AFAIR. Which based on how he calculated, he's way off. He's looking at more than ~2500 hours invested in to do the full analyses for all 3 games + books.
To elaborate on the Amiren fight he mentioned: Her lantern is used for powerful AOE attacks, among others. However, if you attack it enough, the lantern will crack. She can't use those AOEs anymore, but the rest of her attacks now slosh out some of the dangerous liquid inside as she swings her weapon. So you end up with fewer attacks to deal with, but they get stronger and have some follow-throughs. It's very cool.
One of my biggest problems with ashen were actually the weapons - there are quite a lot of weapons to find, but almost all of them are some minor variation of a club, a big club, an axe, or a big axe. This made every moveset almost identical. I ended up not even trying out the weapons I found after the mid-game. The most unique weapon I can remember is a big mining pickaxe, and it's very slow and has too short of a range for a two-hand weapon.
Totally. There's only three movesets for one handed, and three movesets for two handed. I just played through again, and checked the wiki to find that each weapon has different amounts of combo damage and stamina use in the combos. Which means there's really more like 3 base movesets, with about four additional combo movesets per category (based on optimizing a combo for damage to stamina use)-- which is all really cool, but nearly impossible to distinguish with just the naked eye, which is a huge shame.
@Lucivius27 7 minutes ago What I also don't like on this game is how expensive upgrading weapons are compared to any souls game or souls like in my experience. I am the type to upgrade bunch of weapons to experiment and compare but here upgrading 4 weapon is already a daunting and very grindy task basically discourages you to try out different weapons.
Would of made more sense if they had limited use durability so if you break one you replaced it later on so you had to be careful not to swing mindlessly.
From what it sounds like, if this team decides to make an Ashen 2 and build upon what they got, adding enemies, bosses, etc it could become something pretty awesome.
0:57 and now, in a couple months, Elden Ring is releasing which looks to be very much like an open-world Dark Souls game made by Miyazaki/From Software themselves
If a game looks like an asset flip then I have no idea what you're talking about, stay tuned for our Battle Royale mode that's sure to come about six months after we leave early access/kickstarter.
Im always surprised how critical you can view a game and how fascinating it can be to listen to those. Most of the videos I watched are just sideby things that I have open while doing something else, but whenever I watch a review from you, I lay down whatever I was doing before and just watch the video for hours and hours without making a break in between. Maybe it’s your voice, the way you talk or how much in depth you go into each part of the review, but something always keeps watching, no matter the length. By now I watched almost every review on your channel and I don’t think I regret watching one of them, even the Google Chrome T-Red Analysis was more interesting than I thought it could have been. Keep up the Good work!
Looking forward to my favorite youtuber doing a video on my favorite game series, the witcher. Happy Christmas and new year to you and all your family!
This game will forever be one of the best games I've ever played, though that might partly be because it was also one of the first PC games I played, which then got me into the souls games. The atmosphere, the music, the amazing creatures like that giant flying fish thing, the super scary shadow witch creatures, the super dark dungeons filled with enemies that can come around the corner at any time, and again, the music! Very memoreble experience and definitely challenging enough for me back then. I still listen to some of the soundtrack every while just to relive those moments.
I haven’t played any of the games I’ve watched your analysis on. I literally have not played ANY of the Drake’s Fortune games or Last of Us and yet I watched your entire three hour long video. I think I just enjoy hearing you explain and analyze stuff. I like your thought process and there isn’t a lot of content of this quality on RU-vid at the moment. More creators who do analysis/review videos should put in the same amount of work and effort you do. Have a happy and safe beginning to 2019!
Not to start a fight or anything, but you should also look into MauLer if you can find the time to. He's a difficult reviewer to recommend due to his length, but he doesn't bloat his videos unnessessarily. I'd recommend you start with his "Re: In Defence of Dark Souls 2" series.
Mauler's dissections are amazing. The fact that he points out the mistakes of other reviewers makes his videos more entertaining and due to their length you still get the in-depth analysis you came for. He hates Joseph Anderson though.
wow hearing your voice when you talk to your son, and then again in the sneak peak where you talk to your friend, was mind blowing. your voice sounds so different when you inflect like you are in a conversation! i'll never hear it the same again. it was quite endearing, actually.
About the problem shown in 76, that is a clear example of fucked up while baking shadows. In this case, they are volumetric shadows (Look "Volumetric lighting"), that was once cast by an object in the scene, but the object was moved away, and they forgot to re-bake the scene. So now you got shadows that origin in an object that no longer exist. Always remember to re-bake your shadows, everyone.
I feel like I need to take a 2 year break from your channel just so I can binge watch your content in like a 2 day sitting. But seriously I don’t know if you’ll see this comment but I love your reviews and streams and you definitely are one of my favorite creators to date. I hope you had a Merry Christmas and a Happy New Year!
Loved the video, truly. Good to know there's one game critic I can trust to look at something with an unbiased opinion. On another note, would love to see your opinions on a game like Metro 2077 or even Last Light. Not my favourite games but they hold a special place in my heart for when I first made my leap into more realistic and difficult games.
Hey Joseph. Great work as always. Is there going to be a video essay for Persona 5? Really enjoyed the highlight video but would like to know your critical thoughts on the game.
I mostly agree with everything you said, but I really disagree with your talk about exploring for secrets. Yes, I think they had some cool jumps and shit you had to explore to find the secret, but what you got as a reward was always so piss poor, that it made me not want to risk falling to my death. Everything was either Sapient moss, or a Sapient Root and if you were lucky, a stash. They needed something actually interesting to give you. Because by 3/4ths of the way through, I had insane amounts of scoria, roots, and moss, and I never needed to pick up anything else. That's my issue with most parts of the game tbh. Not enough variety. Weapons feel the same, enemies feel the same, bosses aren't special. Still a pretty fun game, but they really needed more variety
Chris Rivera I completely agree with you’re critique in the exploration. It got to the point for me where I stopped exploring as much because every time afterwards It felt less and less rewarding for going out of my way to find the next shiny I could see in the distance. The ones that you see in the dungeon where the most irritating and not worth the headache of trying to get to them because when you finally did all it was was either upgrade material or more currency pickups. I was hoping for a OP weapon or something different but nope, not worth the time spent.
I played this whole game with a friend. Definitely felt like the intended way to go through it. Biggest complaint is definitely the shallowness of the combat. Not having parries, backstabs, two-handing, jump attacks, etc. is just really lame. Still, I'd prob give it a 4/5. I'm a slut for souls-likes and I adored having one built with co-op in mind. Also the art style is incredible, imo.
nice review man :) my expectations were a bit too high but i am the person who wants as much souls like combat is possible so i did have fun. i wish the bosses were harder, i felt like the dungeons and some of the mob spawns were a bit cheaply difficult sometimes and the bosses were just so easy.
Excellent vid dude. That credits clip sounded like you both were commenting on how looking past the buggy emptiness of Fallout 76, you could make out a former shadow of an interesting game.
I really can't wait for the Sekiro video I love your critiques on those types of games as Sekiro is a single player soulsborne game by Miyazaki that diverts from how the games usually are mechanically and I know you love playing these games on single player mode.
The world design is kinda something I felt in BotW as well- there are a couple areas with a different feeling (even if they're straight lifted from other Zelda games, or feel effectively limited in scope in some way), but there are so many "rolling hill"- type zones filling up the world as well. Ice/Desert/Volcano themes are nice, but I felt like some of the zones could've felt much more diverse
Looking forward to playing this one when I can get it on sale. I enjoy the Souls games a lot but I'm not sold on the formula to the point I'm willing to pay full price for everything in it, since I found Nioh kind of disappointing. Regardless, it's always interesting to hear what you have to say on games and I look forward to your next video.
@@20thcentury_toy Yeah I picked it up a couple years ago. Pretty good, combat does get a bit dry but the world is somewhat interesting. Has some minor quality of life issues like a too-small inventory compared to all the weapons and stuff you can find. I agree with the 7 out of 10 or so rating; it's worth playing if you like Dark Souls combat and really want to play more games like it, and definitely an impressive first release from the developer. I wouldn't give it a glowing recommendation but it was a solid game.
I completely agree with you. I just posted my review of this game too, but much shorter, but I see that we agree on some things, I'm glad I wasn't crazy when I said I wasn't a fan of this game despite all the reviews that praised it. Great video btw.
It's so hilarious listening to a parent tell their child to calm down until he finishes killing the boss ahahahahah Anyway, thanks for the review dude. I've had high hope for this game, but a 7 out of 10 rating feels justified when you consider lack of enemy variety, lackluster combat (caused by the formentioned scarce enemy variety and missing innovation such as body part targeting found in The Surge or stance mechanics from Nioh), awkward use of cooperative multiplayer (plus lack of PvP), and an open world that could've used a tightly-knit spiral layout akin to something like the first Dark Souls and Bloodborne. On the plus side, the game's mature-themed Adventure Time aesthetic does look jaw-droppingly beautiful and exploration - while not perfect - will surely add to the experience. If anything, I'll cross my fingers and wait for some DLC to come out; perhaps a bundle of the vanilla game and future add-ons will increase the value of this game, thus enticing me to make a purchase.
*Ashen* strikes me as something I will definitely try, when it's been out a year or two, and has all its patches & expansions etc built in. Looks full of promise to me though! :)
I doubt you’ll ever read this. If some how you do. You’re my favorite person to relax with. Your videos are so calming. I actually play your videos while I try to sleep. I probably have watched every video 5 times over. I spent a week falling asleep to your fallout videos, just hearing you discuss something and closing my eyes and thinking about it. I can not appreciate what you do enough. I love long videos! KEEP IT UP PLEASE!
OMG I just started playing this, and the some buggy stuff has been driving me crazy. I got stuck with my hands in a stone door and unable to open it or get out of it for a while. And mainly, I keep engaging enemies to find that my partner has VANISHED and I'm alone. And sometimes, my partner disappears and won't come when I call him. It's been frustrating so far, but companion stuff and some aspects of combat have been frustrating.
We barely missed it, but the first huge dungeon (leading to the 3rd boss) has a shortcut leading down to the bottom where the boss-run checkpoint is. There is a room with a few blue lighting thingies and a medium sized of those similar dudes standing at the other end with a thin pass leading to him. It is unmistakable and not really far from the actual entrance door requiring 2 people. Now it might be important to note that it leads to the ladders which you can see from the door and we died while trying to jump over there (you die just inches before reaching the platform). So after you deal with the dude, I guess it is on the right and it is a narrow pass, easy to miss at first (and second glance). That is if I remember correctly - it's freakin' dark down there :) But the shortcut helps a lot and you can avoid most of the frustration. After reaching the "bonfire", you can always go back I guess and clean the dungeon backward. That is until they start to respawn...
Great video as always, Jones! Looking at the game it really appeals to me but some of the things you say make me think that this game feels as an early access, with things so basic like the A.I. companion not working properly or the crowding enemies on some locations make me think I'm going to pass on this one unless they release some kind of patch.