Here's my current thoughts about the first week of alpha two testing: The best way I can describe this game as of right now is its a korean grindfest that has the feel/movement of Neverwinter, and has the gameplay of retail WoW without all the stupid shit that ruins the game (no smart healing, no modifiers, no raid cooldowns). From what I can tell quests barely work and/or give no xp, so the only thing to do is to explore the world and find a spot to grind xp. Grouping up to grind xp is massively more fun because there's open world dungeons to explore with extremely dangerous enemies inside. You have a bunch of different spells to unlock and choose from as you level which makes leveling up feel rewarding. I have chosen the following 3 healing spells from the spell tree to tackle group content: Spell #1: A HoT spell with 3 charges that I maintain on the tank at all times (keybind F) Spell #2: A small direct heal, instant cast, 5 charges (keybind C) Spell #3: A spammable casted heal (keybind shift E) Hard to say if this game has potential or not ... the class design is surprisingly good which I'm happy about. But as of right now I spend all of my time in pugs standing in 1 spot grinding the same 2 or 3 mobs over and over for hours which is kinda boring and will certainly never appeal to anyone under the age of 30. If they can design the mob grind to force players to move around, kill different enemies, kill different bosses, explore different areas etc then I can see the game being a lot of fun.
Yeah it looks very promising to me but at their current rate of development it's (minimum) 3 years off, probably more because of the giant scope creep they have going on. Game is possibly the most ambitious game ever developed. If you've read about all the stuff they have planned they're trying to make WoW + several other games all in one. Hope they can pull it off, but for now I'm not messing with the alpha bc there's little point unless you're a content creator trying to get clicks.. it's just so far off still, I'll jump in a few years from now lol
Well yes it's based in a high fantasy world but to say it has no identity is just delusional. Half of MMOs are wow clones but the systems in ashes with nodes ect make it have more identity than any other game
Mixing PvP and PvE removed any interest I had in this game. In the alpha there aren't enough players for it to be a problem, but on release you can expect to be blobbed by enemy players mid encounter.
yeah that'll definitely ruin it for me to if it ends up being the case. Imo forced pvp is something that could kinda work (like forcing everyone to participate in large pvp battle events). But forced nonconsensual pvp will never work.