Great video as always bro, fantastic topic to cover in regarda to how combat "feels" in a game. It is something I feel is often overlooked but so very important. Anyways keep it up!
im so glad they changed the 2h weapon animation, it looked so dumb that he would swing that heavy weapon into the ground, especially a sword historically, putting the edge in the ground would never have been done, because it dulled the blade, and the heavier the weapon the more vulnerable you were in combat if you stopped swinging it, because it took so much energy to get it moving. thats why the forms of the montante (greatsword) were the most fluid ones of any weapon (for anyone curious, a montante would be about 4ft of blade and 1.5ft of hilt)
omfg, i wrote this comment before getting to the part of the video with HEMA and skallagrim, AoC content and HEMA/skallagrim in the same video? hell yea!
Love the hat! And i am especially interested in the weapon talents, this adds so much more customization to your character. I just hope shields have a spec tree, they are a weapon after all.
Fun fact: Aragorn's defense of the dagger was not scripted! The orc stuntman misjudged his throw and could have hit and injured Aragorn if he hadn't reacted like that. Peter Jackson found the scene so authentic that it was left in the film :P Very cool vid and true words!
Great analysis, tho I get the feeling that movement feels more responsive now than in the first melee attacks showcase. Before you could clearly notice when the character was semi-stuck in position during a swing, now it gives the same feeling, but looks like Steven moves more freely. I think they reduced a lot the slight "animation lock" and compensated by making the animations look heavier. But I'm not sure, it's one of these things that require hands-on testing.
Good catch. It seems like they've dialed it back a bit from then. They said in the melee weapon showcase that it's just dials and values they can adjust to change it.
The more I think about it...that first combat showcase where Steven was fighting the rock elementals......I bet that was the rouge archetype...becuause no other archetype we've seen has that quick burst forward or sideways...Steven trying to be sneaky on us. Plus he fought with the daggers as well, and even in the last fighter showcase he only used the one weapon and no quick burst movement was shown.
Great video once again :) Whats your take on how far along the augments are? seems like they are still working on the base 8 let alone having a detailed 64 distinct classes when we are 3-6 months away from alpha 2
Thanks again bro! Yeah I think you're right. I'm not sure that's a bad thing though. My guess is they'll add augments in A2 after we've tested and balanced the core classes. That'll help people avoid Alpha burnout.
@@TheCopiumClinic ahh yeah that’s a good point. I guess I was for some reason under the impression that they would have most of the game completed by A2. With the level cap being 35. Maybe not all the augments will be available.
We are only guaranteed the game to be featured complete by the end of a2. We also haven't seen any indication they are working on augments yet so that is probably a while away. With alpha not being a lvl 50 cap I'm sure that's by design. No point testing 25-50 when there isn't the content for it yet
God damn, you have a great predentation voice and format! Have a sub! Ps. you sound so much like the guy that advertised lucid charts. Thats a compliment.
At 6:00 when you discuss animation and damage it reminds me of ESO (a game I played for about 5 years before switching to ffxiv). I really hated how animation cancelling (i.e. weaving) was considered necessary for endgame content despite it looking really janky and ruining all sense of immersion.
Great video! The ESO comment about light attack weaving requiring the player to just "get good" misses a slight point, imo. ESO's combat suffers from light and heavy attack weaving being required because it would cause abilities to cancel their animations. Having light attacks be required to cancel skill animations was a BAD design decision, imo, especially because it was not initially planned for by the devs. So it became a FEATURE of the combat not because of GOOD game design, but because of a bug that the dev's never fixed (that's my understanding). I'm hopeful that Ashes doesn't have "animation cancelling" or light attack weaving unless it's designed for and not a side effect of a bug or bad game design. I'm all for skill expression in a game, but if the combat looks all janky with animations being cancelled and requiring spamming clicks, the combat won't "feel" good (that's been my experience with ESO's combat, and I still enjoyed the game despite the janky combat). Also, I'm hopeful that Ashes' combat (especially the skill and weapon trees) will give the player enough agency to CHOOSE whether they want to use highly active, timing based, spammy combos or a slower, more methodical, TACTICAL combat style. My arthritic hands couldn't keep playing ESO because the animation cancelling light attack weaving is SUPER demanding on my hands! I definitely don't want to be unable to play Ashes because there's only one "RIGHT" way of optimizing combat rotations.
People are complaining about the hitstop now, when the most popular Eastern action combat games in the world all have some form of hitstop. Calling it "stuttering" or "lag every time you hit someone" is so weird, its like they've never seen an action movie or played an action combat games. People wanted mob/player flinch, and now the hitstop is added to sync with the flinch and make attacks feel like different than swinging in mid-air and people are saying that it doesn't look right? Especially considering no one not under an NDA can even say how it feels, asking for them to remove it is insane. Once A2 comes out, you'll either have thousands of people complaining about it, or the 50 people who were crying will forget they even cried about it.
I don't mind hitstop. I love it. But I can see why it's not needed. Souls games don't have hitstop but are the weightiest, most satisfying feeling combat games and it's not just because of the animations. It's the crunchy sounds.
I've recently put 150h in BDO just to try their combat system. The quality of animations, the way abilities flow into eachother, animation cancels, the movement capabilities.. It's smooth and snappy. I know it has its fair shake of problems in the backend for PvP, but it feels really good when you start getting the muscle memory. BDOs gameplay loop is not for me tho, but I'd suggest you put some time into it just to feel a good action combat system.
I don't know if you reach for example node wares in bdo but combat really start to suffer and you start to see flaws when you had massive pvp or pve, when there are a lot of people fight is just an mess, for on 1vs1 is perfect, AOC are doing the combat with Massive multiplayer in mind
@@escarretada I didn't do big wars but I've seen footage. I think the point of massive pvp is to be a controlled mess tho. It would be really hard to make it look clean when hundreds of people are throwing 20 spells kits at eachother.
Oh snap he's reppin the Vlhadus merch 🔥 Also, the weapon attacks for low lvl in GW2 are completely different from end game, but your point is still valid. Just sticking up for GW2 a little bit, i have a few hours into that one. 😂
Not being forced to animation cancel to get the most out of your class will be amazing. Not many games out there who have got this right unfortunately.
Thanks man. I have the same concern. They’re going to have to balance the homing middle abilities. There’s no way those should hit as hard as the skill shots.
Very good video! Personally, I think Ashes will have the best Tab Target combat on the market, however I also think that it is a shame that the Action doesnt really serve a purpose, you also dont really need to aim important attacks, so it really takes away from the skill ceiling which is something I really liked about New Worlds combat
Agreed, they are updating some stuff from previous MMOs. GW2 combat is great, but very floaty for sure. Split body root motion is a big update to that style of combat. Animation locking sucks as well. NW, and a few others had it. Animation locking is the worst thing for me in an MMO. Doesn't matter if it is TAB or Action to me if you get locked into animations. Great video as always!
This video is hiiiiighly addictive.... Nicely done my guy! Sorry I haven't been commenting on the squads vids as much. My birthday has given my more copium than I can handle as we go crazy and have ashes watch parties 😅😅
2:14 You take that tradeoff to increase the skill cieling and give a more movement oriented gameplay to the player. If you push too much towards the weight in combat then it becomes like new world. Gw2 has the best combat in any mmo, and just pressing wasd in the game and seeing how smooth the animations blend into each other blows every mmo even ashes out of the park. The feet look like they are actually moving the character in each direction and the character steps for changing directions or jump attacking etc. If ashes can improve player character movement animations and make them smoother and blend into each other better then it could be the best. But I doubt any game put that much polish in the player character controller especially in western studio. In fact some eastern games has very high quality of player controller in comparison.
@@christophrs6930 i dont know if you watch your own link or not but all i see is arpg combat where player dashes a->b does aoe and repeat. That is not what good combat looks like. Classic bdo gamer take.
@@xecor4450 okey you clearly haven't played bdo the difference is huge games like wow, ff14 and guild wars are tap targeting hot bar games (also look like and feel like mobile games in 2024 but thats not the point) those games are tap targeting hot bar games you press one button skill goes off and bdo has on avarage 30 different skills that you use by combos and combinations of keys thats why so many people cant play the game the skill gap is huge
@@christophrs6930 You havent played gw2 and it shows that ur a bdo diehard fan. I have seen plenty of bdo videos to see that what the combat boils down to and u cant refute that. At the end its just dash into aoe into dash into aoe repeat times infinity. It doesnt matter what combinations u are doing, cause at the end ur just gonna movement ability into aoe anyway and thats the whole game. Not to mention you have no clue how gw2 combat works if you start comparing it to wow or mobile games. I can see how people stuck in dogshit mmos think having 50skills on screen makes ur game skill cap high. Not to mention the game couldnt handle 50 people in 1 spot and none of the abilities are discernable in big fights. I dont know bro u need to get out of your bdo shill phase and maybe start playing other games.
This is what I always mean when I explain "floaty" combat, the animation and the weight of the weapon is just wrong, your brain can tell it's wrong and it just feels like you're swinging a rubber weapon. The Fighter combat is solving the problem of weightless combat without making the game feel like a slog. This is the baseline every archetype in the game should have for correct movement and "feel" there has to be impact to combat.
I don't really give 2 f**ks about floaty weapons as I don't take games that serious but I do understand how it can impact players immersion in the games. I hope AoC can get past all the BS "scam" claims after people watch the last few showcases as it looks so good and very promising for the next few years of development. Can't wait for Alpha 2.
@Dr.Burns Bro, your Gaming-Content always on Point hope you know that! But just to let you know that I maybe (we) your Community would be also interested in or/ did you thought about making a new Channel or Side-Content with Conent on your Lifeviews or how to live more healthy more happy etc. You seem like a balanced, happy, kind and smart person would love to learn some good habbits or basic lessons to improve in life. Much Love keep going!
Thanks my dude! Leading up to the Ashes launch, I'm gonna do a series called "Min/Max your life" and talk about some of that stuff. Glad to know there's an audience for it!
@@TheCopiumClinic Even if my comment was mostly a joke it's nice knowing that it's an issue acknowledged by the community and worth talking about. Looking forward to that video.
Well for the next decade will still be if you have in mind massive multiplayer combat, yes action combat can work but right now just in small scale combat... Best example is bdo, best combat 1vs1, but then when there is more people , worst combat ever
@@escarretada New World's combat is best in genre IMO, it just needs about 2 more skills to make it feel less right click spammy. My first foray into Action Combat in an MMO was Neverwinter. At the time it felt fluid and fast paced. If you look up the magic missile animations from Neverwinter it was amazing for the time.
I think players don't want realism like huge armor and physical moves possible because it is limited and ugly, Hollywood has already improved the fights to be more aesthetic "Trojan Achilles x Hector", I also don't think that heavy characters running in a ridiculous way while holding the sword close to the face is pleasurable for the player's brain people want the IDEAL not REAL.
Also New World has the best Combat from all the MMOs. .thats what make people still playing that shit show of a game... you may should have spend more then 5 levels testing it buddy
Took me a year of playing New World to finally quit. The action combat from it is decent, but has flaws and could be better. Would you mind replying to this comment a few times to increase my engagement for this video? You're doing great for my metrics.
@@TheCopiumClinic you well come.. but why you have some level 4 gameplay bullshit then you talk about New World ?. Then you play for 1 year you should have some vods.... or did you just do cheast runs all day :P
@@TheCopiumClinic i c...Well...i still believe MW gonna be better then Ashes of C. ( for me looks like another StarCitizien game... what gonna milk people.. ) But on the other end AGS is pretty retared... we will see... but Ashes is still 2 - 3 years away ... by that time if NW not gonna be the best MMO on the market... i dont know
I mean the engine is shit, have shit ton of bugs but it's still better than 90% of MMOs gameplay wise and feeling, stop the coping. They only one being on top is Black desert
Blizzards topguns? This ain't 2010. Blizzard hasn't put out a good game in more than a decade and that was before Microsoft fired more than a thousand employees.
@@filipfenix WoW was a great game in the mid 2000’s. You’re advocating on behalf of them. We both are. Current Blizz is nothing like that and can’t even make a coherent game now.
@@TheCopiumClinic when it comes to MMO and gameplay, even from the mid 2000s ,there hasn't been a single game to come close, in terms of MMO-Gameplay-LAG
It's incredible how a 2001 mmorpg (daoc) has still better combat system and feeling than this shit, I want a game where tunnel vision into 1 target and cycle abilities while WASD is NOT the way to play, where I have to be in constant awarness of what happens in combat to my mates/enemies (talking about pvp obv) and decision making and skill matter much more. Strong CC, hard interrupts (the clip where the mage cast while moving is cringe) and are needed. casters can only cast if they are not moving. But I understand companies wont make such a game because of how much difficult is to play. This is where all the industry is going, easy games for bad players
@@Kuttert pick any of the videos in my channel. Of course if you don't know the game it would be hard to understand the beauty of the interrupt flow and the spacing needed to play the game properly. Which is unique to that game and that's why no game ever came close to daoc
It's an 20 old game with old mechanics. You are self pleasuring you. New World is 100 years better. And Black desert can be even better depending who you ask