Plasma and Dogma are the coolest Destiny Heroes in Aster's deck though Malicious deserved a honorable mention despite not being used heavily in the anime.
I still maintain Aster was the best character to come out of the GX series. Jaden's entire arc around growing up was good and all, but Aster's dealing with trauma and finding ways to move through it and start to heal just hit so much better. He felt so much more grounded and real. And he was definitely right about the Destiny Heroes being the superior ones 😌
That's exactly how I feel, too. For me, Jaden just never felt relatable once he had superpowers and was just eventually able to solve everything on his own pretty much when no one else could. Aster felt more realistic as a person who had to learn he had limits and there was no magic answer to his problems with being chosen or relying on tarot cards to know his future. And there were genuine moments where he tried to help people just for the sake of it, yet I see him get written off so much as "only caring about himself" or "believing he is better than everyone else".
ONLY CARING ABOUT HIMSELF, who are these people. He has that arrogance that comes with being a pro, especially as a teenager, sure but only caring about himself??? The guy who funds an orphanage, tried his best to talk Echo out of going to the guy who was using her and then not even hesitating to throw himself between his friends and Exodia??? Come oooooon, the slander......the gall.......
LEGIT like I get it was for Chazz's own arc and all that, but him beating Aster of all people...absolutely not. If he wants to defeat someone to close out his growth he can beat Jaden, not the guy Pegasus listed as no.4 of the top duelists in the world
Dark angel is one of those incredibly specific, situational counters who happens to never be used again😅 Also, Dreadmaster, Disk Commander and Destiny Draw were very important too.
Aster suffered from the same treatment Akiza did, where he had a.strong start, not only as duelist but also as a character And then in later seasons it all crumbled, as.not only did they not duel as much, but they were pretty much just side characters Still, Destiny Heroes are my favorite deck, and the one that I build irl despite me not playing yugioh
2:40 I think one could just amend the fusion requirements to simply use 1 “HERO” fusion monster + 1 “Destiny Hero” monster (or vice versa) and that would make it MUCH better.
I am always amused at how most of the Destiny Heroes' Japanese names are "[Adjective starting with D] Guy" like "Die Hard Guy" (Captain Tenacious), "Deadly Guy" (Dangerous), and "Doom Guy" (Fear Monger). Also, Plasma's Japanese name being "Bloo-D."
@@syafrez gimmick puppets got it way worse. Giant killer and serial killer were dubbed as Giant grinder and hunter respectively, heaven's strings is just called "gimmick puppet of strings" and devil's strings, its evolution, got the same treatment but dark strings. And those are only a few
Thanks for making this! It was a nice and informative guide to some of the destiny heroes and how they were important for Aster and in the actual game. He's such an underrated character that the animes shafted pretty unfairly at times (especially Arc-V), so this was nice to see.
I really love how DPE is a combination of Plasma and Phoenix Enforcer but it was so unfortunate that it power crept Dystopia out of HERO decks. Dystopia makes deck building more fun because it's a bit tricky to change its ATK outside of kinda clunky D-HEROes from the ARC-V era. During the early link era, I built a HERO deck that has Borreload Dragon to decrease its ATK. And later on, HERO decks could also opt for Isolde and Phoenix Blade. Even strategies that involve Saryuja can incidentally boost Dystopia's ATK.
Playing Destiny Hero Dystopiaguy made me appreciate Xtra Hero Dread Decimator and Elemental Hero Sunrise's ATK boosts even more. Plus after using Dystopiaguy's effect and having his ATK reset, you can use him as link material along with something else to make Xtra Hero Cross Crusader and revive Dystopiaguy again so he can use his effect once again. It was interesting seeing so many parts of the Hero deck works so well in helping you spam Dystopiaguy's effect Then you no longer have any reason to play him once you have DPE since DPE is basically a condition-less Dystopiaguy lol
I think DPE should have had its specific named materials for how powerful and easy it was to use. Same reason why I hated Red-Eyes Dark Dragoon for not specifically requiring Red-Eyes Black Dragon with the toned down version of its effect. It's not like there are already plenty of shortcuts available for fusion summoning.
Heck, it's the same for the Characters even! I remember Syrus straight-up says something along the lines of "Uhhh hello? He just fused Avian and Burstinatrix, so where's Flare Wingman?"
Destiny hero are anti hero version of elemental hero that’s the consensus while aster and them can be harsh they genuinely do it to people who deserve it similar to how yami yugi was in season 0 but obviously not that dark
4:53 I think I can make a few changes to make this effect better for this day and age: _Once per turn _*_(Quick Effect):_*_ You can target 1 _*_Card_*_ your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this _*_Face-up card_*_ to activate and to resolve this effect. The banished _*_Card_*_ returns to the opponent's field during your 2nd Standby Phase after activation._ THERE, made it a quick effect that can also target the back row.
If it was JUST Doom Lord that couldn’t attack the turn you use his effect and was face-up in either position, it might have seen a BIT more niche play in the GX era.
All these destiny hero do well in a pure deck. Since most vision and destiny ended up as engine for elemental and mask hero fusion. As destiny hero pure deck do well as dragoon, dogma, dreadmaster, dystopia, dpe, dominance being played with the help of d-tactics. Dreadmaster is your protection, Dogma is the burner, dragoons is the floodgate and dpe and dystopia are removers. To have all the monsters effect to go off you would need dreadmaster to protect all your destiny.
If we're including both Arc-V and GX Edo Phoenix cards on one list, that will definitely make things easier for when we get to Jack Atlas and my boy, Kaito. Though, Red Demon's Dragon and Galaxy-Eyes Photon Dragon will and probably should still take the #1 spots on their respective lists over Red Demon's Dragon Scarlight and Galaxy-Eyes Cipher Dragon due to much more screen time.
Especially because both OG characters had a spiritual bond with their boss monsters (especially Jack), as opposed to in Arc-V where the boss monsters were merely retrains of the originals.
@@dancostello4872 Arc-V Jack is just as, if not more devoted to Scarlight as 5Ds Jack is to the original Red Demon's. He literally called it his very soul, and once he got it on the field he going to go above and beyond to keep it there.
@@melvinshine9841 It's not even close. They both call their respective RDA 'their very soul', but in 5Ds Jack was literally the descendant of the Legendary Signer with "Burning _Soul" who wielded RDA against the Earthbound Immortals (& Scar-Red Nova); it was his Signer Dragon - I don't think you realise just how deep the spiritual bond/link between Signer & Dragon actually is lore-wise. The closest Arc-V Jack has to that is a visual Crimson Dragon _reference_ the first time he Synchro Summoned Tyrant Red Dragon Archfiend.
I feel like early fusion monsters were trash because poly was so good and then we got even better fusion cards and support and it kind of hurt the format to just turbo out big scary monsters lol
18:26 I think a fun card would be to take Wingman and Phoenix Enfocer and make a new fusion with their materials that splits the differences: _Elemental HERO Phoenix Wingman_ (WIND) Level 6 Warrior/Fusion/Effect "Elemental HERO Avian" + "Elemental HERO Burstinatrix" _Must be Fusion Summoned. While face-up on the field, this card is also FIRE-Attribute. Cannot be destroyed by battle or card effects. If this card destroys a monster by battle: Inflict damage to your opponent equal to the ATK or DEF (Your Choice) of the destroyed monster. Once per turn, you can apply 1 of the following effects:_ ⚪️Target 1 “HERO” monster you control: That target can attack a number of times equal to the number of monsters you control if this effect resolves, but cannot attack directly, and other monsters you control cannot attack this turn. ⚪️(Quick Effect) Return all face-up "HERO" monsters on the field to the hand, except "Elemental HERO Phoenix Wingman". ATK/2100 DEF/1200 THERE, Phoenix Wingman is everything it’s counterparts are and more. It’s WIND and FIRE at once while on the field, cannot be destroyed by battle OR card effects, the burn-after-battle effect is more flexible and versatile, AND for good measure it has modified versions of Avian’s and Burstinatrix’s signature spells, “Feather Shot” and “Burst Return”.
Ed Phoenix is a terrific character, but between the 4K Dub and the haphazard subtitles Crunchyroll gives a pass, most folks won't know how great he is, or how badly the 4K Dub rocked his character.
It's true. I hate it when people can't look past the comedy or 4kids making characters jerkish just because. I've had people tell me, "He wasn't funny, so he was boring." Or calling him forgettable. Too many people just watch the dub and only go to the sub for season four. And sometimes even from seeing all the sub, Edo can still be seen as a bad character somehow or not considered a rival at all.
21:18 I think I can amend Clocktower and it’s prisoner to be easier to use it it’s fullest: CTP: _Once per turn, during your _*_Each_*_ Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle _*_or effect_*_ damage. If this card with 4 or more Clock Counters is destroyed: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand, Deck _*_or GY._* This halves the countdown, while making the payoff a fair deal more potent, AND lets you bring our Dreadmaster that much easier if it’s in your GY. Dreadmaster: _If this card is Special Summoned by "Clock Tower Prison": Destroy _*_or banish_*_ all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters _*_that are banished or_*_ from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed _*_or banished,_*_ also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original _*_Total ATK/DEF_*_ of all other "Destiny HERO" monsters you control._ THERE, threw in some banish related interactions, and made the card’s ATK/DEF more efficient and drastic.
So basically, if I activate ring of destruction, and chain dogma, if my opponent have 6800 or less LP, that's game??? The chain resolving backward, 6800 split in two 3400, then 3400 from targeting dogma with ring of destruction
7:34 I can make this card more worthwhile with some amendments to it’s effects: Original: _Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP._ Proposed amendments: *_Cannot be Normal Summoned/Set. Must be Special Summoned by it’s own effect. (Quick Effect) You can special summon this card (from your hand or GY) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during the next Standby Phase after you Special Summoned it this way: Halve your opponent's LP, then increase this card’s ATK/DEF by the halved amount. If this card equipped with an equip spell battles: You can Apply 1 of the following effects:_* ⚪️Destroy 1 Spell/Trap card on the field. ⚪️Destroy 1 Equip Spell Card you control, and draw 1 card.
@@Deathmare235 Ok, sooo….: Proposed amendments: *_Cannot be Normal Summoned/Set. Must be Special Summoned by it’s own effect. (Quick Effect) You can special summon this card (from your hand or GY) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during the next Standby Phase after you Special Summoned it this way: Halve your opponent's LP, then increase this card’s ATK/DEF by the halved amount. If this card battles: You can Apply 1 of the following effects:_* ⚪️Destroy 1 Spell/Trap card on the field. ⚪️Destroy 1 Equip Spell Card you control, and draw 1 card. …Better?
Let's get some hostility because of difference of opinion. Do a Top 10 Best looking cards from differing archetypes. Can't let Noble Knights get all 10 spots.
11:20 Let me see if I can fine-tune this card’s effects to be able to keep up with phoenix’s: Original: "Destiny HERO - Plasma" + "Destiny HERO - Dogma" _A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card._ Proposed amendments: "Destiny HERO - Plasma" + "Destiny HERO - Dogma" _A Fusion Summon of this card can only be done with the above Fusion Materials. _*_If you control “Dark City” (Quick Effect): You can fusion summon this card from your extra deck using the above cards from your hand or field as materials._*_ Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK _*_or DEF (Your choice)_*_ it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is _*_Banished or in your GY:_*_ You can banish 1 "Destiny HERO" card from your _*_Hand, field or GY;_*_ Special Summon this card._ THERE, made it so you can summon the card a little easier with the archetypes field spell out, I made the burn effect more flexible, and made it so the card can return if it was in the GY _or_ banished (face-up at least), and for good measure you can banish Destiny Hero cards from your hand and field AS WELL as your GY to bring it back.
@@Deathmare235 Ok, so… "Destiny HERO - Plasma" + "Destiny HERO - Dogma" _A Fusion Summon of this card can only be done with the above Fusion Materials. _*_If you control “Dark City” (Quick Effect): You can fusion summon this card from your extra deck using the above cards from your hand or field as materials._*_ Once per turn: You can target 1 card on the field; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK _*_or DEF (Your choice)_*_ it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is _*_Banished or in your GY:_*_ You can banish 1 "Destiny HERO" card from your _*_Hand, field or GY;_*_ Special Summon this card._
@@Deathmare235 As for “Dark City”… _City of HERO-ics_ Field Spell _Unaffected by Monster effects while you control a Face-up “HERO” monster. While you control a Face-up Fusion “HERO” monster, You can conduct 2 Normal Summons/Sets per turn, not just 1. If your opponent declares an attack: You can special summon 1 HERO monster from your hand, then make it the attack target. You can reveal and discard 1 “HERO” card from your hand: Apply 1 of the following effects;_ ⚪️Declare the name of 1 Field Spell you possess that mentions “HERO” in it’s effects: This card’s name becomes that declared name, and gains that declared card’s effects until your next draw phase. ⚪️Declare the name of a “HERO” card you control: Activate 1 Spell/Trap from your hand or deck that mentions that declared card’s name in it’s effects. _You can only use each effect of “City of HERO-ics” once per turn._
These videos are a real trip for people like me, who only watched a few episodes of GX when it first aired before giving up on it because "it's just a bunch of assholes going to school, nowhere near as interesting as the original show".
so what you are saying is you can basically lock your opponent out of every effect except traps by just having plasma and dark angel on the field at the same time?