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AT LAST! A reason to make Special Forces! 

FeedbackIRL
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Dev Diary: forum.paradoxplaza.com/forum/...
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Edited by: ‪@ww2and1‬
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1 авг 2023

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Комментарии : 211   
@MiniSugus
@MiniSugus 11 месяцев назад
Remember that in this update support companies will apply it's bonuses to specific battalion types so for example that support artillery bonus will give that 15% breakthrough bonus to each mountaineer batallion in the division
@lukebeich
@lukebeich 11 месяцев назад
But I believe there is still that bug where defence works in offense and it affects breakthrough too, so effectively any defence bonus is generally superior to "just" breakthrough.
@breakthebreak966
@breakthebreak966 11 месяцев назад
@@lukebeich I haven’t noticed this bug, but maybe it’ll be patched in this patch.
@lukebeich
@lukebeich 11 месяцев назад
@@breakthebreak966 It's at least a year old, so I wouldn't count it. I think 71Cloak made some videos about it.
@Madmuli
@Madmuli 11 месяцев назад
@MiniSugus *its bonuses (it's means "it is")
@hawksnebula1506
@hawksnebula1506 11 месяцев назад
Now they have land doc, naval, air and now special forces. Logistics should be the next. I always find it funky how trains are grouped when researching. But if there was a new Doctrine tree, which allowed you to progress to lowering fuel consumption, quicker infrastructure construction time or building quicker railways - and railway hubs, a feature that is definitely needed - not to mention they could add something to do with trains there too. It could be paid with by XP depending on its function, so mainly army XP.
@wwanimator
@wwanimator 11 месяцев назад
Isn’t the supply hub basically a railway hub already?
@hawksnebula1506
@hawksnebula1506 11 месяцев назад
@@wwanimator but it would be nice to get buffs to how quickly they can be built thru a tree like this
@johnteixeira6405
@johnteixeira6405 11 месяцев назад
I feel like logistics would make more sense as a tech tree than a doctrine tree, personally, but I agree with it being its own section of R&D.
@paulverse4587
@paulverse4587 11 месяцев назад
They need a broader overhaul of logistics then. Right now its a pure background process based on simple maths. You can't really interact with it alot other than "increasing or lowering the numbers" that are abstracted to large regions. Just making a tech tree that does nothing but "make you spend less MILs on trains" would be pretty meh. I do see though an opportunity to do this as part of a larger update, with fledging out the varying degrees of motorization and logistics styles (horses / trains / trucks / air).
@jordanpohl6856
@jordanpohl6856 11 месяцев назад
Surprised there is no bonus for paratroopers equipment capture ratio to exemplify that infiltration and the strategic transfer of equipment to alternate locations.
@DthScythe01
@DthScythe01 11 месяцев назад
Thats a cool idea.
@carl-robertkarlsson1611
@carl-robertkarlsson1611 11 месяцев назад
While sticking to the fat electrician theme, we need some TACP, for improved "warheads on foreheads" xD
@petersimmons7833
@petersimmons7833 11 месяцев назад
Take a shot every time Dave says, “At the end of the day…”
@Emel_unlegit
@Emel_unlegit 11 месяцев назад
''it's night.''
@skywalkersindar7463
@skywalkersindar7463 7 месяцев назад
"Hand on heart..."
@ImTheCrepe
@ImTheCrepe 11 месяцев назад
The main problem about the firepower of paratroopers at the moment is, that you cant add artillery on them. Having a more expensive parachuteable PACK artillery gun battalion (like we see in some mods) would be good I think.
@KCmasterpiece2
@KCmasterpiece2 11 месяцев назад
This is exactly what I was thinking. PACK art and AT is needed to make them effective. Though the airborne light tanks will help augment that, but they'll still get annihilated by armor
@TEAserOne
@TEAserOne 11 месяцев назад
Would be cool if they added mortars and Infantry at weapons and special support and batalions which would allow for some artillery and at to be added to paratroopers without the high amount of weight
@JPieman
@JPieman 11 месяцев назад
7:51 it says Battalion Modifier: Mountaineer. That most likely means ALL mountaineer battalions in that division. It's not for the base artillery battalions in that division. So, if you have say 8 battalions of mountaineers and 3 artillery, the bonus applies to the 8 mountaineers, not the 3 artillery battalions. It's in the description!
@mordredapcelwydd
@mordredapcelwydd 11 месяцев назад
Paratrooper update feels insanely interesting, you can drop large groups of soldiers behind enemy lines like to disrupt their frontline supply situation, use light tanks to get more punching power and utilize their supply grace. Then, if you drop a lot of them, you can either stay and use transport planes to drop supplies or I believe (correct me if I'm wrong) you can also just get out if you take an airfield by planning a paradrop from the captured airfield to your territories, you can do that in a instant since paradropping doesn't require planning
@omppusolttu5799
@omppusolttu5799 11 месяцев назад
Unless it gets changed you can't paradrop allied or own territory. (though that'd be a great change)
@lukeb1663
@lukeb1663 11 месяцев назад
@@omppusolttu5799 I’m pretty sure that you can drop onto your own territory. I think he did a video exploiting this fact to get divisions with loads of medals and stacking those bonuses for OP divisions.
@Donchadha
@Donchadha 11 месяцев назад
With mountaineers I feel it is important to remember that terrain bonii/mali are division specific not battalion specific. Attaching mountaineers with artillery and/or light tanks make for a very effective alpine attack division
@theholypotato7763
@theholypotato7763 11 месяцев назад
Some of them are, but if you put artillery in your mountaineer unit you will lower their attack on mountain tiles.
@andromidius
@andromidius 11 месяцев назад
I'm guessing the idea of having Paratroopers that can hold out longer behind enemy lines is that you can drop one or two beefy divisions on enemy supply hubs and hold them until your front line reaches them - which they'll achieve more easily because you've denied the enemy their supply for a significant time (also also you get the supply hub for yourself faster? If so, you can continue the push more rapidly too). I like it. Less cheese, more strategic paradrops that cripple an area of enemy defences in support of a big push. Though TBH, one change I want to see is being able to auto-name 'divisions' as regiments for special forces. Historically they very, very rarely fought all together as a single division and would instead separate into battalions to cover more objectives - and due to the scale of HOI4 having regiments as the 'smallest unit' makes sense. If they added a feature that let you split off special forces and reform them like you can with naval fleets that would be incredible - allowing a multi-pronged offensive with special forces that can then form up into a bigger division if you need them to hold part of the line afterwards.
@muovi2463
@muovi2463 11 месяцев назад
I was wishing they had a branch where you could turn paratroopers into urban combat specialists.
@kk7324
@kk7324 11 месяцев назад
i figured that would be more of the doctrine bonus down the line.
@dr.c0a585
@dr.c0a585 11 месяцев назад
Not only urban, forest too. Maybe even marsh to be honest. I mean german army had many paratrooper division that didn't only paradrop, instead they were mainly used for land combat. There was even mixed falshirm-panzer division named "Herman Goering".
@jaisummons2304
@jaisummons2304 11 месяцев назад
Paratrooper with 5 support could help them they are supposed to help with invasion of a beach landing you have to use joint opportunities most people don't armor recon, Artillery, hospital, logistics, and personal preference. Drop max paratroopers on the place behind the beaches When the beach assault is happening launch to sink up the time. So you take the beaches and a advance one space forward. This is D day to the mark some don't use them for roleplay I can tell you drop them on every city after that you should have you ghost company no division with just support horse and ghost they are made to make your forces look bigger then they are. So you have 24 ghosts, 24 paratroopers, drop them on the cities and supply depos to stop the enemy and make them have to think. Fake D day was a think Ghost division was a thing for America. Can I have fake division yes don't tell people that you have fake divisions. Roleplay servers are my favorite no mid max sometimes people do in roleplay servers.
@JPieman
@JPieman 11 месяцев назад
17:05 this is a nod to the US Army using Gliders to insert jeeps, light tanks, and APCs. Part of the 101st Airborne Division History.
@caspramio
@caspramio 11 месяцев назад
and the Tetrarch, that tiny little devil was a very useful tool for the Royal Paras
@AnonyMous-ql9nj
@AnonyMous-ql9nj 11 месяцев назад
No it isnt. Its a nod to Germany´s and Britain´s use of gliders to insert light tanks etc to paratroopers and light troops. They used and developed gliders MUCH earlier than the US lmfao
@stoirmslw7195
@stoirmslw7195 11 месяцев назад
Many nations used gliders Germany had some that could carry panzer 3s
@matejlasso8438
@matejlasso8438 11 месяцев назад
Maybe they could make it that you can have infinite amount of special forces, but they take a lot of time and lots of equipment to train and would need lots of equipment to have max strenght, because they're special. Like you can manually deploy them after multiple months have passed.
@sirarthurwesley3464
@sirarthurwesley3464 11 месяцев назад
special forces alredy requiere more guns and you can just convert them from 2w to those so you don't train them
@matejlasso8438
@matejlasso8438 11 месяцев назад
@@sirarthurwesley3464 Then they can just make it so that when you change a unit to a special forces one it becomes green (so you will still need to train it) and it will have 1% strength. My take is that they should make it that special forces aren't capped by your army size. They should be expensive and would take a long time to get - you would still have a small amount of special forces, but nothing would stop you from having more of them, only they would be weaker the more special forces you have and you would need to enlarge your industry.
@alpha1games275
@alpha1games275 11 месяцев назад
we already had that and it sucked. If there is no cap special forces are either so strong that nobody builds normal infantry anymore or they are so weak that nobody builds them.
@ChaosEIC
@ChaosEIC 11 месяцев назад
I feel like they should let you train infinite special forces but make them weaker once they make up a certain percentage of your army. If you have 10% special forces --> full strength, 20% special forces --> reduce their special traits and bonuses compared to standard infantry by 20%, etc.
@Sorven9
@Sorven9 11 месяцев назад
What people always forget to do with their paratroopers with high air support and a enough transport planes allows you to deliver supply deep in enemy territory so if you get a decent army of paratroopers with air support and supply drops they last for quite a while.
@jaxkommish
@jaxkommish 11 месяцев назад
This is the one Ive been waiting for And dont sweat the reading glasses my brother - I finally came to terms with my needing them too
@kino6395
@kino6395 11 месяцев назад
I'd like to see if paratroopers can do significant damage to supply hubs. And with the Light tank paradrop does that include light AT-tanks and spgs. If so it would add a significant amount of piercing and soft attack allowing for thick para div's to take and hold key supply hubs. If so we are about to see a massive shift in the meta and even more para drop rage in multiplayer. As one division can ruin an entire front line. While feedback thinks paratroopers are the least powerful of the lot, I see them as the one with the most game impact as supply hubs will become such an easy target.
@aaronfalcon3152
@aaronfalcon3152 11 месяцев назад
lemmi rephrase this is gunna lead to soviet lines being even more unholdable because you're gunna need really strong divisions to hold your supply hubs, which are forces not defending your line, or you're just gunna have your line catastrophically collapse. Because lmao, imagine having air sup as soviets before 42.
@josephl3278
@josephl3278 11 месяцев назад
Daddy Feedback looking damn good with some glasses! Love your content man, thanks for keeping the playerbase informed and entertained as always!
@cespu_iv4519
@cespu_iv4519 11 месяцев назад
I think that special forces should have their own manpower based on the manpower of the nation you are playing. Let me explain, in real life only a few select individuals can become special forces in an actual army, so having 5%-10% of your manpower dedicated only to special forces could be an intresting idea
@johnteixeira6405
@johnteixeira6405 11 месяцев назад
That'd be nice, it would allow you to train your special forces first and foremost, I've always hated having to spit out my mundane military first so I could increase the cap before training up the rest of my special forces.
@Christopher4700
@Christopher4700 11 месяцев назад
You can recruit as many as you want, but then you train a division, its combat strength is dependent on your conscription law and available manpower when you started training it so, in the end, you will get very crappy units if you keep training, maybe?
@lukebeich
@lukebeich 11 месяцев назад
Isn't already like that? Your special forces cap is calculated based on your fielded divisions. If you calculate it instead based on your general manpower, then you can definitely have a situation where you have more special forces in the field than regular armies... why would they be "special forces" then? If you want to add unique flavors to a country and maybe make it indeed able to field only special forces, you can just use the special modifiers and give them national spirits that raise the special forces max and minimum cap. Just look how OWB does it for countries based on special forces/power armors for example.
@Marxist-Nixonist-Bidenist
@Marxist-Nixonist-Bidenist 11 месяцев назад
But we already have the special forces cap so it wouldn't really change anything.
@cespu_iv4519
@cespu_iv4519 11 месяцев назад
@@Marxist-Nixonist-Bidenist It would because in countries like the Soviets or China you could build an army of special forces without spamming unitd
@bobthefish442
@bobthefish442 11 месяцев назад
the first thing i thought when the video started was how does this dude have my glasses. i was going to double check older videos to make sure i wasn't going insane, so super happy you mentioned it in the first few seconds
@IAMIRIE
@IAMIRIE 11 месяцев назад
bro get glasses with blue light filter glasses
@jakobhawkins77
@jakobhawkins77 11 месяцев назад
Best intro ever aha You are an absolute legend mate, love your vids!
@Soldier-bo7uo
@Soldier-bo7uo 11 месяцев назад
I feel like paratroopers should have the ability to lock down where they drop to make them worthwhile. Irl they were meant to capture and hold strategic points until the army arrived so maybe something where the supply grace lasts 30days and maybe a strong buff to defense for half that time would make bigger paratrooper divisions worth it and would give them a chance to survive until the main forces reach them, to balance it you could make it to where that grace is significantly reduced and the defense buff is lost if they attack and capture areas such as -10days supply per tile or something along those lines
@lm1169x
@lm1169x 11 месяцев назад
The glasses suit you, brother. 👍
@ivvan497
@ivvan497 11 месяцев назад
Damn bro with glasses you look way hotter and smarter, like a business man or smth and not a hobo playing HoI4 in a garage.
@cavanwatts4938
@cavanwatts4938 11 месяцев назад
Combat insertion on the paratroopers is to represent the deployment of paratroopers ala D-Day where they were dropped near to the beaches and caused havoc behind enemy lines before coalescing into proper field formations. Whereas the other tree seems like it would incentivise using smaller paratrooper divisions to wreck absolute havoc on an enemies industry, sort of like the insertion of spies into Europe by the allies to assist resistance operations - you're sending these guys on suicide missions but that could more represent the resources spent on sabotage missions better than the espionage agency.
@luauOW
@luauOW 11 месяцев назад
My God those glasses suit you so well
@kotanys1861
@kotanys1861 11 месяцев назад
I always loved using special forces (I guess it was more of a roleplay thing for me than it was effective). Seeing that now they can be even more useful feels good
@DanjasLP
@DanjasLP 11 месяцев назад
what would have been really cool for Paratroppers is a modifier that only applies when they're behind enemy lines, but not to the dropped unit itself. Instead, the paratrooper unit has a sort of "aura" around itself in which it gives attack and recon bonuses to the units on the nearby frontline.
@pocketgroyper9301
@pocketgroyper9301 11 месяцев назад
I've got over 2k hrs in game and I dont understand how people think special forces are useless. There's no reason not to have mountaineers, there are always lots of hills/mountain tiles that tend to be critical to get past and their higher org allows them to last in fights much longer and grind down normal troops. Marines especially are important for getting through rivers which are pretty much everywhere, seizing ports, islands, and straights. Having at least 6 divisions of them is a must for me. Paras are more situational, but I've found them to be very good for offensives where there are big supply deadzones where your troops are just a tile or two from the enemy supply hubs(Stalingrad!), where your supply is low and the enemy is fully supplied and well dug in. Dropping like 10 small divisions around the critical supply hub and then taking it gives just the opportunity needed to push through the deadzone while the enemy has to take troops off the Frontline to deal with the paras. Its also really good to assign them to a general with commando trait and use the para glider ability that way they suffer very little org damage when they land so they can immediately fight and take several tiles and hold them before the enemy can respond.
@Farmer_kj
@Farmer_kj 11 месяцев назад
Well for me, i use para troopers to land on rails to prevent supply to certain areas. So the extra defensive bonuses would make it possible to do that on d day and actually last long enough to get them off a defended beach... maybe
@SirAroace
@SirAroace 11 месяцев назад
You forget snow last longer in the north
@marcosz216
@marcosz216 11 месяцев назад
You are wearing glasses! I refuse to get over it
@montymechanizedmarines
@montymechanizedmarines 11 месяцев назад
Super looking forward to this now. Hope its not too hard to unlock at least two special forces branches. I wonder how the officer corps and high command bonuses to doctrine cost will apply - so if you have an air doctrine -10% bonus does this now also apply to paras ? Cheers MMM
@1wasavi
@1wasavi 11 месяцев назад
bro them glasses look good dont worry about it.
@memazov6601
@memazov6601 11 месяцев назад
Wait that could be useful for finland which snows quite alot longer and other Nordic countries
@mercdutch3950
@mercdutch3950 11 месяцев назад
They didnt show every single doctrine node. They only showed the different options but not the standard ones. There could be some hidden gem.
@nutcrackit7396
@nutcrackit7396 10 месяцев назад
If they can make paratroopers where you can drop 5 or so divisions of them deep in enemy territory and capture a supply hub making them able to hold out without a significant effort from the enemy to eliminate the pocket then they will be very good and fun. It would tie into intelligence learning enemy supply routes and sending a paratrooper force to cut off a strategic hub and pushing with your line.
@frezer93
@frezer93 11 месяцев назад
imagine that: paradropping some tank supported paras onto a mountain tile behind enemy lines with signal, engineers and hospital. also maybe air suppl them. they will do every 30 days loads of damage to the state and will be incredibly difficult to kill.
@madsakjr6507
@madsakjr6507 11 месяцев назад
I like the glasses. It makes you look distinguished.
@BaumZocker
@BaumZocker 11 месяцев назад
looking good
@Vaelosh466
@Vaelosh466 11 месяцев назад
I don't know if this is possible with the way the game is setup, but if it is the way that to me both keeps special forces relatively balanced, has verisimilitude and isn't (as) arbitrary is to have special forces battalion bonuses not count (so for example, marines would have normal naval invasion penalty, mountaineers wouldn't get mountain bonuses and paratroopers can't paradrop) until the division is level 2 at least. Even better would be that the division gets half the bonus at level 2 and full bonus at level 3 (not sure how that works for paratroopers, maybe they can paradrop at 2 but have less org when they drop). So if you want to be mountaineer Romania you can, but you have to fully train mountaineers and then further exercise them once they are deployed. This would also stop people from taking a division and just changing it to marines for naval invasions, since currently even a zero experience marine is suffering less of an attack penalty on naval invasion than a regular division. If the above isn't possible it could also work to just give special forces battalions a flat penalty to experience gain, I'd assume that could be added with the current division system.
@eduardosiqueira2798
@eduardosiqueira2798 11 месяцев назад
I thought myself & my mates to be big-brained people when we added Amphibious Engineers and Sappers to our mod "Second Sengoku". Paradox apparently thinks the same.
@johnteixeira6405
@johnteixeira6405 11 месяцев назад
I'm loving that Paradox is taking notes from the mods people are commonly using regarding special forces, and specifically the new support companies that come from the special forces trees.
@DthScythe01
@DthScythe01 11 месяцев назад
Maybe I don't understand the game well enough. I only have used paratroopers a couple times and they tend to die a lot. What I have gotten used to doing is using them more like marines, where I try to paradrop near a port and capture it. I'd like to see them want to control air ports, and then turn an airport into a small hub with transport planes. Not sure if that would be balanced, but I think it would make sense. Transport planes can supply without a hub, but they should be able to supply much less. If they have a place to land, then they should provide more supply. My 2 cents. Overall though the changes look cool.
@laurie1183
@laurie1183 11 месяцев назад
You can do that already. It's just a terrible idea because the enemy will shoot your transports down.
@DthScythe01
@DthScythe01 11 месяцев назад
@@laurie1183 How do you do it? Does it work already? To be clear I know that transport planes can air drop supplies, but what I am talking about is using transport planes to transport supplies to an airfield where they can supply from there. And I am arguing that doing it in this way should be more efficient than air dropping supplies.
@johnteixeira6405
@johnteixeira6405 11 месяцев назад
@@DthScythe01 The problem with that is there is already Supply Hubs, you're talking about turning Air Bases into Supply Hubs which makes Supply Hubs themselves useless, why would I build a Supply Hub if I could build a Supply Hub that also holds planes? At the end of the day, Air Bases aren't Supply Hubs, they aren't built to sustain logistical supply lines like Supply Hubs are, so I think it makes sense that they don't function like Supply Hubs do. The Air Base isn't full of supply trucks full of gas ready to drive the supplies out to the troops on the frontline, so it makes sense that you still need to use your Transports to drop the supplies closer to them.
@DthScythe01
@DthScythe01 11 месяцев назад
@@johnteixeira6405 Eh I guess that's a good point. I was just trying to find a way to make transport planes more useful. I know that historically air supply was done, but it is not particularly efficient. If you can land a plane with supplies that is always better than dropping it, but I understand that game mechanics vs irl mechanics are not the same.
@blobbem
@blobbem 11 месяцев назад
@@DthScythe01 I wish I could use transport planes to... y'know, transport my ordinary troops around. Obviously the requirements needed to do it would be: 1) have a captured airbase, 2) air superiority along the path of the plane's journey, and 3) not exceeding a transport plane's weight limit to prevent sending in like a whole army at once. It would be cool to airdrop paratroopers, have them capture an airbase, and then funnel in reinforcements of standard units and light vehicles through the captured airbase. Supply would be an issue to deal with, but that's where it incentivises the player to capture supply hubs and ports, and to use the air supply feature for transport planes.
@cardinalkaos2477
@cardinalkaos2477 11 месяцев назад
The main problem i have with paratroopers is the lack of range of transport planes. It would be nice to use them to cut off bottlenecks or to take small islands.
@jedpotts6065
@jedpotts6065 11 месяцев назад
the para tree needs something that increases air supply so that it can be a viable but expensive strategy, I.E. you drop paras behind enemy lines to cut supply to your enemy's frontline troops(either by encircling them or taking their supply hubs), and your transport wings can supply those paras (at great expense) forcing the enemy to break divisions off the frontline to go kill the paras, rather than them just being able to wait out the paras supply grace and obliterate them with a single division. to balance it, airsupply should result in equipment wasteage of like 75%, so its a big gamble to attempt (I.E. while you're airsupplying paras behind enemy lines, your own frontline will be undersupplied) so in effect, you're sacrificing your own supply, to completely take away the enemy's supply until they can bring up reinforcements to kill your paratroopers and retake the supply hubs.
@orchila9013
@orchila9013 11 месяцев назад
glasses looking good on you!
@River1312
@River1312 11 месяцев назад
As far as I can understand the terrain buffs are for support companies not whole army, though maybe you can put them in any division and give this buff to the whole army
@cappricorn533
@cappricorn533 11 месяцев назад
Your glasses look fabulous. I wear almost the same.
@onlyliesandabottleofshit2009
@onlyliesandabottleofshit2009 11 месяцев назад
The contribution Thing Sounds Like 10 Bataillons are Just counted as 7.5 Bataillons so you can field more Special forces than your cap
@zainkaiser
@zainkaiser 11 месяцев назад
Is everything okay? your voice sounds DEEP
@LT_Silver
@LT_Silver 11 месяцев назад
Feedback: Mountaineers are only good for defence. Dankus Memecus: Hold my Drink
@emmethagen1185
@emmethagen1185 11 месяцев назад
I was just working on a mod to fix special forces, looks like paradox did it for me
@bagel76
@bagel76 11 месяцев назад
Glasses looking good
@anonimo2932
@anonimo2932 11 месяцев назад
Meaby as Finland having a snow rangers could be useful.
@touchthesky3948
@touchthesky3948 11 месяцев назад
More Feedback glasses videos
@AltamaRemarion
@AltamaRemarion 11 месяцев назад
i kinda wish they would make transport plane supply actually be enough to keep paratroopers in supply enough to keep fighting like in bastogne and the 101st thatd be sick
@BlessedAreTheCheesemakers
@BlessedAreTheCheesemakers 11 месяцев назад
Right on, marines and mountaineers could turn the tide before if deployed correctly but it was always easier to just overwhelm enemies with stat-maxed regular divisions. This should make it more interesting.
@jeremymote238
@jeremymote238 11 месяцев назад
We need something we can airdrop in similar to a floating port for naval invasions that dramatically increases the supply time. Something where you use transport planes in a similar fashion as convoys in order to continuously supply your "beachhead" behind enemy lines.
@cubecrasher7606
@cubecrasher7606 11 месяцев назад
Isn't that what the air mission "air supply" for the transportplane is for?
@jeremymote238
@jeremymote238 11 месяцев назад
@@cubecrasher7606 in theory but it's just not good enough
@DthScythe01
@DthScythe01 11 месяцев назад
@@cubecrasher7606 yea but it sucks balls.
@haukikannel
@haukikannel 11 месяцев назад
It is good enough. You just need airsuperiority and millions of transport planes! (In reality there is not so much stuff you can fit in transport plane. Food for 30 people for couple of days) In this level where one unit is thousends of mens, you need a heck a lot tranfer planes only to supply one division!
@rjelruiz5867
@rjelruiz5867 9 месяцев назад
4:00 You can still train all three SF units as long as you research them. But the balance part is not all three will get the same amount of bonuses, especially if you are a Minor country. Major countries will have the benefit of at least having more advanced doctrines. For instance, the USA has access to all three SF doctrines since they historically have Rangers, Marine Commandos, and Airborne units. But they will likely focus more on Marines and Airbornes since the US military is designed to fight two wars beyond their oceans as an expeditionary force. They only had one dedicated Mountaineer Division in WW2 and it was the 101st Airborne Division that took the Eagle's Nest. Conversely, Germany will gain all three SF doctrines but focus more on Mountaineers and Airborne since their fight is mostly on Continental Europe.
@toonotsleep8
@toonotsleep8 11 месяцев назад
I wonder if special force cap being a ratio of core pop and total industrial capacity would be better (maybe with inclusion of research speed or smth) It'd be great to have a slightly higher cap, as atm for most nations it's just another low priority thing to research and dump army xp into
@haukikannel
@haukikannel 11 месяцев назад
Then you would only do speacial forses… Less troops but really powerfull. Just see china full of speacial mountaineers… That would be grindy…
@toonotsleep8
@toonotsleep8 11 месяцев назад
@@haukikannel That's a great point I hadn't considered, even 1% ratio for China would be like 3 million manpower for mountaineers Maybe increasing the cap but giving them more supply use/requiring even more equipment?
@omppusolttu5799
@omppusolttu5799 11 месяцев назад
Paratroopers are really slept on for their capability to snipe supply hubs and take temporary state control to press the funny scorched earth button. reducing enemy supply to 0 for a week absolutely ruins their capability to hold and at best you can even turn it into a surround with the paratroopers already doing the hard part of cutting the enemy off.
@karlthorsten9118
@karlthorsten9118 11 месяцев назад
I hope that we're able to unlock two Navy, Air and Land doctrines via focuses or something. Maybe a decision, where it's required to have a certain amount of XP in stock and having progressed maybe halfway down a doctrine tree. I also hope Paradox alters the way equipment is lost - like... Instead of equipment breaking as it's used, the rate of breakage is reduced by 40-60% or so, and AMMUNITION is added to the game. Small, Medium and Heavy, the bare minimum. Thus we'd rely more on that than having a million rifles waiting to be THROWN AT THE ENEMY, which is how it feels like right now. Then we just need to fill the divisions with the core equipment, and less of it will be needed to fill needs as Ammo will take that up instead. But if they want to go more advanced, they might split up the ammo types even more to fit battalions, tanks, artillery pieces, ships and so on. Dozens of ammo types at worst, but it would make sense. Uniforms. For the troops. Small Arms. Guns you have in your hand. Artillery. Anti-Tank, and Anti-Air ammo for each type respectively. Used by artillery types and tanks, mostly. Anti-Air will also be used by ships. Aircraft Ammo. Straightforward, any plane with guns. Light, Medium and Heavy bombs. For CAS, Medium and Heavy Bombers respectively. Light, Medium and Heavy Ship Shells. For light, medium and heavy batteries. That's a lot of ammo types. But that's kind of excessive detail, but would be fun to have, though it adds more to the complexity.
@GrasshopperKelly
@GrasshopperKelly 11 месяцев назад
I'd love to be able to move Paratroops by bunny hopping them from airbase to airbase...
@kindasimpson9704
@kindasimpson9704 11 месяцев назад
I like the idea that the marine can exfiltrate from any shoreline, paratroopers should also be able to exfiltrate behind the enemy line, otherwise you are still gonna make one battalion paratrooper because they are gonna die anyway. They can't fight either, your 24 width paratrooper can't beat 9/1 or 7/2, there's no reason to make big paratrooper division. If paratrooper can get cross enemy division that would be nice, while doing so it will sustain the attack on the enemy (lose org and strength like regular battle), as a nerf paratrooper takes a few days or so to capture a tile, so it can be practically moving in enemy region without capturing it. This way the paratrooper is more like a special combat unit instead of a one time use partisan unit.
@DirkusTurkess
@DirkusTurkess 11 месяцев назад
You sir are the real special force.
@larsciller
@larsciller 11 месяцев назад
my thoughts are..... you look good with the glasses they suit you !!!
@billydeewilliams8909
@billydeewilliams8909 11 месяцев назад
I am pogging like mad over rangers, just from a flavor standpoint.
@Man_of_Various_Cultures
@Man_of_Various_Cultures 11 месяцев назад
Those marine commandos will be meta changing in their current state imo.
@Archris17
@Archris17 11 месяцев назад
Operation: CHARIOT, anyone?
@SouthParkCows88
@SouthParkCows88 11 месяцев назад
Special forces expanding via normal army size is realistic though.
@RobsRedHotSpot
@RobsRedHotSpot 11 месяцев назад
This stuff looks fun! I think paratroopers should be of limited utility in the game. Historically, they were very much an experimental approach to warfare, and it could be argued many of these airborne experiments were either failures (market garden), close calls (Crete) or had mixed results (Burma). Large scale operations were very complex and expensive to pull off, and their track record overall established them as a complimentary or secondary element when compared to other specialized forces like engineers, marines and mountain troops. Essentially, paras should be very expensive and of limited utility. Their full potential should only be accessible to major powers with sufficient industrial/research capacity in game.
@quintingigax5912
@quintingigax5912 11 месяцев назад
I used to love doing big unbreakable 30 width paratroopers with light tanks as Japan for the china war and the islands fight. For the most part the Chinese couldn't pierce and with air supply the china war was much easier so I could just use my paratroopers and drop like 6 of them behind the lines to cut up the Chinese forces and then destroy them with my infantry. I stopped doing this when they broke paratroopers and I couldn't get airdrops to work anymore, haven't used them in well over a year because they never work.
@bigpoppa1234
@bigpoppa1234 11 месяцев назад
The Marine "pull out" function is clearly the most important thing in these doctrines.
@ww2and1
@ww2and1 11 месяцев назад
Always need to pull out
@dragon12234
@dragon12234 11 месяцев назад
Sounds like you are using Paratroopers a bit wrong. If dedicated to combat use, you wanna drop them behind the enemy frontline so they can pinch the enemy divisions, helping with encirclement.
@BubblesZest
@BubblesZest 11 месяцев назад
Oh you with your titles. Feel like I saw this one coming.
@kroniid2551
@kroniid2551 11 месяцев назад
Over 2,000 hours in hoi4... never done a paradrop
@buisnessbandit
@buisnessbandit 11 месяцев назад
I want a new type of special forces that can do everything just not as effective as the ones that are made specifically for that task
@haukikannel
@haukikannel 11 месяцев назад
The main point of paras is that you should connect your land troops with paras really quickly! You land paratroops, they reduce enemy org and you attact those reduced troops with your normal troops or marines! You drop para to supply depot and cut enemy supply line and whyle enemy is suffering supply issues, you hammer them down with your regular troops! Paratroops alone = a lot of starwing men…
@lythd
@lythd 11 месяцев назад
hey im fairly new to these dev diaries, how long does it normally take for things shown in dev diaries to end up as an actual feature, like will i be looking at waiting a year before this gets added, or two, or what?
@kirby3817
@kirby3817 11 месяцев назад
When the dlc comes out
@solowingpixy2242
@solowingpixy2242 11 месяцев назад
I can't wait for my Paratroopers to be useful
@popescualexandu7274
@popescualexandu7274 11 месяцев назад
nice glases my brother
@theCharmoftheSeer
@theCharmoftheSeer 11 месяцев назад
Arty, AA and AT battalions should be airdroppable in para divisions.
@vincentnaldal1720
@vincentnaldal1720 11 месяцев назад
Hmmm i wonder if you can paradrop and then takeover an airport and get them home again
@Hadar1991
@Hadar1991 11 месяцев назад
Maybe instead of a cap based on the percentage of total army there should be cap based on manpower. So special forces are usually full time volunteers working at military. E.g. special forces can constitute at max 1% of recruitable population, but not more than 50% of total manpower? It just would make sense if a mountainous countries like Bhutan,Tajikistan, Kyrgyzstan, Lesotho, Montenegro, North Macedonia, Switzerland, Lebanon, Nepal, Tibet etc. could have 100% mountaineers armies. It could also depend on special forces type, because paratroopers are more special than marines and marines are more special than mountaineers. E.g. according to Wikipedia Russia has 1.154 million fielded troops with 3.708 million total manpower, so taking into consideration that Russia has 143 million people in HOI4 terms, Russia has limited conscription. But VDV (Russian Airborne Forces ) have 45,000 man. And while conscripts are often little more than meat shield, VDV is the most important component of the Army (technically they are their own branch, but in HOI4 terms they are part of the Army) and Russians would rather disband most of their land forces than touch VDV. So no VDV consists 1% of available Russian manpower, but I could easily imagine situation where it would be multiple times more if Russia became bankrupt. So maybe: - mountaineers: up to 1% of recruitable population, no more than 50% total manpower - marines: up to 0.5% of recruitable population, no more than 25% total manpower - paratroopers: up to 0.25% of recruitable population, no more than 15% total manpower Don't look to much into this numbers, I want to just convey an idea, not propose a concrete numbers. I just think that country that is on volunteers only should be able to field army consisted only from special forces (special forces in term of HOI4, not what NATO calls special forces). Other idea could be to introduce different manpower pools e.g.: - professionals - conscripts - militia/paramilitary (Home Guard, Volksturm etc.) And special forces could use only use professionals, but professionals should have on awerage higher organization than conscripts. While militia units should have penalties for using them outside core territory, but it maybe would encourage players and AI to spam troops defending home territory, so no more capping by para-dropping on victory points with 1 battalion trash-troopers or totally undefended coast line. Home Guard in the UK reached 1.7 million serviceman, that is like 100-350 divisions just guarding coast, victory points, and infrastructure in the UK. Yeah, they should have like 50% of normal battalion organization, and even less, maybe 25%, when using outside core territory. But at least there would be some use to for militia and old guns.
@haukikannel
@haukikannel 11 месяцев назад
Just think china with only mountaineers… it would be terrible!
@Hadar1991
@Hadar1991 11 месяцев назад
@@haukikannel Caping China should be terrible. Although Because of China's lack of equipment China should not really go for mountaineers. Please remember that in real life Chinese Natonal Revolutionary Army fielded 515 divisions during the Sino-Japanese War.
@PasiastyPasek
@PasiastyPasek 11 месяцев назад
Road to 56 kinda way with another tree, but hey, if it works, then works!
@filippomatassoni9383
@filippomatassoni9383 11 месяцев назад
Welcome to 480p life Dave! Actually mine is more like 144p, oof
@bigbenhgy
@bigbenhgy 11 месяцев назад
So if I understand correctly you can still use all three in your divisions (mountaineers, paratroopers, marines), but from those upgrade trees, you can normally only choose one, right?
@Runenschuppe
@Runenschuppe 11 месяцев назад
Well yes, but no. The first part I understand as you. But: Each (major) nation starts with a certain upgrade doctrine already locked in (i.e. Mountaineers for Germany, Marines for USA & UK, etc.) but can unlock a second one via focus tree. My guesses for the majors: Germany & Soviets = Mountaineers & Paratroopers, US & UK & Japan = Marines & Paratroopers, Italy = Mountaineers & Marines. I have no idea how they are planning to categorize the French Foreign Legion...
@dragos1239
@dragos1239 11 месяцев назад
I wonder how it would work with mods that add more kind of special forces
@arthursandomine5464
@arthursandomine5464 9 месяцев назад
Nice glasses!
@localman9063
@localman9063 11 месяцев назад
Feedback looks and sounds like he aged 10 years in the span of a few months.
@KCmasterpiece2
@KCmasterpiece2 11 месяцев назад
Just has a thought regarding the mountaineer branch, choosing between CW and art stats. Paradox seriously needs to boost the artillery stats. Why? A CW reduction of -0.2 means essentially every 15 mountaineers you get an extra artillery. Why is this OP? If you're building a chonky 42/44 w mountaineer, you add 15 mountaineers and 4 art usually to get to 42, right? Add another artillery to that. One extra artillery regiment is far more soft attack and breakthrough than a 15% increase. You're increasing stats by 125% instead of 115%. That's huge. Unless I read this wrong, and the 15% applies to all divisions not just mountaineer division artillery battalions, this will trump the 15% 9/10 times, only time the 15% SA and BT will be better is if you're so poor you can't even afford to add on one more art battalion to your elite divisions that comprise a small portion of your army. Food for thought.
@kk7324
@kk7324 11 месяцев назад
i kinda understand why they didn't buff paratroopers as much as other two branches. Air xp is most abundant in early game for axis and as Germany you can have broken paratroopers as early as 1938. Most of the games would be over in 1940.
@pjackson6688
@pjackson6688 11 месяцев назад
The only time I see here is a whole heap of new rules for MP games will be written up to ban them or remove all effectiveness of special forces
@schiefer1103
@schiefer1103 11 месяцев назад
Wait, you can paradrop tanks?!
@joskarifinaukr6503
@joskarifinaukr6503 11 месяцев назад
More bonuses to field hospitals? Yes, please. Another thing Paradox could look at is M.A.S.H. units, like a specialized division with terrible combat stats but provides an area of effect casualty trickleback modifier. But to make them really useful, there needs to be a "trailing line" order, where the unit follows the line units but stays off the front itself. Hell, you know the US Navy has a fleet of specialized medical frigates. Throw that in too. Build it like a standard ship, and it tries to stay out of combat but provides casualty trickleback to shore states bordering its current sea zone. Bonus: Give it a special order, call it Civilian Aid, where instead of catering to combat casualties it focuses on the civilian population of shore states, granting small bonuses to compliance if the country is allied to you or resistance and collaboration if it is against you, a tiny tick of your ruling ideology on the target country (Maybe capitalist dogs aren't so bad. Papa Stalin never give us hospital!), and a bonus to recruitable population since more people will want to join and fight for the guys who go out of their way to avoid civilian casualties and heal civilians caught in a war. Technically helicopters didn't exist during WWII, but maybe add that to the Modern tier of the tech tree to unlock helicopters for CAS, recon, and added transport options, to replace scout plane catapults, and to extend the range of hospital frigates further inland based on the range of the helicopters assigned to them.
@NK-24
@NK-24 11 месяцев назад
1 SOF division should take on 2-3 reguler infantry divisions with the same combatwith if they are those integrated divisions ... if they are more a sabotage unite they should be able to seake around and NOT concer teritory but do damage to infrastucture and are very week against evry unite ... so you have to build rear secour unites
@dergberg3923
@dergberg3923 11 месяцев назад
I understand that using field hospitals is not optimal for a game, especially when the only nation I play is Nationalist China, HOWEVER they make me feel better inside that not every person in my army is going home in a wooden box
@1Maklak
@1Maklak 11 месяцев назад
The bonuses look high, but you have to spend XP to unlock them, then spend more XP on templates and you're still limited by Special Forces Cap. XP is needed for Doctrines and designing Equipment, so I don't think the Special Forces are really worthwhile.
@CMAzeriah
@CMAzeriah 11 месяцев назад
But where are the dedicated shock troopers??? The Sturmtruppen?
@Captain-Axeman
@Captain-Axeman 11 месяцев назад
You look aswome with those glasses.
@ohno6528
@ohno6528 11 месяцев назад
5:10 MOUNTED recon not mountaineer
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