You probably know by now but Star Raiders uses another controller which is a computer that features warps, shields and targeting systems. It makes the game so much better and makes sense. It really is one of the best Atari games. Always enjoy your vids 👍
The reason I LOVE James and Mike plays, is because how real it is, nothing is forced or overly energetic, it's just real, like how me and my friends are when we play video games!
Cinemassacre There was an unreleased Atari 2600 game called Lord of the Rings Journey to Rivendell that is now available on emulators. Could you please play or review that as I think it is cool but since it was unreleased there is no info on how the public might have reacted to it.
Star Fox was actually part of a whole series from Mythicon (they were the publisher) of games that were only $9.99, which also included Fire Fly and Sorcerer. All 3 games were pieces of shit and no wonder Star Fox gave you the middle finger. Also, because of the Star Fox Atari game, Star Fox on SNES had to be renamed Starwing in the UK, and Star Fox 64 had to become Lylat Wars in the UK, because of the old copyright still in effect across the pond. Pretty crazy, huh?
The "IIIIIN SPACE!" thing comes from the old Muppet Show where there was an skit called Pigs in Space that was regularly introduced with the "IIIIN SPACE" voiceover.
FCP7 tip so that things don't disappear in games: Right click on file in the BIN, Item Properties, Format, Field Dominance set to NONE. Now apply a flicker filter and set to max. Have fun.
"I like ginger ale." "Ginger ale's good" "its my favorite." this was the best exchange with the best faces of the whole video. this deserves to be animated.
Chakky-P "Beat 'Em & Eat 'Em" and "Philly Flasher" did the same too after it missed by tasting nasty drops. Both games are inappropriate for the Atari 2600.
I know James and Mike are out of character in this series, but I can't help thinking Kyle's behind that couch with his guitar. Whether alive and trying to sleep despite all the talking, or once again dead and skeletonised...
Star Strike - The goal is to bomb the hatches that appear in the floor of the trench before it gets in position to destroy your planet. Space War/Combat - In the Space Shuttle games, the goal is to dock with the little module that's flying around by matching its speed and hitting it with the nose of your ship. If there are two, you have to dock with the one that matches your ship's color. Starmaster - The game always starts you out in a safe sector. Flip the Color/BW switch on the Atari 2600 to bring up the sector map and warp to a sector with enemies in it. It really helps to read the manual, especially as the early Atari games had a lot of variations and it wasn't always obvious what the differences were.
I love this series! Two friends chilling and playing videogames. Really cozy and pleasant to watch. The Atari In The Dark part was especially great, with your reactions.
Missile Command is about being bombarded by ballistic missiles so you have to use anti-ballistic missiles to counter them. I read that from the old Plug-and-Play systems sold years ago.
Yeah, there's a classic discussion about how it makes a statement about the cold war. The fact that it just keeps getting more difficult until everything is destroyed represents mutually assured destruction: the whole "game" of nuclear strategy is ultimately futile because once the missiles are flying, everyone is doomed in the end,
Some of these games you guys wrote off are actually quite good, particularly Starmaster. You actually use the console switches for several of your controls.
^ Adding onto what this guy said. It is extreamely unlikely that you will habe the manual for the atari games you get. I collected about 50 different games and none of them came in their boxes or had their manuals. So if a game is complex thst it uses the switches on the console to work, most people are never going to know how to play it.
I've played almost all of those games. That one with the dots floating around, you're deploying three ships to stop a fleet from attacking your base. When they reach the fleets, you get to battle them.
I just wanted to say ive been watching you dudes since 09' and I havent gotten tired. Whether its AVGN, commentaries, anything. You guys are great keep up the good work.
"STar Raiders" used to be one of my favorites. the problem you had with it is the game originally came with a custom controller you plug in the right port, and it gave buttons for such things as turning the shields on/off (on uses more energy) and it had a map to warp around to a base to recharge and warp to enemy fleets to take them out before they destroy your base (you can use a normal controller but the trick is figuring out what does what with the differant directions) Space Attack was another of my favorites. The center is your mothership, with 3 fleets: red, blue, gold. moving down will change what attacking fleet your targeting, moving up/right/left wile firing launches a fleet, when it flashes on the target fleet moving up/right/left activates the battle. Difficulty switches affect either how fast they shoot in battle or if your other fleets battle/take dammage while your in another attack.
Your videos are always fun to watch James & Mike... gives us other nerds a chance to point out any trivia mistakes. :-) Here's one: the Tele-Games cartridges were just renamed and repackaged Atari carts. Same exact game, different names and labels. That's why you kept playing the same game... it really is. Even the variations are all the same, it's just Tele-Games liked to put all those variants on the outside of the cart instead of only in the manual.
Star Raiders requires a keypad controller with an overlay. And Star Master has something to do with a second controller or using the select switch on the system .. if memory serves me right.
Yep, if I remember correctly, there was a map or warp screen where you had to warp to where the enemies were in Star Master and then warp to your mothership after battles. It was a pretty in depth game for the time for Atari and I remember I loved it. Star Voyager was just a simpler version of that idea because I don't think you had to worry about warping. It was fun, but only in short bursts.
I still have that game with the keypad down in my basement, while I never got into the game due to being really young at that time, the concept was very interesting looking back at Atari games. I will say that the spiritual successor called Solaris was quite a bit easier to "pick up and play" without a manual, somewhat like how James and Mike are taking a look at these games.
That Space Shuttle game uses all the switches on the Atari as the controller. It's a simulator and requires the instructions to figure it out. It's pretty much the most complicated Atari 2800 game.
Interesting that Star Fox in Europe was called Star Wing because of that Atari game and Star Fox 64 was called Lylat Wars although the 3DS remake is called Star Fox 64 3D
I loved space cavern. It was in my top 10 Atari games. It takes a little getting used to the control, but on most of the selectable modes there are little aliens that come at you from the sides. Missle command went to 11 or 12 boards, two missions per board. When you beat the last board, the last four levels are repeated until your arm falls off.
being afraid of a nail dissolving in soda is pretty silly. soda contains citric or phosphoric acid, given enough time, and a large enough amount of it yeah it will be able to dissolve a nail, but the acid in a soda isnt jack shit compared to whats already in your stomach. the acid in your stomach is Hydro Chloric Acid, which is one of the 6 strongest acids that exists... You have to drink A LOT of soda before its weaker acids start significantly affecting the pH level of your stomach.
edit: i should clarify when i refer to HCl as one of the 6 strongest acids i am referring to the 6 standard strong acids considered in chemistry, not counting super acids that are only created in specific lab settings. The six strong acids are Perchloric acid (HClO4), Nitric Acid (HNO3) Sulfuric Acid (H2SO4) and the 3 strong Hydro-Acids Hydrochloric (HCl), Hydrobromic (HBr), and Hydroiodic (HI) Acid. Please don't give me a lecture on abstract lab created super acids, because thats like comparing Diamond (hardest naturally occurring substance) to superior albeit very obscure lab-made substances like Graphene and Wurtzite Boron Nitride.
Starmaster does work even though the instructions were pretty vague. You have to flip the difficulty switch on the 2600 to bring up the map. Then you move the cursor to an enemy and go fight them. Pretty much all you have to keep doing is switch, map, then fight.
Noooo, he's talking about those rubber "balls" filled with liquid. You can squish em, they have a stretchy rubber cord attached so it looks kinda like a yoyo.
@@isetmfriendsofire Pretty sure he was talking about the ones that were basically a rubber ball with loads of strands of rubber coming off them. Which was the koosh ball,
Star Raiders had a special keypad controller with an overlay that came with it. I think you may have actually shown it on another Atari video at one point. I doubt it's fully playable without it. I don't think you gave Starmaster a chance. It was really one of the best of these types of games.
When I saw that James and Mike had made these videos I literally got a huge smile on my face because I knew that the next hour or so of my life was going to be awesome. Thanks James. Thanks Mike.
I miss 2 player games like Space Invaders there. Everything's always online, or competitive FPS games or something. There's not nearly as many same-system coop games like that anymore.
YES!!! You guys finally reviewed my absolute favorite Atari 2600 game! Missile Command, is probably one of my favorite video games over all just because of the lights, sound and as you both had mentioned the feeling of unstoppable and impending doom, Atari had some pretty dark shit back in the day...
“Missile Command” was a decent game and it was set in the Cold War, and the object is to shoot a bunch of missiles to avoid the cities by getting destroyed. The more you hit, the more points you earn. And if you have blown all of your cities, the game ends. It’s a great game, but the original arcade version was much better.
That's before an enemy got hit by a player when the screen flashes. It's either lose a point by hitting on the screen. That's what "Star Ship" is all about.
According to the "Star Ship" instruction manual, it says "You're sitting in your Star Ship cockpit. And your television screen is suddenly transformed into the window of your Star Ship. With the Joystick Controller, steer the ship deep into space. A constant barrage of meteors whiz toward your window. Eerie Enemy Space Objects float from the darkest parts of space." That is what "Star Ship" for the Atari VCS is all about. I played it on my phone, but I couldn't get to shoot and move, but it keeps crashing a lot. I love the "Atari in the Dark" bit, I always love it when playing in the dark when no one is around or being alone, and the flashy objects from a TV screen looks almost like watching a fireworks show when it gives a look and fell of dazzling displays that made them glow to the audience and spectators.
The crazy rubber spiky ball with the loop on it for your finger was called "Koosh." :-D
10 лет назад
I knew them as water yoyos. Those things are banned worldwide because the age restriction wasn't done right and it caused some unsupervised very young kids to almost get strangled. Honestly I think all they should've done was get the age restriction up to 7 or something, banning them was a very disproportionate reaction for what was a pretty fun toy.
Stijn Köster I guess maybe that's what the actual object was called, but the brand name was Koosh, if I'm thinking of the right thing. Also, yeah, a bunch of harmless things were banned because of overreactions and stupidity.
Hi, Mike and James, When you mentioned Commodore 64, you reminded me of days, decades ago, when I simply couldn't afford any games at all. I recall one game that looked really neat: you played a computer that thought it was human, or something like that. And once at a yard sale, someone was selling a C-64 and a pile of game cartridges for way more money than I had. Now, thanks to you guys, I can look back with relief, and think you I avoided so much frustration and disappointment. Thanks. :)
Nails will however be dissolved in phosphoric acid which is in soda, but it's in an amount that won't hurt you. The acid in a high enough quantity will cause harm, but the acid is diluted by everything else so it's harmless. Even if it did some how isolate inside your stomach, gastric acid is even more acidic than that stuff so you're fine. The main issue with soda consumption is diabetes. The acid one of the least offensives thing in that soda.
Starmaster is actually very good. I think it is my favorite. the objective is to protect your starbases from enemies. You refuel at the bases by docking with them, then you warp out into space to confront the enemies and avoid colliding with asteroids. each collision takes away your shield power, which is also your laser power and rocket power. if your E meter reaches 0000 you are dead. To flip to the star map press the expert or novice button on the console. This is one of the few games on the 2600 that you can beat, and not just play for points. I think you'd enjoy it a lot.
Fred T. McCoy Jr. "Starmaster X-7" is still a great game, and it was made by the same company that made "Porky's", "Worm War 1", "Turmoil", "Flash Gordon", "Mega Force", "Alien", "MASH", and many others great games under 20th Century-Fox, same as the movie studio. It was based off the movie of the same name from the 1950's.
Tjorre B Wow, you know what... I'm actually disappointed. 12 years old and you type that? Holy fuck you're in trouble kid. I was giving you the benefit of the doubt.
Space Shuttle by Activision was by far their most ambitious title. It was promoted as a 'realistic journey into space' complete with a Cape Canaveral lift off to a landing. It was a one player game but used two controllers. You had gauges to monitor and level your ship. The goal was to get to a satellite to repair it and land safely back to earth. It was a long game by Atari standards. It was Atari's answer to popular flight sim games on home computers.
The "In Space" quote comes from The Muppet Show "Pigs In Space" There is also an Atari 2600 game based on the sketch, and Missile Command, they are Missiles sent from a rival country which has started a war, there is no end to the game and the creator, Dave Theurer, wanted to show the futility of war with the game. He originally wanted the levels to be the names of USA states but he wasn't allowed.
James and Mike didn't show much of the game at all, but Starmaster is actually quite a good game, if you know what you're doing... You have to use one of the Atari switches on the console itself to go to a map screen, then choose an area where enemies are, then you'll warp drive to them and try to destroy them all, but also while keeping an eye on your energy meter. (There are stations you can travel to that refill the meter, kinda like a "space gas station" or something, haha.) You basically keep on doing this until there are no more enemies left, and then you'll progress to the next, more difficult level.
I saw this one at 9:46 that Mike had a game called "Star Ship" that he was holding, but this one is a reprint from 1982, and it only had a text label with the "Atari 2600" name on top, the first copies had text label, but it doesn't have artwork on the cartridge except the box and the instructions has artwork. The artwork in "Star Ship" shows three spaceships shooting down and destroyed an enemy ship while they are in space along with planets and asteroids. And also at 23:56, a copy of "Space War" that Mike has had a text label which was the first original copy. Later copies of the same game used artwork on the label and that was a later reprint from 1981, the original text label version was from 1978. The "Space War" artwork showed a Guy at mission control where a spaceship flies around the moon.
7:19 James says Atari games look awesome in the dark. 7:30 Mike says James did a video where he mentions that. 7:33 AVGN Swordquest plays? Isn't the episode where AVGN comments about Atari in the dark the Atari 5200 video?
Space Jockey had a weird plot, they even had a TV commercial, where aliens had invaded and had taken over all of our machines, but you had captured one of their saucers. What a roundabout plot for a game.
In space!!!! Is from the Muppet show, a skit called pigs in space. Love the show guys. Just discovered you and have been binge watching episodes. Keep up the good work.
It might be hard to imagine spending more than a few minutes playing these before moving on to another, but these are the same games that we spent hours on, just the same as people today spend hours on million-dollar titles. I once intentionally played Asteroids on the 2600 until I wrapped the score around, since I was naive enough as a kid to think something might happen. Not knowing what might happen if we did certain things in these old games was as much a part of the experience as the game itself was.
Wow, James was actually invested in what was happening in these earlier James & Mike episodes. Watch some of the newer stuff. It's really a night and day difference.
The smiley face giving the middle finger @ 5:24 lol Activision's Starmaster was actually better than what you showed here - you could warp to where the enemies were and, of course, actually battle them. Awesome vid as usual!
20:00 - 22:00 Space Attack The first screen (green field with concentric rings) is the radar around your space station (center ring). The sets of dots are incoming fighters. You should be able to dispatch your own fighters (the three dots) in the direction of those incoming ships to defeat them before they reach your space station. Try pushing the stick in the direction of the incoming ships and pressing fire to send out your fighters. When your triple dot sets touch the incoming dots, you can select them by pushing the stick in their direction and pressing fire to activate first-person combat mode. Then, shoot down the enemy ships without letting their shots hit your targeting reticule. If you lose all three fighters from a given wing, those remaining incoming fighters will approach unopposed unless you can take out another set of enemies and then redirect them to those other enemy ships. You only have three sets of fighters, each with three fighters. It's hard as hell from what I recall playing it, but it was one of my favorite games growing up with the Atari 2600. Hope this helps!
I hear that Mike, when i was a kid, we used to call the cheap soda, Rolla-Cola, only got it at occasional special occasions. What a difference 20 years makes. Awesome vid guys, really enjoyed this!
The only reason I come on RU-vid, aside from Vice documentaries, is the AVGN. Watching James and Mike game together is hilarious. Keep up the great work guys!
Star Fox on Atari wasn't $50. It wasn't even $30. It was actually $9.95 because Mythicon, the company that made the game, wanted to appeal to the low end of the market.
17:15 lmao. And I think one of my favorite things about watching this channel is glossing over James' collection in the background. Also, I love how intense it gets when the lights are out.
You also need the difficulty switches on easy. They had them on hard (if you look at them playing Space Invaders, they had the wide cannons), which turns the shields and radar/gunsights off. I sometimes played the game with the radar off, but could never turn the shields off. Too much shit flying at you. Though I did win one time when my shields were destroyed. Barely.
Cinemassacre 29:00 "... IN SPACE!" I remember that from The Muppet Show. Ms. Piggy and a bunch of other pig muppets had a segment called "Pigs In Space" that would begin with a narrator saying it just like that. "PIIIGS! IIIN! SPAAACE!" Also, there is the "Jews In Space" skit from the Mel Brooks film, "History of the World, Part I".
The reason the Telegames game "Space Combat" and the Atari game "Space War" are the same is that the Telegames product line is just a Sears rebranding of Atari games and systems. Breakout (Atari) = Breakaway IV (Sears)
Here is a tip on the game "Space War" ("Space Combat"), in games 8-17 called "Space Shuttle", the object is to connect with a module (or a bouncy square. If you or opponent's ship with is a second player connects the module, you'll score 1-point. You have 10 points to do so. In games 1-6 is "Space War" ("Space Combat") the object is to shoot one or opponent's to earn points. You'll have 10 points to shoot. The player with a score of 10 points wins the game.
You can make Amiga Episode .Few titles for example : Zool , Chaos Engine , Flashback ,Lotus 2 , Ruff'n'Tumble, Ugh! , Superfrog, Another World , Moonstone,Goblins trylogy .
Guys, regarding Space Cavern... when they designed the game and tested it, the controller was rotated 90 degrees from the way you would normally hold it. That's why up shoots left and down shoots right.
Space Invaders on Atari is super-good. I didn't even know it had co-op, that's cool! I loved all those Atari versions of games that had extra features that weren't in the arcade. I'm still amazed at how there's enough Atari games with 'space' or 'star' in the name to fill a 33 minute video, haha. And man, RC Cola is great! Especially since it doesn't just taste like cheap Coke, it actually has it's own flavor.
Space Invaders had 112 different possible combinations of gameplay. You had one player, two player alternating turns, two players at the same time (what they were playing), two player simultaneous with alternating shots (player one shoots, then player two shoots; if you wait too long, your cannon automatically shoots), and then three modes where two players use one cannon (either controlling one direction of movement, alternating shots, or one moves and the other shoots.) Each of those had 16 alien behavior variations, too (moving bunkers, fast shots, invisible aliens, etc, and every combination of those.)