I might be misremembering but I seem to recall being able to escape from those pit traps by mashing buttons. Like if you can button mash fast enough you could climb back out before your staff breaks. Update: After the responses below convinced me I wasn't crazy, I went and played this game again to test it out. You can escape from pit traps by pressing B rapidly at a steady pace. You don't want to randomly mash, you just need to press B quickly and evenly, 3 or 4 times per second. Easily doable with thumb power, no turbo required.
That's what i thought as well, although i have never played the game. But he hangs from his walking stick a bit too long for it to be a "Death animation", it looked as if there was a chance to stay alive.
Hah! Confirmed! I pulled out my old copy and figured out how to do it reliably. You just have to press B rapidly like about 3 times per second. I was able to climb out of a pit trap every time once I got the timing down.
+allluckyseven Strange, in all my years of playing The Immortal on Genesis I only managed to climb out of the hole once. I'll have to start my emulator and check it out right now!
I've never played his game but when you held the amulet up to the light, it said you were incinerated. You weren't teleported to the previous room, you died and restarted there.
YES!! Finally someone saw that. Jesus Christ! It was irritating that they couldn't understand things that were really clrear hahaha Like the fact why "sometimes it takes to the other room and sometimes restart the whole level". It's because they die! And sometimes they got more lives and sometimes it's the last one. Damn, son.
I don't think AVGNing it would be possible, because if James went into depths with this game he'd soon realize it is actually a pretty good game. The thing with it is that it's meant for adults, not kids. It has both the pace and storyline of an older Ultima game, not something of a Sonic or Mario kind.
It's not good. Exploration is based on trial and error. Combat is a mess. There's almost no rule to learn. each situation needs to be learned by heart. Some people went through it at the time because they had 2 new games to do each year. Doesn't means it's good. The design is complete garbage, even by the standards of its time.
"The wizard and everything in the room are incinerated instantly", "That's good!". I burst out laughing especially after they died and though they did things right. For some reason this game seem kind of fun actually.
I had this for Sega Genesis and remember being blown away by the animations and graphic death scenes. I'd finished it back in the day through sheer trial and error and recall being really frustrated by the game, but I loved it.
As one of the few who have managed to finish this game, watching you guys bumble around was truly hilarious! Here are some tips, by the way. A)The red bar in the combat scene is fatigue. As it goes up, your attacks get slower. B) Reading the rune on the amulet is instant death. This plays out in the final scene. I won't spoil it, though. C) Don't just jump into a hole because you see a ladder. You have to approach it from the proper direction. This game is not exactly forgiving. Anyway, keep up the good work.
At 23:52 you did it correctly to leave the level but you have to crawl down the ladder on the correct side. James tried to go down the hole from the right and fell down the hole and died. If he would have gone to the same side the ladder was on he would have seen the climb down ladder animation and went to the next level where there is a check point. Mike need to try to finish this game.
This is what AVGN would call "where the fuck do i go" kind of game. Don't play it without a guide. and once you finish it DON'T touch it again. I played the Genesis version and i only needed a guide twice. one during the spider parts, and the second to beat the final boss. I don't know if the NES version is harder, but the genesis version is way cooler because it's pretty violent. violence in an early 90's game is always a pro.
Yeah... this game is hard and cheap as hell, but they were being dumb. "The wizard and everything in the room are incinerated" "Okay cool!!" No, you died. You went back to the previous room because you died. The game ended because you died and were out of continues.
MIke: You got to go up in that room. James: *Goes straight down* MIke: You got to go up in that room. James: *Goes straight down* MIke: You got to go up in that room. James: *Goes straight down*
Wtf people in the comments?? Even if it says "incinerated" that's just bad game design. Couldn't it have killed every one in the room except for the wizard? I mean, that he restarts in a room is part of the gameplay. But when you die in a story you die. Is it part of the lore, that when the wizard dies, he literally revives in the previous room? Geez
@@nowonmetube LMAO after *everything in the room along with YOU got INCINERATED,* meaning you all burst into scorching flame and burned to a CRISP, it read: *PREPARE TO CONTINUE* - JUST LIKE *EVERY OTHER TIME YOU **_DIE!_*
Paul Schlock not sure when it says everything in the room is incinerated after they read it NOT telepprted like they seem to think for some reason. Hard game + Player unwilling to learn = THIS GAME IS SHIT
They are baffled because they either don't read the text explanations that occur during the game, or they read them quickly and don't actually absorb what the text is conveying. These two are meant for action / plat-former games, not anything cerebral or requiring of an attention span. Enjoy the show.
IKR...like somewhere in the middle, that's literally what James did. He's reading some text and he says "in the room with the dark, there are shadows...and ...aww fuck it, it's probably not important..."
This game has a VERY specific way to play it. The decisions and things you have to do are similar to what you would encounter in a point and click adventure. If you don't play it the way it wants you to play it, this game is going to be a miserable experience. Even if you know what to do, this game is still friggin tough.
Are there cues that you can learn for all of the different traps, or is it just a case of "don't go there, I died last time?" If there are cues, I can see how you could enjoy this game. If it's just trial and error, I'm not sure how it would be enjoyable. Most of the "I beat the game" comments say that they were following a guide to do so, even back in the day. That alone makes this sound like a really frustrating game. The graphics are nice though. :-P
I think the most epic thing in the universe as you say would be to watch you guys complete this whole thing, as content that would be ridiculous. I'd be there with my 8 buckets of popcorn.
Which video are you referring to Laurelindo? It can't be this one unless you watched it in the same manner that James and Mike "play" Immortal for NES.
Wtf people in the comments?? Even if it says "incinerated" that's just bad game design. Couldn't it have killed every one in the room except for the wizard? I mean, that he restarts in a room is part of the gameplay. But when you die in a story you die. Is it part of the lore, that when the wizard dies, he literally revives in the previous room? Geez Edit: They know this already 23:05
Well if the game gives you infinite continues then "killed" and "transported" would amount to the same thing. Why are people quibbling over such stupid shit?
Man oh man...I remember renting this game when I was 7 or 8 and I could not do ANYTHING with it. My whole weekend was ruined! This was one of those games where you couldn't even play it if you didn't have some sort of guide.
@Disthron I don't know about you, but my local rental stores didn't include any manuals or keep any on the shelves. If we were lucky they actually put the box up on the shelves, but usually it was a generic case with a printed insert displaying the name of the game on top the rental store's logo.
I was actually 5 or 6 when I played this. And I beat it. It's still one of those games I mention as being one of my favorites. I'm tempted to do a video playing this.
Thank you so much for playing this game! as a kid I could never even get passed the second room. Brought back a lot of frustrating memories trying to figure this game out as a child. Good to know I wasn't alone
It is oldschool unforgiving dungeon crawling. IIRC you actually can go back up floors if you miss stuff, at least until you fall into the whirlpool level.
Gunnar Hansen they tend to be right on certain ones but this is just one I don’t trust them on, I mean saying this is worse than E.T. Is really a stretch.
There are differences between unforgiving and unfair. Like most of darksouls is unforgiving but fair, and there is BOC in darksouls 1 which is BS and unfair
I remember this to be great on Genesis, one of the most significant steps towards the Diablo formula, after Gauntlet and Dark Chambers. It's not a weekend game for sure.
Funny you should mention Diablo, because I had similar associations back in the day. By the way, the "real" Diablo game for Genesis is "Fatal Labyrinth". Check it out if you haven't done it yet.
Fatal Labyrinth was closer to Diablo, but aesthetically adapted to japanese super deformed sensitivity. Light Crusader was a genre defining game as well. Genesis was such a gorgeous machine.
We demand a stream of the entire game, or as much as you can get through, at least! This was absolutely amazing to watch, actual tension was felt and it's incredibly fun. I hope you come back to this game at one point!
I remember playing this game a bit when I was young but I played it on the genesis. The genesis version was much better and it has blood/gore in the fight scenes
When you read the runes on the amulet, you killed yourself. You get 3 lives, I believe. Gotta love the deathtrap RPG's. Also, the red bar during combat is fatigue. The higher it is, the slower you attack and dodge.
Ugh no it isn't. Exponentially less inventory, puzzles, and paths to take in Immortal. It's a really easy game tbh. Sure it's cryptic.. but the confusion involves like 6 items with 2 options and 7 floors...not exactly a spanning tree of possibilities.
This game was ahead of its time. Graphics. Sound. Game play. And NOT impossible. You don't need a clue book. Just alot of patience. Reading 'choose your own adventure' books. Playing text games like Zork. And growing up in the 80s. Puzzles is what todays games lack. All i see is hack n' slash anymore. Not brain teasers. How dull. MIKE!!! You should bring out- Shadowgate, Deja vu, and Uninvited. Lets see how you handle those babies. And to hear James whine. Lol
That is why I love the Legend of Zelda games. They had puzzles to solve (every Zelda game ever) and rebuilding two worlds (Twilight Princess). Watching Mike play BOTW was uber painful! :( Nothing personal to the guy, but he sucks at the new Zelda games.
You know, if you guys would read some of the text you'd understand more of what's going on, like when you read the runes it flat out says it incinerated you and everything. It might not have surprised you when you showed up at the start had you read that lol.
@@CapnHolic If they downloaded the instruction booklet it tells you how to get out of the pit traps. Can't wait to play more of it on the switch. Playing hybrid heaven on the hardest mode. Fun N64 title.
Watched my uncle play this when I was much younger on the genesis. The exploding heads and slicing enemies in half ended up giving a probably about 5 year old me nightmares. Later played it myself in my twenties, game is great actually, its a puzzle/adventure game more than an action game. I'd say the controls are pretty goofy but the game isn't nearly as bad as you're making it out to be.
OMG, watching you guys play this game was painful. I have this game both on NES and SEGA Genesis and I beat the fuck out it. It's one of my favorites with great music and graphics.
Great music, graphics AND story. I mean, for a 8-16 bit game the story is extremely elaborate, adult and unpredictable. I doubt new players could ever suspect who the real bad guy of the story was, or that the "apparent" antagonist is actually an unbeatable, mislead and confused creature that backs off as soon as it learns what's really going on. Brilliant game.
I don't know, I mean I was a little kid when I finished this game. It can't be that hard. As an adult I call this more of a puzzle or riddle game than an action adventure. Or action puzzle game. LOL. What did you think of the 2 added levels in the Sega version? Remember the ad campaign they had for it. "How will you die?" Heck, if I could I'd take all sprites and make it into an action RPG.
Sega Genesis version is the only version I played (and beat). I think it's mostly an adventure game, especially since puzzles are often an element of many adventure games. "Heck, if I could I'd take all sprites and make it into an action RPG" Why bother? Just go to gog site and buy "Nox" for PC. It costs like $3 and is an overseen gem from the 2000. As fine an isometric action RPG as they get.
James and Mike didn't like the game, but it did get fairly good reviews from a lot of sources. It was not really a "little kid" game. Deffinatly geared towards an older group that liked games like zork and shadowgate.
I liked this game enough to beat it 5 years ago. It's not that it's bad, it's just hard as hell and you gotta be into it. Good game to get lost into. The part when you're in a barrel or whatever in the water was one of the most difficult things I ever encountered in a video game.
The very beginning of the game gives you tips of how it operates. the lesson is "READ THE TEXT" If the game tells you not to step in a certain place, you don't step in a certain place, if the game says "you better not read the incantations", You better don't. It's just a matter of paying attention.
Agreed. They had the attention span of a toddler in a toy store. Not sure why they just didn't actually try to figure out anything as opposed to just blindly running forward and then just constant button mashing. This is a great game and was very ambitious for its time.
I'm always amazed how you two can beat really hard games and yet sometimes you can't understand something really simple. If that happens, I'm always sitting in my chair watching and I want to shout out the obvious answer to your problem XD
I remember being like 12 years old and I got really far in the game when I rented this at Pharmor. How can't these 2 get anywhere. I didn't even use NIntendo Power either and I suck at games.
You guys should definitely play the Genesis version of this game. It is far superior compared to the NES version. It's got way better graphics and it's one of those Genesis games that has blood in it.
That seems to be a common thing with Nintendo and Sega's ports. Nintendo usually has better music, but the graphics suck, and Sega usually has better graphics, but the music sucks. A good example of what I'm talking about is the SNES and Sega version of Doom.
Wampa Stompa1 Yeah, I have to wonder what the hell the megadrive sound chip even fucking was, tbh. AVGN should do a whole series just on the terrible music produced by that monstrosity. You had to be a hell of a composer to make it not sound like hell. Chris Hülsbeck was one such man. Yuzo Koshiro, another. But both did so much better with the SNES and Hülsbeck made the Amiga sing.
LOL!!! I was a little kid when I played this game, and I was better at it than you are now. Reading the incantation says "incinerated". How many times did you have to read that and still need the help?
This is game IS GOOD. It had fatalies, it had good graphics for the times, it was a real challenge, and it had a good story, bosses and puzzles. Was it imposible to beat? almost... But good game... . You guys failed to even try to understand the fighitng system, wich wasn't bad at all. But yea... it is a game worth mfor Mike Playing and james to AVGN it.
This game's frustrating, cryptic and obnoxious in design. I. Friggin. Love. It. The Immortal is more of an adventure game at its core, and a really unique design that combines level memorization with some basic inventory puzzles and combat. Completely different in comparison to most of the NES fare for that era.
Dark souls isnt bad, people have played it using bananas. James in Mike arent very bright when it comes to new experiences. "you were incinerated, want to continue?" "hey were in lvl 2!" seriously.
Wtf people in the comments?? Even if it says "incinerated" that's just bad game design. Couldn't it have killed every one in the room except for the wizard? I mean, that he restarts in a room is part of the gameplay. But when you die in a story you die. Is it part of the lore, that when the wizard dies, he literally revives in the previous room? Geez
This is one of those old games that's awesome to see completed in its crypticness, as there's a lot of interesting ideas present, but is completely impossible to play
I beat this at age 5 or 6. It's not as hard as people make it out to be but it is pretty difficult. It's just a lot of puzzles. Also, a lot of things can be avoided but RU-vidrs seem to make the same mistakes over and over
It's not that difficult, it's just that a lot of NES owners weren't used to complex games. This wasn't suited to the console, it's more of a PC or Amiga style game.
Entirely untrue, it's a good game, just hard to grasp the mechanics. Once you do, it's an entirely different beast, unlike anything else on the NES at the time. I beat it, and I'll brag that I did it without a guide! ^_^. It's essentially a big puzzle game. Only thing I hate...are the stupid bats
I feel like with the magic and "Immortality" in this game there could be a very creative episode from this. Maybe even a Cthulhu summon or something else over the top.
+livardo Frankly James had no clue how to play the game. i finished this game years ago around the age of 12-14. It's not one of the worst games anyones ever played as long as you know how to play it and have a walkthrough to help you out.
this was HILARIOUS lol. I quite like this game,and i REALLY want a part two of this video where they go deeper and deeper into the game! in fact,make it 7 parts,one for each level,until they complete it XD
Guys, ouch! It was painful watching you play this. This is for sure a very flawed game, but it's also a game of experimentation, trial and error, and learning from your mistakes. I used to play this on my Amiga all the time, and although the game is frustrating in the extreme, it's very beatable if you pay attention to what you're doing and note what works and what doesn't in each room. Super frustrating to be sure, but there's also a fair bit of satisfaction to be gained from mastering each level and solving the (rather cryptic) puzzles. The game also has a very nice amount of variety for the time, with really cool animations and each level presenting new and unique challenges. I definitely recommend playing the Amiga version over this one, since it's also SUPER GORY in a way that Nintendo never would have allowed back in the day. :)
This game is actually good for people who like to use their brain and not brute force it and button mash .. My opinion at least .. Me and my pap beat it way back , well mostly he did lol
100% this game is really good. Even the combat is great. Any game where you can not take damage by being skillful has good combat. The other half is just traps and learning. I mean dang guys grab a walkthrough if you can't handle dying a lot in these games.
I think the point is that using your brain has nothing to do with the gameplay... You can't detect the pits, you can't deduce which yes/no option is correct... It's entirely brute force through memorization of trial and error.
Something I always seem to find hilarious is how Mike is always like trying to get James talk about game mechanics but James is like "Uhuu.. Uhuu.. .. .. I dont know actually"
Played this on the Amiga and it was awesome. You had to be careful and think. Can't speak for the Nes version, though... but there were a lot of things you simply failed to understand... Oh, and there is a reason his stick holds him up when you fall in the hole. You can get out.
to be fair, I'm pretty sure he recorded stuff even back then. Not sure how often though. Didnt he even make some sort of Mario 2 review/walkthrough thing? At least the Megaman stuff with the glitched boss, although that might have been later in his life.