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Auto Hatch Ranch Oxygen Not Included | ONI Tutorial 

Engineer Troy
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In this video, we will be diving into the world of Oxygen Not Included and learning how to build the ultimate Auto Hatch Ranch. By following this step-by-step tutorial, you will be able to optimize your hatch ranch for maximum efficiency and productivity. From setting up the correct room layout to managing food supply, you will learn all the tips and tricks to create a self-sustaining hatch ranch that will provide you with a steady supply of resources in the game. Whether you are a beginner looking to improve your gameplay or an experienced player wanting to optimize your hatch ranch, this tutorial is perfect for you. Watch now and start reaping the benefits of your very own Auto Hatch Ranch in Oxygen Not Included!
Coordinates: SNDST-C-869936858-HU4JJ-3A
CHAPTERS
0:00 Intro
0:24 Prerequisites
1:05 Basic Ranch Stack
1:47 Auto Egg Removal
2:23 Ranch Sweepers
2:37 Incubator Room
3:08 Critter Drop
6:03 Evolution Chamber
6:58 Auto Feed Storage
7:42 Overlays
7:58 Conclusion

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27 июн 2024

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Комментарии : 177   
@flutterbree
@flutterbree 4 месяца назад
this is the most straightforward ranch guide i have come across, and accounts for technologies you need AHEAD of time. you deserve many many views. please keep making these!
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks so much! I’m overwhelmed by the response so far. I have a few more already in the works!
@crozowblade
@crozowblade 3 месяца назад
@@engineertroy_ Please make a straightforward SPOM tutorial. I feel like all the tutorials I see are so complicated and require some super niche bug or plant that I never have.
@engineertroy_
@engineertroy_ 3 месяца назад
I'm currently working on one! Hoping to finish it soon.
@iSqueam
@iSqueam 28 дней назад
Love seeing a new face in the ONI guides community!
@engineertroy_
@engineertroy_ 27 дней назад
Thanks!
@pierrotdeanau1848
@pierrotdeanau1848 4 месяца назад
It’s a good design. I’ve seen something like that in one of the steam guide, but your blueprint is easier to implant. I will surely use it :) have a good day
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks! You too!
@L-E-son
@L-E-son 4 месяца назад
great video Troy, you did a great job of walking us through the supplemental information that is required to understand the build
@engineertroy_
@engineertroy_ 4 месяца назад
Glad you enjoyed it. Thanks for the comment!
@Psy-Krow
@Psy-Krow 3 месяца назад
I've been playing ONI since day one. I've seen and built a lot of hatch ranches over the years and this looks like it tops them all and will absolutely be in my next base. ty sir.
@engineertroy_
@engineertroy_ 3 месяца назад
Thank you for your kind words! I'm glad you found the hatch ranch design helpful for your next base.
@_kaaaatie
@_kaaaatie 4 месяца назад
I can't wait to see more guides from you. This was so easy to follow!
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks! More guides are in the works!
@Krlitos110
@Krlitos110 4 месяца назад
Man this is exactly what i was looking for, please keep doing this kind of guides, straightforward and super clear explanation of how to do it.
@engineertroy_
@engineertroy_ 4 месяца назад
Awesome, glad it was helpful! I'll make sure to keep the guides coming. Thanks for the comment!
@MSoave
@MSoave 4 месяца назад
I love the design and seen similar ones before. I also love how you forget to replace the normal wire going into your incubator with conductive wire.
@engineertroy_
@engineertroy_ 4 месяца назад
Haha, good catch!
@Kellerw2000
@Kellerw2000 Месяц назад
So happy to see more ONI tutorials that aren't an hour long! Good work! The "other projects" for dupes to do once the ranch is automated just being yellow alert mopping cracked me up.
@engineertroy_
@engineertroy_ Месяц назад
Thanks a bunch for watching! Glad you liked it!
@EzAzAbc
@EzAzAbc 4 месяца назад
So there is a ranch auto farm that is very similar to this but slightly more complicated. I have found after runnning the auto farm for 1k cycles that sometimes I would end up with to many hatchlings and to many of them would drop into the other rooms instead of the kill tile so I would end up having to put a manual kill tile where over stocked ranches would have breeders bring the extra hatchlings to that area. This auto farm solves that issue for me and I love it! Thank you! the auto farm I had had the eggs land on a tile that had 2 doors, one for the farm and 1 for the auto kill tile water drowning chamber thingamabob. I appreciate you sir!
@engineertroy_
@engineertroy_ 4 месяца назад
Glad you found this build useful. Thank you for the comment!
@Vagitarian01
@Vagitarian01 4 месяца назад
I typically tighten up the occupied section of the ranch. I like to lay it out as Open space, Partition, Drop off, Grooming, Feeder, Storage box. 5 spaces between partition and entrance. Above the feeder and storage is where I place my two conveyor loaders (one for eggs, one for coal), above drop off and grooming is where I put an auto-sweeper. Appreciate the video, especially that top room.
@engineertroy_
@engineertroy_ 4 месяца назад
Ah, I see what you’re saying. That could also tighten up the incubator room and increase the storage area size. Thanks for the comment!
@frovis7426
@frovis7426 4 месяца назад
Thanks for great tutorial. Looking forward to more
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks for watching! And the comment!
@lemoneyesalt5513
@lemoneyesalt5513 4 месяца назад
Holy shit the video is just as well made as the bloody hatch ranch! I'm going to build this right now haha
@engineertroy_
@engineertroy_ 4 месяца назад
Glad you like it. Thanks for the comment!
@adrianb3869
@adrianb3869 4 месяца назад
Nice design. I’ve played a long time and never thought of this. It’s great seeing new designs for the simple or forgotten parts of the game.
@engineertroy_
@engineertroy_ 4 месяца назад
Glad you like it! Thanks for the comment!
@crafteurx2099
@crafteurx2099 4 месяца назад
Thanks for the video and this simple design! Definitely gonna try this one since i was looking for a simple way to get meat :)
@engineertroy_
@engineertroy_ 4 месяца назад
Nice! Thanks for watching. Let me know how it goes!
@arigatoespacialsuperadmiti7316
@arigatoespacialsuperadmiti7316 17 дней назад
This is lovely and makes very smart moves to make it automated. Perhaps I wonder how can stuff like the critter condo and the critter fountain be included. I heard they can make the critters happy enough for not having to be groomed.
@engineertroy_
@engineertroy_ 17 дней назад
You are correct! I included in the drecko farm I built recently. I’ll have to revisit this soon.
@MarcHerndon
@MarcHerndon 4 месяца назад
I really like the design! If I'm not mistaken it's heavily influenced by my own steam guide, which in turn borrowed the "eggspam" floor from Neroiscool, but I see some nice tweaks here including the cycled incubator up top which I never went back and implemented with hatches, only in my drecko guide. Your control logic is far simpler than mine, and your dropper mechanism is quite unique. Both are much more approachable for someone who isn't a digital logic expert. Nice job and great explanation in the video.
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks! Yes, it was heavily inspired by your design. Thanks for the inspiration and the comment!
@MattMGK
@MattMGK Месяц назад
As a newbie I think this is my favourite part of the ONI community, people building on others work over years. It's very cool being able to see the history of a design, and knowing this won't be the final version!
@torolavmelhus1092
@torolavmelhus1092 4 месяца назад
Good stuff, I like to put my evolution chamber under every ranch and put either hydroponics or regular planting tile in the open space with sweepers and conveyors to minimize distance from ranch to farmland
@engineertroy_
@engineertroy_ 4 месяца назад
That's a great idea. Very efficient use of the space!
@SimpleStoriesRu
@SimpleStoriesRu Месяц назад
nice, thank you!
@engineertroy_
@engineertroy_ Месяц назад
I'm glad you enjoyed the video, thank you!
@nicholascox4545
@nicholascox4545 3 месяца назад
this is absolutely unreal. wicked
@engineertroy_
@engineertroy_ 3 месяца назад
Thanks!
@kennethjudecarrera5955
@kennethjudecarrera5955 4 месяца назад
Alright Troy, I'm already bad at math but love this game so fine...have my sub.
@engineertroy_
@engineertroy_ 4 месяца назад
What a great comment! You made my day. Thanks for the sub!!!!
@arnarerlingsson6440
@arnarerlingsson6440 2 месяца назад
Adding farm tiles in the unused space of the farm is what I usually do in early game. I guess I'll be trying this design right now in my play through to generate me some coal.
@engineertroy_
@engineertroy_ 2 месяца назад
Same! Though I don't use them for long. Thanks for the comment!
@bughouse26
@bughouse26 4 месяца назад
2 suggestions: 1. if you use centralized storage in your base where all of your debris is stored on a single tile, this tile can also serve as the evolution chamber. Suggest petroleum instead of water to make sure it doesn't boil when you drop steel onto it. 2. If you aren't sure how to use the empty space inside of the stables, you can put your coal generators there and run a short conveyor rail from where the hatches deposit coal.
@engineertroy_
@engineertroy_ 4 месяца назад
Oh man, that’s a great idea! I would want to change the pneumatic door to another airlock and put some sort carbon dioxide catch in there. It would also need a cooling loop at some point? Very interesting and inspiring. Thanks for the suggestions!
@bughouse26
@bughouse26 4 месяца назад
​@@engineertroy_ Fair points. I usually have my ranches in an atmo-suit area so will usually just ignore the heat and CO².
@engineertroy_
@engineertroy_ 4 месяца назад
Sounds like it may help getting the Job Suitability achievement also.
@Paperbag34
@Paperbag34 4 месяца назад
This is a pretty nice design! pretty simple compared to the ones I've seen. If you want to save some fluid, you can make the evo chamber two tiles instead, and put in a critter sensor in there connected to a airlock that replaces the door above it. If any amount of liquid is enclosed, it turns into a full block for drowning, which lets you save some water. You can also probably squeeze the stuff in the actual ranch into a smaller space to reduce the space the hatches have, like removing the dropoff, which is kinda redundant, especially now with the Move command, or having only one feeder, since feed is automated anyway
@engineertroy_
@engineertroy_ 4 месяца назад
Great solutions and tips! Thanks for the comment!
@int4k78
@int4k78 4 месяца назад
That’s nice I want to apply this design in my base 😮
@engineertroy_
@engineertroy_ 4 месяца назад
Nice! Let me know how it goes!
@tomaszpankowski8903
@tomaszpankowski8903 2 месяца назад
Very nice, I will use your Ranch form now on. But I see a few problems. - Use a timer instead of a cycle sensor. Set the timer for 580/60, and make sure you have two ranchers on a different schedule. Otherwise your eggs won't be lullabied some of the time. - Using the critter condo would allow you to go up to 8 hatches per ranch, they will become crowded but with the condo buff they will still be happy and reproduce. - One incubator (if lullabied all the time) can hatch 25 hatches in 100 cycles so is barely enough for 3x8 ranches.
@engineertroy_
@engineertroy_ 2 месяца назад
All great tips! -Yeah, I learned my lesson on using cycle sensors for incubators. I used the timer similar to what you described in my new setup in the Incubation Automation video. Now set my timers to 600s(the time the buff lasts) and 75s active. -I haven’t worked with the condos much yet but I’ll have to look into it soon. - Yes, it just barely covers hatch replacement. There is room for a second incubator but I fear the logic to control hatchling delivery would get a lot more complicated. Thanks for the comment!
@RebelSyntax
@RebelSyntax 2 месяца назад
I put this together last night. It was a bit tricky doing the mirror build of this. For one thing, the sweeper to load the incubator wont reach far enough over. It covers the wrong half of it. But, you can take down one wall of the kill chamber to make it fit. That said, I was super excited to get my first automated stone hatch born and wander over to the door to drop down. I was really curious if it would try to jump over the mechanized door and through the pneumatic door onto the low ledge I had to make to fit the sweeper. I anxiously waited for it to jump out when my rancher came by and bagged him to do the work manually. I guess I was slightly disappointed, but even if the rancher handles it, its no biggie as long as I don't have to micro that and everything else this system does for me. Nice build, easy to follow even if I was building it backwards! Thanks!
@engineertroy_
@engineertroy_ 2 месяца назад
Nice! You can disable or remove the drops once everything is setup to prevent that. Glad you liked it!
@Dreanmer
@Dreanmer 4 месяца назад
you can also add a critter drop off limiting the incubator room to a single critter and auto-wrangler surplus critters activate, put another one in an overflow room
@engineertroy_
@engineertroy_ 4 месяца назад
Then you could remove the second critter sensor and the second sweeper from the left.
@ghostrider654321
@ghostrider654321 4 месяца назад
This setup is sweet.
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks! Glad you like it. Appreciate you taking the time to leave comment!
@ghostrider654321
@ghostrider654321 4 месяца назад
@@engineertroy_ 💖
@deatho0ne587
@deatho0ne587 4 месяца назад
Mostly due to I like square rooms. Remove the tile above the partion door & in the corner, then put another door on its side above the partition door. Can also place some plants, power, dupe gym, etc... in the rest of the ranch which can be mostly automated later. This can be to save space, but also dupe travel time.
@engineertroy_
@engineertroy_ 4 месяца назад
Great idea! Thanks for the comment!
@Beefster09
@Beefster09 4 месяца назад
It never occurred to me to use doors to drop eggs. Brilliant.
@engineertroy_
@engineertroy_ 4 месяца назад
Same here when I saw it in similar design on steam. Another commenter linked to it if your curious. Thanks for the comment!
@TinyPirate
@TinyPirate 2 месяца назад
Thanks for this fun design! I adapted it so I have 4 stone ranches going constantly, with 4 incubators also cycling and working (each has its own cycle automation box - inelegant, but it works). Spare eggs get left in the evolution box. Spare hatched critters get dropped all the way through all the ranches and into an evolution machine which picks up the arrival of the critter and then does the typical door cycling with water trick. The whole system could probably be cleaner, but I figure this way I'm getting a LOT of meat as I'm drowning a critter every cycle or so and also spares are going to hatch regularly in damp confinement too. Make sense?
@engineertroy_
@engineertroy_ 2 месяца назад
Yes! Sounds like a lot of meat!
@CasualGuidesRS3
@CasualGuidesRS3 4 месяца назад
Love the Simplicity of the setup if I can get it up and running I will share a blueprint link
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks! Look forward to seeing it!
@CasualGuidesRS3
@CasualGuidesRS3 4 месяца назад
I think its auto filtering the link comment I've tried to post twice!
@engineertroy_
@engineertroy_ 4 месяца назад
@@CasualGuidesRS3 I was looking and I don't think you can do that anymore in a comment.
@CasualGuidesRS3
@CasualGuidesRS3 4 месяца назад
@engineertroy_ Is there a way to send to you?
@engineertroy_
@engineertroy_ 4 месяца назад
@@CasualGuidesRS3 Not currently, sorry!
@tetragears
@tetragears 3 месяца назад
Great guide, big thanks! As a new player I still have some questions: 1. Why eggs fall through doors and critters not? Is this a door setting or they just work this way? 2. Why do ranches maximum size if most of it just empty? Can this space be effectively used for something else? 3. While evolving eggs into meat automation is understandable, what is the best way to do it early game? Just attack them or is there more elegant way to flesh harvesting?
@engineertroy_
@engineertroy_ 3 месяца назад
Thanks! 1. That’s just how mechanized airlocks work. 2. Each critter requires a certain amount of space in order to not be cramped. You can make that space whatever shape you want but some are better than others. I like to put farm plots in the empty space. 3. Attacking them works. Having your rancher move them to a pool of water to drown would work also. I made a something like this in my Carnivore achievement tutorial video. How that helps!
@tetragears
@tetragears 3 месяца назад
​@@engineertroy_ yes, I get how this works now, maybe I can actually not starve my dupes early game!
@mayorlagerbeer
@mayorlagerbeer 4 месяца назад
Beautiful ranch! what if we place another evolution chamber at the bottom to catch overflow critters when a ranch does not need them instead of blocking the bottom ranch and that gives you a constant supplier of bbq as well every 4 cycle?
@engineertroy_
@engineertroy_ 4 месяца назад
That could work! However, I think it may be redundant due to the fact that in this particular build the airlock underneath the pneumatic drop door in the incubation room should never allow overcrowding in the ranches and the sweeper within range of the incubator should never allow an egg to put in it making sure there is never a critter backup. That means all the eggs should evolve into meat in the evolution chamber up top and the meat will be swept onto the rail and to your kitchen or food storage area. Thanks for the comment!
@screennamemissing
@screennamemissing 4 месяца назад
The only improvement I could see is Cuddle Pips to boost the egg incubation. Not sure on implementation within this system, though.. xD I'm definitely going to use this design going forward! It's so simple but effective.
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks! Glad you like it. Appreciate the comment!
@Jimpanse08
@Jimpanse08 3 месяца назад
This is crazy
@LlamaCat25
@LlamaCat25 2 месяца назад
You don’t need power for the doors on the floor, just the automation, because they still work without power, just a bit slower, same as when you use them as upright doors.
@engineertroy_
@engineertroy_ 2 месяца назад
Yup, you’re absolutely correct! Thanks for the comment!
@daggergblue
@daggergblue 3 месяца назад
Not a change to the ranch per se, but I use all the empty space on the other side of the middle door for farms.
@engineertroy_
@engineertroy_ 3 месяца назад
I used to put farm plots there but I wonder if something else would better suit that space. Thanks for the comment!
@tehmessiah5617
@tehmessiah5617 4 месяца назад
I like that design. Can you do one for Drecko ranching for plastic? I seem to keep losing my dreckos while I’m doing other stuff
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks! Yeah, I have a particular drecko ranch setup I like to add on top of this ranch stack during my playthroughs and it is definitely for early game plastic. I already have the next few videos in the works but I'll do my best in adding it to the list of upcoming content. Thanks for the comment!
@SargentExon
@SargentExon 3 месяца назад
I tried this in my current colony but the hatches don't seem to fall through the airlocks. Does it only work on hatchlings maybe? I will keep an eye on it and see if it works, would really hope so since it seems so incredibly nice to have all this automated.
@engineertroy_
@engineertroy_ 3 месяца назад
Hatches should fall through an open mechanized airlock IF they are already falling however they will not fall through one if they are walking across it. Hope that helps!
@The1MrJ
@The1MrJ 4 месяца назад
Is there any chance of a solid tutorial on automation, there are a few out there but none with alot of in depth in game application. Id love to see how you explain it.
@The1MrJ
@The1MrJ 4 месяца назад
the ribbons make my brain melt haha
@engineertroy_
@engineertroy_ 4 месяца назад
Hey, thanks for the suggestion! I'll work on putting on together. Right now I have a couple of videos in the works so it may be a few weeks.
@The1MrJ
@The1MrJ 4 месяца назад
I’m not going anywhere you blew me away and actually earned my sub keep it up, you’re killin it
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks! That means a lot!
@imaginaryfinality3392
@imaginaryfinality3392 3 дня назад
Hi, what is the hatchling fall sound effect at 3:02 from? It's really bothering me that I can't remember where it's from...
@imaginaryfinality3392
@imaginaryfinality3392 3 дня назад
Wait... the moment I posted this comment, I suddenly remembered. Was it from Metal Slug?
@engineertroy_
@engineertroy_ 3 дня назад
It’s the Wilhelm scream. It’s a common Easter egg in the film industry.
@svenbuchholz9862
@svenbuchholz9862 4 месяца назад
How does it work for different hatch types? I want one floor with sage hatches, one with stone hatches and one with regular hatches. What would I need to change?
@engineertroy_
@engineertroy_ 4 месяца назад
This build was intentionally designed assuming all hatches would be the same type. Otherwise it could potentially be far more complicated. It can be challenging restocking multiple types to different ranches since there is no real way for a critter sensor to distinguish between them. One strategy would be to fill the top ranch first and work your way down the stack changing what you are incubating as you change rooms. This would still get tricky when they started needing replacement hatches. Also the feed system is designed for one type of food so that may get tricky as well. I personally don’t ranch sages but I do like to fill the bottom room with smooth hatches to get the ‘Down the Hatch’ achievement. I do this with 100% dupe labor after the top farms are full.
@LittleMew133
@LittleMew133 2 месяца назад
Can I have multiple egg incubators? Like just set the number to start moving eggs into incubators, to say under 2 if I have 2 incubators? 3 for 3, and so on?
@engineertroy_
@engineertroy_ 2 месяца назад
Yes, you could have multiple incubators. Adding another sweeper to the incubator room and setting the additional incubators to a higher priority should make the sweeper load them with the egg from the lowest priority and the sweeper in the evolution area should keep replacing it until they are all full. The only problem is that adding more incubators to this room would cause the hatchling delivery automation work incorrectly. Hopefully I understood your question correctly and that my response helps!
@sylvaincoulonges8288
@sylvaincoulonges8288 4 месяца назад
Could you delete the critter dropoffs from the stables so dupes don't do manual job? Maybe put one in the growing room?
@engineertroy_
@engineertroy_ 4 месяца назад
Definitely! I disabled mine in the video but forgot to mention it.
@sylvaincoulonges8288
@sylvaincoulonges8288 4 месяца назад
@@engineertroy_ I don’t know if by putting one in the growing room, the auto sweeper will empty the incubator. Also, I think (but not sure) that you need 2 incubators for 3 hatches ranch. I’ll definitely try your design :)
@engineertroy_
@engineertroy_ 4 месяца назад
@@sylvaincoulonges8288Three ranches will require 24 hatches every 100 cycles therefore you will need 100/24 = 4.166 or roughly 1 hatch every 4 cycles which is how long it takes to incubate a lullabied egg. The first hatch replacement cycle may be rough, especially if the hatches are very close in age but it should even out starting with the second replacement cycle if you let the incubator do it's thing. Let me know if you find anything new or to the contrary. Thanks!
@sylvaincoulonges8288
@sylvaincoulonges8288 4 месяца назад
@@engineertroy_ yeah, you’re right, an incubator can support 25 hatches :)
@Dreanmer
@Dreanmer 4 месяца назад
how do you prevent the new born critter that will, lets say, complete the bottom ranch, fall direct to it without taking more critters from the middle ranchs together?
@xenosai371
@xenosai371 4 месяца назад
I believe that this is because hatches can walk over an open airlock as if it’s a solid tile (the same way that dupes can). But an open door will simply not stop the hatch that was squeezed out by the pneumatic door causing it to fall through
@Dreanmer
@Dreanmer 4 месяца назад
@@xenosai371 so the solution is already taking this into account... I'll make some tests
@engineertroy_
@engineertroy_ 4 месяца назад
Yes. Let me know if you find anything interesting!
@Dreanmer
@Dreanmer 4 месяца назад
@@xenosai371 works exactly as you said, dont prevent a falling critter to fall but still a floor for the critters in the room
@rubyscorpion5213
@rubyscorpion5213 4 месяца назад
If you use gassy moos you can also remove the need to groom the hatches. Other than that this is as automated as it gets
@engineertroy_
@engineertroy_ 4 месяца назад
Great suggestion. Thanks for the comment!
@SonOfTorture98
@SonOfTorture98 2 месяца назад
Not sure if you're still replying but for your achievement runs after the carnivore achievement do you still run these farms? Also what do you feed them that is infinite? Sandstone or something else? Noob btw :/
@engineertroy_
@engineertroy_ 2 месяца назад
I convert them over to stone hatches and feed them igneous rock which there is usually a ton of toward the bottom of the Terran asteroid. An infinite source is a volcano which produces igneous when the magma is cooled. Hope that helps!
@Noxxvideos
@Noxxvideos 2 месяца назад
Bit late to the party here. What stops the duplicants from getting the hatchling out of the incubators and taking them to the ranches?
@engineertroy_
@engineertroy_ 2 месяца назад
Disabling or removing the critter drop offs. I forgot to mention it in the video. 🤦‍♂️
@Noxxvideos
@Noxxvideos 2 месяца назад
@@engineertroy_ oh that makes more sense! It’s probably worth making one in the incubator room so you can start the next egg right away.
@engineertroy_
@engineertroy_ 2 месяца назад
Good idea! I was trying to remove as much duplicant labor as possible. I may revisit this soon as I have a few ideas to fully fully automate it. 😂
@Noxxvideos
@Noxxvideos 2 месяца назад
@@engineertroy_ you could unpower and never lullaby the incubator and use the not gate automation to handle an autosweeper feeding it, it would require another incubator or two to maintain more ranches but it’s probably possible.
@LordLacerda
@LordLacerda 4 месяца назад
hey man, the mechanized airlock drop the eggs, but how do I make them drop a critter?
@engineertroy_
@engineertroy_ 4 месяца назад
They can only drop critters if the critter is already falling and the airlock is open. That first upgrade with airlock floors will only drop eggs since the critter are already standing on them. Hope that helps. Thanks for the comment!
@LordLacerda
@LordLacerda 4 месяца назад
@@engineertroy_ thanks man!
@Oluz1975
@Oluz1975 Месяц назад
Thanks for the guide, however, I seem to be having a problem. None of my hatches are falling through the mechanized door, neither the adults nor babies.
@engineertroy_
@engineertroy_ Месяц назад
I would check the settings on the critter sensors and the automation circuit. I suspect something is set incorrectly. Let me know if that helps!
@Oluz1975
@Oluz1975 Месяц назад
@@engineertroy_ Just want to be clear. I've set all hatch room critter sensors to 'above 7 hatches' and the critter drop off to 8. The doors are open, so the logic is working, except the critters are not falling. I even pushed the door+block further to expose the whole door, but they don't fall.
@engineertroy_
@engineertroy_ Месяц назад
If I'm not mistaken, you are saying they are not falling through the mechanized door underneath the pneumatic door in the incubation room? Is that mechanized door open? Is the pneumatic door opening when there is a hatch inside the incubation room and then closing on it once it walks onto that door? I know it is frustrating when things don't work as expected and for that I am sorry. It may help to go back through the video again but I'll do my best to help diagnose it with you.
@Brandon63991
@Brandon63991 3 месяца назад
ive just made this and ive noticed the hatch dont leave the incubator and the dubs end up just taking it and putting it in one of the rooms, what have i done wrong?
@engineertroy_
@engineertroy_ 3 месяца назад
A critter will leave the incubator on their own once they become adults. You can remove or disable the critter drop offs in each ranch once everything is built to prevent duplicants from getting an errand. Hope that helps!
@Brandon63991
@Brandon63991 3 месяца назад
@@engineertroy_ ahh I see! Thank you so much! Still new to the game!
@TinyPirate
@TinyPirate 2 месяца назад
If you put a critter drop off in the incubator room, set to all and max number of critters, your ranchers will come, take the critter out of the incubator, and plop it on the floor, allowing another egg to be loaded and the critter to wander into the dropper.
@avakar9674
@avakar9674 3 месяца назад
Any chance of a text and image based guide?
@engineertroy_
@engineertroy_ 3 месяца назад
I appreciate your suggestion! I'll definitely consider adding a text and image-based guide in the future but probably not for the time being. Sorry!
@MrMutt111
@MrMutt111 2 месяца назад
So how is the hatch falling down a level? I thought they got rid of that?
@engineertroy_
@engineertroy_ 2 месяца назад
Pretty sure it still works the way I explained in the video. Not unless there was a patch in the last few days as I am currently using this setup in my let’s play series.
@clear_team
@clear_team 4 месяца назад
thiết kế chưa tối ưu lắm nếu phòng dưới cùng thiếu sinh vật nhưng 2 phòng trên đã đủ sinh vật thì cửa không mở ra để sinh vật đi rơi xuống phòng dưới cùng
@engineertroy_
@engineertroy_ 4 месяца назад
The door should open in each ranch if it’s critter sensor is set to critters only and above 7. The door stops a falling hatch if the ranch is low but allows it to pass through if it is full. Hope this helps. Thanks for the comment!
@clear_team
@clear_team 4 месяца назад
@@engineertroy_tôi sẽ đặt trường hợp phòng dưới cùng có 7 sinh vậy phòng thứ 1 và 2 có đủ 8 sinh vật làm sao để sinh vật đc thả xuống phòng dưới cùng
@engineertroy_
@engineertroy_ 4 месяца назад
If the first and second have 8 the airlocks in those rooms should be open. This will allow a hatch to fall past these floors all the way down to the bottom ranch. If they are not open something is wrong with the critter sensor settings or the automation wiring connecting it to the airlock for that room.
@engineertroy_
@engineertroy_ 4 месяца назад
Check the overlays toward the end of the video. I made a overlay chapter in the video for quick reference.
@Deguzavr
@Deguzavr 2 месяца назад
Why bother with not gates in ranches if we can just invert the sensors?
@Deguzavr
@Deguzavr 2 месяца назад
Oh, nvm, totally missed the part with the air locks. Clever design!
@engineertroy_
@engineertroy_ 2 месяца назад
Thanks!
@DarkFenix17
@DarkFenix17 2 месяца назад
Please make explanation even faster so it will be definitely more understandable
@engineertroy_
@engineertroy_ 2 месяца назад
Sorry my pacing wasn't right for you. Thanks for the feedback!
@the1gofer
@the1gofer 4 месяца назад
At the very end, won’t one loader work?
@engineertroy_
@engineertroy_ 4 месяца назад
Oops! It appears I missed something in the video. The left one in each ranch is for eggs and meat. I added the one on the right for coal and forgot to explain it. Thanks for catching it!
@the1gofer
@the1gofer 4 месяца назад
@@engineertroy_ well I guess my question is won’t one loader load the appropriate item into different loaders? Or maybe it’s a range issue?
@engineertroy_
@engineertroy_ 4 месяца назад
Loaders or sweepers? After reading your comment several times it sounds like your asking why there are so many sweepers when one can cover multiple loaders. Evolution Sweepers: The right most evolution sweeper is turned off when a critter hatches in the incubation room so it would be unable to load meat when off. It's sole purpose is to cover the incubator but it can and will sweep meat while on. But you're right if your intuition tells you the left evolution sweeper seems redundant. It could be removed and the right most could be sufficient, however if your ranches are ever full and an egg hatches on it's own(which is a real possibility) that sweeper wouldn't operate until a vacancy occurred and the critter drop let it leave. Again, this seems fringe to me but exactly why I elected to have two sweepers here. (This is something else I notice while reviewing the video for this comment) Storage Sweepers: Another one that may be confusing is the second one from the left in the storage area. This sweeper overlaps a storage bin the first will fill. I have the left most bins set to a priority of 1 and the right bins covered by the second are set to 2(except the bin covered by both which is still set to 1). This will cause the second sweeper fill the rightmost bins with material from the overlapping bin as well as the loader. The loader for the feed system is set to priority 3. Hopefully that helps. Sorry for the confusion!
@the1gofer
@the1gofer 4 месяца назад
@@engineertroy_ interesting thanks
@LittleMew133
@LittleMew133 2 месяца назад
All I see is "if then" codes.
@engineertroy_
@engineertroy_ 2 месяца назад
Lol
@redhongkong
@redhongkong 4 месяца назад
i build all my ranch above kitchen, and all produce are dropped down into kitchen sink full of water.
@engineertroy_
@engineertroy_ 4 месяца назад
That's a great solution. Thanks for the comment!
@LordLacerda
@LordLacerda 4 месяца назад
I love this game, but sometimes it is so much work...
@engineertroy_
@engineertroy_ 4 месяца назад
Yeah, things get complex rather quickly. But that’s what I love about it. Thanks for the comment!
@LordLacerda
@LordLacerda 4 месяца назад
@@engineertroy_ man, sometimes I have to stop playing because I'm 30 minutes trinking of the best design for a solution, so many variables... Amazing video by the way, I gonna try it
@engineertroy_
@engineertroy_ 4 месяца назад
Thanks so much! So glad you like it. Let me know how your build goes!
@redcoffe4078
@redcoffe4078 8 дней назад
It looks great but the new porn hatch doesn't fall down. both doors are open so I don't know what the wrong! can some one help me please?
@engineertroy_
@engineertroy_ 8 дней назад
Does the vertical pneumatic door in the incubator room close once the hatch is inside it?
@musdale1
@musdale1 2 дня назад
I've completely mirrored your design, most of the stuff works perfectly, yet I'm having problem with sending the hatclings to the next stable. Even though the automation opens up the mechanic door and the hatchling stands on the opened door, it doesn't fall. Am I doing something wrong ? Also I've looked trough your channel to see if you have a discord but couldn't find any so I'm writing here in hopes of finding an answer. Here is the video of the said issue ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AR6ZRuEdv84.html
@engineertroy_
@engineertroy_ 2 дня назад
They only pass through the airlocks when they are already falling otherwise all the hatches would end up in the bottom ranch. The next hatch from the incubator room should fall all the way down through all the open airlocks. I hope that answers your question.
@musdale1
@musdale1 День назад
@@engineertroy_ After i wrote this comment i waited to see if a hatcling falls from incubator room to the bottom room and it does! Thanks for the explanation. Also can I ask what do you suggest for feeding hatches ? After like 15-20 cycle of feeding them sedimentary rock they started pooping stone hatch eggs. I've looked through some forums and people also suggest using stone hatches since it's easier to find things to feed them. Do you have any thoughts about this ?
@engineertroy_
@engineertroy_ 7 часов назад
😊
@damius1980
@damius1980 2 месяца назад
The loading part on the incubator is on the left side, I built the ranch mirrored and the sweeper doesn't reach the incubator from the right side. I'm kinda sad I can't flip the incubator with O-key, because I had built everything already haha. I moved the top pneumatic door and the autosweeper 1 tile left so it can reach the incubator. Just thought I mention it incase people built mirrored. It's a great and a bit more simplified design otherwise! I used the one from @MarcHerndon for ages and it has served me well.
@engineertroy_
@engineertroy_ 2 месяца назад
Oops! Yeah, that’s one of those tricks that isn’t obvious at first. You’re exactly right; The use tile of all buildings is the one under the mouse during placement and needs to be in range of your sweepers to work. I too wish more buildings could be flipped for that reason. Thanks for giving it a go and letting us know how it turned out!
@frems4494
@frems4494 4 месяца назад
did u make this hatch ranch?
@engineertroy_
@engineertroy_ 4 месяца назад
Yes, however it is heavily influenced by a couple of designs I’ve seen other people make, namely the on posted on steam. Thanks for the comment!
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