All these years later and some big breaks in the middle and you still manage to deliver the most concise, level headed assessment of this game. You truly are really good at this.
@@TacticalCardboard far from it. I think you show plenty of emotion. That is what attracted me to your videos. Hard to describe it but it is this kind of casual emotion if it males sense. You are not click baitey and you are not a robot. You are just good :)
_"Empty Box! What's best in life?!"_ - _"To race Long Beach at night, see the Cadillac DPi's driven before you, and hear the screams of the Porsche four litre flat six!"_
EB.........About 6 - 7 years ago , you made a video with the original " Game Stock Car ". It was like a 20 - 30min video of you racing the Ai with the Brazilian stock cars on the Taurma ( Think I spelled that wrong ). That very video , is the one in which introduced me into falling in love with sim racing. Don't ever cut yourself short on what you do here. The break downs of tracks and cars that you have given over the years.......it attracts people like me. I know this first hand , and just wanted to say thank you for all the vids you have done.
Nice work My Box. Please Reiza, add many many more street circuits, buildings, walls , tight turns and I will be a very happy boy. Loved Adelaide but now cheating on it with Long Beach feels dirty but so so good.
Really like the reasonable criticism of the game. Other channels go only blah blah its just pc2 again so its sh.... Yeah the sim has its flaws. Like every other sim has. Biggest issue are as you said the default setups.
As someone who grew up playing tons of Indycar Racing 1 and 2, i simply LOVE street circuits, there are actually not enough of them in all of simracing currently. I would die to have Surfers Paradise for example, no matter how dull the track might be, just that feeling to race between the Skyscrapers and having the ocean to your right is simply gorgeous. Or having Detroit Belle Isle in other games and not only in iRacing etc etc. So yeah, more street circuits please.
Thanks for the great review. It echoes many , if not all, of my own thoughts. Its also refreshing to hear a YTbr of you gravitas acknowledge the importance of dialing in the cars. Thank you for that in particular.
The only thing I have to say to that is I'd bet at least 75% of simracers don't mess with setups. I know I don't because I don't know what I'm doing, I'm a terrible driver so I'd probably change things on the car due to my lack of skill rather than actual car issues, and I don't dedicate myself enough to the hobby to mess with them.
@@2ndLastJedi hey jedi. perhaps. but i think its a worthwhile pursuit for anyone. explaining how a 4 way damper works at a dinner party is the pinnacle of amateur virtual motorsports.
Automobilista 2 has become my favorite game for a lot of points. My other favorite game is iracing, although I only race with ai, and from time to time in practice to see if I still have the pace 😅. like what, two different approach but fun on both games. For AMS2 I don't know much about tuning, I just change the support of the rear spoiler, the gearbox and sometimes the ride height. Thank you for your video, always appreciated even for a Belgian who speaks French and understands a little English. (I use google translation)
July is winter at bathurst. maybe grass is green because it's not dried up by the 45C degrees of the Aussie summer. there's a photo that came up a week ago of Bathurst with snow
I'm quite interested to see what comes next given they've already said there is going to be a NA OWR bit in the pack. Road America, Sebring and Watkins seem a reasonable possibility / likely at some point IMO, I just hope we get another street circuit along the way too! (even if it isn't Surfers' lol)
This is a much more reasonable overview than what I have seen elsewhere. A lot of these cars drive well enough on default but there is plenty of scope for setup improvements. Perhaps some critics would like an under/oversteer slider - but then the same critics might complain of ‘simcade’ behaviour. Reiza are doing well and showing great commitment.
Hey Empty Box always loved your content, I know it's not your content style but could you make a video showing us less experienced sim racers how to setup the GTE in AMS2. The setup pages in AMS2 are pure confusion I wish AMS2 would provide a few preset setups, Safe, Aggressive, Wet ETC.
Default setups are definitely lacking. Think you mentioned in your stream about the lack of rear toe, and also defaults aren't ever going to have the right tyre pressure for every track and weather combination. So I think there's a level of unavoidable difficulty for players unwilling to do a bit of setup work themselves, unless Reiza works on, or contracts a certain Steelcast27, some setups per track.
I’ve been to Sonoma multiple times a year. It’s never been green. Also willow springs hasn’t and will never be green in the history of time. They are surrounded by dirt and asphalt.
Interesting to see your vid vs Jimmy's and Billy Strange. Setups seem to be an issue. Also Bathurst just had snow and should be white :) Cost is also an issue for this game, for instance the full USA pack is the same price as the core game and at full price is 200 AUD (all DLC). Take it easy EB, good to see you back.
The cost of all the DLC put me off getting AMS2 for a long time. Especially since Reiza had previously been so generous with free updates and content (I've been a customer since the first GSE). I don't mind them wanting to make money, but they seem to have gone too far in the other direction from what we knew.
Yea, the cost of the DLC is a bit... much. I don't know if that reflects on Reiza or sim racing as a whole though, honestly. I probably don't talk about that at all though because I'm a backer from way back when so it just shows up in my game. lol When iRacing is charging $15 a track, rFactor 2 is in that same price range, I believe R3E is just a bit under that too IIRC. is Reiza out of their minds charging $10 for their track packs of modern and historic tracks? I don't think so, but I do think it's on the high end, if you catch my drift. Even when you look at ACC which admittedly has a great value proposition DLC wise, the 2020 DLC was basically a few refreshed cars already in game, one track and skins for $15. I really think they just kind of priced it as a "we'll steer people to the season pass" coupled with "we know everyone else is going to buy this only in a steam sale".
You have to bind a key to the "cycle telemetry / HUD" or something like that. Not sure what it was specifically called, but you still need to cycle through the pages to it.
Wouldn’t 80% of people be interested to hear about am2’s multiplayer? I feel like for most people, they could save time and skip it if there’s not a competitive multiplayer scene, right? Or am I missing something.
Lower the spring rate two to four clicks in the rear, lower the rear ARB, lower rear slow bump damping. You want to soften up the suspension in the back if you are having issues with the rear trying to constantly step out of line assuming you are driving reasonably.
The problem with working on the setups is the daily updates Reiza makes and the countless times you have to reset to default. Much effort for short term gain. Maybe in a year or two this sim will be worth my time. I'll keep buying into the DLC path, if for no other reason than to support it's development, but right now it just feels weird to me. Disclaimer: I have never driven PC2, so no comparisons being made here.
The resets aren't daily. But agree, that's why I posted on the forums about this but haven't heard anything back. I'd like to know if it's something they just aren't working on because there are so many changes or what? It's understandable, but officially mentioning it and making people aware at least heightens awareness and gives people discussing the game something to refer back to as a known issue, rather than where we are now.
I know! That's why I was so disappointed in PC2 for it - hyped up this feature, then a track that is well known for being dead all racing season, but in early spring it's SUPER green and beautiful! Totally missed opportunity.
Because it'd take up an incredible amount of their manpower for one track with kind of sort of limited draw, even if us into CART/IndyCar and the Supercars guys would all collectively pee in glee! It'd be a super huge project.
I hate street circuits, especially Monaco and Baku, but Long Beach is fine. A bit start stop, and that damn hairpin, but atleast the hairpin is not as bad as Macau and Long Beach us actually raceable. It has space for overtakes, unlike Monaco.
As for that final thing...I'm waiting for a sim whose x factor is good AI, besides RF2 which is just a dead science project at this point. I just can't race anything that doesn't have decent AI. Back in the days of NR2003 and GP4 the devs knew that most people would be racing offline so they actually cared, now they just don't care because "you can race online for good racing" and I'm sorry, I can't support that. I've been interested in AMS2 but I just keep putting it that off because I own PC2 and that game's ai is just...yeah. R3E and RF2--and iracing* ironically enough--are about the only modern sims with good AI and that is a travesty. *: I'm surprised you haven't done an IR AI race on the channel, actually!
I'm assuming you probably haven't tried AMS2 then? AMS2 AI is much better than PC2's AI. I was actually thinking about this last night as I was doing a GT4 race, how funny it is that I play AMS2 for the AI, but Project CARS died because of the AI... lol In the stream the other night if you were there I had the aggression turned down, which is apparently a issue. Turned it up and they were back to behaving pretty well well. I don't know if it's ever wowed me as much as the rF2 or iR AI has at times, let alone if we go back to NR03 and GP4, but honestly it works fairly good if R3E, rF2 and iR are the benchmarks.
I feel that the AI currently can be a bit too aggressive, making moves that would never stick, even with the aggression turned down - But I'm hoping the whole "AI Personalities" thing they added will make tuning them easier for the devs - but I wouldn't say the AI are bad by any stretch of the imagination. They'll race you pretty hard, and push you to brake later and defend so they can't stick it up the inside. Credit where it's due, when racing other sims I usually entirely forget about the AI as soon as I'm past them, because they kinda just turn passive unless I make a huge mistake - but I can't do that in AMS2 because they will usually come back at me in the next couple of corners following the pass and keep me honest until I can gap them.