I still play the original on a win 7 machine, absolutely no reason to update game or os since both are infinitely better than anything out on the market.
This is the exact thing that gran turismo completely misses, the ability to race a full grid of cars from any specific champion or year. ACC has been a breath of fresh air into serious/sim racing games and I am particularly looking forward to GTRevival
Ive just bought this as part of the simbin package on steamdeck but cant get it to run properly. It boots up but as soon as i go to press a button it crashes. Anyone got any ideas?
the greatest thing about these old sims, is that they run on a potato.. lets say you are a little kid, if you can find cheap racing equipment second hand, an old tv, all you need is basically "a computer" and you will be able to get into this hobby fairly easy.
we need (more) simmish-style-jump-in-and-drive-titles, that has sim features but is also a fun jump-in-and-drive offline racer. i want 99% customizability.
the idea that a new sim will be released and be this amazing game since launch, is absolutely ridicoulus.. which is what pCARS was sold as. this studio wanted to make cash, which is fine. but know they are in the dump and the PC1,2 and 3 were garbage.
I got into simracing thanks to GTR2 and a Logitech G25. I sucked at it, I could barely do a few laps before crashing out, but... I've come a long way. This game will always hold a place in my heart.
None of these videos seem to recognise that gp4 was getting puked out and put down severely by the sim racing community as soon as rfactor released. Even when irl f1 drivers said gp4 was closest to real life. Seems gp4 gets recognised again.
4:53 is the reason why Circuit De Ledenon is my most-hated circuit ever. It's bad enough nearly every corner you can't see the exit and half of them you can't even see the damn approach, but there's no distance boards to be seen anywhere on the entire circuit. re: practicing, the way I do it is 1) go slow and learn 2) slowly chip away at the circuit until i'm about 80% confident 3) identify corners that need work on either approach or exit and then finally 4) string it all together in consistent laps that are *on pace* - that part is important. Why bother time trialing if you can't even hit the pace? Get the entry/exit down, get the consistency down, _then_ start hunting for the last second, tenth, whatever. but if you're still losing time on your cornering, don't even bother trying to beat lap times until you get that down.
Ideally Kunos should continue support for ACC into the future, as it doesn't sound like the SRO license is going away any time soon. Use that as the "e-sports" platform going forward. AC:Evo can be a fresh new thing, using all the things learned from the past two games but completely removed from esports. I have no idea what the base game should look like, just that it supports mods, has bangin' physics and actual good AI. I loved your idea about the Targa Floria, or the California Highways from PCars2. Stuff like that would be awesome for AC2/Evo. I also just want Kunos to continue taking that SRO license deal seriously and include stuff like the new Japan Cup and another GT4 update in ACC. I don't want to see them abandon that, they have something special there.
My unique way of learning a track and racing it is: 1. Learn the track in offline practice mode, go slow then try to get faster 2. Once i get some consistent laps, i try to push to the beans. 3. Then start practicing on offline races, see how people "might" race on this circuit 4. Actually race.
Some of the most fun I had with GTR2 came from running NGT cars at the back of a huge field of cars trying to work my way to the front on NGT while making sure I didn't lose much time with the GT cars blasting past me. Mixed class racing is just really fun, and arguably more fun in the lower classes.
even with official licensed, this studio didn't felt "forced" to release a new edition each year, which makes me think that they tend more to focus on new engine and new features rather than easy money.
The problem is that they are all based on real life, there's so many "sims" out there that its become a competition of who has the most cars, nicest graphics, most features, best DLC's but never truly sim racing. The best games are not even based on real life racing and don't have the best graphics out there. Don't believe me? Project Gotham Racing 2 for example is 20 years old made for the original xbox, graphics still hold up to todays HD graphics (YES! I really mean that!) And the game is not about its graphics, but it sure as hell looks as good as ANY modern racing game like forza. Acclaims revolt is another example, basic but graphics that also have stood the test of time and truly stand up to ANY modern racing game! The best part about these games is NOT their graphics! It is the gameplay, I could not care any less how good or bad the graphics are, if the gameplay isn't good, the game is not good! The old forza motorsport games were an example of this, they had great graphics (Nothing like todays games) But they felt terrible to drive, they were absolutely awful and not fun!
It looks great in video, and amazing game to play, I'm addicted, but I've just tried DR2 in Quest 3 pc vr, somethings really off with the depth man, I'm flat out in 5th gear and it looks like I'm going 10mph? What is with that? Everything is squashed, like 1 mile is squashed down into 100 meters or something 😂, not impressed. Anyone else notice this? Back to flat screen for now as its so much faster
i think most people who have wierd FOVs, dont know they can feel comfortable in the cars by changing in the seat position, just like in real life. to me FOV is a done deal, but i tweak the seat position all the time just to make it feel right
I was 29 when Gran Turismo was released, and here finally was THE video game I had waited my entire life for. Prior to that, Formula One: Built to Win was the most comprehensive and engaging racing game I'd played. I put way more than 100 hours into the first GT, and dozens into the sequel, by the time I bought a Dreamcast and tried Sega GT. I had very high hopes. They were mercilessly dashed against the rocks. I spent way too much time in Carrozzeria trying to come up with any sort of design that would provide even one vehicle that would handle properly, to no avail. I went so far as to obtain a racing wheel, but even that didn't mitigate the issues. There's just no excuse, in a post-Gran Turismo world, to fail this badly in the area of vehicle physics and handling, in a game that was obviously meant to be a Gran Turismo clone. All the neat ideas they had that set it apart from their inspiration were ruined by the horrific implementation of said handling. The result was a game that served absolutely no purpose. All those who were involved in its production had wasted their time. How in the world did Sega drop the ball so badly here?
I was in a league years ago that used GTR2. I wasn’t really good but had so much fun. I’ve recently installed this with HQ mod and it’s so much fun. I don’t stream too much but when I do, it’s gtr2.