Dude was a smith for hundreds of years, studied crown lore, mastered his craft... Then you ask one group of guys to keep your bones safe and suddenly you are known as "The Bones Guy"
I love how they were all like “nothing is gonna happen to your bones” and when Avanesh is like “cool so if I lose mine I get yours right” and suddenly they were all concerned about him getting their bones
Nobody cares about old Avanesh’s bones, but as soon as THEIRS are on the line, suddenly everyone is all for finding ways to keep bones in their respective bodies. No empathy I tell ya.
wouldn't you be too, though? You got to be careful with what you agree to, just in case of the off chance, edge case scenario that he DOES lose his bones, then guess who's on the hook to give them new bones. It's a world of magic, it's not too far off that magic or something could take his bones, and it could have been a magically binding agreement for all they know. Always check the fine print of all agreements in a fantasy world of magic :P
@@jeezuhskriste5759 I mean really you lock a guy in a river in a box in a cage in a stone cave and then you ask him to build you a demon crown and when he VERY REASONABLY asks for protection for his bones FROM THE FUCKING RIVER suddenly you’re crazy? Like really who do these guys think they are a river??? Hahaha don’t take my bones hahah
“Let me be very clear.” Proceeds to spout the most circular, nonsensical rationale you’ve ever heard. Brennan is such a master of comedic set-up and resolution.
I don't know what the confusion is. That explanation was entirely direct and clear and one of the most understandable bone-related things he said. Not even joking...I think he was being very clear there.
it was very clear he didnt know how bad the worst outcome could be. basically the worst thing i could think of might not be the worst thing that could happen.
See THIS is how you make an "insane" person. They're completely normal except for one specific thing that is absolutely batshit. And they don't realize that thing IS batshit. It's just normal and reasonable to them.
Yes! Definitely keeping that in mind for when I play a crazy person. Maybe something that wouldn't come up in conversation often so it's not immediately obvious.
Yep. Crazy people don't know they're crazy. People with delusions think their delusions are reasonable. As soon as they start to think they're being unreasonable, they wouldn't believe those things anymore. On the other hand, sometimes "crazy" is just an unfair judgment placed upon someone by society. For instance, I ask you, what is crazy about wanting your bones? 😁
It's also something that's quasi-rational. We all wish to protect our bones at some level, none of us have a fanatically been driven insane by trying to keep our bones from a river for thousands of years. It's a deep set kind of insanity, one that's only hilariously grim because we understand how it happened.
The one thing that's missing is that Trapp's first insight check was a Nat 20, which immediately gave away that this guy was full crazy. Once he starts talking, the anticipation of him saying something unhinged makes the bones bit even funnier when it drops.
They're all to happy to call him crazy for being concerned about his bones, but the moment he asks them to put theirs at risk, they all get really cagey and concerned. Sounds to me like he's a perfectly sane and rational guy who just wants to keep his bones.
@@funnyvalentinedidnothingwrong “Why would a river take your bones? Your bones will be fine!” “So if something happened to MY bones, I get yours?” “Now hold on-“
@@mii5159 When the party first decides to teleport to the keep through Lilith's web, Brennan makes a throwaway comment about not having expected them to get over there. He's good at compensating for shenanigans (looking at Emily Axford over there), but I think he expected them to try a smith from the blood keep before moving further afield if they needed. So while he knew he wanted to have an NPC named Avanash exist in the world, the personality/quirks were certainly off the cuff
@@mii5159 Adventure Academy, Season 1 Episodes 13 & 14: Reunion with the cast of Escape from the Bloodkeep Pt1 & 2. It's kinda like a proto-adventure party recap. He explicitly states in both that he generated Avanash completely on the fly. In fact, the entire encounter was unplanned, as the requirement to go to the castle was generated to get them onto the siren for a planned encounter. He did not expect them to circumvent the encounter through teleportation, and instead of just stonewalling the action he improvised the entire encounter on the fly and made it work. Avanash wasn't supposed to exist in any capacity...yet here he is, and the world is better for it.
3:57 I love how Avanesh responds to Ephink poking him in the most rational way a person concerned about losing his bones would: assume she is trying to steal his bones, make a joke about her thinking she's the river, that she could steal his bones, and immediately yelling for help to prevent her stealing his bones. Totally reasonable!
No but this tracks for like, elven burial lore. They’re immortals and their dead probably go into sacred tombs or specific grounds, and the idea that Avenash’s bones would become soggy and rotten enough to fall into the river and remain lost and unburied forever if he died in there is potentially uniquely horrifying for these elves
I feel like Brennan came up with Avenash in a fever dream, wrote down “Bones?” and promptly forgot about him until this moment and decided to run full tilt with it.
Dead-ass I recently had a psychotic episode. I looked completely together, but my words made no sense. My whole defense when confronted with "You're having a psychotic episode" was "I'm not using word salad or staring at things that I know aren't there, I'm coherent, we are having a conversation. A crazy person can't do that." This character put me in check though lol.
Very late but I'm so sorry. Yeah crazy people can definitely hold a conversation, I think everyone has a story of the guy at the bar who seemed nice until they mention something fucking batshit. Usually about Jewish people or aliens.
I spent the first six and a half minutes of this video thinking he had a pile of bones next to him, and I can assure several of you would pay to see the LOOK ON MY FACE WHEN I FUCKING REALIZED
Trapp’s “god fucking damnit” is possibly my favorite line from the side quest. There’s just something in the delivery that makes him the ideal straight man character
Sokhbarr was my favorite character in this series. He's always logical and cool under pressure while still giving off warm Dad energy to jer'em'ih and the spider children. I love his "i told you so" at the end here.
The interesting thing was that Sokhbarr was a lot more intelligent than he reasonably should have been, because Mike Trapp is a lot more intelligent so he played him that way. As an animal keeper the character would have had close to zero interpersonal skills but the way Mike played him he was very emotionally intelligent.
@@cogitoergosum7891 Sokhbarr had above average INT (13) and high WIS (17). I'd say that matches up to what Trapp was playing. Also animal handler poor interpersonal skills. Yes, there are people who get into it because they can't talk to other people, but there are also people like Steve Irwin.
What really kills me is how he talks so calm and collected sometimes like "okay I'll work for you, seems like I don't have a choice" but then sometimes it just.... comes out.
For whatever it's worth, as a non-schizophrenic I totally understood and could follow his thought processes as well and am not really sure what everyone's confusion was. ...I'm not quite sure what that says about me, but at least I can say there are some non-zero number of people who understand what you're talking about despite not sharing in that particular day-to-day challenge.
im not over the fact that brennan never planned for avanash to be a character, he made it up on the spot, and still his bone shtick just... compelled everyone, us viewers included
@@darrienjones8917 that was way, way, way earlier; the whole party knew avanash was crazy by this point. he didn't have to roll at all to figure out what had happened to the crown
I like the insinuation that the equivalent of Celebrimbor who had his family murdered by Sauron in Shadow of Mordor lore would be more worried about water getting to his bones if he was left floating in a river for 250 years
I have, unfortunately, thought about this alot...Is Avanash worried about his bones being taken because he spent years submerged in water, and thus acclimated to a feeling of being weightless/boneless, and now that he is out and can feel them, he is worried that they will be taken?
could possibly be that he saw other people die of old age, decay and have their bones pulled away by the river and his crazed mind making him believe that the water wanted to take his bones. since hes an elf he wouldnt die of old age in there.
I love how, "WHAT IS CRAZY ABOUT WANTING YOUR BONES" breaks Ify. Like Avenash is right, bones are a good thing to have, and you should want them, but when you're put on the spot it's impossible to explain what's wrong with it to someone who is just obsessed with it. You could see the cogs turning for a second as Ify tried to square that circle then just gave up.
A little surprised that none of them offered to let him keep his own bones. They wont take them, the river wont get them, he gets to keep his own bones.
The literal genius of the editing team, especially sound design, for adding the water running FX. Just imagining hearing that sound for centuries...I immediately understand why he went crazy.
I have genuinely thought on this a lot and I as I think on it more and more I could just imagine being in a cage for 200 years and slowly worrying that something has happened to your innerts and then maybe you start to feel like jelly and with like the sound of the water eventually your like "are my bones gone, i can t feel my Innerds feel all weird, where are my bones make sure I have my bones no one ever gets my bones"
What's the point of playing an immersive story-telling, world-building, role-playing game if you're not going to immerse yourself in it and act like your character actually exists in the world?
Assuming this isn't rhetorical and you haven't already figured it out. Basically: You snap with one hand, snap with the other hand then bring them together. Detailed: I usually snap with my left hand first so I position my left hand slightly above my right. Snap with your left hand then immediately open your hand, palm down. Kinda like you're trying to hi-5 the ground. Snap with your right hand, and as you snap, turn your hand into a fist. (It doesn't have to be a full fist but close enough that when your fist hits the palm it makes a slapping-like noise.) Finally bring them together. Open palm to the top of your fist. (Where your thumb and pointer finger are that would make an L if they were fully extended). As you get more comfortable, add speed. Experiment with your snaps or the way your palm/fist connects to find where it sounds best.