✅ My proven program to become a producer (Apply now) ➤ www.betterbeatmaker.com ✅ Make progress in only 3 minutes (My mailing list) ➤ www.betterbeatmaker.com/list
I apologize in advance, I made this video like 8 months ago and am only posting it now. Since this video was created, I have gotten far sexier in case anyone is a bit confused.
20 year classically trained pianist here, and double time vs 'normal' affects how you think of and count music when performing as well. And it has a lot to do with what you said: more space for writing, but also makes it easier to count out in some instances when learning / performing. A lot of Sousa marches are good examples of how counting in double time vs cut time vs 'normal' time can be counted.
@@ese426 "The Stars And Stripes Forever" is probably the most popular example, but it's easier to understand if you are looking at the sheet music along with listening.
I can tell you the exact reason: In fl, the quantizer on 16-machine-swing works on 70bpm , but not at 140. I know this sounds very irrelevant, especially if someone doesn't even know what I'm talking about. but its sooo incredibly powerful. when I want to make a groovy beat, i use it on every drum and percussion individually and all it takes is Ctrl+Q and adjusting one knob if the preset is loaded up. plus one extra point delay behaves differently which can obviously be changed in the delay but for a new producer who maybe doesn't know about this, it can completely cange the vibe of the song. a little bit nitpicky with that last one but ya get the idea
nah this makes sense because theoretically speaking sound is a medium and if we were to quantize something moving slow it would be easier to pick up wheras something fast wouldnt be so easy to quantize because technically soeaking each individual sound you lay out at a higher bpm technically comes out faster at least this is my theory id rather have this out there than in but yk food for thought and this goes along with the delay point , miniscule delay may seem insignificant but when it repeats throughout a song you’d definitely hear it when put side by side or rather ear to ear , good looks tho i really appreciate this info
some synth presets with time-based effects and modulation may also sound different at lower or higher BPMs, this sometimes makes a difference in creating melodic compositions and chord progressions as well
Because I play everything on a keyboard or drum pad I like double time because I like how the metronome subdivides the 8th note when I play, just easier to stay on time.
imo the only difference between single and double time is in the feel that the metronome gives if you let the metronome plays in the background while you're composing, you might find different rythmic ideas at single and double time
I see your point, of it sparking different ideas. My point in the video was that technically speaking, whatever you create in double time can be created in single time.
You can replicate the change in metronome in some DAWs by changing the time signature from x/4 to x/8. From what I've heard FL Studio DOES NOT do this, but my DAW (Reaper) does. As an aside, you can work in some whacky time signatures that will also give you a unique feel. I recently made a beat that felt in 4/4 time, but the DAW was set at 17/8. I could place notes on the grid within that time signature and get a natural swing by virtue of how that grid aligns mathematically with 4/4. 4 bars of 17/8 gets you 17 bars of 4/4 (4/8), which gets you some uncommon loops.
@@brainderp808 160 hihat 2 step pattern is ok to me personally but it’s subjective I suppose. I prefer 120-150 with a 2 step. Any higher I prefer either unique hihats or a 4 step
I usually make Trap beats in double time so I can get faster hi hats on the step sequencer and don't have to go in the piano roll, just a workflow thing tho
Thanks for the video. As always those are gems. If I may however I think that there is a fundamental issue with he premises of this theory. The fact that we start with saying what genre we need to pick to then move on to the BPM is an approach that certainly makes sense however it is also a way to kill creativity before you even start. By that I mean that you don’t want to position yourself into a box as it will also influence the choice of sounds. If you want to create something completely new and push the envelope the BPM should come only after. Open to hear people thought on this. Respectfully, H
Dope thing is u can always change your BPM and adjust your beat. i normally have a tempo in my head when im starting or i just adjust it till i feel a vibe.
i use both. Doesn’t really matter to me. Although I notice that a little swing in single time is not the same as double that amount of swing in double time,,, there is always something to add. I produce drill, trap and swing type beats in double time due to high hat placement and ease of note addition in relation to the numbered timeline. But genres like Afrobeats, Latin and basically genres that require a bass that speaks, I go with single time just because of that swing. It gives life to the beat almost immediately.
When it comes to live performance, with an MPC/vocals/guitar/whatnot, double time & single time definitely make a difference. There's a great Adam Neely video that explains why. It's one of the videos where he explores the fastest and slowest music humanly possible
Thank u so much, I have always searched about this topic but never found any until now. I make future bass songs around 70 bpm and I always wonder why do they make in double bpm which is 140 bpm. But I never really found any differences in songs. I always had doubts in myself that Im doing it wrong. But now I know it's all the same. Thank u once again.
If you record unquantized (a drum pattern for example) in 45 BPM instead of 90 BPM, the PPQ is lower and it affects where the note lands in the piano roll. This can create more of a punchy/swingy/groovy drum beat. This better emulates the midi recording of vintage drum machines like the SP-1200. I got this tip from The Daydream Sound.
That's gonna completely depend on the maschine you're using though right? Because the mpc live has 960 ppq and halving that would make it bigger I think. And I'm pretty sure the sp is 24 ppq aka 1/64th triplets
@@hayatefaith4273 I tried it in the MPC Live II and noticed a difference. The Daydream Sound demonstrated it on his MPC 2000 as well. It theoretically should work like that in any DAW (MPC Live is a DAW too). Test it out and see if you can hear the difference.
I think the only difference is how many beats per minute are played. You can create the same drum groove with both 80 BPM and 160 BPM. They will sound the same although the beat at 160 BPM will count and include everything that lands on the offbeat. Similar to how you can switch from 8th notes to 16th notes hi hat pattern in order to increase the energy all whilst keeping within the same tempo.
I'm on team double time. The reason being, hi hats play at 1/8 value (in trap) and 1/8 dotted (in drill) as opposed to 1/16 and 1/16 dotted in single time, which makes making rolls easier as you would only really go down to 1/64 as opposed to 1/128 (an option that isn't even available in Logic, my daw)
The "actual, technical difference" is PPQ (pulses per quarter) or PPQN (pulses per quarter note). All sequencers split time into intervals that have a set resolution. 96 PPQ is a fairly common resolution, especially for old hardware sequencers. This means each quarter note is split into 96 divisions. Even when you record "unquantized" a midi note has to fall on one of those 96 divisions. So the higher the resolution, the better a sequencer is at capturing a performance accurately. Doubling the BPM is a trick to get more resolution out of the sequencer. It's been around since the days when hardware was the only thing available. Most software has higher resolution PPQ by default or allows you to change it.
@@Mehlo1212 Theoretically, multiplying the tempo will give you continuously higher PPQ resolution. Although it's probably easier to just change the MIDI clock setting (if possible) rather than programming at a super fast BPM. But is it necessary? A lot of DAWs these days do 960 PPQ and some people tend to think you don't need more than that. At a certain point the difference is imperceptible to the human ear. You probably don't need such a high resolution, depending on what type of music you're doing. All types of Hip Hop have been made for decades with 96 PPQ or lower. The SP-1200 has a resolution of 24 PPQ and people love the swing of it. It might be more beneficial to experiment with less BPM and see what happens. :)
Please you are my favorite But can you please go over this again Using Kicks Snare and Hats to demonstrate the Bar How the BPM must control the Bars in the channel rack ❤❤
Single time is my friend. Some producer on YT claimed trap is produced in double time due to fast-paced hi-hat rolls often used, but then you can just press alt/option + u(FL Studio) to get same rolls in single time so I still continued producing in single time.
I use a low BPM to create every beat I make 75 BPM helps me create better melodies I don’t aim for a genre really I just load up a sound and play some notes and just find the right vibe for whatever sound or sample I stumble upon and then add drums, fx, and mix it a bit but not too much that’s for the artist or engineer also working 1 on 1 with the artist while making the music really helps by speeding up your creative process or brainstorming for new ideas
you composed the music for My friend Pedro? nice, that game is pretty cool. That was an odd midi trick you did there in FL select all notes but you dragged it like how you drag WAV files, I am uncertain if I can do that in my DAW reaper but I am guessing i can, probably just one of the million hidden options lol. Everything is hiding in reaper.
I think BPM doesn’t affect the construction of a beat because not everyone works at the same speed or carry the same experience to cook up on the spot and if you choose BPM over what you want the sounds to feel like then it’s always finna be well structured but it won’t really stand out from other pieces and it can be a big motivational killer
I make beats in Reaper I use normal time. Because their grid can go to 1/512 with swing, dotted or triplet. Most daws stop at 1/64. If I make beats on mpc I use double time to get higher resolution. If I want swing there I use 1/8 swing which is essentially 1/16 swing. Bpms are just for the grid makes no difference to the sound to me
Double time because I like the feeling of space, I get claustrophobic in single time although I think my drum patterns are always more unique when working in single time but I think that's just some weird psychology thing for me
If the performance is quantized virtually identical , however, if not quantized then you CAN 'feel' the difference.. BUT It depends. It has more to do with how MIDI samplers work than tempo. Doubletime was used in the past to increase the PPQn on less accurate sequencers. If you were placing notes in with/without quantize one way to get more PPQN (pulses per quarter note) was to double the tempo. This way without quantize on the sampler was more accurate at placing the notes where the player placed them versus quantizing them to the nearest pulse per quarter note. so long story short, you can 'feel' it but it depends on what you're using. So technically an unquantized performance at 96ppqn will sound different than one at 960ppqn. Each DAW has a different PPQ to my knowledge so it really depends hope this helps
on an mpc you can make your high hat rolls faster via the ta tempo button if the beat is in double time. My assumption id the trap hat was developed via this mpc specific funtion. As a result trap, a genre born out of the mpc workflow, naturally defaults to double time.
I like to create boombap influenced beats at "double time", for one, to get more play with swing as you mentioned, and two, because I like to add a nice modernish beat switch sometimes. It do be smooth. Lol Cheers, Navie!
I have always wondered how double time and single time affect how a note is articulated especially for a one shot like our drums. Just looking at the settings on the generic sampler on FL studio would suggest that playing around with the BPM in such a manner might affect how one shots are articulated. The suggestion that you can feel a difference in the beat may come from that fact that drums in double time are more punchy as they are essentially being played for a shorter amount of time, while at single time the drums play a little longer so there is less punch.
I don't know, about other people. But at one point I was like " what happens if I make a trap beat at 75 bpm?" And it felt WAY❗ better because I had more room. So I guess you were right. Thanks for your time and effort Mr Naive 🙏
Please can you give some tips to make these heavy reverbed kick like in this song shenie fogo blue hours . I would make a zulu type beat blended with ballads
Good stuff, though I thought you were going to talk about like... the use of odd numbers (like ending in a 1 or a 7), is that still something that can be bad or does it not really matter as long I stay in the genre's bpm range?
Hey, how'd you strech the notes like that, when I do that the notes just start overlapping. Like the end of the note streches but the starting point remains the same. Really annoying at times useful at others. And how'd you get mutiple instruments into the pianoroll dog
thank you. only I can't find it. and to understand it myself. adjust the beat by vocal. always beat me fast than vocals. it's good for me but not for others. and then they tell you not to kick in the key. it's not you bass in the key. melody too fast. Heeelp! I think I'm doing a good beat. but they have those little things that ruin everything for me.
Im a beginner and someone please tell me why my beat sounds like a slow R&B beat when the BPM is 130. I forgot to change it when I first made the beat. I was trying to make a hip hop beat at about 80 to 90 BPM. How can I make the necessary changes to make the beat sound a little faster but lower the BPM at the same time.
7:10 dont get this point. if you change the grid and zoom in it has the exact same effect. if you use the step sequencer in fl to put in notes however you could do faster hatrolls without going into the piano roll
There's definitely a large segment of boom bap that thrives on beats around 55-70BPM I'm talking stuff like the Griselda records guys and people inspired by them. Conway himself says slower is better 1, because it's easier to rap on with his condition (bell's palsy) and 2, it has a grimier sound bc there's more space between the notes