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Bad Game Design - Super Paper Mario & Color Splash 

Snoman Gaming
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To wrap up our series on the paper franchise, let's talk about how Super Paper Mario and Color Splash strayed from the winning RPG formula, and how they could have improved to be worthy successors to the original and Thousand Year Door.
You can stop asking me to make more Bad Game Design now.
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3 окт 2024

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Комментарии : 6 тыс.   
@snomangaming
@snomangaming 6 лет назад
Hope you all enjoy the new Bad Game Design - it takes a special game to don that title. I always try to take the perspective of "how could it be better" not just "it's a bad game". I like to cover games that mean a lot to me, so the future of Paper Mario was a good topic for this. I hope you know that it all comes from a place of love and that I definitely don't hate these games - I tried to be as level-headed as possible and offer solutions for the problems I had. I ask that you watch the whole thing before making sweeping judgments, and that we have good constructive talk here in the comments. I love you all, and appreciate the kind feedback - this was probably the most I've ever put into a video before. Enjoy!
@Andrei3253
@Andrei3253 6 лет назад
I strongly disagree that Super Paper Mario is a better game than Color Splash, while none of them has reached the highs of TTYD or even the 64 one, color spash at least felt like a paper mario game, had the best writing the series have gotten since ever and the visual are gorgeous. Super Paper Mario looks bad, have mediocre dialogue and doesnt feel like a paper mario game at all.
@Costas1003
@Costas1003 6 лет назад
I was wondering when you were going to cover this, lol. Glad it’s finally out.
@WyattWentWacko
@WyattWentWacko 6 лет назад
I enjoyed the video. Except, Super Paper Mario is my favorite Mario game. I’m not even exaggerating. The games only bad because it’s different. I understand that people liked the first 2 games, but Super Paper Mario is still a great game. I loved the levels, they were original.
@hawkdracano3840
@hawkdracano3840 6 лет назад
Why do so many complain about SPM. I, as one who hates turn based games, love it. If you'd want to change my favorite WII game to change it to one of the worst would make me really F***ING PISSED
@WyattWentWacko
@WyattWentWacko 6 лет назад
bob johnson I agree, turn based is fine for some, but I find it sorta slow.
@UrsoDasNeves
@UrsoDasNeves 6 лет назад
"I never got under 30 HP" *shows footage with 28 hp*
@mystery8624
@mystery8624 5 лет назад
Right?
@catnat6571
@catnat6571 5 лет назад
\(-_-)/
@catnat6571
@catnat6571 5 лет назад
That was right after he showed a clip with 20
@nachocheesecoccodoodledoo2547
@nachocheesecoccodoodledoo2547 5 лет назад
Lol
@realperson9951
@realperson9951 5 лет назад
are you blind that is obviously 30hp smh stupid people
@thereisnocontenthere
@thereisnocontenthere 6 лет назад
Super Paper Mario isn't bad design, it's just not the game many people wanted. For what it is, it's awesome.
@Sonic171K
@Sonic171K 6 лет назад
Agreed.
@darlasteindler3539
@darlasteindler3539 6 лет назад
True.
@meluda
@meluda 6 лет назад
Agreed 100% I love the story
@nashvontookus7451
@nashvontookus7451 6 лет назад
@ed champagne Completely boring? The story's pretty heavy at times and there are some awesome characters. How far did you play into it?
@TheUltimateDiamond
@TheUltimateDiamond 6 лет назад
"who B'stank srry but its completly boring the combats a total joke they fucked up hard" The story is arguably the best in the series. How is it boring?
@GameDevYal
@GameDevYal 6 лет назад
"I never got under 30 HP in my entire playthrough" *instantly shows footage of having less than 30 HP*
@eliasklein2580
@eliasklein2580 6 лет назад
Maybe later in the game when you have more HP
@DELTARYZ
@DELTARYZ 6 лет назад
or maybe someone else's footage
@IkeSMB
@IkeSMB 6 лет назад
BaronMcFungi Yeah I wasn’t convinced by the “too easy” argument. I game over’d something around 7-9 times in Color Splash while I never died a single time in 64, TTYD, or SPM (and they definitely weren’t all to that dumb required boss item mechanic). In fact, I remember being super annoyed by this one stage in the orange area because it had this segment where this boulder starts chasing you and if you get hit by it you just up and die. I was so used to scarcely saving from playing the first three games in the series that I had to redo essentially all of that level when I died to it. Edit: The boulder was a chain chomp. I forgot about that.
@tnt1751994
@tnt1751994 6 лет назад
There is an actual difference between challenging difficulty and fake difficulty and thats one of the main rub I have with both Sticker Star and Color Splash. The general difficulty of Color Splash is quite low, which doesnt help me keeping my attention on them, and segments like what you are talking about and the Snifit or Whifit segment are clear example of cheap attempt at bumping the difficulty by been overly punishing. And don't get me started on the Jungle River level in Sticker Star. The awful controls and one-hit death threat are my bane for that game. There is a reason why I skipped Color Splash after the major dissapointement Sticker Star was to me as it is the only game I regret ever buying. While TLoZ Skyward Sword had 2-3 segments like that, it had the decency of respawning you directly at the start of the segment
@IkeSMB
@IkeSMB 6 лет назад
tnt1751994 To be clear, I wasn’t saying that it’s good that I game over’d this many times. I just think saying it’s “too easy” wasn’t the right type of criticism.
@nekofrau
@nekofrau 4 года назад
"SPM, if you take away music, story, and design, then what do you have?" -Some commenters on gameplay in SPM Me:.... 1/4 of a good game?
@asierx7047
@asierx7047 4 года назад
"If you take away music, story and design..." Sir that is _just a singular room in TOK,_ it's literally just the Battle Lab
@andrewodinson3726
@andrewodinson3726 4 года назад
More like half
@Hello-qg4yk
@Hello-qg4yk 3 года назад
@@gamecavalier3230 exactly.
@KimlerYukonix
@KimlerYukonix 3 года назад
You have an interactive video with no noise. And that goes with every game.
@diegolinares8600
@diegolinares8600 3 года назад
@@asierx7047 Battle lab still has great music and cool design lol
@Yoshimaniac
@Yoshimaniac 6 лет назад
super paper mario may not be my favorite mario game in terms of gameplay, but the story and amazing music is what makes it one of my favorite games of all time
@MrKrack-ri8ix
@MrKrack-ri8ix 5 лет назад
Hello fellow RU-vid Pooper!
@gamersinacontainer
@gamersinacontainer 5 лет назад
Yoshimaniac I still love the game-play and find it infinitely better than Sticker Star and Color Splash. I don’t see anything wrong with not having RPG combat. It’s a breath of fresh air. I just wish badges and upgraded equipment were a thing and the Pixl’s had more time to actually show their personality because I do find them funny as characters but they only ever talk when you first find them.
@catnat6571
@catnat6571 5 лет назад
The story of SPM is EASILY the best written in the series. I think everyone here agrees with that. A main antagonist following a dark prophecy to try and vring his beloved back. Little did he know that one of his underlings was the one controlling the show from backstage. Also, the prophecy of Light even explicitly stated that one of the brothers wouldn't be there in the end. This foreshadowed Luigi being brainwashed and used as the true Final Boss. Only complaint I had about SPM was that the boss battles, including Mr. L and the final boss, were just too easy. Just switch to Bowser and weight Pixl (can't remember his name) then ground pound like 12 times and the battle was over. Other than the difficulty of the game, I really liked it.
@andrewpereira888
@andrewpereira888 5 лет назад
It also has such a great personality
@CatShapedDonut
@CatShapedDonut 5 лет назад
oh yeah
@blueseclipse725
@blueseclipse725 5 лет назад
I notice that so many people seem to miss the point about Super Paper Mario. It's not meant to be a continuation of the core Paper Mario games. It's a blend of the Super Mario Bros style of gameplay - the 2d/3d platforming that is inherent in literally EVERY game with 'Super Mario Bros' in the title' - with the Paper Mario character style. Essentially, it's meant to be a spinoff of the spinoff of the main series (and could've developed into a spinoff series in itself if it had been better received). This is why all of the spinoff Mario games don't have 'Super' in the title anymore - it's specific to the platformers, and seeing it in the title specifically tells you to expect that style. Comparing it to the RPG Paper Mario games doesn't really work, any more than comparing, say, TTYD to SM64 does.
@kaistephens2694
@kaistephens2694 5 лет назад
thank you. I love SPM, it's my favorite, and I will die on that hill.
@BCulles
@BCulles 5 лет назад
Agreed, but even as a platformer its just bad, just well written and a great charming story.
@MasterChief0522
@MasterChief0522 5 лет назад
I think you're missing the point. If I wanted to play a Super Mario game, I'd play a Super Mario game. I want to play Paper Mario. So when you give me the bastard child of a few elements of a 2D platformer and an RPG, and then tag on some cheap gimmicks, don't get offended when I kick it back out onto the street. Super Mario RPG is more like the core Paper Mario games than SPM. If you admit that comparing SPM to the core PM games is faulty, then don't defend the game as a Paper Mario game.
@jmaster1245
@jmaster1245 5 лет назад
BluesEclipse unless Nintendo said themselves that its a spinoff of paper Mario, that’s just a theory
@Jdudec367
@Jdudec367 5 лет назад
Bcullies I can see your point...really I see it as a mix I mean sure mario 2 and zelda 2 are 'different' doesn't mean there bad
@Tykoon22
@Tykoon22 5 лет назад
Princess Peach does not have an umbrella… She has a parasol. Anyone can use an umbrella, but only those with royal blood mixed with a level of eloquence matched only by their own grace can make a parasol work. ⛱
@undeadwaluwugi758
@undeadwaluwugi758 5 лет назад
What does that make Kirby or waddle dee?
@bluekirby_64
@bluekirby_64 5 лет назад
@@undeadwaluwugi758 Gods
@Oturan20
@Oturan20 Год назад
Parasol is for sun. Umbrella is for rain.
@Netbug009
@Netbug009 5 лет назад
okay yeah super had relatively weak gameplay but that STORY
@turtleanton6539
@turtleanton6539 5 лет назад
Yeep
@Sporkinator
@Sporkinator 5 лет назад
Super Paper Mario's Gameplay isn't relatively weak, I'd say it's at least average. Story is strong. Mr. L, Dimentio, and Count Bleck were all very memorable.
@buddymmx3936
@buddymmx3936 5 лет назад
Rpg's are only about the story, so when haters say it only has story I say "thats what an Rpg is! Rpg isnt turned based combat, it is a story that you play out"
@Netbug009
@Netbug009 5 лет назад
@@buddymmx3936 Ehhhh I'm not sure I'd agree. Yes, story is a major part but if ALL we wanted out of JRPGs was story, why not just watch a movie or read a book?
@Sporkinator
@Sporkinator 5 лет назад
I mean RPG is "role-playing game" so isn't any game where you play a role an RPG? In Super Mario Bros. (1985) you are a plumber named Mario who must save a princess from a tyrant. You play the role of the hero... therefore Super Mario Bros. is an RPG. The above is meant as a joke, but just remember, not all RPGs have turn-based combat. Secret of Mana would like to discuss the lack of turn-based combat in an RPG.
@kurimc.mystic5341
@kurimc.mystic5341 5 лет назад
In my personal opinion, Count Bleck is characterized incredibly well. Sure, some may see him as a generic villain with absurd goals. I see him as a tortured soul corrupted by the pain of loss and the freedom of power. And the game seems to recognize this, never truly antagonising Bleck. This is just one interpretation of Count Bleck though.
@autumn4442
@autumn4442 5 лет назад
Maybe the people that see him as a generic villain never stuck around to finish the game...
@cromanticheer
@cromanticheer 4 года назад
Bleck was great. I loved how different he was from previous Paper antagonists Bowser and Grodus. Hell, his whole squad of underlings were great, what with a (seemingly) straightlaced mind-controlling secretary and a (seemingly) goofy dimension-manipulating jester...guy.
@Angelobeta
@Angelobeta 4 года назад
Dean Hentschel or (like me) skipped the story a lot
@AkameGaKillfan777
@AkameGaKillfan777 4 года назад
@@autumn4442 Or the end of Chapter 2, but given 2-3, I don't blame them.
@painedfetus8210
@painedfetus8210 4 года назад
oh he talks weird too, so even if the screen went black and you didnt know who was talking, you would always see "Bleck" at the end of each dialogue.
@adrikrotten880
@adrikrotten880 6 лет назад
Super Paper Mario's music is so good. The Evil Count Bleck's intensity makes him seem like such a menacing boss. Floro Sapien Caverns' wacky percussion mixed with its mysterious tone makes just fit so well. Percussion in general was just done so perfectly.
@lordroy88
@lordroy88 5 лет назад
69 likes
@Bombtario
@Bombtario 5 лет назад
@@lordroy88 i liked the post just before reading how much there actually was before that. Whoops.
@lordroy88
@lordroy88 5 лет назад
Bombtario I unlicked don’t worry ;)
@Zillionman2010
@Zillionman2010 5 лет назад
I've always said since Super Paper Mario came out that if it just wasn't branded as a Paper Mario game and instead been named as its own spinoff it would have been much better received and probably could have started its own series.
@JordnD
@JordnD 2 года назад
I always kinda did see it as a spin-off since it had Super in the title, It seemed like a platformer Mario game with Paper Mario visuals and story. But I like the first two RPG based Paper Mario's better, still I like Super Paper Mario as it's own thing and I like it more then the new Paper Mario games.
@Liggliluff
@Liggliluff 2 года назад
It doesn't even look like a paper based world. It's a very sharp pixel-based world in 2D and 3D, with cursor and selection boxes. It's like it's "virtual computer software" (which is weird to say since it is already virtual computer software, but this time layered). They could easily have named it something else, and still sold it well because it's Mario.
@TinyBoxStudiosYT
@TinyBoxStudiosYT 2 года назад
@@Liggliluff maybe they should've have call it Super Pixel Mario
@dustymcwari4468
@dustymcwari4468 Год назад
@@Liggliluff I think that was the point, considering Super takes place in dimensions outside Mario’s, with Mario’s house and Bowser’s Castle very much being 2D versions of TTYD
@pirate_cove_man
@pirate_cove_man 10 месяцев назад
It's already super well received, because everybody dick rides it
@FourthDerivative
@FourthDerivative 5 лет назад
"Criticizing Game Design Crashes Paper Mario"
@h1k0usen13
@h1k0usen13 5 лет назад
Underrated comment
@philRacoindie
@philRacoindie 5 лет назад
"Looking back at Super and Color Splash Crashes Paper Mario 64"
@emilianac4908
@emilianac4908 5 лет назад
Replying to a comment made 4 months ago crashes Paper Mario.
@diandracats
@diandracats 5 лет назад
b e i n g g a y c r a s h e s p a p e e r m a r i o
@AlphaDevil2018
@AlphaDevil2018 5 лет назад
Bring Stryder in a new video
@Russetfur1128
@Russetfur1128 6 лет назад
Super paper mario is actually one of my favorites. I enjoyed the mix of a platformer and story'based game. It's one of the few games I actually got into and aimed to complete instead of losing interest not even halfway through.
@edwheezer6231
@edwheezer6231 5 лет назад
Yeah, it seems like Super gets a lot of flack for what it isn't, instead of what it is. And that's a shame, because it's really a superb game. Heck, even if you don't like the gameplay, I still think it's worth buying for the story alone.
@faithfighter3691
@faithfighter3691 5 лет назад
I couldn't agree more. I don't know why, but i usually lose interest in rpgs. Exceptions being the first two Paper Mario games, child of Light, and Xenoblade Chronicles 2. But Super Paper Mario was a great way to get away from the things that i don't like in rpgs. It wasn't perfect, but i think that it was fantastic.
@uncreativetitle_4305
@uncreativetitle_4305 5 лет назад
Imagine this. A Paper Mario game with the difficulty of PM, combat/sidekicks of TTYD, story and writing of SPM, music of SS, and the visuals/comedy of CS.
@christophertaveras394
@christophertaveras394 5 лет назад
Such a perfect world sadly doesn’t exist
@fawfuls
@fawfuls 5 лет назад
Eh, the soundtrack of the first 3 games were much better.
@asierx7047
@asierx7047 5 лет назад
This is going to get salted by the "SS and CS have nothing good to give" That game you imagined is heaven
@catnat6571
@catnat6571 5 лет назад
@@fawfuls Really? TTYD's tracks were fine at first, but after hearing them for literal hours in their respective chapters really made them grating after a while. SPM was much better with its soundtracks, but there were some REALLY bad areas like the Overwhere that gave me headaches. I find myself going back to SS and CS's soundtracks when I'll be doing school/work much more than I find myself going back to TTYD and SPM. SS had some really imaginative tracks like Gooper Blooper's theme, as well as most of the overworld's soundtrack, and CS's boss themes were amazing. All I'll say for now, is Roy's heavy metal duck chorus was absolutely amazing.
@fawfuls
@fawfuls 5 лет назад
@@catnat6571 Well, I played em all and really enjoyed the soundtracks. The soundtracks for Sticker Star are by no means bad, I really enjoyed them. I just prefer the ones from the first 3 games. If I had to pick a favorite among them, I'd probably say SPM. I know what you mean though lol. Back then when I first played SPM I remember getting stuck in chapter 7, and wandering around for hours in the overwhere and the overthere trying to figure out where to go next, while listening to the same music. Still love it though. And the Toad Town from Paper Mario 64 sort of gives me PTSD. I put way too much time into that game, and wandered around Toad Town a whole lot. It's been a while since I played SS. Haven't touched my 3DS in quite a while. I still have yet to play CS though.
@fedoragent0077
@fedoragent0077 4 года назад
The way Super Paper Mario plays with the 8 hearts linearity made me love it. Even if at first the act structure seems to break up the action, the sammerguy chapter changes everything. The final three chapters feel like they defy the plot they have set up in such a way that the game ascends higher than it seems the game will go. The way the story changes the gameplay that could be beginning to get stale is what makes the game so special.
@kieranstark7213
@kieranstark7213 3 года назад
Couldn’t have said it better myself about SPM (while I could see what SG was coming from in this video in terms of both cons and pros and am sure that he enjoys SPM as a whole despite being mixed if mostly negative towards its gameplay, all the great things mentioned in this video are enough for me to claim that this is as good as its predecessors as opposed to most 2010s Mario RPGs, and while CS is an improvement over SS, that doesn’t mean I liked it as much as the Mario RPGs of the 2000s, Super Mario RPG and The Origami King so hearing the bad and good things about it also hits home with me).
@doctorprepologedyedeyadede3542
@doctorprepologedyedeyadede3542 2 года назад
Yep, the underwhere is a great example of that, if I remember correctly.
@eeveeevolved2611
@eeveeevolved2611 5 лет назад
Super Paper Mario is a master piece in my opinion. I enjoyed the first game and Thousand Year Door a lot, but the story in SPM has just gotten me hooked. I read every bit of dialogue and finished the game in a couple days just to see what happened next. The end scene with Tippi and Count Bleck made me sob full on tears, this game is a 10/10 for me.
@megalo5818
@megalo5818 5 лет назад
I agree with that
@KookShanty
@KookShanty 5 лет назад
Completely agree
@MK-bi1hj
@MK-bi1hj 5 лет назад
Oh my god, I love super paper Mario so much. I've beaten it at least 4 times. It's story is amazing and I really had a lot of fun. I think the thing people don't understand about it is that it's not just a paper Mario series game,it's also a super Mario game. It combines the playstyles of the super Mario series with the more story based RPG elements of paper mario. in the end, it's not just a paper mario sequel, it's a combination of both types of games. That's exactly why it's called Super Paper Mario.
@PhoenixV3
@PhoenixV3 5 лет назад
@@someguywhosometimesmakesjo1006 You spelled "[Nobody Disliked That]" wrong
@flashygoomba2832
@flashygoomba2832 5 лет назад
Only maybe 9.99999998/10 because of the impossible puzzles sorry
@glassjoe1677
@glassjoe1677 6 лет назад
It's kinda telling that the story of Color Splash involves sucking out all the life from characters.
@zeeteepippi275
@zeeteepippi275 6 лет назад
It's a subliminal call for help from everyone involved.
@welikegamez6577
@welikegamez6577 6 лет назад
person It... sucks?
@welikegamez6577
@welikegamez6577 6 лет назад
No I was making a pun
@jeremyknight9980
@jeremyknight9980 6 лет назад
Zeetee Pippi. the developers say otherwise. They did that to add a horror theme to it. They didn't do that as a cry for help. It's like me saying the void in SPM symbolizes what will happen to the series in the future.
@shiny2421
@shiny2421 6 лет назад
@Jeremy Knight r/woooosh
@GoofballPaul
@GoofballPaul 6 лет назад
Idea for a main antagonist in Color Splash: The villain is a huge mean guy who is stealing paint from others because he is leaking his own paint, essentially bleeding out, but when you confront and defeat him you find out he simply has a rip on his back through which his paint is leaking, after patching it up the antagonist feels embarrassed they caused so much trouble and escape, this becoming an outlaw fugitive, you then have to chase them around the world. Later, when you find and corner him, he tells you he's looking for a lost treasure to give to the people he inconvenienced aspayment for his crimes, the rest of the game is you looking for this treasure with him as a companion.
@GoofballPaul
@GoofballPaul 6 лет назад
@@UltimateMonsterJam80 Thanks! :D
@gentlechaos8564
@gentlechaos8564 6 лет назад
Love it! 10/10 !
@blueyandicy
@blueyandicy 6 лет назад
I don't really like this. It seems kinda forced, too long, and there wouldn't even be a final boss.
@GoofballPaul
@GoofballPaul 6 лет назад
@@blueyandicy I guess the story does feel empty after you befriend the original antagonist, there would have to be a bigger, meaner menace, with the first villain being like an intro? It needs improvement.
@henke37
@henke37 6 лет назад
I don't think it would work for a main antagonist. Definitely a good plot for an early chapter and some reoccurring scenes afterwards, but not enough to carry the entire game.
@lordroy88
@lordroy88 5 лет назад
I enjoyed the story The game play The music And I will defend super paper Mario forever
@UnderfellSansTheEdgySkeleton
@UnderfellSansTheEdgySkeleton 5 лет назад
Gaming Alpha 101 And Mr L should replace Luigi’s light blue alt
@n3rd39
@n3rd39 5 лет назад
So will I
@lordroy88
@lordroy88 5 лет назад
Underfell Sans The edgy skeleton yup
@Myth_or_Mystery76
@Myth_or_Mystery76 4 года назад
Probably was someone’s baby sitter is my guess.
@wickawick
@wickawick 4 года назад
Don't forget the characters! (Mimi is best girl. I have drawn fanart of her since I was 4 years old. I WILL FIGHT Y---)
@lordofthepants5046
@lordofthepants5046 5 лет назад
I think super paper Mario wasn't supposed to be a direct sequel to the first two but it's own type of mixed game
@globalwarrior16
@globalwarrior16 4 года назад
1 toad in the whole game shows restraint
@jeremybrink3058
@jeremybrink3058 4 года назад
Super Paper Mario is the only one I've played, so I experienced it in a vacuum feom the others. The game is fine, people.
@a_person5668
@a_person5668 4 года назад
Fair, but calling it “Paper Mario” makes it so of course people would expect, y’know a paper Mario game
@brendancoulter5761
@brendancoulter5761 4 года назад
Was it supposed to be boring and tedious?
@globalwarrior16
@globalwarrior16 4 года назад
@@brendancoulter5761 that is your opinion I believe it was fun and unique (since it was the first one i played) and the story was amazing. I dont believe it was boring for me
@johntastisk4200
@johntastisk4200 6 лет назад
I personally see the pixels as the curses. While Peach, Bowser and Luigi the Patners.
@snomangaming
@snomangaming 6 лет назад
That is a fair way to look at it, sure! Still wish they had more party members in that case though
@johntastisk4200
@johntastisk4200 6 лет назад
@@snomangaming Yeah. It Would be awesome to have characters like Flint and Squirp
@pormpfspimperton6804
@pormpfspimperton6804 6 лет назад
Curses?
@johntastisk4200
@johntastisk4200 6 лет назад
@Jalalious oh sorry it looked like i forgot about her. She is a staple team member for me. I was referring to Characters that teamed up with Mario for only one chapter.
@johntastisk4200
@johntastisk4200 6 лет назад
@@pormpfspimperton6804 In TYD You get abilities called curses like turning into a paper plane or a boat.
@Marshies_
@Marshies_ 5 лет назад
A
@Lionimia
@Lionimia 5 лет назад
Why defend a pile of garbage? That's pretty cringe, bro.
@garrethizer
@garrethizer 5 лет назад
@@Lionimia idk bro Why you calling a good game trash Now that's double cringe back at you bro
@Lionimia
@Lionimia 5 лет назад
@@garrethizer Yeah, you right. You make some good points. I apologize. I take back my previous statement. It's not garbage.
@BCulles
@BCulles 5 лет назад
Good story, well written, bad gameplay. Thats just it
@MasterChief0522
@MasterChief0522 5 лет назад
It's a good game, it's a not-so-good Paper Mario game.
@Kirbo14
@Kirbo14 5 лет назад
Super Paper Mario. BAD? *cries in corner*
@temp1326
@temp1326 5 лет назад
again
@quiqueh8808
@quiqueh8808 5 лет назад
yes
@leumas698
@leumas698 4 года назад
At least we know he likes the music (literally every single track he used is from Super)
@derps3746
@derps3746 4 года назад
Korbeh I feel u bro, I really do. I feel like 50% of his reasoning is just Thousand Year Door nostalgia.
@bk7064
@bk7064 4 года назад
@@derps3746 it isnt trust me. I've played the game multiple times. Granted I haven't played SPM in forever but just saying his opinion on TTYD was more than just nostalgia.
@jay963
@jay963 5 лет назад
I disagree that adding turn based combat would "fix" SPM. I really think that's your nostalgia talking. I did agree though that the platforming could be improved, especially for the boss fights.
@gasternecross
@gasternecross 5 лет назад
mario and luigi games are turn based just play them
@AABatteries321
@AABatteries321 5 лет назад
@@gasternecross by your logic we shouldn't play spm, just play the other platformers like galaxy and odyssey
@gasternecross
@gasternecross 5 лет назад
@@AABatteries321 mario and luigi games are actually turn based
@AABatteries321
@AABatteries321 5 лет назад
@@gasternecross just like mario main series titles are actual platformers
@okagron
@okagron 5 лет назад
And people defending Super Paper Mario aren't going by nostalgia? Please. Yes, turn based would improve SPM because the actual gameplay they put in is mediocre at best.
@NitroRad
@NitroRad 6 лет назад
I remember playing Superstar Saga for the very first time when I was in elementary school, and I was blown away by the creativity from the enemies and NPCs. It's so lame to see Nintendo rely on vanilla, cookie cutter characters from the main series now. Paper Jam was the same way, and I found it so freakin dull. Even using Bowser as the villian, like c'mon. Part of the reason I'd look forward to the new Mario RPG is seeing what kind of awesome new enemies we'll get to see. That's a big reason I loved Super Paper Mario so much, it's got my favourite cast of villains in the entire series. I kept seeing them in that room, talking to eachother during the chapter intermissions. I wanted to get inside that castle and see Mario on that screen so bad! Same for Thousand Year door, finally getting to the Moon base and exploring an area you've only got to see in snippits as Peach was so freakin cool. I guess even the first game does that too! There's something amazing about teasing the final area over and over during the intermissions where we see the villains. Sticker Star and Color Splash don't do that from what I remember, and I think it's another big reason why I felt no drive to get to the end of it.
@snomangaming
@snomangaming 6 лет назад
That's a really good aspect I hadn't really considered, but it's totally true! I LOVED that revelation when you finally reach the castle in 64. So fantastic
@kalypsothefreak9717
@kalypsothefreak9717 6 лет назад
Dude I know that guys
@brexthompson
@brexthompson 6 лет назад
save it for your own video Nitro
@laytonjenner6987
@laytonjenner6987 6 лет назад
Sounds like we have an upcoming nitrorad video.
@DaNintendude
@DaNintendude 6 лет назад
Paper Jam was a flop in terms of creativity, but the amazing gameplay remained. Paper Jam had a rushed and troubled development, involving rewrites, scrapped ideas, etc. They ultimately decided to deal with just familiar Mario characters to make the game more simple and easy to understand. I personally have a theory that Alpha Dream was unable to, or had difficulty making new paper enemies and characters. Literally every enemy and paper object were ripped straight from Sticker Star. It seems unlike Alpha Dream to not even try to make new enemies. They could've made paper versions of other enemies in the game, like Ant Troopers and monty moles, but we only got Sticker Star enemies. Whether it is due to Intelligent Systems not being too involved with the game, or the fact that the game was rushed, they only used Sticker Star enemies, which made the whole paper aspect of the game a lot less exciting. The fact that AlphaDream is remaking 2 of the best and most creative games in the series tells me that they are eager to start making new creative games again, with new wacky characters and situations. Bowser Jr's Journey expands upon the story of the original BIS, and even has 2 new mystery characters in it. Paper Mario may take a while to get back to being a great series, but Mario & Luigi is on the right path.
@2tired2p15
@2tired2p15 5 лет назад
“Mostly random” there’s LITERALLY TWO PEOPLE in front of the temple that tell you what to do.
@jonathonchappell
@jonathonchappell 4 года назад
Their tips stop working after you beat the first two opponents and lose to the Rock Paper Wizard though :(
@mrthecookie
@mrthecookie 4 года назад
@@jonathonchappell That's why you get another paint star and come back.
@johanfriberg4705
@johanfriberg4705 4 года назад
Nice art of the lunatic cultist
@teddyboy5932
@teddyboy5932 4 года назад
I can understand people who complain about color splash, I would want an xp that does more than giving you more paint, I would want a better battle system, but a lot of the things he says in this video just aren't true, like the fact that he says the villain is "just *basic* bowser, even tho bowser is actually nice in this game and he got possesed by black paint, and he also said the locations were just "bland fields" and I mean if he played only the beggining of course thats what he thinks, literally every paper mario games has a green field as the first place, also he said that shy guys dont have different colors but they do, there are red, yellow, blue, pink, even gold and silver shy guys
@Buglin_Burger7878
@Buglin_Burger7878 4 года назад
@@teddyboy5932 Black Paint Bowser is still Bowser, Cackaletta was Cackaletta till she possessed Bowser in which case... well it was a defined character who had lore and reasons so it wasn't just Bowser and didn't end with fighting Bowser. DESIGN determines it... just saying "This Black Paint is evil and is controlling Bowser" isn't special when Bowser is the villain of the games normally, and him causing something to become the "victim" doesn't work plot wise as he created the black paint. BOWSER still caused the problem and BOWSER was still the final fiight. If you throw a bucket of paint on a car it doesn't make it a boat. As for the bland fields... using a Green Field isn't inherently bland. What makes it more then a green field? In the original PM it was a unique new style as a whole. TTYD had a generic plot for its first one, the dragon in the castle, despite this it worked WITH the generic to give it a natural feeling so it wasn't bland. In SPM it had a completely new style and the 3D mechanic with crazy designs... then we got what were flat designs without as much depth. They started becoming real world locations in design. Oh a desert, oh a swamp. There was nothing that really stood out to make it more then a bland area... while TTYD would introduce new races like the Puni in a Black and White forest raided by the main villains or SPM when you're flying through literal space using an alien as a gun into a rotation space maze.
@ruarstergaming1695
@ruarstergaming1695 5 лет назад
Disclaimer: I have a lot of nostalgia for super paper Mario and am probably biased. With that out the way. I really do not understand why everyone hates on super for not having a full on turn based system. I get it’s ‘different’ but why is that bad. Hell I played thousand year door and super for the first time very close to each other and didn’t miss the turn based system at all. Sure there are still problems with the game, I agree the menu is cumbersome and the pixls have no personality. But you said you wanted party members with personality well what about peach and bowser and occasionally Luigi? I think the charm of the original party members from 64 and thousand year door are carried through here. I still think people are too harsh on this game especially with the story. Yes I know it is often the most highly praised thing about it, but everyone says “as yeah I agree super’s story is as good as/ on par with the others”. Frankly that is untrue. Super’s story is so much better than the others, it is deep and complex with underlying dark themes yet 64 and thousand year door just do the collect the 8 things cliche and do nothing outside it expect possessing peach for one fight in thousand year door. Also I get super has the collect 8 things trope as well but it constantly weaves the story in between that leading to an incredibly climatic battle. I mean at the end of thousand year door the final boss is some evil demon lady that gets introduced out of nowhere and 64 is just bowser is a bad get him. But with super, you fight this big evil bad guy built up throughout the game using and incredibly powerful dark object, then one of blecks henchmen literally possesses Luigi, a beloved character, transforming him into a monster. Look rag on colour splash and sticker star, but stop roping super in with the bad games because it’s a bit different
@dead9247
@dead9247 5 лет назад
Ok
@joltrona6141
@joltrona6141 4 года назад
I agree. Super Paper Mario is amazing and underrated. Like you said, just because it's different doesn't mean it's bad.
@Kappi__
@Kappi__ 4 года назад
It just looks ugly and the combat is worse than the first games
@joltrona6141
@joltrona6141 4 года назад
@@Kappi__ How does it look ugly? I understand it doesn't have the same combat system like the other games so I'll give you that but ugly?
@redstoneparadox
@redstoneparadox 4 года назад
If Super Paper Mario had turn based combat, I probably wouldn't have really gotten into the Mario games or even the platformer genre as a whole. My first Mario game was actually Super Mario World, which I ended up being really bad at. After loosing a ton of progress due to landing just in front of an enemy one too many times, I quit. When Super Paper Mario came along, the health system meant that I could enjoy a more traditional Super Mario experience without dying as often from simple mistakes. Nowadays I've been able to beat Celeste, an arguably more difficult platformer than Super Mario, am currently working towards completing New Super Mario Bros, and also have Super Mario Maker 2.
@theblue-hattedbush8377
@theblue-hattedbush8377 4 года назад
12:32 I personally think that Sticker Star was the Paper Mario game that stripped any and all originality from the characters. Sure, Color Splash copy and pasted the same visual designs, but the dialogue you get from the toads and other NPCs makes them all feel so unique personality wise.
@GrayRemnant
@GrayRemnant 6 лет назад
To me, comparing Super Paper Mario to Color Splash is just nonsense. Super Paper Mario is a departure from the original two entries, but it's still a well made and excellent gaming experience. Color Splash is just an abomination, plain and simple.
@kazoorion7993
@kazoorion7993 5 лет назад
Not really, they are just spin off games that no one ever wanted.
@pinkhoodieguy7703
@pinkhoodieguy7703 5 лет назад
Well see Sticker Star and say it to that. Watch Sticker Star, I personaly think its much worse than Color Splash.
@Trija204
@Trija204 5 лет назад
Color splash is my favourite paper Mario game! Also because it’s the only paper Mario game I played...
@thejakester3088
@thejakester3088 5 лет назад
you know, a series doesn''t have to be the same general game over and over again. If you had about 10 Paper Mario games just like the first 2, you would probably want a different experiance. but since it's mechanics are different, everyone hates it. so maybe, don't try to compare it to literally every other game in it's series, and Color Splash isn't so bad.
@aturchomicz821
@aturchomicz821 5 лет назад
@@Trija204 yeah that doesnt count
@thatoneheavy4183
@thatoneheavy4183 5 лет назад
Count Bleck is 10x more memorable than TTYD villan
@catnat6571
@catnat6571 5 лет назад
What was his name? Grodus? (Just looked it up...) He was the most stereotypical antagonist. "Conquer the world!" "Kill Mario!" "Kidnap Peach!" The only different thing about him was his methodology. Count Bleck is one of may favorite Antagonists in the Mario universes. If I could make a hall of fame for them, I would. My list includes: Count Bleck (SPM) Antasma (DT) Fawful (BiS) Dimentio (SPM) Bowser & Paper Bowser Tag Team (PJ) Cackletta (SSS) Mr. L (SPM)
@cabrondemente1
@cabrondemente1 5 лет назад
@@catnat6571 cant agree, i found antasma extremely generic compared to fawful and cackletta
@catnat6571
@catnat6571 5 лет назад
@@cabrondemente1 Still better than Grodus and most of Bowser's appearances...
@catnat6571
@catnat6571 5 лет назад
And at least he didn't have the "capture Peach" stereotype. His history was pretty colorful, too. Not as great as Bleck's but definately better than Cackletta's. Fawful is probably my number 2, just for having chortles. And for the fact that he made a reappearance in BiS. I meant to say "in no particular order" but forgot. Whoopsie.
@maxdunn4756
@maxdunn4756 5 лет назад
And in the end he wasn't even the final villain, but was still the main villains.
@mangcrow5738
@mangcrow5738 5 лет назад
"i never really got below 30" 2 seconds later. 28/50
@stevenquartzcutiepiedemayo4430
i was about to say that XD
@demi172
@demi172 4 года назад
1 second later. 20/50
@10thletter40
@10thletter40 3 года назад
"Luigi becoming a brainwashed villain" Immediately shows a picture of Mr. L What a fool
@cormorantcolors
@cormorantcolors 5 лет назад
But Super Paper Mario is LITERALLY AN ANIME
@larsspargur97
@larsspargur97 4 года назад
It's Japanese, it's animated, yep, checks out to me.
@demi172
@demi172 4 года назад
@@larsspargur97 it has a great story.. it has a dating sim on it... LOL
@Myth_or_Mystery76
@Myth_or_Mystery76 4 года назад
A sh** anime
@cats9994
@cats9994 4 года назад
@@Myth_or_Mystery76 lol you haven't seen shit anime then
@FutaYuuta
@FutaYuuta 4 года назад
@@Zombiner you talkin shit about Cowboy Bebop? Nuh-uh, son... Not on my watch
@grumpymama5048
@grumpymama5048 5 лет назад
Super Paper Mario? Bad? NOT SCIENTIFICALLY POSSIBLE!
@temp1326
@temp1326 5 лет назад
again
@quiqueh8808
@quiqueh8808 5 лет назад
copied comment
@demi172
@demi172 4 года назад
@@quiqueh8808 not rly, Korbeh said *cries in corner* and he said NOT SCIENTIFICALLY POSSIBLE!
@astatalol
@astatalol 4 года назад
It is bad, and you should feel bad, for it all went downhill from there...
@ReconVelocity
@ReconVelocity 4 года назад
Far from it! While the gameplay is ehh, the story is just MMM! And the extra character options is neat (even if they are unnecessary)
@GamingWarlord64
@GamingWarlord64 6 лет назад
I just finished super paper mario and it was great
@Bombtario
@Bombtario 5 лет назад
I'm surprised that the music wasn't brought up at all. I thought both game's soundtracks were the best out of the series, though that could just be me.
@thelandofinexplicablememes8289
@thelandofinexplicablememes8289 4 года назад
I definitely agree that they both have phenomenal soundtracks, and I do greatly prefer their music to that of TTYD. (Not that TTYD's is bad, though. Rogueport is phenomenal.)
@Bombtario
@Bombtario 4 года назад
@@thelandofinexplicablememes8289 My man.
@maxrollwage161
@maxrollwage161 4 года назад
Absolutely, Super Paper Mario‘s music is, in my opinion, definitely the best of the whole Paper Mario series. It was just so fitting. If it‘s the light creepy mansion theme, the super epic final boss theme or even the ambient music in the destroyed kingdom.. i love the soundtrack.
@Bombtario
@Bombtario 4 года назад
@@maxrollwage161 Oh, definitely, I think Super Paper Mario's is my favorite as well. I just love the Sticker Star soundtrack because swing is my weakness, and it also has my favorite Bowser Jr. theme in any Mario game. But I definitely agree in that SPM's soundtrack is good with interpreting emotions and scenarios better than most soundtracks can achieve.
@maxrollwage161
@maxrollwage161 4 года назад
@@Bombtario Man, Sticker Star's Bowser Jr. theme is definitely the best! It also captures the evil, but also playful personality of Bowser Jr. perfectly.
@spiderplant
@spiderplant 5 лет назад
I feel like I'm the only person that had a good time with Color Splash.
@XerneX127
@XerneX127 4 года назад
You're not, but I can see why not every likes it. Especially compared to the first two games.
@samanthajulia7248
@samanthajulia7248 4 года назад
i absolutely love color splash. but it was only the second paper mario game i’ve ever played tho (other one was sticker star) so i’m not sure how the games used to be. but it’s seriously one of my favorite games of all time and i’ve completed it 3 times now
@luceibits1798
@luceibits1798 4 года назад
Your not alone, I loved that game.
@Zombiner
@Zombiner 4 года назад
You're not alone. And I don't no if nostalgia talk but I like more CS than TTYD. I thought TTYD ost is one of the worst of all video games I know, with some badges the game is more than easy, and CS have better graphism. So I think SS and CS are better. But it's just my opinion.
@RageMonster-cv3sv
@RageMonster-cv3sv 4 года назад
The game is amazing
@PegasisterAndProud
@PegasisterAndProud 5 лет назад
* sees super paper Mario lumped in with sticker star * Me: “No by all means, you got something to say about my boy??”
@Wynter1888
@Wynter1888 4 года назад
Sticker star was my first game I ever played, and so I am always so confused when people call it the worst paper mario game.
@unnamed7485
@unnamed7485 4 года назад
@@Wynter1888 Then play TTYD or Super and then go back to Sticker Star. Soon, your gaming tastebuds will realise that Sticker Star is the bland tofu meal to Super's deluxe crab souffle.
@Nibiri3304
@Nibiri3304 4 года назад
@@unnamed7485 I played only 3 of the paper mario games. All of them were the "bad ones". Sticker star was meh and color splash was pretty good and super paper mario is the best!
@PlushMaker400
@PlushMaker400 4 года назад
*@Unnamed* Or maybe, and hear me out, some people, like me, actually like Sticker Star?
@iceblacktempestrv6426
@iceblacktempestrv6426 4 года назад
PlushMaker400 It’s rather upsetting because games like these, Super, Sticker Star, Color Splash, and possibly The Origami King now are by no means bad games, and there’s a plethora of fun to be had from every subsequent entry in this series, but because they are developed under the Paper Mario moniker, they’re disappointing because they aren’t what is expected for many people after The Thousand Year Door and the first Paper Mario. I’ve had my fair share of enjoyment with TTYD and 64, but every entry in this series offers a unique experience perfectly indicative with Paper Mario as a whole from any other game series. I hear so many bad things about modern Paper Mario games, but why am I having fun with them if they’re so bad? I suppose it all comes down to preference and what you’re looking for in a game, but Paper Mario is very special to me personally that all games show value. I’m planning on picking up The Origami King in the foreseeable future, and I’m quite excited to delve into it.
@TheMikirog
@TheMikirog 6 лет назад
I knew Super Paper Mario is going to be a departure from the series. That's why I didn't even compare it to other installments - I was divorced from what I was playing and seeing on screen and what past games were like. For me it's pointless to compare SPM to TTYD or the original, since it's so radically different. I'm mostly judging SPM on its own merits, it's a nice RPG-platformer hybrid and did exactly what it's supposed to do. That's the best we can do at this point.
@kazoorion7993
@kazoorion7993 6 лет назад
Not exactly like TTYD, but being an actual sequel that understands what made the first two games so special.
@kazoorion7993
@kazoorion7993 6 лет назад
So just making a sequel to a game that was highly praised means "exactly" for you?
@TheMikirog
@TheMikirog 6 лет назад
**Autist** Sunshine was definitely rushed, which really shows in the optional content (that padding and challenges, ugh). If a remake is going to be made, then Sunshine deserves it.
@zjzr08
@zjzr08 5 лет назад
I guess you could compare it's story, music, aesthetics, and other similarities between each other (like, does the Pit of 100 Trials in both games, for what they are in those games, deliver the satisfaction you want from them), which from some gameplay of Color Splash I saw seems a LOT more different and I don't think is comparable being different a series at times.
@freshphilip410
@freshphilip410 5 лет назад
The story, characters, and writing in super pm it's EASILY my favorite in the series
@ultimateking2238
@ultimateking2238 4 года назад
Absolutely. If you don't look at the scene when opening the game, it is an excellent story with deep villains and tippi. If you do, for a while you will likely be confused by how it is a tale of love, then it all ties in. While yes, the pixls were quite shallow, the villains are absolutely amazing.
@bk7064
@bk7064 4 года назад
@@ultimateking2238 I mean chunk seemed kinda lame but I never played the game soooo
@Pmf95k
@Pmf95k 4 года назад
Backup Khan o chunks got some good character development, how he kept losing but he had to stay loyal to the count. And you kinda feel bad for the guy, he kept getting brainwashed by dimentio (oh and after you defeat him for the third time he literally said he wants to kill himself). So anyway he actually turns out to be a good character, I was turned off by the “dumb big guy” cliche but in the game they do it right
@bk7064
@bk7064 4 года назад
@@Pmf95k oh really? Dang I guess there is more to him than I thought.
@Novarcharesk
@Novarcharesk 4 года назад
What characters? Outside the playable characters, the rest are nobodies, and the villains show up only occassionally.
@sme23
@sme23 5 лет назад
6:11 probably been said to death but pressing 1+2 opens the quick menu like the D-Pad did in TTYD
@KnightsDisillusion
@KnightsDisillusion 6 лет назад
I LOVE Super Paper Mario but let's be real....the Story and Music is what makes it good, not the gameplay.
@Dracomut
@Dracomut 6 лет назад
Amen
@zerolav4354
@zerolav4354 6 лет назад
It’s my favorite game, but even I can say that walking around in 3D with a fucking d-pad sucks
@steventapio85
@steventapio85 6 лет назад
I mean i like super paper mario but its True what You say
@shinji2898
@shinji2898 6 лет назад
I disagree sorry...
@KnightsDisillusion
@KnightsDisillusion 6 лет назад
@@shinji2898 Don't be sorry. There is nothing wrong with feeling differently about a game.
@someguy9284
@someguy9284 6 лет назад
Grouping Super Paper Mario with Color Trash... No.
@chillplayer1234
@chillplayer1234 6 лет назад
Some Guy Your profile icon though LOL.
@TheShyGamer
@TheShyGamer 6 лет назад
Just No
@mx.e2176
@mx.e2176 6 лет назад
Some Guy It’s an unforgivable sin
@BagelBrain
@BagelBrain 5 лет назад
Haha, opinions don't exist.
@Baitos
@Baitos 5 лет назад
Memo b0ss yeah I think it’s amazing except I don’t have a wii u and never will and that’s why I’m hopping they port it to switch and hope I can experience it myself
@Onion_57
@Onion_57 4 года назад
The way you so confidently state that turn based combat would be needed to make a game like Super Paper Mario good, while not realizing that that would require recreating the entire game in the process has always really bothered me about this video since I first watched it. You're basically just complaining that the game isn't the type of RPG that you want it to be, when it's clearly intended to be a platformer anyway.
@Buglin_Burger7878
@Buglin_Burger7878 4 года назад
No... you're completely wrong. Look at Valkyrie Profile, the original games were TWO DIMENSIONAL and when you TOUCHED AN ENEMY you would ENTER A RPG BATTLE just like in a typical RPG. Literally all that would change is enemies go from bouncing on a helpless Goomba who can't fight back 5x as they are helpless to having actual fights. Valkyrie Profile also used platformer and puzzle solving elements... YOU CAN HAVE BOTH. Why do you think these are exclusive things?
@epikitee2186
@epikitee2186 4 года назад
​@@Buglin_Burger7878 Who said those were exclusive? A game can be a platform puzzler and a turn-based RPG, but... that game wouldn't be Super Paper Mario. There are ways to improve the game while still keeping its specific energy. Giving it turn-based battles isn't one of them.
@NatetendoOfficial
@NatetendoOfficial 4 года назад
You are totally correct!
@TheMaryoshi64
@TheMaryoshi64 4 года назад
@@epikitee2186 But was that what SPM should have been? A game coming off of a series defined by TTYD and 64, trying too hard to combine platformer and RPG elements? I get they wanted to try something new, but the end result was not a Paper Mario game, in my opinion. It felt to me like a platformer with experience points and a dull jump-on-an-enemy-until-it's-dead battle system, not what a Paper Mario game should be (yes, I have played the game and am aware there are more ways to deal with enemies.) Honestly, I think Underhero is the best example of what Super Paper Mario should have been with its Platformer/RPG relationship. I would've happily accepted that better.
@epikitee2186
@epikitee2186 4 года назад
​@@TheMaryoshi64 I do not by any measure think Super Paper Mario is perfect, but it was my childhood, and so the idea of tearing it down to only the "platformer/RPG" and "storybook" elements and rebuilding it just doesn't sit as well with me as building off of the systems that are already there. Add badges or an equivalent. Make bosses more complex. Give enemies the ability to fight back better. However, I'm not particularly interested in giving this game another standard RPG "timing and strategy" battle system with no regard for spacial awareness.
@MissingNo0001
@MissingNo0001 5 лет назад
idk, but i kinda liked Color Splash Monotone, but kinda fun with their puns and music
@sushkabaranka
@sushkabaranka 5 лет назад
I don't understand why you always have to feel guilty for liking Color Splash. I just finished it and it was so fun, so many great moments
@GodzillaGamerITA
@GodzillaGamerITA 5 лет назад
@@sushkabaranka yes it's a "bad" game only if compared to the first two games in the series, arguably the best mario RPGs. For what it is, I think it's pretty good.
@unusedaccountlmfaooooo
@unusedaccountlmfaooooo 5 лет назад
@@sushkabaranka It is very slow, and not the best game, causing some hate. Let's say you tell your school friends that you find "cool" that you play a child's game (Like uhhh, Roblox. Sure.). They would probably laugh at you, despite the game being pretty good.
@unusedaccountlmfaooooo
@unusedaccountlmfaooooo 5 лет назад
@@pentirin That wasn't even the point of my argument...
@mikeanthony3300
@mikeanthony3300 4 года назад
@@sushkabaranka I think people mostly hate on Color Splash for picking up on Sticker Stars' gameplay mechanics and not going back to the previous Paper Mario game mechanics.
@lordman5497
@lordman5497 5 лет назад
"Super Paper Mario is bad" *Proceeds to say good things about it* I forgive you
@jamesbevan9939
@jamesbevan9939 6 лет назад
Thank you for bringing Under Hero to my attention.
@alexminassian
@alexminassian 6 лет назад
If you're interested in Under Hero and liked Paper Mario, check out Child of Light
@jamesbevan9939
@jamesbevan9939 6 лет назад
Played Child of Light when it came out 4 years ago. One of my favorite games of the last decade.
@AdamDavidDunlop
@AdamDavidDunlop 6 лет назад
I just bought it based on this recommendation.
@alexminassian
@alexminassian 6 лет назад
@@AdamDavidDunlop Awesome. Hope you enjoy it
@monumentalbruh
@monumentalbruh 4 года назад
“Rarely do you see a follow-up that doesn’t change the gameplay is any big way” *squints at the New super Mario series*
@TrueHey
@TrueHey 3 года назад
Well it doesn't change the gameplay at all so it doesn't count
@TrueHey
@TrueHey 3 года назад
@@WandererRonin I know what the joke is, but the switch literally changes nothing, so it didn't change the gameplay in any big way, it didn't change it at all
@tnkBeatbox
@tnkBeatbox 2 года назад
Key word rarely
@faithfighter3691
@faithfighter3691 5 лет назад
I loved Super Paper Mario's story. Seriously, in what other Mario game does Mario actually die, wind up in hell and work his way up to heaven. Come on, that's crazy. I personally like the non-turn based battling my, as i am not a huge fan of turn based battles, but the game would have been way more open. Color splash on the other hand...it needs to do away with the necessity of thing cards in boss fights. That is the literal reason that i stopped playing. I was on the stupid ludwig fight and didn't have the two items required and when i did, i used the wrong one. But if the game was open, if there were more detailed characters and enemies, the cards mechanic being special moves that you gain throughout, and have to use paint to charge; there was an actual level up system, and no thing cards, this could have been a much better game.
@fredy2041
@fredy2041 4 года назад
He didnt died, Dimentio transported him, even the lady itself said he wasnt dead
@toniconge7003
@toniconge7003 4 года назад
phew lordy the inclusion of thing cards being needed for boss fights otherwise they 1 hit KO you is so dumb! The only way you know which one you'll need is checking the main HUB town. Ohh also! There's a quiz in the game and you only need to get a few questions right to progress in the story but if you get all the questions right they give you a special prize. THE SPECIAL PRIZE IS REQUIRED FOR A BOSS FIGHT!!! Meaning if you skip the rest of the quiz you'll have to go back and start at the begining of the quiz again.
@sinteleon
@sinteleon 4 года назад
I'd strongly disagree with the removal of thing cards, in fact I'd say it should be doubled down outright; In my opinion all the fights are meant to be puzzle battles, and not fully fledged RPG-ish fights, especially when you consider the predecessor it built from. The problem is more that the puzzles system has inherent design flaws, between having little to no way of retrying outside of resetting the entire fight/puzzle, requiring 1-use items that gets used up regardless of whether it is used right, and similar issues. Possible middle ground: Having the thing cards be charged using paint, whereas normal cards doesn't use paint but instead grants paint to charge said thing cards (and always be available).
@fredy2041
@fredy2041 4 года назад
@@sinteleon Yeaa man, literaly everyone is going to disagree with you, literaly everyone. Go and find other games, Paper mario is not your short of game. Your defending a dead cause that everyone dislikes. Deal with it
@sinteleon
@sinteleon 4 года назад
@@fredy2041 I'm not saying it isn't terrible, in fact, there're many flaws as people noticed. I'm just saying that (1) it should've been a spinoff outright, (2) It should've dialed back on the RPG to focus on being a puzzle adventure instead, and (3) it should have well, way better writing (in the case of stickstar) and way better worldbuilding (in the case of colour splash) I'd note that from what we've seen in origami king, the combat is very clearly puzzle focused, but at least it treats the combat and puzzle aspects as completely separate aspects, which could very well finally find balance between puzzle and RPG. Maybe. But at the very least it also seems to have improved on the worldbuilding. Or in summary: I agree that Sticker Star and Colour Splash to a lesser extent leaves quite a bit to be desired. I just disagree with the solution to the issues, as I believe the concept behind them CAN be salvaged, with the right design.
@shahpurkhan4725
@shahpurkhan4725 6 лет назад
I clicked on this video admittedly pre-triggered by the fact that RU-vid dared show me anything with "Bad" and "Super Paper Mario" together in the same sentence, and I started the video expecting to hear the typical ignorant SPM hatred I've been so used to in my years of loving the game (and both its prequels). Thank you for proving me wrong right within the first minute. You aren't some normie clickbait game hater. You are (seemingly) an honest gamer who keeps in mind that these things are subjective and not only acknowledge that, but go out of your way to highlight the beauty of these games--even...less hopeful...titles like Color Splash--giving them an overall fair representation and reminding viewers that this is your own personal take on them. And with today's social media pressure, especially on RU-vid, being so honest and down-to-earth isn't easy anymore. I applaud you, seriously. I definitely see where you're coming from with a lot of your points regarding both games (and SS), and as if that's not enough, I absolutely LOVE that you took the time to speculate on what would make SPM even BETTER! That's something very few critics go out of their way to do, and even more proves how honest you are. The concept of merging the original battle style with SPM's gimmicks is FASCINATING and has me hyped now. If there's one thing I could recommend though, it'd be to try not to rush through games for these videos like you said you did this time. It's good to keep in mind that a pretty big part of the love for a video game also comes from the overall feeling of total time spent on it, followed by nostalgic value, etc. Taking it slow can really help you understand & feel for a game even better that you may not feel strongly about at first or by rushing through it. I definitely feel I wouldn't have enjoyed SPM nearly as much had I rushed it. I'm sure you felt getting sick and kinda tired cramming through these games. Of course though, I get that time management isn't easy at this level, and that's not your fault!! But it's just something to consider for your future reviews. Kudos for putting your nose to the grindstone and doing it. LASTLY!! Thank. you. For showing me Under Hero. I've got it downloaded and I'm hyped. REALLY hyped. It's not everyday I find something like this, especially based off of PM itself. That in a sense is beautiful to me, and Nintendo oughta see how they used to (and still do, but not so much with PM) go as far as to INSPIRE other rising game designers of the world. I came out of this video even happier that I watched it, actually. (though it might not have been so easy if I were a Color Splash fan lol) This is the LAST thing I expected to be saying coming out of this video, but...you just gained a sub, a Twitter follow, and a Discord member. You are the only person so far whose first impression I had was in criticizing something I'm so passionate about...and still managed to get me to like you at the end. If nothing else, that's solid proof that you're doing something right. I look forward to more of your stuff, sir.
@jeremyknight9980
@jeremyknight9980 6 лет назад
As both a Super and Color Splash fan. I didn't come out of this unhappy. A lot of the issues he had with Color Splash are the same ones I had. I wish he finished it though. Also the issues he has with Color Splash are worse in Sticker Star so he doesn't realize that Color Splash is a slightly improved Sticker Star. I really wish he played Sticker Star so he can see what Color Splash did right.
@ridiculicious
@ridiculicious 6 лет назад
@@jeremyknight9980 Same here.
@Bradyboy26
@Bradyboy26 6 лет назад
jeremy sorry but just because you do something better than the predecessor doesnt make it good sticker star was bad and if he really doesnt like color spalsh he would really really not like sticker star and it really shouldnt change his perspective as a whole other than "bad" to "bad but not as bad as sticker star"
@jeremyknight9980
@jeremyknight9980 6 лет назад
Brady_boy26. I never said it makes Color Splash good. I said "Slightly improved" for a reason. if anything it makes the game OK IMO.
@jeremyknight9980
@jeremyknight9980 6 лет назад
Ed Champagne. Well, I never played much of Sticker Star but from what I've seen I don't see how Color Splash "Dumbs it down/Waters it down". Also I can like whatever game I want. I'm aware of Color Splash's issues as i've said in one of my previous comments. It doesn't mean I can't like it.
@Liverator
@Liverator 5 лет назад
I mean Color Splash could've been good without just being Sticker Star, the worst Paper Mario game. I would change these things. 1. All cards that you play in battle are returned to your deck afterwards. There are many things I would want to change to build around this concept. 2. Cards you use gain experience when you use them and they gain even more if they K.O. an enemy. When your normal jump levels up, all future normal jump cards are leveled up. Obviously, cards become more effective when leveled up. 3. Cards require paint based on their power levels. While a normal jump may only cost a bit of paint, a thing card will cost a lot. 4. You have cards that replinish paint and paint is required to attack. The cards that replinish paint do not cost paint, but they take up a turn and space in your deck. 5. You don't get to just have a gigantic hand of cards. You start with 5 cards in your hand and draw 2 cards a turn 6. Bring back badges. That's about all I need to say for this. 7. Create a wider variety of cards. Like a bunch of cards obtainable in different ways. Like you do some sidequest and an NPC awards you with a card that heals you equal to the health you currently have. Or you beat a boss and you get a card that is that boss's main weapon/gimmick like Lemmy's Ball or Wendy's Rings. 8. If you have a full deck, cards you pick up will instead be placed in your inventory rather than sit there on the ground. In your inventory, you can manage your deck by adding and removing cards. 9. Bosses don't require some special move just to beat it. Those moves would be useful against the boss, dealing extra damage, but they aren't required. 10. Make Bowser a character again. Not just some Villain. You know what I'm talking about.
@justforlawlsandtrolls
@justforlawlsandtrolls 5 лет назад
Yeeeess! I loved Paper Mario Color Splash, but these are perfect changes!
@PengyDraws
@PengyDraws 4 года назад
I think the combat wouldn't be an issue if they had you gain exp instead of gaining health from completing worlds, and if they had all the same cards grouped into bundles so you don't have to scroll as much. And yeah, make thing cards expensive af so boss battles provide some challenge instead of you neutering them.
@raddreokami6892
@raddreokami6892 4 года назад
I know this was posted a year ago but... I was going to post a comment on how I'd change CS but you hit all my notes perfectly.
@ieToastie
@ieToastie 5 лет назад
Maybe Color Splash could have fared better if it was designed to be an actual deckbuilding game. Just an idea.
@cookieskoon2028
@cookieskoon2028 6 лет назад
I don't like that the "paper" gimmick became the game. The first two games didn't over-emphasize the 2D style. It was simply a style to accompany a great game. It didn't present the characters as if they WERE paper, they just used a paper art style. Now the game is just a vehicle to carry the paper gimmick. I hate it. It went from a style to a definition.
@22neptun
@22neptun 6 лет назад
Something that's very often overlooked when I see people analyzing the game. I totally feel the same way, the first 3 games did such a great job at expanding the Mario universe and lore, but these new games try their hardestvto retcon everything and make it about nothing but paper. It's sad.
@bunsmasterbunny
@bunsmasterbunny 6 лет назад
The new games aren't trying anything. They are just being one off things. The older games still and always will take place in the same world as the other games do.
@bunsmasterbunny
@bunsmasterbunny 6 лет назад
NOTHING is able to do that even IF it tried. And some people actually think they were trying/are even capable of changing unchangable canon fact for Bull-shoot reasons.
@22neptun
@22neptun 6 лет назад
I wish Sticker Star was a one-off, but the mere fact that Color Splash exists pretty much cements this style as the new standard for the series. And that's the exact reason why I hate the game so much. It is an ok game that cemented the death of the original PM-formula.
@lugbzurg8987
@lugbzurg8987 6 лет назад
For anyone who might still be unaware, Paper Mario originally wasn't going to be anything paper at all. Up until very late in development, the title of the game was "Super Paper Mario 2"; a sequel to the SNES game. This had to be changed when Square merged with Enix and effectively severed their ties with Nintendo. It pretty much looked all papery due to the N64's limitations, and when they had to make changes to compensate with the loss of being able to use things Square created, they got creative with something else to try and just ran with it.
@KensaKunVRC
@KensaKunVRC 5 лет назад
when jumping on enemies in super.. did you... TRY SHAKING THE REMOTE >:0
@vktrlndwll95
@vktrlndwll95 4 года назад
We all did, and you know what? 15 extra points isn't enough to warrant such a boring game play loop.
@Bagimations
@Bagimations 4 года назад
Bro it’s so fun to combo it made it even more fun! I love this game to death and the RPG is kinda lame... that’s just my opinion
@bk7064
@bk7064 4 года назад
Doesnt beat the original turn based combat in the first 2
@iceblacktempestrv6426
@iceblacktempestrv6426 4 года назад
Bagimations Sometimes, I want a reality where everyone can understand that preference is a vital facet towards what games or any piece of media you enjoy. Objectivity and Subjectivity is a volatile topic to discuss, so I’ll avoid that for now. Every Paper Mario game I feel, is created with passion from the team despite the fanbase’s criticisms.
@captainmega6310
@captainmega6310 4 года назад
@@iceblacktempestrv6426 I agree with 64, TYD, Super, and to lesser extent, Color Splash(idk anything about the TOK) Please tell me the SSs' positives
@hamnerheads6770
@hamnerheads6770 5 лет назад
since i’m a 2000’s kid, my first paper mario was super, and i just couldn’t get enough of the fun and incredible storytelling of super. the whole timpani and bluemiair storyline was spectacular if just for the music, and the whole sammer kingdom ark was incredible storytelling, along with the whole mr L setup at the end though i will agree, the controls are suuuuuuper clunky, the fights were mostly boring, and the pixels really should’ve had more character, i’d like to think super has its own charm that it brings to the table and i don’t know about colour splash, but the small amount i played of sticker star was unbearable thanks for coming to my ted talk
@catnat6571
@catnat6571 5 лет назад
"You appear to be missing the arm-flailer" ~A Charming Magician
@delaneyhughes1472
@delaneyhughes1472 5 лет назад
I agree, I love SPM so much and growing up with it, I never realized how clunky the controls were until I branched out into other games. The music and the storytelling is so beautiful that I will defend this game until the day I die.
@locustboy8448
@locustboy8448 4 года назад
Same, 99’ baby. SPM is one of my favourite games of all time. Games that hit me in the feels usually get higher ratings from me though.
@bradymerlet2433
@bradymerlet2433 4 года назад
Same
@teddyboy5932
@teddyboy5932 4 года назад
I think color splash is pretty fun, never played sticker star so I dont know how this one is, but I must say in my opinion all of the walking around stuff is more fun than the first 2, the battle system isnt that bad, and the locations are actually pretty unique, I mean in the first paint star its just green fields, but in the other ones its places like a fossil discovery place, and islands with a parallel world, a haunted hotel with a time loop and more
@tehgretwaffl
@tehgretwaffl 4 года назад
I love how People call Thousand Year Door a perfect game while ignoring it's bad qualities
@arturocastroverde3349
@arturocastroverde3349 4 года назад
B A C K T R A C K I N G
@ksrhys-
@ksrhys- 3 года назад
What a strange thing to love
@Kitsune_Chara_CG
@Kitsune_Chara_CG 3 года назад
i mean idk Maybe those Quirks make it good? idk XD I sadly never could played it
@tjeffersonb
@tjeffersonb 3 года назад
N o s t a l g i a
@VincenzoMGREX
@VincenzoMGREX 3 года назад
Maybe because positives outshine the negatives
@creepeyredacted8914
@creepeyredacted8914 6 лет назад
Super paper mario should be praised for trying something new that might not work and/or sell as much.
@HenrikoMagnifico
@HenrikoMagnifico 4 года назад
The music of Paper Mario is also amazing. In all the games.
@wef6146
@wef6146 3 года назад
My favorite music is in color splash
@EpicCamraMan
@EpicCamraMan 5 лет назад
I’d be perfectly content if Nintendo gave us a remake of thousand year door with the color splash visuals and graphics.
@turtleanton6539
@turtleanton6539 5 лет назад
This
@wolfetteplays8894
@wolfetteplays8894 5 лет назад
(Odd-Moss) expect a paper Mario trilogy remake for the switch. Nintendo’s probably gonna do it, considering the fan reception
@emy726
@emy726 5 лет назад
I think i saw a petition for that on the paper mario subreddit, if you want it's still there
@starlight4649
@starlight4649 5 лет назад
Remake of original paper Mario too and you've got me on board.
@LumaPairing
@LumaPairing 4 года назад
Children won’t enjoy that as much as “MARIO EATS ICE CREAM WITH CREAMY THE ICE CREAM FAIRY” Nintendo tends to cater to child appeal more than nostalgia. Kids don’t have nostalgia
@woop6727
@woop6727 4 года назад
imagine calling SPM bad for being linear when half of TTYD is backtracking
@4xzx4
@4xzx4 3 года назад
Backtracking is not a bad thing imo.
@CannibalSodom
@CannibalSodom 3 года назад
@@4xzx4 Backtracking is horrible.
@4xzx4
@4xzx4 3 года назад
@@CannibalSodom subjective
@Lemon_E4
@Lemon_E4 3 года назад
Backtracking can be done well by SOME games, ttyd is not one of them
@Acacius1992
@Acacius1992 3 года назад
@@Lemon_E4 The only extremly bad backtracking ttyd had where chapter 4
@Garrulous64
@Garrulous64 6 лет назад
I never understood why you needed to swipe up on the gamepad to start your turn. If this game was a launch title and they were trying to hammer in the whole "Look! Two screens working together!" gameplay, it would make sense, but this came out so late into the lifespan of the console. The game is just obtuse all around.
@darius8077
@darius8077 6 лет назад
But..... you don’t need to swipe the screen to start a battle. You just need to tilt up on the analog stick or the d-pad. In fact you can go through every battle without even touching the screen.
@Garrulous64
@Garrulous64 6 лет назад
@@darius8077 But they tell you right up front that flicking the cards is how it's done. Even if you can do it other ways, there's no reason for it to be like that, just pick attacks and let it start. That's a small annoyance found within this already super flawed game. Snowman's points are right on the money.
@darius8077
@darius8077 6 лет назад
At that point you’re just nitpicking. I understand some of the complaints certain people have with with this game but that’s not one of them. I just think it’s unfair to the developers to say this game is objectively awful. When I’ve seen plenty of people that love this game. Me included. Not saying YOU have to like it. I would just give a bit more credit to the developers and other people that like this game.
@darius8077
@darius8077 6 лет назад
If you don’t see the positive side of things. That’s fine. I just don’t want people to be scared away from something they POTENTIALLY could’ve liked. Granted that isn’t the point of this video. But still.
@Garrulous64
@Garrulous64 6 лет назад
@@darius8077 I'll give you that it's better than Sticket Star, but not by much. The game is too trial and error with the bossfights, there's almost no point to battling random enemies, and the structure of the levels (especially those with multiple exits) are not executed well, specifically that one Forest level where the exits are practically right next to eachother and you need to play through the whole thing again to reach it. The game made me laugh, it had some nice moments with the characters, and some puzzles were interesting, but there wasn't enough good here for me to want to 100% the game like I planned to, or even return to play it again like I would with any prior iteration of the series (aside from Sticker Star). Not gonna say the devs didn't do a good job on the game, because it's a game, and it works, and i'm sure some people like it or would like it, but it's not a good Paper Mario game.
@zKrix26
@zKrix26 6 лет назад
Super Paper Mario was my 1st Paper Mario game, & my favorite on the Wii.
@GustavoAld17
@GustavoAld17 6 лет назад
Krrishk26 1 you are blessed, try GC paper mario ;)
@TheShyGamer
@TheShyGamer 6 лет назад
same
@steelwhale7853
@steelwhale7853 5 лет назад
spm was my first game ever and that's the best way to experience games, however when you play something in a series you're often clouded by nostalgia (i'm not innocent) and it hurts. devs are nowadays forced to stick to to the same thing over and over again just to please the fans
@eraykaan
@eraykaan 5 лет назад
yknow, i kinda agree with his super paper mario improveme- "turn based combat has gotta come back" nevermind
@RaphielShiraha64
@RaphielShiraha64 5 лет назад
except he is right this is my problem with super paper mario he have good story but bad gameplay he tried so hard to mix both platformer mario and paper mario together that in the end ending not being good like one or another
@seniorshrek6197
@seniorshrek6197 4 года назад
FlandreScarlet64 but his suggestions with implementing the 3D gimmick would’ve made the game even easier. Literally for every boss fight you would just do the same technique.
@Fanatic_Foremem
@Fanatic_Foremem 4 года назад
@@RaphielShiraha64 The platformer themed real time combat is fun, it allows for multiple tatics if your willing to actually experiment with it. No game really has combat like it and saying to throw it out in favor of TYDs turn based battles is like saying pokemon needs to be more like final fantasy. It's ignoring what makes the game unique in favor of a personal preference of gameplay style.
@savagejack5714
@savagejack5714 4 года назад
I this spm is fine. I recently completed it and I loved it. I would even say that the battle system is above average. Hes basically saying the game isnt TTYD. I liked the change. Added more diverse game play and felt different. I'd rather have that then 5 games just like the first 2. Man even the mario as nd luigi series changed its game play because they new people would get bored of the Same things
@zjzr08
@zjzr08 5 лет назад
This is what I think, there are 3 Paper Mario fans: A. Gameplay fans (1 and 2) B. Lore fans (1, 2 and 3) C. Overall experience fans (1, 2 and 3 and I think some w/ 5) I got enamored with Paper Mario because of B, because as a Mario fan, it's so fascinating to see how big is the Mushroom Kingdom outside of the blocks, pipes and enemies you usually see. The fact that they have elements like Goomba King and the Star Spirits somehow return in some manner in some games shows it's indirect impact to the franchise as a whole IMO. Then TTYD came and we see more Piantas and some not as used characters from the 1st game. We explore more worlds and we also finally got sent to space, and finally face the most threatening villain Mario has faced yet. And then came SPM, which shocked is with Bowser somehow marrying Peach, a multidimensional adventure, and arguably the best Mario story there is. In terms of game design, I'm fine with it being real-time battle. It still feels different enough from Mario platformers as the movesets are versatile, although I do wonder if having an FP system and having special attacks when certain actions are done would work. I'm OK with the four-part story structure, because it cleanly separates the story elements. It is also acts like easy Warp Pipes too when you finish those chapters. Also, there is EXP system, but more akin to Mario & Luigi/Pokemon, being that the next level will take more points than the last one so "grinding" is actually encouraged here. In terms of partners, I realize it's mostly put on the characters now and Tippi, where they're character interactions IMO weigh much more than what some single partner in the past games did. They also had Squirps, Cragley Ho and Luvbi to add character in some chapters too. Also, the villains here had some great spotlight compared to the two past games. Mimi being constantly in Chapter 2, and also the O'Chunks/Dimentio encounters being more felt IMO. So while the partners were gone, their function and side character roles are still IMO filled. Your versatility comment is a good point, where maybe you could choose either HP, FP or Atk. If they are going to get back special moves, maybe remove Atk and have HP, FP and BP. Badges could be a good addition to it, although I think with the real time combat, I think they will act as ways to provide special attacks for the player like Bros. Attacks in Partners in Time. I do agree drastic things added to 3D would be interesting, having its own pros and cons. I think a small thing that would make it more exciting is adding a timer IMO. With the void looming, maybe it can be unstable from time to time. A timer can show how long till the next instability occurs, where if you didn't finish the chapter by that time, you will get sucked by some portion of the void and return you back to a certain checkpoint in the chapter. That way you have to be efficient in your battles. Remove the health timer and add a main timer and I think that will improve the mechanics a bit. Overall, I think real-time battling is fine, and just needed some tweaking. However, I don't feel the game was slow, and flow felt very smooth to me most of the time. What I dislike in past games is if you want to do a sidequest that needed you to go through past places you may touch enemies and have to battle them to not lose coins and at least make some effort against them -- felt that badly when trying to find Hide-and-Seek Koopa in TTYD. Super is just playing with a First Attack badge always on but needing multiple hits. Also, I'm shocked you dislike the Brobot battle -- going to a space shooter was fun IMO.
@porkyminch1640
@porkyminch1640 6 лет назад
I dont care what anyone says Super Paper Mario is the best Paper Mario why? *B O W S E R ' S A R M S* (Also I did the whole brainwashing thing with Masked Man)
@builderras1676
@builderras1676 5 лет назад
even better: *G A L A C T I C B O W S E R ' S A R M S T H E S P I N N I E S T A R M S I N T H E G A L A X Y*
@eeveeevolved2611
@eeveeevolved2611 5 лет назад
Porky Minch Ayyyyee, another Chugga fan
@poisonedmaple6874
@poisonedmaple6874 5 лет назад
*Y O U S E E M T O B E M I S S I N G T H E A R M F L A I L E R* -Dimentio
@Salad531
@Salad531 5 лет назад
Don't make me experience the masked man again...😢
@triforcelp131
@triforcelp131 5 лет назад
Man in super paper Mario mario just straight up died once, and got send to hell for killing Goombas
@unscblackbeltgi5893
@unscblackbeltgi5893 6 лет назад
Honestly, while Color Splash was very unappealing, there were a couple things that could've been done that would've made the combat at least workable, rather than a slog. Really, Color Splash was kind of a predecessor to what we think of as "deck-building" videogames, it just handled it the wrong way. A) Make the cards infinite use, but be MUCH more stingy with giving them to Mario. Unlock a few per Chapter, or make them very rare drops from enemies, or more common from especially tough enemies. B) Instead of just having you choose from your deck, have Mario "draw" a hand of cards - the number of cards drawn could be boosted by Badges or skills. C) Have Mario only be allowed to play a certain number of these cards, but make some cards work together to allow you to play other cards free, if they're in your hand, or increase the base number playable with Badges D) Possibly most importantly, let Mario modify the deck outside of combat, allowing you to try different strategies or synergies of cards. The basic concept of the combat *is* salvageable, but in both Color Splash and Sticker Star, making your entire ability to fight be based on one-use consumables just leads to annoying amounts of grinding while simultaneously making you pathologically avoid every single optional combat.
@FrostyTheCookie
@FrostyTheCookie 6 лет назад
I really like that idea. It'd be somewhat like Card-Combat games like hearthstone or PvZ Heroes, where you can collect cards to make a good strategy, overall adding more strategy than the other paper Mario games. It would've also been better to have partners that have cards only they can use too, adding another layer of strategy and trying to find good synergy. One example would be if there was card for Mario that made it so if we didn't take damage this turn, he can use a very strong attack, and then have a boo/ghost partner make him invincible so he can actually pull off the attack, or maybe some character with a shield or other ability.
@crimsun7186
@crimsun7186 6 лет назад
So, what you want is RAbbids in Mario Kingdom, but without the XCOM combat mechanics.
@jman3267
@jman3267 6 лет назад
You just exactly described the Megaman Battle Network series.
@MasterStacona
@MasterStacona 6 лет назад
It would have been cooler if the cards/stickers were unlimited use and getting more of the same card acts as EXP and after you get enough it will power up that card (higher the card level, the more of that card you need to power it up, power up'd cards obviously being irreversible - late game enemies give a lot more cards/stickers after the battle to collect). So rather than power up Mario (besides for more health), you level up your cards/stickers and could work that way, The Alliance Alive [came out this year for 3DS] did a system like that very well (albeit Final Fantasy 2 did it horrendously). And then of course to keep things both balanced and interesting, you have so much space for cards/stickers with different kinds using up different levels of space, so must choose wisely and balance out your collection for combat.
@BagelBrain
@BagelBrain 5 лет назад
Remember, though, that this game is not an RPG. It's an exploration game, mostly. What if triggering optional combat is SUPPOSED to be avoided? What if it's MEANT to be a punishment, draining you of resources useful for forced encounters and bosses? If you really think about it, _wanting_ to engage combat in an RPG realistically doesn't make much logical sense to begin with. "EXP" as a system is pointless in most games that feature it. If you really think about it, these "optional" battles are the same as forced battles; If you don't fight them, you're going to be underleveled and struggle with the rest of the game, so they are pretty much required. The only reasonable excuse to have them is to bring about customization like in TTYD and 64, which is nice, but it also shows that SPM's EXP system is TRULY meaningless since there is no customization. Just another possible slice of this big cake of debate.
@Chazcam_Gaming
@Chazcam_Gaming 4 года назад
Everyone: talking about how good spm was Me, who loves color splash: ;-;
@joshuaespinoza2117
@joshuaespinoza2117 3 года назад
I like Colour Splash (tho my favorite is spm)
@valeriebreidenstein8362
@valeriebreidenstein8362 3 года назад
Same. I love color splash. It was the first paper mario game I've played. And I like it, that the game takes so long. So you'll have a much longer time of fun. Saddly one day my Wii U couldn't read the DVD of Color Splash any longer. I was one level before the fight with Iggy. Hopefully it will work with another DVD of the game. I really want to finish it, since it is fun until now.
@kieranstark7213
@kieranstark7213 3 года назад
So, you’re sad because in the comment section, there are people that are praising Super Paper Mario (over Colour Splash)? CS is decent, I guess, but Super Paper Mario, on the other hand, is so underrated that I wouldn’t even give a crap about its flaws (as little as there are).
@ant-fan
@ant-fan 6 лет назад
Super Paper Mario is actually my favorite Paper Mario game. However, I will readily admit that it is flawed, and agree with most of your ideas to improve it, with the exception of one. I don't think turn-based combat needs to return. Though it's not the same as the series' previous installments, I think the real-time combat of Super is actually brilliant. Also, as you yourself pointed out, it would be more difficult to innovate with the turn-based combat, and I don't think the idea of "boss weaknesses shown when you change perspective" is enough to justify ditching the massive improvements Super makes to the gameplay. Nobody walked away from Luigi's Mansion claiming that the Game Boy Horror had potential to be a central mechanic. That's just my opinion, though. This is still a good video.
@applesantonio5808
@applesantonio5808 6 лет назад
Dude same. I fricking love that game, but it's different. Compared to thousand year door. It can't take the throne. The main thing what I loved in it was the story. Damn it's good
@hungri5514
@hungri5514 6 лет назад
Super Paper Mario was so sad, Alexa play Despacito
@ebbandfloatzel
@ebbandfloatzel 6 лет назад
Super Paper Mario was my original playthrough, and it is still my favorite of them. Pixl's are some of my favorite designs, as I'm a sucker for minimalist. Like, the originals have their merit. But Super in no way felt worse as a game for the decisions made to stray from the original. Each world still feels fun and vibrant, and the gameplay is fun in its own way.
@geschnitztekiste4111
@geschnitztekiste4111 6 лет назад
Same, but that's probably nostalgia's fault
@TheGeladoo
@TheGeladoo 6 лет назад
Super Paper Mario having turn based combat would slow down the gameplay too much, I think it being the way it is works perfectly with the game
@DarkHeroAkutare
@DarkHeroAkutare 6 лет назад
I can't really agree with your conclusion that SPM should have been turn based. I think you're misreading what the game is at its core. It was always intended to be a platformer with RPG elements-- not the other way around. Flipping was a gimmick, not the main thrust. The main thing about the game was always "this one's primarily a platformer," hence the "Super" in the title. Changing it to turn based makes it a completely different game. Possibly a better game, but it's a fundamental concept shift. I think in order to truly fix it, you need to A) improve the platforming so it doesn't feel so stiff and awkward, and B) marry it with the Paper Mario elements in a more elegant way.
@Buglin_Burger7878
@Buglin_Burger7878 6 лет назад
It isn't really a concept shift. Look at Thousand Year Door, or even the original. You are platforming and puzzle solving in the field. The only thing that changes is you don't kill the enemies on the field. This means you don't use your main attack, Jumping, which happens to counter 90% of enemy attacks granting full immunity. Literally the difference is having partners attack in the field and dealing damage on the field. Platformers with RPG elements don't generally work, because one is a secondary while the other is a primary. Platforming is a movement element used on a field to travel across it. RPG is the combat element, the main conflict of a game generally. Jumping on a Goomba 2-3 times when you can stay above it where it can't attack you doesn't work, it makes a simple process tedious. This is like trying to bake a cake but cooking the ingredients before you put them in the bowl and mix them up. The RPG has to be the main focus or equal at the worst.
@Sonictails54321
@Sonictails54321 6 лет назад
I would've made it to where touching an enemy brings you to a battle, but the battle is real time like in Kingdom Hearts.
@kingofthehill3783
@kingofthehill3783 4 года назад
SPM is a 9/10 masterpiece ive plain through it 4 times now try changing my mind
@yoshiswagdust
@yoshiswagdust 4 года назад
Bounding through time. It is now a 10/10 game. gg
@TheTkj1224
@TheTkj1224 4 года назад
So this could be a little nit-picky but I'm pretty sure that the "better" ones are more Paper MARIO and the more recent ones are more PAPER Mario.
@piranhalettuce
@piranhalettuce Год назад
Newer Paper Mario games feel more like "Crafted Mario" games, They go overboard on the PAPER aspect of Paper Mario and makes the whole world made out of Arts and Craft's.
@duuqnd
@duuqnd 6 лет назад
Some hybrid between Super Paper Mario and TTYD is probably the perfect Paper Mario game.
@MusicandGamesandStuf
@MusicandGamesandStuf 6 лет назад
no.
@LoliPeeSlurper
@LoliPeeSlurper 6 лет назад
yes.
@thegarchamp6958
@thegarchamp6958 6 лет назад
Honestly I think TTYD was the perfect Paper Mario Game..
@SuperZombieBros
@SuperZombieBros 6 лет назад
Yeah!
@exqben
@exqben 6 лет назад
TTYD is a fucking overrated game...
@Thieverpedia
@Thieverpedia 6 лет назад
What did I like about both of them? SPM: An antagonist with good intentions, fueled by grief. Really relatable. CS: Literally nothing
@zerolimit4552
@zerolimit4552 6 лет назад
colour splash has more than twice the resolution than spm so have fun getting eye strains playing your low res non rpg PM game.
@chillplayer1234
@chillplayer1234 6 лет назад
Loprikorn Just because Super Paper Mario has low-res models doesn’t make it bad. A game looking good doesn’t make a game good. Color Splash suffered way more.
@exmaister3
@exmaister3 6 лет назад
If graphics make a game bad, i guess all games from the NES era are trash.
@bunsmasterbunny
@bunsmasterbunny 6 лет назад
Super Paper Mario has a better art style than Color Splash.
@tomdekler9280
@tomdekler9280 6 лет назад
I liked the music in Color Splash a lot. Graphically: - Super Paper Mario makes some bold style choices that occasionally feel out of place. This can lead to beautiful things, like the outside of Merlee's Mansion or the Bitlands or Castle Bleck, but also leads to some very ugly characters and occasionally mind-numbingly boring-looking locations like the Overwhere. - Color Splash is a texture treat, with every single screenshot feeling like a diorama. While the toad-centered character design is abhorrent, it really is a pretty game otherwise. I like how Color Splash did everything better than Sticker Star, at least.
@ummthatminecraftguy
@ummthatminecraftguy 6 лет назад
Yeah I don't care what anyone says. Super Paper Mario is brilliant. It's no TTYD, but that's probably the best RPG ever made to be fair.
@icebluekamikaze854
@icebluekamikaze854 6 лет назад
Zebabaru Amazing storyline, change the UI a bit and it’s a perfect game
@nandernugget
@nandernugget 6 лет назад
Super Paper Mario isn't an RPG.
@Fanatic_Foremem
@Fanatic_Foremem 6 лет назад
Ice Blue Kamikaze It's my favorite game of all time, but I would definitely have preferred it on the game cube with a quick change for party and pixls. Scoobert Doobert It's an action RPG.
@ummthatminecraftguy
@ummthatminecraftguy 6 лет назад
@@nandernugget I didn't say it was.
@titaniumstarrui
@titaniumstarrui 6 лет назад
@@nandernugget Super Paper Mario is definitely an RPG lmao
@FlapHedge
@FlapHedge 4 года назад
6:50 That's not a fair criticism Did you even pay attention to the story in this game. One of the Merlin look alikes tell Mario and friends that they will be traveling through multiple dimensions and different worlds that are separate from each other so of course you're not going to see a bunch of different characters travel link two different towns all over the place because they physically cannot do so. Whereas in the other games it was one connected area rarely leaving the same continent maybe once or twice you would have to travel to an island that's offshore but otherwise they are all connected in previous games.
@AnimatedTerror
@AnimatedTerror 3 года назад
His criticisms of super paper Mario were very... well I mean we’re all entitled to our opinions but...
@supershituttp7425
@supershituttp7425 3 года назад
@@AnimatedTerror Ya There kind bias
@Baconator2558
@Baconator2558 Месяц назад
Okay, but why aren't there visitors from other towns in the _same_ dimension? Why is every dimension except for Mario's the size of one region of Mario's planet?
@FlapHedge
@FlapHedge Месяц назад
@@Baconator2558 Go replay Paper Mario, Thousand Year Door, Galaxy, RPG, Mario And Luigi series, Odessy, etc. Almost all of them have charaters from other levels/towns/worlds visiting other ones
@Baconator2558
@Baconator2558 Месяц назад
@@FlapHedge But I'm criticizing Super Paper Mario? Other games not having this problem isn't a defense for Super Paper Mario.
@memorableman3709
@memorableman3709 5 лет назад
I personally really like super paper mario. its a pity you dont. but hey, I think I speak for both of us when I say that I dont like sticker star or paper splash very much
@turtleanton6539
@turtleanton6539 5 лет назад
Colorsplash but sticker star is the worst
@buddymmx3936
@buddymmx3936 5 лет назад
All three of you are all misguided... there is still *paper jam* ...
@justforlawlsandtrolls
@justforlawlsandtrolls 5 лет назад
@@crabnebuelar9536 ...
@strionic770
@strionic770 5 лет назад
@@crabnebuelar9536 Sticker Star was disappointing for TTYD fans. It was disappointing for me, a SPM fan. It took a franchise that didn't need a gimmick, or levels for that matter, and gave it gimmicks and levels. I'm not sure about Color Splash, but at least that game did humor and stuff right. I just wish they'd return to the formula of one of the first three games to be honest...
@LiamH2004
@LiamH2004 5 лет назад
Bruh I love sticker star
@Spaghettaboutit
@Spaghettaboutit 5 лет назад
15:57 "You start at 50 health and I never really got below 30." - then instantly shows his health at 20. - is that an unplanned joke?
@unnamed7485
@unnamed7485 5 лет назад
I think the point was that he immediately got a heart that healed it all back, because he then proceeds to say that, well, there are pickups everywhere that give it all back anyways.
@IzzetTempo
@IzzetTempo 4 года назад
Since other games can do 2d real-time combat fine, it’s really weird to hear you say “SPM has to be turn based or it won’t be good” cuz like no there’s tons of games that do real time combat well.
@tiagocervera5661
@tiagocervera5661 Год назад
I know right
@paperluigi6132
@paperluigi6132 4 года назад
"Super Paper Mario is bad" Me, alongside pratically an army: watch your mouth, bucko.
@valeriebreidenstein8362
@valeriebreidenstein8362 3 года назад
I would join your army
@anhilo9716
@anhilo9716 3 года назад
making an army to attack people because of an opinion... uh huh, seems like paper mario to me
@dylanvannostrand5346
@dylanvannostrand5346 6 лет назад
Super paper mario is easily my second favorite one after TYD simply because of its story. SPM had a fantastic villain, hilarious writing, and actual twists and turns that actually keep you guess what's gonna happen. The gameplay is nothing to scoff at either, the real time isn't as deep as the turn based but if it had turn based combat it would slow the pace of the game to an absolute crawl just because exploration would have to be stopped for every enemy. Giving the partners actual characters IS a really cool idea but doing so in this case would shift too much of the focus off of the main cast and villain. The side kicks from TYD didn't add too much to that game anyway imo, I mean how deep of a character is koops anyways? My point is SPM is just as good as the turn based games that came before it, just in completely different ways.
@haydeng3316
@haydeng3316 6 лет назад
I haven't played tyd because I've been trying to get through the original for like 2 years now (I don't play it often because the turn based sucks with common enemies. Don't get me wrong it's great when fighting an interesting foe, but being drawn into a turn based battle everytime I bump into a goomba or a shy guy sucks) but I love super paper mario. Story is great, gameplay is great (despite a few problems). It's my favorite mario game along with Galaxy one
@AntiVillain26845
@AntiVillain26845 6 лет назад
*SPM had a fantastic villain,* 2, actually.
@AntiVillain26845
@AntiVillain26845 5 лет назад
@Solar Cypse I never really considered that before, but you're right; Peach, Bowser, and Luigi did "kinda t[ake] care of that rol[e]."
@zjzr08
@zjzr08 5 лет назад
@Solar Cypse I guess we could say "side interactions", where someone has to speak for Mario's behalf regularly and can trigger different dialogue at times.
@dylanvannostrand5346
@dylanvannostrand5346 5 лет назад
@@haydeng3316 I honestly do understand what you mean in regards to the combat being really slow with some boring enemies, but despite that I do still find the turn based combat enjoyable because of the long term investment aspect. I do think its worth playing, even if only once.
@droppe3405
@droppe3405 6 лет назад
Even if you don’t like color splash, it’s nothing on sticker star.
@sunburner_ray
@sunburner_ray 5 лет назад
I played sticker star as my first and only paper mario game. From that perspective, it was decent. But it’s very clearly not as good as some of the other games I missed out on
@SixStormsVA
@SixStormsVA 6 лет назад
I love the structure of the video and how you gave suggestions to how these games can improve. I personally think that the story of Super Paper Mario caught me off guard in good way. I figured since they changed the mechanics to something simplistic, the story would be the same. But by the end I was floored by how crazy seeded and relatable of a story it. To the point where I actually had a few moments of anxiousness for characters in the story to have a happy ending and the sacrifices it took to get there. I think the lower expectation I had was what made it sweep me off my feet. Even without the boundless quirky characters that the first and second game have implanted throughout the world, the few characters that were focused on had incredible depth. I don't know if I would play Super again, because the gameplay itself was too simple to remain equally as engaging the second time through, but the story itself is super memorable
@Dragonmist19X
@Dragonmist19X 4 года назад
Lumping in super paper mario with color splash when they're completely different? I get why people think there is some elitism related to ttyd now.
@Aleks-hp8pr
@Aleks-hp8pr 4 года назад
The gameplay simply isn't for everyone, which is a shame since the story is absolutely amazing even if it doesn't feel very "Mario"
@Matt-gh2zm
@Matt-gh2zm 6 лет назад
Paper Mario Pro Mode is an EXCELLENT mod for the original Paper Mario that changes enemy and item placements, as well as some of the environments that makes for an interesting twist on the original formula. It rebalances the game geniusly, while keeping in mind what equipment you could have at any given moment. It's a bit of a pain to set up and get working on an emulator (or original hardware), but it is so damn good. I've had a blast playing it
@RegsaGC
@RegsaGC 6 лет назад
Good tip may try. Want to replay the original but feel I almost know it by heart.
@KaptainRaptor
@KaptainRaptor 6 лет назад
except for the change to bombette that makes her useless compared to literally any other partner with a multitarget attack
@cryptid6279
@cryptid6279 5 лет назад
as a storyteller, i am absolutely in love with super paper mario's story.
@Quote321
@Quote321 6 лет назад
I don't quite agree with your hypothetical 'better' super paper mario. pulling back to turn based and tossing in even more characters sounds like a bad idea, especially in regards to writing and programming. Mario, Peach, Bowser, and Luigi play off each other very well, and adding more 'voices' to the hero's party would muddle the interplay between them and Count Bleck's forces. What it really needed was a whole bucket of polish on its interface, platforming, and 'battle' mechanics. If Super Paper Mario handled like a mainstream Mario title, with similar effort going into its platforming design both in 2d and 3d, it'd be a different, but fun sequel. however, we got very empty levels, a slow walk speed with no running, jank 3d controls, nonthreatening enemies, and a shitty menu. Its the kind of issues that wouldn't fly in any other mario title, but for some reason they let it ship with a gameplay loop that is criminally boring.
@kieranstark7213
@kieranstark7213 5 лет назад
Seriously, dude. These bad things you said about Super Paper Mario as if its successors deserved better (FUCK NO!!!!!) is just you lying about that game. What's next? You will defend the Mario games made by The Software Toolworks over Mario RPGs that came before Bowser's Inside Story?! *👎 your comment*
@KitCloud1
@KitCloud1 5 лет назад
I think his idea has merits, having the flipping mechanic expand on turn based battles would have been amazing. That said as much as I want more rpg paper marios I absolutely agree SPM would have been just as good as the others in it's own way if they'd actually delivered on competent platforming and combat mechanics.
@Jdudec367
@Jdudec367 5 лет назад
I don't think the gameplay itswlf is bad but flawed it gets boring at worst IMO not to much though
@Sporkinator
@Sporkinator 5 лет назад
Why would I want turn-based combat in any Mario title? Mario and Luigi were quite literally born in a platformer. Super Paper Mario is a lot better than The Thousand Year Bore.
@Alexander_Grant
@Alexander_Grant 5 лет назад
Sporkinator How does it feel being so wrong? Super Paper Mario was a downright terrible game and took away what made Paper Mario great. It wasn't a fun platformer or RPG.
@lordroy88
@lordroy88 4 года назад
I can’t wait for Paper Mario: Origami King!
@GygasDistruttore
@GygasDistruttore 6 лет назад
First thing: thanking you for warning me about the PM-like game. Secondly: i do mostly agree with your Super Paper Mario analysys. The battle gameplay is easily the weakest part, the puzzle gameplay is at wrost decent, and there is little variety of mixed characters, but everything else is pure gold. I particurarly love the way the game ends: in the previous two games the final battles were themselves good, and the cutscenes too, but there was a bit of Standard RPG/Anime Clichè, when everyone prayed for you when the boss revealed itself too strong and you gained POWA. Not that it was bad, but the resolution of SPM simply blows it out of the water. In SPM you are already losing: you only see a world direcly crumble to dust, but the Void is closer and closer (And it is implied that all the world that appeared in the cutscene of the final battle suffered at the end of the cutscene the same fate of the Sammer Kingdom; especially given that you see one of them being reborn in the ending), and so nobody can help you. And so how you get to win against the final bosses? How you get to power the magical artifacts to weaken them? The first time by the sense of camerandie that grew in your little group of oddballs (Mostly Bowser is the oddball, the other three are pretty friendly toward each other since before the beginning): nothing more than the odd friendship between a princess, two plumber brothers, and a oversized and tirannical turtle. Not seas of peoples praying for you. Only you four. The second time is very similiar, but still very different: this time is still four peoples, but they are radically different. Two lovers, the big bad and your fairy helper, separated by time and space and finally reunited, and two minions of the Big Bad, which have just discovered that he wasn't going to create the perfect worlds that he told them, but he was going to destroy everything. And yet, and yet. The lover understood why and forgave him, and the minions still had a whole lot of loyality to their master. And not blind loyality, but camerandie and friendship. And thus the Pure Hearts were rekindled. The third and last but certainly not least is a simple but heartfelt rekindling of old vows: finally the Fairy and the Count can marry each other. They waited for this for so long, and they might even not survive for much time, given that the Pure Hearts might take them away after all of this was done. But still, their love hasn't waned in all of this time. They changed more than anybody could expect, but their sentiments are still as pure and passionate as the last time they saw each other. And thus for the last but certainly not least time the Pure Hearts are awakened, and literally no more than a couple of peoples did it and saved everyone. A couple whose love trascended time and space...
@Cyberbrickmaster1986
@Cyberbrickmaster1986 6 лет назад
"Standard RPG/Anime Cliche, when everyone prayed for you when the boss revealed itself too strong and you gained POWA" Why does that remind me a lot of another popular Nintendo made RPG?
@theillusionist1494
@theillusionist1494 6 лет назад
I, personally, would actually argue that SPM wasn’t even “bad” game design, just not really “Paper Mario” game design. The game was so unique, it could have easily been an original game rather than a Mario game.
@TinyGuy97
@TinyGuy97 6 лет назад
I like how you call the first two games ending cliche when SPM could be view just as cliched. Blumiere and Timpani is Romeo and Juliette from a mile away. Plus, SPM technically did that cliche as well. The only reason the Pure Hearts broke Dimentio shield at the end was because Tippi, Count Bleck, and everyone else in that green world believe in the heroes. Isn't that the same that happened in TTYD? Where everyone believe and the crystal stars broke Shadow Queen shield?
@theillusionist1494
@theillusionist1494 6 лет назад
Bob omb Guy I’ve never played TTYD, but from my perspective, SPM’s ending was such a twist on the cliche that it couldn’t really be called cliche anymore. True, the final boss was beat by the ~power of love~ and the two lovers got a “happily ever after,” but remember, that power of love came from the _villains._ The ending itself may be cliche in the surface, but everything leading up to it betrays it. The “happy-ending lovers” seem very Romeo and Juliet, true, but Romeo and Juliet didn’t result in Romeo and Juliet each believing the other was dead, and continue until the two face each other in battle because of their actions when they thought they had lost the love of their life. And, unlike Romeo and Juliet, they actually got their happy ending. Overall, simplifying it to “boy meets girl, they go through bad stuff, they survive, they live happily ever after” is doing discredit to the story of the game.
@ryodestroyer2
@ryodestroyer2 6 лет назад
Well... If they brought back partners and treated paint as a system like FP (which makes splashing paint on stuff something you wanna make less intense stat), the different party members could use combinations of the colors to supe up their attacks with elemental paint properties, like Red beats yellow beats blue beats red, or Orange beats green and so on. And have some bad guys drenched in paint, so not only do you have the capability to attack a weakness, the baddies could behave in a weird way based on what color they had taken on. I don't hate Color Splash, but it does have a lot of fixing it needs.
@jacketofdiamonds
@jacketofdiamonds 6 лет назад
Actually, they did something like the paint-drenching thing in one of the Koopaling boss fights. They take away your paint and use it to attack you, and depending on which color they use you get sort of a status condition but also some of that color paint back. Best Koopaling boss fight in the whole game.
@ryodestroyer2
@ryodestroyer2 6 лет назад
@@jacketofdiamonds (Nods) I agree there. That boss was certainly one of the more fun ones, but I hate that they waited til the last leg to bring out paint related status effects. Plus, if the enemies had been drenched and behaved erratically, it could have been a hint that something could mess with you in the same way.
@jacketofdiamonds
@jacketofdiamonds 6 лет назад
@Ryan Jones Oh, I absolutely agree. That would have been awesome. But at least it was in the game somewhere.
@VenerabIe
@VenerabIe 6 лет назад
I really appreciate how unbiased and respectful you are with these videos. Good show! Personally, I loved SPM. Granted, that's coming from someone who hasn't played the other installments, so take it as you will. I admit it had its flaws, and you basically covered all of them in this video. I do think calling that an example of "bad game design" is a little harsh, though. It was tons of fun, and I think that, ultimately, that's indicative of good design choices. Of course, that's just my opinion.
@gonchuits
@gonchuits 6 лет назад
I think the best way to describe it is: a good game, just not necessarily a good paper Mario game.
@rootbourne4454
@rootbourne4454 6 лет назад
I agree! Though it was a very flawed game it's still one of my favorite Mario games!
@zjzr08
@zjzr08 5 лет назад
@@gonchuits I still think it's an EXCELLENT Paper Mario game, just not the best mechanic of a Paper Mario game, because it has the heart of the past installments, expanding what a Mario adventure can actually be IMO.
@kazoorion7993
@kazoorion7993 5 лет назад
@@zjzr08 It's far from being excellent, though. Average to mediocre would be the best way of summing it up. Calling it excellent despite it's glaring flaw is being WAY too generous as well as kidding yourself.
@peblezQ
@peblezQ 4 года назад
If they released an HD remastered version of the first or second Paper Mario on the Switch, I'd buy it in a heartbeat.
@yoshiswagdust
@yoshiswagdust 4 года назад
Fuck it, first three games remastered
@yeahitsscott
@yeahitsscott 2 года назад
A Pure Heartbeat...? (Ba dum tss)
@hacim42
@hacim42 6 лет назад
I really do believe that the spoiler effect has a lot to do with your enjoyment, as well as many other people's enjoyment of SPM. Having SPM be the first Paper Mario game I played, I loved it, and I still love it. Of course it's not as good as 64 and TTYD, but when you're forced to look at it through the lens of "how does this compare to 64/TTYD", I can understand why it feels like a letdown. I really like that you didn't just sit here and shit on it for not being what you wanted, and actually looked at the merits the game has, but I can tell that if you were a much more cynical person, that would likely be your view. I totally agree with your ideas for how to make it a better game, and seriously, that sounds amazing, but it feels like a serious disservice to have it next to Sticker Star and Color Splash. Sticker Star is bad. Color Splash is mediocre. But I would say that SPM is great, but it's not amazing, like the other two. Another thing I would like to note is how you didn't talk about the music when you were speaking on the matter of aesthetics, and I feel as though music in a game is one of the most important components. The Paper Mario series has some really tight tracks. (Also, I would love nothing more than being able to have Flint as a party member. The world is really rich in SPM, and I feel bad not being able to experience it though the mechanics of 64/TTYD.)
@far2ez539
@far2ez539 6 лет назад
I went into SPM expecting a TTYD clone and was harshly disappointed, but I quickly grew to enjoy it during my playthrough! I think his analysis is spot on. He also said he started to like it after about 3 hours, and I agree with his points for why he didn't like it.
@catnat6571
@catnat6571 5 лет назад
As someone who played Sticker Star as their first PM game, I have to say that I think you will agree with me. I ADORED SS, especially with the cute little sticker theme (my like 8 year old brain). I never even thought about how it compared to other games because I was so immersed in the game. Being one of my first actual games, gameplay didn't matter. Aesthetics didn't matter. Identical toads at every corner didn't matter to me. Puzzles amazed me. Scraps even more so. I was so infatuated with this game. So when I found out that majority of people didn't like the game, I was very confused. "Why wouldn't people like something this cool?" Years later, I emulated TTYD onto my laptop to see why this game was to people as SS was to me. After having my hopes built up on everyone else's adoration, I played the game. I didn't like it. I thought *"this* is why people hated Sticker star?" This story goes on, but I'll sum it up. I was dissapointed with TTYD, have yet to try PM64, LOVED SPM, still like Sticker Star and have completed Color Splash several times just for chapter 4. Humor and writing was great in SPM and CS, and humor was very inappropriate for children in TTYD. My point is, depending on when you started, what your mindset was when you started, and what you were looking for when you started will all effect your personal opinion on the game. If I had played TTYD or PM64 first, I would probably agree with the majority of people. Anyway, that's all I wanted to say. Thanks for reading!
@Dexuz
@Dexuz 5 лет назад
@@catnat6571 The humor of SS and CS is dumb and lazy (Paper jokes) while the humor of TTYD is clever and equally filled with jokes for young and more mature audience, like it should be because we're talking about a game for Everyone, not a game for Kids only.
@catnat6571
@catnat6571 5 лет назад
@@Dexuz That's your opinion and you're free to have it.
@Dexuz
@Dexuz 5 лет назад
@@catnat6571 Its not an opinion that the game is for everyone, that is a fact, because there's another classification made by the ESRB that is EC (Early Childhood). And let me tell you that Paper Mario games are NOT Early Childhood, they are for Everyone, so the jokes need to be for everyone, and that's perfectly balanced in that game, having both childist and mature jokes.
@funnyfox204
@funnyfox204 5 лет назад
5:46 I actually died 546 times to this guy, while at a friends house, and then i gave up because i was stubborn and didn’t want spoilers by googling how to beat it I don’t even remember the enemy’s name......
@Bananaman559
@Bananaman559 5 лет назад
I couldn't beat the world 2 boss because i was too scared to move (like seriously the mimi boss was and still is horrifying) but eventually i beat it
@jordandwiggins1026
@jordandwiggins1026 5 лет назад
To me most bosses were easy but Francis was a giant pain in the butt for some reason I dunno
@ultimateking2238
@ultimateking2238 4 года назад
@@jordandwiggins1026 Yeah, he was annoying. I died twice to the second Mr. L fight, but then figured out that you can constantly jump on him with Peach. He doesn't even use his missiles!
@CardinalSn
@CardinalSn 4 года назад
SPM isn't bad, just different. It's unique, and that's why I really love it.
@Kenitix
@Kenitix 5 лет назад
SPM was my first paper Mario and I honestly can’t say enough about it. I loved every second, and to this day is still a favorite. I don’t know how my opinion would have changed if I played the others, but I like to image I’d still love it.
@PerrydactylShow
@PerrydactylShow 6 лет назад
So I think it's risky to make negative content especially when you have such a positive focused channel, but I'm gonna be honest man I love Bad Game Design. I think there's an easy way to make this sort of content, bashing on the problems and just move along, but I really appreciate that you can talk about the good and the bad while so suggesting good ideas to fix the problems you had with it. I know the Paper Mario series has been quite the undertaking for you, and it's been really great seeing you cover them on your channel! Great stuff, dude!
@snomangaming
@snomangaming 6 лет назад
That means a lot thanks so much Perry
@PerrydactylShow
@PerrydactylShow 6 лет назад
Keep up the great work, sno!
@jemuzuthestrangebear
@jemuzuthestrangebear 5 лет назад
9:00 i should mention there is a boss in chapter 7 that is fought in a turn based style but it is more like something like earthbound with you being in a first person view and just selecting options but that isn't really what you wanted, plus if you got a certain optional pixel he's easy
@blackdragons8011
@blackdragons8011 6 лет назад
I really like Super Paper Mario... it was my first Paper Mario
@haruhisuzumiya6650
@haruhisuzumiya6650 5 лет назад
I'm turned off by the lack of turn based combat. At least color splash was turn based.
@kayaplaaya9875
@kayaplaaya9875 5 лет назад
@@haruhisuzumiya6650 spm has an amazing story
@haruhisuzumiya6650
@haruhisuzumiya6650 5 лет назад
@@kayaplaaya9875 I'm sure it does But my laptop is potato tier
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