Example of mixups after Safe Jump Tatami with a nice Super conversion at the end. I generally use this if I start with 2K midscreen. 2K 2D Tatami pops up lower than 2D Tatami so combos routes are limited. This gives pressure instead.
Sorry for being a scrub maybe- but the mixup is air tatami mat into tk Youzansen; or air tatami into 2d, yeah? After knockdown or whenever they would have to respect the mat?
Sure if there's anything specific you're having trouble with let me know and I'll see if I can think of tips. I can think of tips for TK moves but I feel like a lot of the difficulties come from getting used to a new character.