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Bakari (2002) by Tactic - Vintage African Abstract Strategy Board Game Review - Totem 

Attic Raiders Retro Reviews
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Episode 84
Attic Raiders Retro Reviews takes a look at how to play the abstract strategy board game Bakari released by Tactic in 2002.
Bakari is a strategy game for the whole family, where you try to move your playing pieces over the game board to the other side without passing over the special animal which changes throughout the game.
"Good luck to you on your journey through the jungle labyrith!"
Feel Free to join us over on Twitter! Twitter.com/AtticRaiders
#AtticRaiders #Bakari #Tactic #VintageBoardGames #BoardGames

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4 фев 2023

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Комментарии : 17   
@thegreygoblin5165
@thegreygoblin5165 9 часов назад
Seems neato
@dejahthoris1808
@dejahthoris1808 Год назад
Welcome back! Another interesting review of a board game I had no idea existed, Thanks.
@AtticRaidersRetroReviews
@AtticRaidersRetroReviews Год назад
Thanks, good to be back to making videos again! :)
@flashlightbeam3487
@flashlightbeam3487 Год назад
This is what I was looking for our family travels. Good to play on camping as is easy to learn, not many items, big (so not that easy to get something lost), four pepole, adventure theme. Nearly perfect. Thanks for video. I was worried why new episode is not coming. Nice to see You back.
@AtticRaidersRetroReviews
@AtticRaidersRetroReviews Год назад
Thanks - over a chest infection that was stopping filming, so back to it now! :) You're right, the pieces are all nice and chunky and difficult to lose!
@voodooopaque6357
@voodooopaque6357 Год назад
I love the overall theme to this board game. Haven’t seen anything play like this before and it’s interesting how they saved pieces with 3P and 4P mode. The tactics you can make in board games is one of my favorite elements
@AtticRaidersRetroReviews
@AtticRaidersRetroReviews Год назад
Yep, I love working out the best tactics in games. Doesn't stop me getting beaten though!
@96632777
@96632777 Год назад
This looks like a very interesting game. A nice light strategy game. So glad your back and doing well. Great review as always. Thanks!
@Erik.Miller
@Erik.Miller Год назад
Good to have you back! Nice overview, as usual…it led to my ordering a copy. It appears another difference from Totem is Totemʼs black spaces, which trigger the change of blocker cards-not sure whether thatʼs supposed to be instead of or in addition to the bearing‐off trigger. That could be an interesting variation of flavor, as you say. I expect that neither version is a game‐night headliner-Iʼm thinking more of a warm‐up for or a break from a more involved strategy game. Itʼs nice that this scales up to 3 or 4 players-so many abstracts of this ilk are restricted to 2 only. Well chosen background music, by the way!
@AtticRaidersRetroReviews
@AtticRaidersRetroReviews Год назад
Very true - most of the abstract startegy games I have only accomodate two. It's not a game that will blow everyone away, but it is a good game worth playing.
@Erik.Miller
@Erik.Miller Год назад
@@AtticRaidersRetroReviews I ended up acquiring both Bakari _and_ Totem. What I called Totemʼs black spaces-termed _special_ spaces in the instructions-are actually dark‐colored with a black crossed‐arrow symbol, and they are indeed the only provided means of changing the blocker card. How special indeed! I look forward to giving both games a whirl. Thank you for putting them on my radar.
@AtticRaidersRetroReviews
@AtticRaidersRetroReviews Год назад
@@Erik.Miller Glad I could highlight a lesser known game. :) Please let me know if there are any other differences in Totem that you notice!
@Erik.Miller
@Erik.Miller Год назад
@@AtticRaidersRetroReviews I have noticed some additional differences-but first I will note a difference between my reading of Bakariʼs rules and yours, particularly in what happens to a piece thatʼs reached the “finish line” end of the board. I have not found anything in the English or French instructions about removing the piece-which made me wonder at first whether the piece can continue moving, which in turn made the end/​win condition a little vague and perhaps hard to track (would all the winning playerʼs pieces have to be at the finish side at the same time?). I then worked out that the Dutch instructions explicitly say that a piece thatʼs reached the finish line cannot be brought back into play; since I still found nothing about removing the piece, I concluded that it simply stays put, preventing any other pieces from entering that space. (Alas, the Swedish, Norwegian, and Danish instructions remain opaque to me.) Totem works according to my Bakari interpretation and is a little more explicit: “…that piece has reached the finish line. You cannot move this Totem piece again.” Now, then, on to other gameplay differences between Bakari and Totem:  • Whereas Bakariʼs is a 12×12 board, Totemʼs is 10×10.  • Totem provides exactly four pieces of each of the player colors (which in some cases can be a little hard to distinguish); so, in games of 2 or 3 players, any of the colors may be chosen-and they correspond to specific starting sides of the board. As in Bakari, the total number of pieces used depends on the number of players: in a 2‑player game, 4 pieces per player; in a 4‑player game, 2 pieces; and in a 3‑player game, 3 pieces for the players opposite one another and 4 pieces for the player between them, presumably to mitigate the both‐sides‐against‐the‐middle problem.  • Your starting spaces are the four middle spaces of your starting row; those spaces are outlined in the color of your pieces. If you have fewer than four pieces, you choose which starting spaces to use. I believe that rounds out the functional differences. 😌⁠💦⁠
@Erik.Miller
@Erik.Miller Год назад
Oh, I forgot a difference: Bakariʼs rules state that a player with no legal move passes, whereas Totemʼs rules are silent on the issue; my house rule for Totem would be for the player to pass as well.
@dejahthoris1808
@dejahthoris1808 Год назад
Essentially this board game concept could have any theme and aesthetic, even science fiction, as the game has very straight forward, flexible play mechanics.
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