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Bake Multiple Materials/Objects to One Texture Map (Blender Tutorial) 

Ryan King Art
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In this Blender tutorial I will show you how to texture bake multiple materials or multiple objects to the same texture maps, so that they can share the same material.
● Texture Baking Tutorial Playlist: • Texture Baking Blender...
● Texture Baking for Beginners: • Texture Baking for Beg...
● UV Unwrapping for Beginners: • UV Unwrapping for Begi...
● Bake From 1 UV Map to Another: • How to Bake Textures f...
● Bake Metallic Maps: • How to Bake Metallic M...
● Download the Free project files:
• Gumroad: ryankingart.gumroad.com/l/bat...
• Patreon: / 76089807
• CG Trader: www.cgtrader.com/free-3d-mode...
● Axe Model on Sketchfab: skfb.ly/oBIAF
● Help support the channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• RU-vid Memberships: ru-vid.comjoin
⚡ Recommended Addon for Easy Fast Baking - Quick Baker (Affiliated Links)
• Gumroad: gumroad.com/a/1006727379/ainsna
• Blender Market: blendermarket.com/products/qu...
● Timestamps:
0:00 Intro
1:31 Add a New Image
2:30 UV Unwrap the Objects
6:06 Add the Image to all Materials
6:42 Bake Settings
7:43 Bake Color Map
11:08 Bake Roughness Map
12:28 Bake Normal Map
13:09 Bake Metallic Map
16:27 Add New Material with Textures
18:10 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender

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7 июл 2024

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Комментарии : 232   
@anepicjourney
@anepicjourney Год назад
I cannot put into words how helpful this was. I came into this video wondering if it was going to work in my case (one object with multiple materials) and immediately in the beginning you list every scenario in where this works and my question is answered. You explain every step in detail very well but also not exaggeratedly slow. You're one of the best tutorial channels on this site. Great stuff man.
@RyanKingArt
@RyanKingArt Год назад
glad it helped! thanks for watching.
@lazaruslong3D
@lazaruslong3D Год назад
Thanks for posting this. Baking multiple materials to a single map is one I've struggled with over and over.
@RyanKingArt
@RyanKingArt Год назад
hope the video helps!
@KaTeNizola
@KaTeNizola Год назад
Ryan has the best tutorials ever! Very clear and easy to understand. Thank you a lot
@RyanKingArt
@RyanKingArt Год назад
Glad you like it!
@XenX13
@XenX13 Год назад
One of the best texture tutorials out there. Thank you!
@RyanKingArt
@RyanKingArt Год назад
Glad it was helpful!
@nupezes5640
@nupezes5640 Год назад
Ryan`s tutorials are really awesome and helpful. Thank you bro for your effort ! Appreciate it a lot
@RyanKingArt
@RyanKingArt Год назад
Glad you like them!
@zurri2468
@zurri2468 26 дней назад
I was literally searching tutorial like this for weeks, its so helpful! Thank you very much, keep going❤
@arshiadehghan583
@arshiadehghan583 Год назад
thank God I found you channel, I was publishing a model and it had multiple materials I needed to do it fast this video helped me a lot I wish every tutorial were just explained concepts simple and informative as you.
@RyanKingArt
@RyanKingArt Год назад
glad it helped!
@Konpochiro
@Konpochiro 2 месяца назад
One of the best channel for blender stuff! I am so lucky I found this channel it's fking gold mine of content
@DerekElliott
@DerekElliott Год назад
Always have to come back to tuts for this. This one's gold! P.S. I have also experienced issues with SHEEN values causing bad bakes. Disable that similar to what you did with metals.
@RyanKingArt
@RyanKingArt Год назад
Hello Derek. Thanks for watching. Glad the video is helpful! Yeah, I've also found that if the Subsurface is turned up it can mess up baking the color map too.
@murilomucci2930
@murilomucci2930 18 дней назад
Saved my computer science project! Thank you!
@PoggersFloppa
@PoggersFloppa 2 месяца назад
i have done like everything trying to bake this and i had seen multiple tutorials and this is the one that worked thank you so so so so much
@nightmarexcvm
@nightmarexcvm 2 месяца назад
Dudeeee. I am quite new to blender. I spent 2 days for baking. I had a problem. After watching this video I solved it. Thank you so much
@RyanKingArt
@RyanKingArt 2 месяца назад
glad it helped!
@lassekalhauge4801
@lassekalhauge4801 Год назад
Spot on, Maestro👍 Awesome work ❤️
@RyanKingArt
@RyanKingArt Год назад
thanks!
@justaguywithbadlambchops9820
@justaguywithbadlambchops9820 3 месяца назад
you have literally never failed me with a tutorial. you always amaze me man, appreciate it
@RyanKingArt
@RyanKingArt 3 месяца назад
glad the videos help!
@WSDLKY
@WSDLKY Год назад
Love your tutorial, its so helpful and detailed for newbies! Thanks so much!
@RyanKingArt
@RyanKingArt Год назад
glad its helpful. thanks for watching!
@Coding_and_Gaming
@Coding_and_Gaming Год назад
Thank you too much, this is very detailed, easy to follow, step by step tutorial. I appreciate your effort. Great job.
@RyanKingArt
@RyanKingArt Год назад
glad it helped! thanks for watching. 😃
@TheWeirdSide1
@TheWeirdSide1 3 месяца назад
We all know who the real guru is. Thank you!
@RyanKingArt
@RyanKingArt 3 месяца назад
thanks!
@setscet
@setscet 4 месяца назад
Wow thansk! I did this and then I decided to try just baking the metallic part last with the full lighting allowed (I can't use shininess for what I'm using it for) and it worked great!
@RyanKingArt
@RyanKingArt 4 месяца назад
glad the video helped!
@riotechmod
@riotechmod Год назад
Great, I always find something new when I watch your video ♥️.. thanks so much 😋
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@riotechmod
@riotechmod Год назад
@@RyanKingArt ❤️🙌
@S-I-T
@S-I-T Год назад
Another great tutorial 👌
@RyanKingArt
@RyanKingArt Год назад
glad you like it!
@CoolRubiksCube
@CoolRubiksCube Год назад
I needed this!
@RyanKingArt
@RyanKingArt Год назад
hope you find it helpful!
@marinabed9190
@marinabed9190 Год назад
YESSS! Thank u so much! Your tutorial was spot on!!
@RyanKingArt
@RyanKingArt Год назад
glad you found it useful!
@predesign5109
@predesign5109 Год назад
Thx !! love it
@RyanKingArt
@RyanKingArt Год назад
glad you like it!
@bertrandzhu9439
@bertrandzhu9439 Год назад
Amazing tutorial!! Thank you so much!
@RyanKingArt
@RyanKingArt Год назад
You're very welcome!
@ExtremeAwesome81010
@ExtremeAwesome81010 Месяц назад
thank you so much! i couldnt figure out for the life of me how to bake textures, but this video solved everything!
@RyanKingArt
@RyanKingArt Месяц назад
glad it helped!
@TheZack7466
@TheZack7466 6 месяцев назад
Ryan truly is the KING
@RyanKingArt
@RyanKingArt 6 месяцев назад
thanks : )
@ltraltier6009
@ltraltier6009 Год назад
Thanks ryan! I was finally able to texture my models now when exporting them.
@RyanKingArt
@RyanKingArt Год назад
glad it helped!
@corsair-chimera
@corsair-chimera Год назад
Exactly what I'm looking for!
@RyanKingArt
@RyanKingArt Год назад
hope its helpful!!
@hotcrossbun26
@hotcrossbun26 Год назад
dude absolute hero. i was sitting there being a total fucking noob completely stumped as to why my materials had no colour in godot. such a great and clear tutorial
@RyanKingArt
@RyanKingArt Год назад
glad the video helped.
@user-hd2ft2br9c
@user-hd2ft2br9c 4 месяца назад
Namaste! from India. thats what i have been looking for. Thanx Ryan.....Next = I am gonna watch your baking playlist to learn more and both tutorials of 1hr on Procedural Nodes for beginners. you have covered everything on your channel regarding blender.
@RyanKingArt
@RyanKingArt 4 месяца назад
thanks, hope you like the videos!
@user-hd2ft2br9c
@user-hd2ft2br9c 4 месяца назад
@@RyanKingArt HI! its a request, kindly make tutorial on upholstered & Boucle Fabric Texture for couch/Sofa - furniture advance level. pls try to make it asap. i know u have busy schedule, but pls try. Thnx
@blenderstuffs
@blenderstuffs Год назад
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt Год назад
Thanks : )
@mehmet3046
@mehmet3046 Год назад
Thanks for the tutorial!
@RyanKingArt
@RyanKingArt Год назад
thank you for watching! 🙂
@amirmohyeldin2255
@amirmohyeldin2255 Год назад
thank you for the great work. really appreciated
@RyanKingArt
@RyanKingArt Год назад
you're welcome!
@samcrabtree-sl1sh
@samcrabtree-sl1sh 2 месяца назад
Thankyou!Thankyou!Thankyou!Thankyou!Thankyou!THANKYOUSOMUCH THIS WAS SO HELLPFUL THANK YOU
@samcrabtree-sl1sh
@samcrabtree-sl1sh 2 месяца назад
THIS TUTORIAL IS THE BEST THING SINCE LUNAR MISSIONS AND PITA BREAD
@jaypo7
@jaypo7 Год назад
Made it to 12:41 then my head exploded :) - Great tutorial Ryan, clear and precise step-by-step guide. Thank you!
@RyanKingArt
@RyanKingArt Год назад
Thank you for watching!
@cezito6831
@cezito6831 Месяц назад
Dude thank you!
@RyanKingArt
@RyanKingArt Месяц назад
welcome!
@1upvscpu64
@1upvscpu64 4 месяца назад
Thanks for this, Ryan. I used this to make a material ID map for Quixel Mixer because the Textools addon wasn't baking. 👍
@RyanKingArt
@RyanKingArt 4 месяца назад
cool thanks for watching!
@vikaskumar-lr4cn
@vikaskumar-lr4cn Год назад
All time favorite Ryan king
@RyanKingArt
@RyanKingArt Год назад
thanks!
@Calm128_
@Calm128_ Год назад
This is very informative.
@RyanKingArt
@RyanKingArt Год назад
Glad it was helpful!
@duudaw7044
@duudaw7044 9 месяцев назад
thank you! it helped me a lot
@RyanKingArt
@RyanKingArt 9 месяцев назад
Glad it helped!
@albertojesusalvaradogarza1009
@albertojesusalvaradogarza1009 8 месяцев назад
Thank you so much
@RyanKingArt
@RyanKingArt 8 месяцев назад
you're welcome!
@AngelAgudoGuerrero
@AngelAgudoGuerrero Год назад
Cool tutorial! Thanks, Máster!
@RyanKingArt
@RyanKingArt Год назад
thanks 👍‍
@AngelAgudoGuerrero
@AngelAgudoGuerrero Год назад
@@RyanKingArt The Next.... Baking hi to low...? ;)
@RyanKingArt
@RyanKingArt Год назад
@@AngelAgudoGuerrero Yeah I'd like to make a video on that sometime.
@andrewphoto4750
@andrewphoto4750 Год назад
Legend happy early Christmas
@RyanKingArt
@RyanKingArt Год назад
Merry Christmas!
@slash.m.b
@slash.m.b Год назад
Thanks
@RyanKingArt
@RyanKingArt Год назад
thanks for watching! 👍‍
@wen-yuchien2088
@wen-yuchien2088 3 месяца назад
For anyone whos stuggling with bake time, set the tile size under Render/Performance to the same as your texture image size couple save you a lot of time ;)
@RyanKingArt
@RyanKingArt 3 месяца назад
👍‍
@mr.lunatic3157
@mr.lunatic3157 Год назад
Nice 🤩
@RyanKingArt
@RyanKingArt Год назад
thanks!
@arseny8455
@arseny8455 Год назад
Thank you, You are the best🤩🤩🤩
@RyanKingArt
@RyanKingArt Год назад
glad you like it!
@markmodeller2837
@markmodeller2837 10 месяцев назад
Tack!
@RyanKingArt
@RyanKingArt 10 месяцев назад
Thank you for your support!
@hartianx1698
@hartianx1698 Год назад
Gotta love those moments where the tutorial finally just makes fucking sense and everything falls into place lol. Thank you for this video.
@RyanKingArt
@RyanKingArt Год назад
glad it helped 👍‍
@Hanter22
@Hanter22 Год назад
Useful video teacher
@RyanKingArt
@RyanKingArt Год назад
glad its useful!
@oneodido1207
@oneodido1207 Год назад
Merry Christmas my digital friend Hope you well
@RyanKingArt
@RyanKingArt Год назад
Thank you, Merry Christmas! 🎄 🎄
@KionLionGuardOfficial
@KionLionGuardOfficial Год назад
Cool!
@RyanKingArt
@RyanKingArt Год назад
thanks!
@Pruegelkram
@Pruegelkram 4 месяца назад
Thank you so much. I'd never guessed my textures turn out so dark, because of the metallic value 😅
@RyanKingArt
@RyanKingArt 4 месяца назад
hope it helped!
@sayanpandey1767
@sayanpandey1767 10 месяцев назад
Bro you are blender guru 2.0 ❤❤
@RyanKingArt
@RyanKingArt 10 месяцев назад
wow thank you. 🙂
@trinitrotoluene3D
@trinitrotoluene3D 4 месяца назад
You’re a great teacher. 1.25x speed is all I needed
@RyanKingArt
@RyanKingArt 4 месяца назад
thanks!
@katanamaru1
@katanamaru1 4 дня назад
Note to self: This works for Elden Ring modelling. I have to uv map manually because my smart uv project doesn't always work correctly. Trust this process!
@lembarkii8669
@lembarkii8669 Год назад
Incredibly comprehensible tutorial! I'm one step closer to being able to modify my favorite game with things I've always wanted in it. Btw, what kind of music do you like listening to? :D
@RyanKingArt
@RyanKingArt Год назад
Thanks for watching! I mostly like to listen to Lofi, Chillhop, and Filmscores. 😀
@sammedia3d
@sammedia3d 8 месяцев назад
Great Vid as always! My main concern using this would be if it would improve rendering time / rendering recources? I mean will this help to render more complex Models that has a lot of different materialed applied and make it faster?
@danielakachi3666
@danielakachi3666 Год назад
Awesome tutorial, one question though, why did you turn off the metallic value when baking the base color but for the others you left the metallic value as 1?
@funofyou3210
@funofyou3210 11 месяцев назад
Hi bro thank you so much. I was looking for how to bake all textures into one to my clients and you saved me But i have a question. What if i joined all the 3d my mesh firat then unwrap it the bake . Is it also going to work ? Thanks
@Levi-samaa
@Levi-samaa 2 месяца назад
thank you so much for sharing that! i got a quest so if i buy the addon quick baker would it be possible to bake multipule objects into 1 image like you showed up in this video?
@pUteRIsms_
@pUteRIsms_ Год назад
would i also need to do the metallic and roughness maps despite not being used in my model?
@timovanwyk
@timovanwyk Год назад
Thank you for making this video. I somehow face the issue of the FBX model not being unwrapped like how I've placed it when making the textures...
@wethekidsz
@wethekidsz Год назад
dijja find any way out for such scenario? I'm facing the same issue - multiple materials for one character (torso, eyes, arms, legs, mouth, whatnot, etc, etc) but when I UV unwrap, it all goes haywire and then upon baking, it's a big flop - not to mention my PC ain't powerful enough for 16K pixels or above so just going with 8K pixels which takes about 3-5 mins to bake but the end result is just awful (cause the UV unwrap was pathetic ofcourse ***facepalm***) PS: I'm trying to bake using me CPU although me GPU is 6GB but I heard someone say in their tuts to use CPU so maybe that's why it's taking so long to bake but that UV unwrap though ***sigh***
@solidvault3698
@solidvault3698 Год назад
Hey what if the UVs and materials are in a UDIM style rows? any help with that? because the single image is out of range of the UV
@nirgoeta
@nirgoeta Месяц назад
realy nice thanks just one question whats happen when i change the scale in the mapping , and when i baked its baking with the original size scale and not the one i want ?
@pentateucoaventuras
@pentateucoaventuras Год назад
ok, and is possible to get this map and expand them? for exemple, you have a avatar with one texture map, but you need the arms, legs, head and body in differents parts. thanks in advance
@tomu.3285
@tomu.3285 Год назад
so im following along, trying to bake the texture of my own weapon, but my final yield has almost no color to it at all, only a few pieces of the mesh do. is this a common, easy fix problem?
@CheeseMan36
@CheeseMan36 9 месяцев назад
It only renders on of the materials, the rest (for example the place where wood is supose to be) is transparent on the baked image, there are also some black spots.
@MT-jt5uo
@MT-jt5uo Год назад
I'm having trouble with my latest one first time doing a mesh with 4 materials but instead of coming out in the right sections. It ends up using the whole UV map on the mesh. Instead of the original assigned material spaces really confusing. Tried baking multi different ways but keeps doing the same thing.
@Jonesman64
@Jonesman64 11 месяцев назад
Hmm is there a way to bake asset library materials? Or would you just have to append them to the project instead of linking them?
@NightIntruderPL
@NightIntruderPL 4 месяца назад
Great tutorial, thanks! One thing bothers me in particular - how to keep proportions in UV? For example, I am working on a car which has a large caroserie (body) and many small parts. During smart UV or any other "auto" UV technic, those large areas loose their size comparing to those small parts. How to prevent that from happening? (I know, seams and manual editing - any easy, fast solution?)
@bodhitv2523
@bodhitv2523 Год назад
So I'm trying to do this with one object but different sections I want different textures/materials. Is there a way to separate the one object into 2 and then do this?
@sirborkyes
@sirborkyes 4 месяца назад
I was able to bake the textures, but when I try to join a specific mesh with any of the others, that specific mesh just turns black. That specific mesh was also the only one to originally have multiple materials, before I joined those meshes to make that specific mesh. What do I do?
@DuhKoreGames
@DuhKoreGames 3 дня назад
for anyone having issues with it starting the bake and then instantly stopping it, check to see if "Selected to Active" is turned on, if it is, turn it off and try again, this is the problem I had so I'm sharing!
@RyanKingArt
@RyanKingArt 3 дня назад
👍‍
@ivytechengineer
@ivytechengineer 8 месяцев назад
Hello, thank you for your video. I was wondering how you would apply multiple textures if you had a single mesh model? I import STL files into Blender and they are a single mesh.
@1onus
@1onus 5 месяцев назад
select faces you want to have specific materials, and assign it. Then same for other mats
@IMF_Killshot
@IMF_Killshot Год назад
I'm having a lot of trouble baking my textures and importing them to unity. I used a SciFi texture from blenderkit , where none of the nodes are plugged to the base color or other things. Instead BSDF is plugged to the mix Shader and it expands. The material is called Blue Edge flow and Alien Glow , would be really helpful if you replied. Thanks
@hermano8160
@hermano8160 8 месяцев назад
It is beyond me why baking in Blender is so damn user unfriendly. It is such an essential thing in 3D graphics and should be top of the list making Blender more accessible, most of all for cross-software usability. Baking needs it's own workspace with things like a material list overview, a queue and it's own cycles settings so you don't have to dial in 1 sample manually. Or why not use another nodes-workspace (like shading, compositing & geometry nodes) to have a 'bakery' where the 'oven' can simply be plugged by the different object/UV/material combos, texture types and final image files. I imagine it would make a lot of sense to not lose it totally in a big project with hundrets of texture sets. Why isn't the whole 'deactivate metallic thing' / manual metallic texture map baking just done by the selection in the drop-down menu? I mean, what are the different baking types good for if not for that? And don't tell me that there is a plugin for it. It would be like saying that Word won't need to have a printing menu, look for third party solutions.
@Pax_the_Casual
@Pax_the_Casual Год назад
Why does my end result appear to have a lower resolution and makes everything appear metallic? The entire room I've made has this solid sheen just over everything. I had no metalness in any of the materials and Metal is at 0.
@madisonschmid5327
@madisonschmid5327 2 месяца назад
Thank you for this video! I have a question though and cannot seem to find the answer anywhere. I've combined everything into one material like shown in the video but now I'm needing to export the texture on my model to use in Roblox studio. Would you be able to explain how you can bake all of the images onto one for export or what is needed to be done? Thanks so much!!
@Wojciechazik
@Wojciechazik Год назад
I have two objects that have the same material. If I bake them separately there is no problem, if I select two then only one is baked. What is the problem?
@PixelForgeLab
@PixelForgeLab 6 месяцев назад
Hey Ryan, I'm pretty sure I'm missing something or can't find it... But... I have one object with many materials, would like to bake all those materials/textures, to a duplicate of that object to one material/texture only... do you have a video about it ? thanks in advance
@sathishc1195
@sathishc1195 Месяц назад
this is good but how can i do this with UDIMS like 4k 2k all together?
@Tepoxy
@Tepoxy 2 месяца назад
this videos really helpful, but im a little stuck, on the principled bsdf applyinh textures part, CTRL + SHIFT + T Doesn't do anything while I have principled bsdf selected.
@RyanKingArt
@RyanKingArt 2 месяца назад
did you enable the node wrangler addon?
@Tepoxy
@Tepoxy 2 месяца назад
@@RyanKingArt ah that fixed it, tysm
@chriisduran
@chriisduran Месяц назад
So is necessary bake the materials type by one, is not possible bake everything in one like use "combined"
@adilkalaidji7232
@adilkalaidji7232 Год назад
Great tuto, thanks. But Ctrl+Shift+T doesn't work for me. I tried all leters haha. Need help please
@RyanKingArt
@RyanKingArt Год назад
did you make sure to turn on the node wrangler addon?
@kakarotleo5808
@kakarotleo5808 9 месяцев назад
what if I got some non metallic moss on some parts on top of that axe?
@sarcasme-_-6549
@sarcasme-_-6549 11 месяцев назад
I followed everything you did. yet when I put the new textures that I made it just wont show up where it is supposed to....
@SolightOPs
@SolightOPs Год назад
I need some help with it, I did everything exactly as in the video, but nothing happens when the color is baked, and only writes "Baking map saved to internal image, save it externally or pack it" Instead of a texture, a transparent mosaic
@nightmarexcvm
@nightmarexcvm 2 месяца назад
I got a problem on unwrapping object. I imported an object first which has initial texture map. I divided it two selectors. I made one wood material, and when I using unwrap or smart project uv initial texture map changing. It is different now. I mean parts of the object being placed differently. Can I do unwrap keeping all shapes in their initial places and how?
@nightmarexcvm
@nightmarexcvm 2 месяца назад
Maybe I couldnt explain my problem properly but thank you beforehand
@user-fx5us9td1z
@user-fx5us9td1z 2 месяца назад
here's the thing, i've a problem with roughness map, it's turning in pure black square, and in a bottom of a screen, it say's: "baking map saved to iternal image" How to solve that?
@Nither1605
@Nither1605 Год назад
when i select the 2 items and bake it, it only makes the texture for the main item, the rest isnt in it
@samresto4782
@samresto4782 6 месяцев назад
fucking love ya man this has helped so much!!
@RyanKingArt
@RyanKingArt 6 месяцев назад
glad it helped
@NicCrimson
@NicCrimson 9 месяцев назад
I'm having the problem where UV textures are overlapping when baking, how do I fix that? Is there a way to asjust the boundaries of the bake like you can with the island margins?
@RyanKingArt
@RyanKingArt 9 месяцев назад
Yes, there is a setting to change that. Go to the bake settings on the right side panel. Then go to Margin, and change the size pixels.
@wildmillardz8934
@wildmillardz8934 Год назад
what if i already baked each individual object before all this? when i unwrap them all in edit most of it goes black? as in i already baked each item of the axe and now want them to be joined and baked as one.
@wildmillardz8934
@wildmillardz8934 Год назад
thank you for all your videos!
@g0bo_4typ1c3
@g0bo_4typ1c3 Год назад
hello there it doesn't work for me. i'm trying to bake multiple materials with one object, i do everything you say. yet, either it bake one material, or an other, but not all at once. then i get the image with just one island baked
@RabbiAdolfShayevich
@RabbiAdolfShayevich 6 месяцев назад
I have made a new image texture and added it in the UV Editor, but when I go and bake then Blender automatically replaces that and writes on one of the textures which I am using for the materials, I dont get it.
@RabbiAdolfShayevich
@RabbiAdolfShayevich 6 месяцев назад
Okay I obviously have circular dependencies.
@Robby.J
@Robby.J Месяц назад
How come when I ctrl + shift + t and select the 4 new maps for the new single material, I can never get the metallic to show up? It only wrangles up the color roughness and normal....
@Robby.J
@Robby.J Месяц назад
Also, When creating a brushed metal procedural texture where you crank up the scale so the lines get tighter together to make it look like brushed metal, the baking always scales it down so they are fat stripes, how do I fix this?
@NicCrimson
@NicCrimson 10 месяцев назад
Bro how do have you a video for every problem I encountered
@RyanKingArt
@RyanKingArt 10 месяцев назад
Glad my videos can help!
@CivicYt
@CivicYt 7 месяцев назад
I'm running into an issue where only 4 of 7 texture sets get rendered in the bake. Idk why?
@vikaskumar-lr4cn
@vikaskumar-lr4cn Год назад
I have crrated a glass shader with imperfection and i wont to extort it for unity but i have no idea that how can i bake glass texture in to a image so that i can use that in unity. Please if you know about this help me
@RyanKingArt
@RyanKingArt Год назад
sometime I'd like to make a video on how to bake glass.
@vikaskumar-lr4cn
@vikaskumar-lr4cn Год назад
@@RyanKingArt thank you so much please. Make a video .
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