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Baking multiple textures & materials into 1 in Blender 

Blender Ustad
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Combining multiple textures into a single map offers several advantages, including optimizing texture memory and improving rendering performance. This approach becomes particularly beneficial when dealing with numerous objects sharing common texture elements.
Steps:
Prepare the Objects and Textures:
Select the objects you want to combine textures for.
Ensure each object has a dedicated UV map.
Create the Bake Target:
Switch to the Shading workspace.
Create a new Image Texture with appropriate resolution and name (e.g., "Baked_Textures").
Configure Bake Settings:
Go to the Render Properties panel and select the Cycles engine.
Within the "Bake" section:
Choose the bake type (e.g., Diffuse, Combined).
Adjust other settings based on your needs (e.g., Margin, Selected to Active).
Perform the Bake:
Select all relevant objects.
Click the "Bake" button and wait for the process to complete.
Finalize and Apply Baked Textures:
Create a new Material and connect the baked texture image ("Baked_Textures") to the relevant input slot (e.g., Base Color).
Assign this material to all objects whose textures were baked.
Considerations:
Be mindful of texture resolution and image format for optimal results.
Consider adding timestamps to different sections of your video for easy navigation, especially if creating a video tutorial.
Use clear and concise language when explaining technical terms.
Conclusion:
Baking multiple textures onto one map can be a valuable technique for optimizing texture memory and enhancing rendering performance in Blender. By following these steps and adapting them to your specific needs, you can effectively combine textures and streamline your 3D project workflows.
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Опубликовано:

 

15 фев 2024

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Комментарии : 18   
@gostreaper1
@gostreaper1 5 месяцев назад
Seriously needed this
@MKJwhoa
@MKJwhoa 3 месяца назад
Very useful, thank you! It's always nice have a tutorial that's current and also direct and to the point.
@Zayskii5W
@Zayskii5W 2 месяца назад
Thanks so much. I've been looking for a tutorial for about a month now, this is the only successful one I've came across!
@Colorful_Blender
@Colorful_Blender 4 месяца назад
This will help alot for creating atlas thanks
@funwork-qi1rv
@funwork-qi1rv 5 месяцев назад
Thanks for this Man
@vahidtaheri-ys2jy
@vahidtaheri-ys2jy 2 месяца назад
Thank you for explaining very well
@kogames3191
@kogames3191 4 месяца назад
Looks like the subnautica boom fish hehe
@OnionKnight541
@OnionKnight541 12 дней назад
the intro was perfect. i've just begun watching, but the intro is exactly what i'm having issues with. downloaded a model from sketchfab, and the thing has so many issues. i need to export as FBX to use in Mixamo, then export as DAE to Xcode; but there are so many issues in that process. like having 5 materials on one mesh.
@user-yi9pq9sl6z
@user-yi9pq9sl6z 3 месяца назад
very helpful bro thanks
@outside2000s
@outside2000s Месяц назад
Thanks
@Levi-samaa
@Levi-samaa 2 месяца назад
thank you so much man, but is it possible to make it in the same way but bake also the metal, roughness and normal?
@rahmanlinux9602
@rahmanlinux9602 2 месяца назад
Whoaa thank you very much !!!
@RichCord530
@RichCord530 2 месяца назад
I love you broooo!!!
@raghuware2469
@raghuware2469 2 месяца назад
no valid selected objects
@wells_froggo2802
@wells_froggo2802 2 месяца назад
TYSM, btw how did you use the selected vertices to merge the textures?
@vasekcz
@vasekcz 3 месяца назад
Making it bad! I tried all of baking (also addon) but it destroying my texture like the model has poorly folded sides and edges ....
@darrensayo3071
@darrensayo3071 2 месяца назад
I hope you can make a video that How to create multiple object's texture in one shader?
@davidsantos8004
@davidsantos8004 Месяц назад
very good bro
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