Arghhhh I spent like 2 hours about a month ago trying to play 4 origin characters and I cannot get it to work! Is it indeed patched out, the ability to open more than one game version on the same computer? Thank you for all your hard work with these videos btw, you're one of the most interesting, concise, and informative BG3 accounts on here! Oops I wasn't trying to butter you up to get an answer, btw, bad timing :D
I still don''t get why you did this unless it was a troll, I beat first fight incliuding Zhalk, Cambions and Mind Flayer 4 times because I rerolled 5 timesl, didn't kill them only the first time just n abbed the sword. I beat them even with bard doing like 2 dmg per shot and yes on Tactician, you were doing something VERY VERY WRONG EDIT : I am by no means some kind of tactical genius
Am curious if you could technically just pickpocket most stuff off of him, might need a way to disarm to snatch his sword? hmm. I can't take a looksie myself, main computer that playeed this gone as hard drive died. Thankfully! Game wasnt installed directly on the main drive, as for my save files eh no biggy as always playing again to see what I missed out on. Plus, lots more to explore - even the origin characters, the different races and classes... @@ProxyGateTactician
Won this as a duo with a more comfortable strategy, warlock + druid. Using hex dexterity(warlock) allows you to land faerie fire(Druid) way more reliably for advantage on all attacks, making the fight a much easier dps race, and druid has access to shillelagh so i get to ignore their resistances. Shadowheart was used to just bless party (druid/warlock/lae'zel) after command dropping the commander and having Lae'zel Pick up the sword. "Us" went and cleared all the mobs with Shadowheart, whilst everyone else focused on dps on the commander. Having advantage on all attacks, with bless and a fire buff from a candle allows you to absolutely melt the commander before the Cambions arrive - 70% chance to hit on average for anyone. When Cambions show up, I send in the magehand who juggles the 4 nautiloid tanks + a caustic bulb/void bomb to the 2 Cambions. Shadowheart Blowing that up lowered their hp to around 70 each, and from there you focus the Cambion that faerie fire lands on (25% for neither, 50% for one, 25% for both - before hex debuff). First cambion normally dies within 2 turns of entering melee range, but it actually is the 2nd cambion that is hardest to deal with as he knocks a party member out every one or two turns, so another member has to waste a turn healing them back up. We ended up finishing the fight with 5 turns to spare, allowing us to loot up the entire area before we exited to start act 1 :D
Damn nice job dude that is impressive!! A much more legit way of doing it even. It feels like it needs a druid then right? This game is so damn cool good on you guys for figuring that one out.
Also curious if it's possible to do it as a solo character at all. I tried it for like 5 hours before I switched to this group method and it became much more viable
@@ProxyGateTactician Did it solo in a reasonable amount of time with bard. Faerie fire seems to be the key ingredient, along with a healthy dose of save scumming. Also you can get some extra control on when the mind flayer goes aggro. If you leave one of the imps alive, he will not turn on you when the commander dies.
@@wjmjr I think Faerie fire is the best way of doing it, but if you aren't using it you have to save scum each individual attack to clear it solo, otherwise you just don't have enough dps
Hex give disadvantage to ability checks not saving throws. It doesn't make your spell easier to land it just gives disadvantage to enemy landing their skills on you.
I use to play Ultima 7 back in the early 90’s and I would experiment by swapping out different floppy disks to give me insane amounts of explosives in my inventory and using them to kill unkillable enemies. It’s good know that 30 years later this sort of madness is still happening. Hahaha love it!
Haha that is awesome! I love finding the power in stuff like that. That would be tough to figure out that it works like that by swapping them on the fly
You can shove the commander to position him underneath the caustic bulbs to drop them on him for a fair chunk of damage, and smash some acid near him to drop his AC by 2.
I'd love to do some sort of challenge runs in the future. I'll see how the rest of the game is though. I have 2 groups I play with in act 2 right now in addition to trying videos so that might be a while lol I'll focus on another guide style I think for now
I actually managed to do this today in Tactician without cheese or extra playable characters. I chose a War Cleric for my starting class, boosted WIS up as high as possible, dex +2 for optimal AC. Got Us, Lae'Zelle, and Shadowheart. Prepared Command spell for all of them. Fun fact, you actually don't want the commander devil to die. Instead, you want his HP widdled down to about 50-30 by the time the other two Cambions come in. I had him drop his blade and gave it to Lae'Zelle like usual. My War Cleric picked up all the void bulbs and caustics in the area. You can throw twice with the War Cleric bonus action. Kept targeting the bulbs to suck the mind flayer and cambions together. If the cambions went after us, it gave the mind flayer an AoO. When they are grouped up, you can have Lae'Zelle use Cleave for big damage on all of them. You can also buff the mind flayer with Protection from Evil and Good as well as Shield of Faith between your two clerics. Spam sacred flame because it ignores their resistances and has about the same chance to hit (100% if they are stunned) The Mind Flayer will do a big stunning AoE on all three of them which can be huge. Focus down the other two cambions, try to make them drop their weapons too. Around 2-4 turns left, explode the barrels in the group, killing the mind flayer and commander, but likely leaving one or two of the cambions alive. From there, it's just a matter of cleaning them up. You can also start the fight with bless active. No need for other buffs since you will break concentration on them anyways, and you won't be attacked by anything dangerous until the other two cambions come in. The goal is to basically keep the Mind Flayer alive and let him do all the damage for you. Lae'zelle will do the most with the everburn blade, but don't overdo it on the commander. Without their weapons, you can go toe to toe with them so long as you've got rounds to do so. Always keep at least one character (shadowheart) near the console spamming at range. Sometimes it can come down to the last round and you gotta bail. If you wanted to, you could technically have one of your companions waiting outside the area spamming the healing tendrils and refreshing your spell slots. Command Grovel works really well. Sometimes you can find a speed potion, and that can be a useful buff, especially if you toss it at more than one person during the last rounds. You can also technically go as a barbarian and use the everburn blade yourself. I've seen it's pretty effective. If you have a friend, one Cleric and a barbarian would work really well. Rage alone makes you tanky as hell especially if they've all dropped their weapons (they only do 3-2 on a hit with their fists while you can do up to 19 and when you cleave that's HUGE damage if you manage to hit everyone) Optimally, you can try and get the mind flayer in a position to stun everyone, void bulb them together, cleave them with Lae'Zelle or a barbarian friend, chip away for one more turn, and then set up the explosives to be triggered by Shadowheart (she always has fire bolt due to elf abilities). If you did a good job and didn't get fucked on the Mind Flayer's damage output and targeting rng, you will either kill all of them in the explosion, or there will be one weaponless loser waiting to be bullied on round 5. If you got lucky enough to find a speed potion in your chest, it can make this process even easier. You can also have your War Cleric throwing potions with their action and bonus action for AoE healing and keeping the Mind Flayer alive. There is also a chance you can trick them with minor illusion, but I have not tried that yet. Plenty of ways you can do this, honestly. Even Warlocks with Eldritch Blast can do a lot of consistent damage with bless active.
@@ProxyGateTactician It depends on when you'd consider the 'start'. It started with me wanting to know how to beat the commander and grab his sword. Then when I realized that was pretty easy and you could do it consistently I considered that you could wait for the cambions to come in and blow them up. Then it was just a matter of save scumming for testing purposes to see what was more consistent. I did not know you could have infinite mage hands in the fight, though. That would definitely make things easier and safer when you have 30 opportunities to push the cambions into one space for them to be AoE'd. It took me about an hour and a half toget a successful run on tactician, but that was mainly a run where I already kinda knew what to do. Even after I was left wondering if there was an even better method, but for singleplayer I think War Cleric is the best pick if you're not looking to save scum or cheese it too much.
Good job man, I used to always kill him and his goons in EA. I tried twice in full release and tactician and moved on right away lmao. Too much trouble.
"Ah a guide to beat the guy and get his sword, I've done that. But that was Balanced maybe Tactician is harder let's see." Me when I was naive and didn't know what the hell I was in for lmao
Of course doing a 4 characters + shadow/laezel party is the way to go. I've beaten this fight so many time in so many way during early access but with the full release and tactician mode its another story. Manage to down the commander + mind Flayer with only one char but that about it. Enjoyed the sc2 song in the background and naming the char after DOs2 haha! You know your classics that for sure. 😂👍
Sadly you can't take 6 :( It caps it at 5 characters. Which is really odd because this is the only fight in the game you can have 5 in your party without mods. Even if you make 4 they only let u recruit 1 of the others.
My partner and I did this as well just to say that we've at least done it, but we didn't want to kill ourselves so we save scummed. And it STILL took 2.5 hours to complete. If anyone else wants the rewards, just do this on Balanced and switch to Explorer once the other 2 Cambion spawn. You want to be in Balanced because otherwise the 2 Cambion won't appear. The EXP rewards are the same anyways, and the gold is randomly given at around 600 - 750. So good luck.
Wow that is funny I didn’t even know they won’t spawn on explorer. You guys for sure did it a smarter way since it took me like 10 hours without save scumming this
@@ProxyGateTactician I know right?! It killed me when I realized they don't spawn on Explorer. 5 turns wasted. Hey you can still boost that you did this legitimately without save scumming! That's persistence! That's still so awesome! Also did not know Mage Hand did damage in this, even if it's 1 damage. Might have to throw the whole D&D 5e knowledge book out the window and properly read up on everything from the start.
God that's hardcore dedication, my man. Not enough hours in the day for a humble fella like me.. I killed the little guys on Tactician and kept it pushin'
I feel so much better about not being able to kill him on tactician on my first playthrough now knowing how many tries it took you to do it! I consider myself to be pretty good at DND so I'm running first playthrough on tactician but for my planned multiclass I needed to start my main as a bard and it was just super rough 😢
If there was any argument for savescumming, this was it ; saves time and saves lives (both in game and IRL) due to avoiding the stress and hours of frustration lmao
safescumming everytime the mindflayer misses worked for me. just steal the cambions weapon and heal the mindflayer every turn with throw potion, bless him with shadowheart and for the love of god, keep karmic dice on for it.
@@xarbinchaoticneutral1785 killing every ennemy during this fight (not just the commander and the mind flayer which is very easy save for bad luck) is very hard and requires extremely good RNG. Its not about proving something its about forcing an outcome that would happen less than 1% of the runs. To say it another way, the luck needed to pull that off far exceed the skill and knowledge required. At least without glitches (if any exist). There is a point where every move you make is the most optimal one but might not yield any result.
Command on shadowheart and make him drop him weapon Shadowheart uses bless on the Mind Flayer, Lae Zel and the third best fighter Clear the event behind him before the 2 other dude spawn
I might have just gotten lucky with the mind flayer rolls, but after disarming the demon I managed to steal it and kill him on my third try. It was just in the nick of time, though, because the cambions were up in my face while Us was distracting them and I killed him on the same turn I escaped.
Got him down to 40HP last run by getting his weapon and letting mindflayer to burst him into ash, with little push from explosive tanks from other rooms you can finish him, it took around 8 turns before I actually get bored and 2 cambions finally get close enough. With explosive preparations I should have retreat and shoot firebolt to finish the job and activate helm at the same turn. Potentially, you can also bring some stuff from other rooms and barricade the door, so cambions can't even fly through, so no backup for commander. Also, you can "command: grovel" or inflict wounds to commander to ensure high damage from your spells or mindflayer attacks, or bring some water over commander and get 3 rounds or x2 cold and lightning damage to him from your spells and cantrips.
I used all of the void grenades/shoving/dropped containers to keep the mind flayer and the devil outside of each-other’s melee range, he’s hard targeted on the mind flayer so he does some stupid stuff when he can’t path to him providing you don’t set off his opportunity attacks
@@ProxyGateTacticianI just started a new playthrough - it's much more manageable multiplayer. with one more player or booting a second instance of the game and creating a character in the lobby and closing the game allows you to have a 4 person team including Shadowheart/Laezel or 4 custom characters.
This truly captures the unhinged shit tabletop players come up with by exploiting the DM’s rules 😂 “Wait, so the pod counts as a short rest?”-player “Yes.”-DM “And I can use it as many times as I want?” “Yeah…?” “And magehand refreshes on short rest but doesn’t disappear?” “….oh god….” “I summon an army of 1000 mage hands and bully the boss until he dies.”
I managed to do it, needed to be a paladin though. You have to get lucky with Shadowhearts “inflict wounds” spell. I got two critical hits on the Cambion with that for 35 damage each, and then did most of the damage with my paladin, I also got lucky again when the mind flayer did a second stun attack for an additional 25 damage and stunned him for one turn. I also used my paladin heals on the Mind Flayer (mainly Healing Radiance) for 22 health points. Use Shadowhearts “inflict wounds” and keep the mind flayer alive long enough so he can do a second stun attack.
@@ProxyGateTactician Nah I was doing a Half Elf playthrough. Still took me 3-4 hours to do, but not 11 JEEEZUS. Also I should mention that as the Paladin you get a special attack that forces the enemy to go prone. You may know of it, but I also used that after the Mind Flayer stunned the commander because you get an advantage roll after the stun. I didn't beat the other two Cambions though, you're a mad lad for that one lol.
i believe steam achievements count everyone who own the game or at least have downloaded/opened the game. a lot of people buy games for later to its understandable that people don't have the finish creation achievement.
i managed the fight with a cleric, brainy, layzel and a sorc. I buffed the shit out of the mindflayers and tickled the boss down to zero. i actually defeated it that way on my first try.
It took me a handful save scum attack rerolls and the explosives to kill the general. Never would have thought there is a way to kill everything within 15 turns
Doing it on "normal" is possible, but a pain. On Tactician? I Theory-Crafted and tested it for quite a while and never managed to accomplish it. I am actually shocked that someone got it done without an insane amount of Save-Scums.
It took me 4 hours to defeat everyone in this battle in balanced mode. Did it with positioning and relying on opportunity attacks from the whole party with a lot of shuving. Had to finish the backup and mind flayer at the same time with explosions with the tanks you can throw. Only had 1 turn left when I completed it and had to save scum like crazy.
there is no chance you didnt save scum, the constant dodging flying and high damage makes this impossible, I just cant believe it without unedited footage
Then I think it's insane luck and you better play some numbers lol! I feel like if you wanted to replicate this you might spend much more than 10 hours@@ProxyGateTactician
In Original Sin 2 I had a run where I specifically tried to kill every single NPC. It didn't seem to mess up the story, but I have a feeling that won't even come close to flying in Baldur's Gate 3.
In some regards - while Baldur's gate 3 is branded as a D&D game, in many ways it is a spiritual successor to D:OS 2. Even seeing the changes from the Early access to now - and how things were dialed in to make clearly unwinnable fights unwinnable is great. That being said: Cheesing stuff with odd solutions is absolutely par to course in D&D. GM makes the encounter, Players break it - that is the name of the game. And often times, this is where you have the most memorable experiences.
Yeah.... Getting the last two can beans really doesn't get you much beyond bragging rights All things considered. I usually just kill the commander, grab his sword, and have Shadow heart who by then has expended every spell worth a damn, waiting by the console to move us to the next chapter. It's particularly easy if you have two Martial characters
I got him in tactician mode quite "easily" by using command: drop weapon with shadowheart, the boss drops his huge sword that you can pick up and use to smash his face, and he does a lot less damage
haha sorry! There was honestly a lot of tactics I used, but they're not as interesting to explain it all. Like I positioned mage hands on high ground to get the extra damage from throwing weapons because of the height. I took tried to daze him before using my higher damage abilities to increase hit chances. Having propper buffs and spells available. Using hands only to throw healing potions as to not waste my character's higher damage possibilties. Kiting the cambions further away into certain areas.
This certainly was some delicious cheese, as promised. But now that it's been patched, I wonder if there's any other method? Not to make you suffer more, haha. Great content as always.
I did read on reddit one other person did it by save scumming. He said it took 3 hours of re-loading literally every save to get only crit hits from him and every attack missed on enemies. Which sounds wayyyy too boring for me lol
You don't get more XP from an enemy for playing a higher difficulty. The only reason tactician gives more XP is because there are more enemies. All they had to do was slap concentration on it while they worked on coding so you cannot have more than one mage hand permanently summoned that cannot attack, shove, or throw weapons at enemies. Throwing anywhere else would be fine but that will be harder to code. There is a bug that leaves mage hand with the 10 turn duration for some people (including myself) even though it says it's permanent, and you can still only cast it once per short rest.
I honestly tried to beat cambions, but after like 2 hours i figured out that i need to go depths im not willing to and just said good game to horny trident bros and fucked off the ship with just Zhalk and mindflayer heads on my belt. Kudos to you, was very entertaining.
You shoulda seen me doing this. My challenge mode has been the fact that I've never played a BG game nor a game similar to this and starting on tactician cause I hate happiness. I have about 9 hours into the game now and I'm about to go after the druid cause the demon people lost him.
I started this game on Tactician because I am apparently a masochist lol 😅. God damn it was torture for a while before understanding how the game worked and how important positioning + clever use of environment was.
I try it for like 6 hours and finally give up try buff the mindflayer, buff me myself hit chance try to push him to the lamps for enviorement damage and nothing,and I mean a fair way to do it, no stack explosives to him or do crazy andunfair estrategy agains him, just your hits, spells and lucky but the rng beat me
One guy in the comments told me he did it with a Druid and the Shaleigh cantript plus faerie fire and an ally who helped buff him too, but besides that I don’t think it’s possible to beat it in a fair way