With patch 7 Releasing Today the Bounty is closed and it went unclaimed. I figured I would have had someone claim it within a week of posting this tbh. Guess it really wasn't in the game for patch 6. Need more time to see if it is in patch 7?
For people who don't know, the Halsin "portal defense" quest is completely trivialized by simply casting darkness over the portal and making it not targetable from range.
I always do this, and the shadow-cursed humanoids take their sweet time trying to run to the portal to melee attack it, so the real priority is making sure ravens/shadows/shadow creepers don’t get too close.
@@lawrencefosterjenkins8216 My point is that the ranged attacks have always been the only vaguely challenging part of the quest. Especially if someone in the party has the Blood on Lathander making every other melee enemy a blind, useless pushover. So the "darkness over the portal" trick factually makes the defense basically risk-free even on Honor mode.
people use the word "game" for real life all the time. And "too early in the game" is a pretty common phrase to use in any kind of real life project, task, or event
@@danielgrantham3756 really? …this isn’t about how hard it is to hit level 11 in act 2, it’s about grinding every single point of xp in those two acts, every single one, and doing it AGAIN to make sure he didn’t miss out on anything. And thus finding out that you could technically even get to level 12 in Act 1, were you insane enough. This is a comment on his dedication to video game journalism, not how awesome he is for hitting level 11 twice.
@@ProxyGateTactician Technically possible, practically impossible! But it's still extremely impressive that you found even a theoretical path to it. I love your BG3 content and watch every one of them.
@@ProxyGateTactician is there any graphic settings that starts clearing corpses past some point or Larian haven't learned about fixing their memory leaks hogging up the game size in memory they had since Divine Divinity? No jokes, I stopped playing their games before exactly because at some point it just became a slide-show on old PC as they remember the state of every item. BG definitely does some clean-up at story points (I had everything I dropped in camps at the party - I roleplayed so hard it was all covered in bottles, pieces of food, and green puddles of questionable liquids, but when I moved to Mountain Pass it cleared EVERYTHING and put trash into our travel chest) so maybe you can force the game to unload clutter midway by just entering another area?
The trigger for Karlach's fourth wall break scene is flagged as "IMPOSSIBLE" both in the current patch files, and in the version 1.0 files. Also, the camera positions during the scene are clearly unfinished, popping around to random spots. So it seems pretty unlikely that it's intentionally accessible in the game.
Absolutely agree with you. If you do the cutscene on any elevation it's completely messed up, but so many people claimed to have seen it that I decided to give them a chance + incentive to show it. I liked the theory some people shared that it was a bug where one cutscene triggers in place of the correct one in error. I'll be interested to see if someone posts a method anyways.
@@ProxyGateTactician Right, can't completely rule out some sort of bug that triggered the wrong file. But since you wisely specified that the method needs to be reproducible, I think your money is safe hahah
@@SlimXG Yeah I mainly wanted it reproducible so that someone doesn't download the mod -> post the video -> and go hey send me my money. It's not enough proof lol I feel pretty confident it's safe as well, but it's fun reading people go off to search and post theories
@@ProxyGateTactician Thats a good troll if that is, it is triggerable as early as you recruit Karlach, already left comment about it, but maybe it also somehow connected to not completing all dialogue in grove, not clearing goblin site, not having full party slots(i had Shadow heart and Astarion) , not using Long rest(never used it, because thinked game actually putted us on timer for 7 days) . Jumping to the place throw rocks? I am not sure if i werent suppose to get Karlach before i beat Furbolgs or what are the hiegna things are. Were just talking to Karlach almost right away. Maybe you also need to give her fire sword from that demon on the ship, used command to make him drop it. So try it too? Dont use any healing potions or other stuff like that that one time use. I had magic gloves for catching missles, and played on normal difficulty, Honestly if thats not a joke tell me later, i might just deal with stuff that i planned for few games and download bg3 just to record it. Had that cutscene ~5 month ago, game still had pretty big bugs, so i was mad about it, like interface broke during gate fight, my spells returned to default mid tutorial, something else was breaking too. Were so mad that after i were oneshotted a bunch of times by boss in Goblin camp i dropped game.
@@ProxyGateTactician Oh waw there is even bounty, sorry didnt finish video, i am sure you will lose that money pretty fast, like as soon as someone will see this video they will record it.
On myth 2, that comes from tabletop DnD, where no animal larger than a peacock is allowed in BG3. This is for a few different reasons, one of which being how wet the roads are all the time due to the fact they are right on the ocean line. And the fact that the entire city is sloping slightly. So animals that are larger could conceivably injure someone. This is mentioned in Faerun lore.
Enlarge / Reduce is coded WEIRDLY, somehow by making medium characters small, they still cannot fit into holes, but by casting disguise self (her default domain skill), Shadowheart somehow fit into that topaz hole in the Underdark, despite only, I assume, slouching really hard.
Old commemt but it sounds like they hard coded the baldurs gate aninal thing and fitting to holes by appropriate creature type rather than size tags. Have you tried the inverse of casting enlarge person on something that'd nornally fit?
That's odd. There's a small hole that leads to the back of the owlbear cavern. I didn't know that at the time so I casted reduce on my character to investigate and was able to go through it.
@@Keely_OReally and before you go you dont know me or how would you know is because it takes literal months to do and toke a dude almost a year you did not sit and grind a single fight for months on end to almost a full year lol
@@Burning_the_toast except it was me b/c I was one those people who got to level 99 just by running around fighting random foes. I'm not talking about the remake, I'm talking about the original FF7. I also did in FF8 too. I still have my memory card for my old playstations. You know back in 90s early 2000s. Yeah. You don't know me.
The peacock law implementation is very impressive from Larian. I believe the lore is decades old and pre-dates Larian's game. I noticed a lot of the dragonborn NPCs in this game seem to be good at performance (singing or instruments). Does anyone know if that's influenced by DnD lore or is just a coincidence?
It could be because of how rare Dragonborn are in Baldur’s Gate. The ones with visible jobs are the shopkeeper, the two bards (that I know of), a druid, the brothel attendant and the butler. Those aren’t very prestigious jobs so maybe it’s what the Dragonborn had to settle for because of… discrimination or something?
In the PHB their base race has a +1 to Charisma. Plus, as you said, they're unusual, look striking (they're pretty big so have a powerful presence) and mature pretty quick so probably take life experiences in better than most.
I think Peacock rule is older than even first Baldur's Gate game - I think og Ed Greenwood wrote about the rule somewhere first but not sure, weird it's hard to search for the origins. Anyway there were people breeding larger and larger peacocks for profit - to move the size goalpost in the outer city, which is hilarious mix of bureaucracy meeting law-breaking, so very on point for that city.
as someone who has way too much knowledge about forgotten realms lore, can confirm that the peacock rule is not a larian creation. it's so funny to me to see them get that niche knowledge correct and then completely fuck up the lore of a bunch of other things (which is reasonable, don't get me wrong, my poor multiplayer companions just have to hear The Netheril Rant every time we play)
I found another infinite XP exploit before Act 3. In Gith Greche there is a Gremishka cat inside a chest the Gith kids are playing with. When I started fighting it, it's reaction to cantrips was spawning a new Gremishka. Every turn. So it's +3 xp every turn you cast a cantrip or a spell.
I loved mystery box. Did the exact same thing, and let em multiply before one of the larger fights and they destroyed. Am wondering if you can salvage one of them by knocking them out and putting it back into a box.
If you're among the many who are confident you ran into the Karlach 4th wall break be sure to share any info you have. May be able to help others to hunt down the trigger for it. I'd honestly love to see someone find it. It could be a case of being super rare, but no one was looking. I'd be surprised though.
It's good that you are sceptical of the claims of the cutscene, sounds like a clear case of the Mandela Effect, made even worse by the popularity of Karlach. Best wishes to those secret finders but if the code says not triggerable then that is the most likely scenario, people have seen the video of the conversation and miss-remembered it in their own game
@@Besieged1927 That's how I feel yeah. All people claiming to have seen it only posted after Chubblot's video was posted. Not 1 post about it before then, but afterwards a lot popped up. THEN like 4+ months after his video is not being seen as often and no one mentions it at all again.
I 100% triggered it on my first play through, It was Act 3, I did not romance any character, Though Karlach was positive reputation. But thats all I remember since i didnt know it was significant at the time. Im not confused with the other cutscene, definitly triggered organically
@@_gerg act 3 eh? Interesting. Really do wonder what the trigger could be. Was it a long time ago by chance? I almost wonder if it was in patch 1 and then removed or something at this point
@ProxyGateTactician I played a while after it won the game of the year, I do remember the scene sort of coming out from nowhere, as in I wasn't at camp. I didnt ever use my illithid powers or use any worms either.
So what I’m seeing is that Larian cut the Karlach 4th wall break but didn’t tell the voice actress. And so when it leaked she thought it was still in the game, thus she made that snide comment about “yanking” the data without “context”, not realizing the only way people saw that part of her performance was because of data mining. Great example of how miscommunication can be a headache for everybody.
Technically speaking, with the Ghek encounter and the Zombies. Could you have someone push/throw some of the corpses into the river/chasm (thus despawning them) to keep the number of them at a (comparatively) manageable level?
@@4m4n40 yep, tried it myself and it does indeed not work, the corpses remain. However, you can loot the corpses and put them into chests so it's still plausible to farm those zombies for xp
5:30 WAIT THATS ME, IM THE GUY THAT POSTED THAT idk if the myth has been busted or not yet but it absolutely worked when I did it because it restricted movement and enemies attacks couldn’t beat the threshold, and I used darkness to cover the portal
There is an idea for myth 1 - stumbled across this just today: In the moonrise towers there is a quest to free deep gnomes from the prison. What happened is I just decided to break the wall in their prison cell with Agonizing Blast from my Warlock. Gnomes started to run, but were eventually caught by guards + the flying Absolute eye. This eye was very far away and I could not kill it, however each turn it would scream for reinforcements - resulting in 2 new enemies each turn. I was hoping that those guards come from upstairs and will run out eventually at some point. But It seemed no end to those guys. I was playing honour mode, so I cant load back and test if they are trully endless, but I checked upstairs hoping that there would be empty tower - I was wrong again. Everyone stood on their places
It's not endless it does eventually pull them from upstairs. If you are upstairs it even pulls them from downstairs. There are random guards from the docks, and near Kethrics bedroom etc that get pulled first. After a while the eyes run out of people to call. It takes a very long time though if you didn't kill anyone before the eyes start doing that.
@@ProxyGateTacticianmy guess is they haven’t put in the trigger yet and its intended to be part of patch 7 or whatever the deme to be the “last patch.” Or it was going to be an easter egg but then got turned into cut content. Which explains why the va thought it was in the game.
@@purplepenguin43 Even if there is trigger, its has one pretty sad characteristic... Its random. Soul coin dialogue can just not trigger for 7 long rests in a row, while it as well can be triggered by first one. That something that i was surprised when i saw, because i had a coin before, in my first playthroug where i got 4th wasll curscene(or at least i think i got it) , and i got all the way to goblins camp and fighted 2 bosses and nothing. With restarts rewalks, it just didnt trigger, till i started spamming long rests for 4th wall trigger check. Wanted to at least trigger soul coin, which i did. If anything it can be insanely rare no requarments curscene, For now i didnt see any preventions of 4th wall curscene or requarments in code.
If you struggle with the Halsin portal encounter and need to create a wall, here’s my method and I’ve never failed this little quest on any difficulty including HM. Step 1. Summon darkness on the portal and use either devils site with a warlock, or ever sight ring from the morgue. Step 2. Have the character with magical blindness immunity sit in the darkness to pick off the teleporting hounds Step 3. WALL OF FIRE all of the bottom of that rock and just sit up there with a sorcerer or something that uses the wall of fire Step4. Spirit guardian+boots of speed+haste or a speed potion will just destroy every single creature. Step 5. The 5th party member should just be a heavy hitting tank and just sit there either dodging every hit with an insane AC or just doing mad DPH. The main thing is the darkness and darkness immunity. You gain advantage in any enemy that comes to hit the portal, it makes them NEED to come into melee distance cus the archers have to get into a weird place to actually shoot it. Hope this helps anyone
Interesting. Frankly I’ve never had a problem as long as I use wall of fire. It usually kills more than 3/4 of the enemies, and then you just focus the archers. But then again, i usually have some sort of radiant damage for the shadows/wraith
@@kingofgrim4761 I’ve just heard a lot of people struggle with this. I’ve only struggled with one fight in BG, and that was Merkyl (can’t remember how to spell it). Destroyed Raph on my first ever attempt, and I was in HM for my first attempt, and I don’t really cheese the game massively for ludicrous damage. So thought I’d leave a tip for the portal as it’s very easy to defend IMO
@@meepmeeped4815 ayyy same. Once I understood the mechanics it was smooth sailing, Merkyl and the house of grief are the only fights I think are difficult and the latter is mainly if you don’t have a way to see in darkness
This is pretty much how I do it as well, barely even have to move or attack once set up :D Some combination of darkness, wall of fire, hunger of hadar, spike growth, spirit guardians... there's plenty of ways to trivialize this encounter. I don't really understand crate stackers and barrel-mancers, it seems so tedious and boring, there isn't even any reason to use it, unless you're doing some challenge.
Honestly, I've found that Hypnotic Pattern basically trivializes it. Drop a Darkness on the portal, use Hypnotic Pattern on a (wide) area of the nearest enemies. Reapply Hypnotic Pattern when more mobs spawn in/get into the same area as everything else. I didn't explicitly check, but they must have very low WIS, because it seems like the spell CCs all of them or almost all of them and keeps them locked down. Easy to conventionally destroy the one or two that resist.
I'm so happy to see a new video of this sort! Myth 1: Maybe you could throw the corpses into borromless chasms (I'm not sure but doesn't the lake next to the beach count as one as well, or do all corpses thrown in there wash up on the shore?) and have them be gone? Maybe the game doesn't delete the bodies even though they're technically lost, as sometimes you can see bodies kinda "floating" in chasms, but I would assume they are deleted after reaching below some point in the z-axis 🤔 So that could be a way to deal with the lag. Myth 3: "Ending their turn while the portal took 0 damage" - Why is the portal missing hp then? 🧐 (jk) Myth 4: Samantha implying it's in the game does not necessarily mean it actually is reachable without cheats. I've also tried around a little bit, mainly with respeccing Karlach into a Cleric in different parts of the game and long resting/talking to her a few times but I lost interest relatively quick. They obviously recorded that bit and put it into the game, but for whatever reason, it may have been cut without the VA being made aware - why would you even notify the VA about every single decision made during the project? This is not to say it's definitely not in the game, but I agree with you that right now, there's no hard evidence suggesting it's triggerable without cheats. ...but now there's a bounty on Karlach's head (so to speak) so I may or may not be looking further into this 😈
I was sure I triggered the 4th wall break by myself just after finding her, but man, since you said it's pretty much impossible it might be some crazy mandela effect
The second you mentioned Gekh's Minions, I immediately heard "Live to Win" in my head. One of my favorite Southpark episodes definitely left a mark on my brain. I never thought I would experience similar madness in real life. You have my respect! :D
Ooof, this came out pretty much right after I killed Deurgar McZomboi in my Honour run. I could have used that 3xp trickle. It's been going rough. Fantastic work as always, Proxy!
Cartman That's why we just need to log in and stay in the forest, killing boars. Kyle Boars? Cartman There's lots of computer-generated boars in Warcraft that die with just one blow. Kyle Dude, boars are only worth two experience points apiece. Do you know how many we would have to kill to get up 30 levels? Cartman Yes. Sixty-five million three hundred and forty thousand two hundred and eighty five. Which should take us seven weeks five days thirteen hours and twenty minutes, giving ourselves three hours a night to sleep. What do you say, guys?
Yeah I like the theory some of the speedrunners have that it's a bug of one cutscene triggering in place of another at the wrong time. They're trying to find something along those lines.
There is also the origin rest cutscene with Karlach that can only trigger if you've met Dammon and rested before leaving the crash landing, which is impossible.
@@ProxyGateTactician I'm pretty sure is not a bug or cut content, unless it was enabled on a patch and then disabled in the next a few months ago. I encountered it and nothing felt unfinished about it. It just felt like an homage to the android in the starting menu of Detroit Become Human.
This video was awesome! The thing with XP, on my Honour run I entered Act 3 about a 3rd of the way to level 11. My friends that play all asked "how??? There's no way, how could you be level 10 when entering Act 3?" My answer was "I killed everything that wasn't a teifling, druid, gnome, or mushroom in Act 1 and had my hand forced on killing LITERALLY EVERYONE in Moonrise (gaining enemy of justice on my durge really made Act 2 "fun" ) and then found and killed every other mob available in Act 2 that isn't a Harper, gnome, or teifling." So I assumed a proper murderhobo could get to level 12 before Act 3. That you found a way for it to be technically possible: I take my hat off to you.
I like coming back to this video a month after starting the xp spreadsheet, because it's shown me something I missed/miscounted. Apparently the portal defense xp is wrong in the spreadsheet, doesn't add up to the 1259 xp you got from it, so cheers for that. Thank God for youtube
Most videos that claim to be busting myths don't respect their roots! This man knows that the difference between messing around and science is writing it down, understands when to use plausible, and even rejected my reality and substituted his own!
I swear I remember getting the Karlach cutscene! She says something about knowing a special technique to tell truths and lies then she makes eye contact and asks for your name, but she means your real name! I think it’s right when you meet her!!
That's the right one. No one knows the trigger if it does exist, and no one ever mentioned it online until after Chublot's video. Did you possibly see his video or you had it yourself for sure?
@@ProxyGateTactician I saw it as well, pretty sure it was act1. 100% sure I saw it and not some video since I purposely avoided all videos as to avoid spoilers since it was my first play-through. I don’t remember much besides thinking it was neat and strange. Didn’t even realize it’s a supposed rare event. And no I haven’t seen her in another playthroughs since I haven’t played another one.
@@ProxyGateTactician I didn’t watch any videos on the game until after I had completed my third playthrough, which was fairly recently so I think I had it myself? I bought the game when it released too. It’s possible I saw a clip of it on TikTok or something tho and am mixing it up with my own play through. I’ll hop back in tomorrow and see if I can figure it out
@@ProxyGateTactician I wouldn't be surprised if it was some kind of glitch, that is already fixed... especially with every new patch coming out, it could have been a small change between one patch and the next... If that were the case it would be impossible now to proof it unless you get the game at all the different stages, including early access (if Karlach was already in early access) and then you would have to rifle through every possible dialogue option with every character to ensure that nothing could have triggered it, that also includes of course the possibility of killing specific characters or avoiding killing specific characters... I personally believe that the Fourth Wall Breaking was an idea that was put into the game in case you use F5/F8 too often in a conversation with her or let her wait too long (similary to how in Far Cry certain thing sget triggered if you wait too long without doing anything). That could also explain why they said you can't get the cutscene if they just Obi-Wan Kenobi it with the _from a certain point of view_ with saying something like "we meant that if you play the game normally you couldn't trigger it" or something like that. By now they could have changed that with patches... or ghey just wanted to mess with us and put it into the game for the people who have nothing better to do then to datamine... 😂
I once got a dialouge option near the docks in act 3 where you save volo that made karlach give a glance to the camera and make a deadpool style joke, i thought that was what you refered to and after watching a youtube video i have been left heavily creeped out.
Did you see that post on r/bg3 where someone got to level 12 before the end of act 2? They did it by using two player characters to gain a ton of xp from recruiting minthara (lvl6) as soon as possible, making use of the mechanic where a character joining the active party gets the same xp number as the highest current member. They also used the same mechanic to maximize inspiration xp, and they delayed certain points of exploration xp until they were lvl 11.
Unless we count gith in the Astral. I don't think they need to eat, drink or sleep there at all. Plenty of biological functions is suspended while in there.
yo just want to say i think you are on of the few people that i watch every single video they have made, i dont know how they are all so entertaining but they are please never stop making them they are amazing
i have more failsafes for you to find. its mainly about gather your allies action. silver harp squadron harper replacement (if they die in act2) nine fingers bodyguards, what happens if all of them are dead and you use guildmaster keene's fixers?
@@nodforkiss I check there frequently to find things to share 😂 I’ve got ideas for my next failsafe video already set. Didn’t include the ones you posted, but I’ll check them sometime and see if there’s anyone interesting. I’d assume they’re just generic npcs though but no clue
I love how much you can break the game with barrels/crates I made a spiral staircase of crates on top of the druid's grove gate once, you can go so high up that you unload the environment lighting data
i saw someone else say you could triple your xp by passing conversation to avoid combat, saving loading, knocking them out, saving loading and then killing them
The myth of hitting max level probably comes from the now patched issue of being able to claim xp from killing enemies you’ve already persuaded to not be aggressive. This was triggered when you persuaded them and then closed and opened the game. I was almost level 9 going into act 2 because of unintentionally doing this.
I’ve wondered about myth 1 for the sole reason of getting an oath breaker to level 12 and casting control undead on Ketheric or Myrkul. Thanks for confirming it’s not feasible.
I’m pretty sure in one of the patches, they made it so summons and class companions don’t trigger guards following because many players found it annoying… don’t know if I’m remembering right, but it sounds vaguely familiar
I’m probably thinking way too far into this but whatever. The guards could still be attacking the large animals because they know that the only way to make animals that small is through magical means that would ware off eventually, which would violate the peacock rule. This also goes for making the animals larger as well. As for the dog it could be reasonably for the guards to believe the dog was normally that size as in real life and DND dogs grow to different sizes depending on the bread.
My favorite thing to do with the portal defense is just to make a maze out of crates and barrels and have it be a race to see if they'll make it or not. They normally don't attack crates as long as there's a viable path to where they're going, from my experience
I was screen sharing the Karlach scene. It was outside the goblin camp after having killed them and wanting to move to the underdark. I opened my flyer menu and had nothing upgraded. Then I saw an ''!'' above Karlach I don't know what I did but she did not break the 4th wall for me but instead talked about something else. About how it feels familiar. Pretty short scene. My sister (who'm I was screensharing to) told me to reload the file and pick a different option. I reloaded the file back to after having just defeated the goblins and nope. It wasn't there anymore. I walked to the same bridge and did the same menu things. So then I watched on google.
The Karlach wall break gives me Detroit: Become Human vibes from the main screen on that game. Karlach asking questions to the player specifically is almost unsettling...
In the game the scene is offputting, but Karlach eases you into it first, she tells you that she wants to try something weird but harmless, and them BAM she's looking right at you asking you weird questions.
Fun fact: you can shoot arrows through many obstacles in bg3, but you can't throw weapons through most, which is one of the two reasons I find thrower builds annoying, despite them being mechanically amazing
I heard the Karlach cutscene organically with my brother in our first playthrough! We thought it was a funny easter egg. I have no idea how it triggered, and didn't know it wasn't something everyone saw until now. It happened while we were walking down to the river from the left side of the bridge to wyrm's rock, but I have no other info and no real proof :/
There's another, still very long, but less laggy way to get Lv12 in act 1 we discovered recently. When Gremishka splits to Magic Allergy, both copies also have chance to split and both copies give 3 xp. It's not much, but those bodies do not stack and lag AND their amount growth is exponential. Still a ton of work to make it work out, we are looking at killing ~30000 Gremishka.
I’m not sure if that would be quicker or not tbh, but if there’s no lag that does solve one problem at least lol. Cool find though! How many can you farm in an hour?
@@ProxyGateTactician I still did not personally have time to dedicate to the experiment, I don't have duergar save at that spot in game and too lazy to do that. I tried to optimize it for less race-bound class but couuld not find a good spot where I could cast cantrips while unaccessible by Gremishka in Rosymorn, and sadly portable gremishka chest (from Infirmary) has script bound to location, so I could no release it on grymforge platform which would be the best option. So far the theory is that we can use duergar invis to cast minor illusion a ton of times next to gremishka without triggering battle, do some non-dex AOE cleansing, battle reset, next wave. Without this, we got like 100 xp per hour with a ton of consumables wasted :D
Bit old, but I remember when I was doing the moonrise prison break out, my friends and I started combat and left the seeing eye in the floor above the warden alone without aggroing it. We found however, that it seemed to spawn an endless amount of guards which actually overwhelmed us forcing us to retreat. I'm not sure whether it's actually infinite, but it definitely spawned farm more guards than were in moonrise, and it didn't affect the guard numbers in the rest of the tower.
100% think it's possible as a bug. My friend and i were playing online and she tried talking to the owlbear cub. We were in the underdark camp taking a long rest before going to act 2. Heard her say "what the hell" used the listen in functionality and it was playing the cutscene from the Goblin camp where you talk to Krolla. So she was able to trigger a completely incorrect scene from an entirely different part of act 1. Truly one of the weirdest bugs I've seen lolol.
I have 100% seen a cut scene with Karlach that broke the 4th wall. She said something like "Are you having fun?" while looking at the camera. She also did say something about the world if I remember correctly. I am pretty sure it was in Act I. But I can't remember when or how this got triggered. It was 6 month ago. I did recruit her pretty late in act one. Maybe that has something to do with it?
yeah, im an EA player and i remember i was big on karlach my first playthrough. didnt go well with the tieflings so i started a new playthrough. and that was when i got the dialogue. she was very distraught about realizing this was a game and then asked if i was having fun. i said yes and she was so relieved
I didn't use mods or anything in my first 3 runs, and I wasn't watching videos about the game to avoid spoilers, and I am almost sure that I got Karlach saying that randomly in camp during act 3... but I can't remember which playthrough. On second thought, maybe Mandela Effect.
@ProxyGateTactician Spoke with my wife. I told her about it but didn't show her a video. That means I definitely didn't watch a video about it, or I would have sent it to her. There's no way I would have seen a RU-vid video of it and not sent it to her or brought my phone over to show it to her. I am, like, 90% sure it can be triggered. I'll try to fiddle with things and document what I do. My first three runs were as a 1) Tav dating Shadowheart because she is a princess but I was best friends with Karlach. She said she wanted to be a mindflayer as the only solution to her problem 2) Karlach dating Wyll, and then Wyll broke up with me, I refused to be a mindflayer or go to the hells, so I perished, and 3) as a Tav dating Karlach and went to the hells with her. I'm pretty sure it wasn't in my first run, because I'm pretty sure I said "wow, I can't believe there is even more content" when I saw the scene. So one of those must have had the trigger. Gotta be. Unless I am actually just extremely Mandela'd.
absolute mad man uploads this video a couple of days after I start my work on spreadsheet tracking all the xp sources in the game. I'm not mad, but relieved. However, I can't let the job go unfinished so I'm continuing it anyway.
I’ll be interested in comparing if yours is around the same as the numbers I had then. I’m sure there’s a couple things I missed. Like knocking out Rolan in act 1 messed up his quest line during act 2. It didn’t mess up anyone else
@@ProxyGateTactician I'm getting there as far as totals go, and doing some napkin maths I'm around the same number you're at. But at this point I think the discrepancy is so small that if we did everything perfectly you wouldn't be able to hit level 12 by the end of act 2. But at the very least you'd hit level 11 comfortably even if you're not doing anything weird or killing Raphael or Oathbreaker Knight. I'm still cataloguing act 2 but when I'm done I can give some concrete numbers.
a week later update. I've counted a possible 26,000ish (this number can be higher since I know that I've missed stuff) xp to be had in act 1. So if there's 74000 xp to be had in act 2, then we can safely say that it's plausible to reach level 12 by the end of act 2. I'm still tallying act 2 but where I'm at with my notes I'm around level 9 with a decent chunk of the act left. I will update again when I reach a definitive total.
@@willowman6938 26,000 in act 1 isn't even level 8 is it? I thought it's 30k for level 8. I had about 36,000 at end of act 1 I'm pretty sure (unless I'm making some mistake now?)
@@ProxyGateTactician it's 4k off from level 8. But I know that I've missed a handful of quests simply because I was either locked out of them or I just forgot. Half of Emerald Grove I missed quest-wise because of this and other reasons, chief of which was that I was tallying xp under the assumption that you're killing everything in sight with few quests done. I can say now that it's not very efficient but doing it can get you very close to level 8, but really what you want to do is as many quests as possible as well as killing stuff but only if they aren't tied to later quests.
The most frustrating thing in the game atm is when a HUGE door is OPEN, yet it says that the path is blocked?? Even tho the enemy is in clear view. When you try to aim your attacks on the enemy, it highlights the door instead. Clicking on the character image on the combat tab above just shows the message that the path is blocked.
I can confirm that I somehow triggered Karlach scene, but I have no clue how. Was my second playthrough, just finished it las week. The tactician difficulty. I had her in the party all the time, recruited her before entering the druid base, early on in the game I was having her as warrior/barb spec. Don't know if this helps ! But I am verry confident about that, you can't forget the scene, but I didn't know that is a thing so I can record it !
Can believe it, Any additional info you can remember on the cutscene? Specific armor, or dialogue before? Location? Maybe you have a save during it or right before it? I am fearing its partially RNG dependant so you might be just not getting it at all on your saves before it, so if you will search for it, check for save During it.
Karlach breaks the 4th wall all the time. She saied something like "its a bit too early in the game for tragic backstory reveals" in my game which was hilarious.
If you were higher level than Ketheric in the final battle and were playing an Oathbreaker paladin, then you could use Control Undead on the Apostle of Myrkul (and soft lock the game as he wouldn't drop his netherstone).
You can maximize xp by bringing the right companion or hirelings to each event in game in order to trigger inspiration. Insipiration gives xp so you'd need to bring the perfect combination of backgrounds to every single event to maximize it. Also I think there was a bug where you could get xp twice by talking your way out of a fight, then killing people with some save and reload shenanigans. And finally soldier background gets inspiration if you kill 10 enemies in one fight and if you kill 5 enemies in one turn so you could focus on merging different fights to achieve these conditions as often as possible.
Inspirations aren’t shared but ur right you could do it for a companion to get them a few hundred ahead of ur own char. The xP bug was one I had originally found yeah but it was patched out long ago
@@ProxyGateTactician Surely in that case you could spend loads of gold at Withers to keep on resetting your class so it is the right one for inspiration. I doubt you could get enough money or there is enough available inspiration for 12k xp but it could help.
I did hit level 12 before going into act three. Basically a similar way to you, but also doing every dialogue option succeeding checks before battled as well. I.E. doing the dialogue with the githyanki before going into turn based and killing them before they flee and doing dialogue's with enemies who would leave right afterwards and then proceeding to kill them and similar things. Completing the questlines before killing grants another boost to xp that stops the necessary zombie grind to hit level 12! I actually accomplished it without killing the Cambions too (got tired of resetting for that) though I did also kill Lazel so I got that experience in that playthrough. Another fun fact, you can continuously kill guards for a shit load of xp outside of baldurs gate itself for basically no consequence. Went from lvl 10 to 12 on my honor mode run just fighting guards for like 35 minutes who kept coming. It's also a free infinite money thing because you can loot and sell each new nameless guards armor and weapons.
That first thing you mentioned doesn’t work since last year. They patched it almost right away. It did work for a very brief time and was a bug that I discovered and posted about
Based on the (probable lies) from others, my best guess for the karlach cutscene would be directly after loading a save, and talking to her. Almost nothing else matches up for how they would’ve triggered it, since some said bad approval some said relationship, but most said act 3 I’ve seen
@@ProxyGateTactician yeah it’s sad that so many lied about it. Once I have access to my bg3 I might try a few things to attempt it, but I know for sure I never seen it in all my playthroughs
There is a story I will tell but you are free to disbelieve. I swear on my mother's grave I experienced the fourth wall break conversation from Karlach, but it was only once. It was memorable for me because it was my very very very very very first run in BG3. I remember getting stumped on how to answer her question of if this was my "first time", because I remember thinking "Well, first time getting this far since I couldn't get past Act 1." By that point, I had spent approximately 1000 hours in Early Access. I never experienced this dialogue again. I remember we had the conversation in the circus, since I was curious to talk to her around that time (since she showed her giddyness when going in). My personal theory given the knowledge about the "Non-triggerable" within the gamefile: Once upon a time this cutscene may have been triggerable in the earliest stages of BG3 when it first came out. I suspect it was only active before they started patching, and perhaps used this cutscene and the answers given to do a secret "In game poll" from their most hardcore players. (EDIT: For reference, I was among the very first players to reach Act 3/complete the game on original release patch) It really felt like Larian was asking me how I liked their game during the dialogue. I thought it was cute and was looking forward to answering differently on future runs. I never got to. I remember laughing so hard, and smiled when I saw a video of the scene reminding me of it (though that was many many moons ago). Since most of my playthroughs haven't revolved around Karlach since, I never bothered/registered/realized that I had never experienced the fourth wall break other than that one time. I remember it was my first run. It was my first warlock Ekaitza that was talking to her, and I was sort of romancing Karlach (My first character was a complete whoop whoop in the first run in an attempt to get an idea for all the companion romances =P ). I experienced the dialogue at the circus, of that I am 100% certain.
Thanks for sharing. I kind of think if it is in the game it’s like you’re saying that it was in early on. The comment it’s claiming to have seen it stopped showing up around January. Which kinda hints that it either got removed by a patch? Almost everyone says it was in their first playthrough and romancing Karlach as well
@@ProxyGateTactician I wonder if the trigger is literally the players first playthrough? If it were, there must be a line in bg3's code that scans for such a requirement.
@@ProxyGateTactician it would make total sense too. a temporary funky cutscene to poll early access players who've reached baldur's gate on how they've enjoyed their journey? guess we'll never know though :')
To behonest i had the karlach scene in my playthrough. It was in Act 3, inside baldurs gate but it was basically just a "check up" if she had new dialouge. I have no idea what i did for it to appear
I got the 4th wall break scene from Karlach naturally a few months ago, I'm pretty sure I'm not confusing it with something else because, well, hard to when she's looking right at me and asking me things as a player not as Tav. Had no idea there's a conspiracy theory around it haha. I don't have it in video though.
I almost always have Karlach in my party, and I had that interaction trigger randomly in Act 3 while wandering through Baldur's Gate. It was a Dark Urge playthrough in which I romanced Karlach, got all her upgrades, and resisted the urge. I have no idea what triggered it, and I didn't know that it was a rare interaction at the time. I was playing on Xbox, so there were no mods.
@ProxyGateTactician This was just last month, and now that I know that it was a special interaction, I'm motivated to do my 5th playthrough and see if I can trigger it again.
@@ProxyGateTactician Seriously. I was late to play Baldur's Gate III, but I've had time off from work, so I downloaded the deluxe edition on Xbox and I've just been grinding away. Maybe it triggered from a glitch? I was just wandering around Baldur's Gate in Act 3 completing side quests and Karlach had a dialogue prompt and it happened and I thought that it was a weird interaction at the time, but I didn't realize the significance of it. After watching this video and reading everything I could find in other videos and on reddit, it's truly bizzare and I'm absolutely fascinated.
You can have Lae'zel sleep with Shadowheart during the Celebration in act 1, though neither one will EVER mention it again, and there's no scene for it. If you talk to Shadowheart (who is drunk by then) then switch to her and talk to Lae'zel during the party, she will suggest sharing a bed, and the option to say 'I can't believe you're asking me that, and I can't believe I'm going to say yes.." pops up, which I'm pretty sure is unique to Shadowheart, but you must talk to both first. I confirmed this by talking to her as my player character, and asked Lae'zel to sleep with me, then talking to her as Shadowheart, and giving that 'I can't believe I'm going to say yes" option cancelled out the sex scene I would normally have with Lae'zel, even though she already said yes to it. I realoaded, and without that interaction, I sleep with Lae'zel, Implying that she wasn't with me that night because she was already.. 'busy'.