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Basic Shader Tutorial - Textures 

Bonkahe
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24 авг 2024

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Комментарии : 17   
@semtx13
@semtx13 4 месяца назад
Exactly what I need. I really wanna learn shaders. Please do more of these. I love your videos man.
@Bonkahe
@Bonkahe 4 месяца назад
Thank you very much for the kind words! I'm 100% going to be doing more, just wrapping up all the family business I've been out on. But shouldn't be long now.
@jordgoin
@jordgoin 4 месяца назад
Wow, I don't know how I have never seen this channel before, but it is a godsend. Thank you so much for these amazing videos.
@Bonkahe
@Bonkahe 4 месяца назад
Thank you so much for the kind words! I'm glad it's helpful to so many
@coegho
@coegho 4 месяца назад
This tutorial is great, it deserves a lot more views. Good job!
@theyellowarchitect4504
@theyellowarchitect4504 3 месяца назад
Excellent video. It stuns me that this has 877 views wtf
@alapidis
@alapidis 5 месяцев назад
Excellent! I was just looking around for good resources on making shaders for my 3d models. Looking forward to the future videos.
@Bonkahe
@Bonkahe 5 месяцев назад
glad I could be of help!
@XavierVaati
@XavierVaati 5 месяцев назад
This is great, thank you! Never enough shader learning resources out there.
@Poltergeist88
@Poltergeist88 4 месяца назад
I would definetely enjoy an entire series on godot's visual shader system... Very good video! Thanks!
@kruth6663
@kruth6663 5 месяцев назад
Yeah! I needed tutorials on 3d shaders.
@jasonwilliams8730
@jasonwilliams8730 5 месяцев назад
👍
@relvean5626
@relvean5626 5 месяцев назад
Another shade of knowledge. Though Godot's shader graph isn't too dissimilar to Blender's, with which I am very familiar. I always preferred shader graphs. I think they encourages a lot more experimentation since you can just plug things together in creative ways and see what happens. That's pretty much how I wound up with my semi-procedural skin shader in blender, of which I am quite proud.
@Bonkahe
@Bonkahe 5 месяцев назад
Lol for sure, I love shader graphs, I sometimes have an easier time with complex subjects doing it in raw code, but for the most part everything can typically be done in just shader graph. Most of the stuff for Hermit was done via shader graph actually.
@amirosman8797
@amirosman8797 5 месяцев назад
This is definitely my cup of tea, keep this up
@shirotonbo6315
@shirotonbo6315 4 месяца назад
Part 2 please
@Bonkahe
@Bonkahe 4 месяца назад
I have plans but it will be a bit, I'm currently dealing with family matters, exciting, but still stressful and scary matters. Soon though~
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