The official Bastion OST is available here: store.supergian... Missed this one. Plays in: The Wild Outskirts, Mount Zand, Urzendra Gate. Credits: Darren Korb
The man was tall and slim. A cowboy hat rested atop a mass of curly, black hair, and his face was dirty. He wore a duster and torn jeans. A brown bag was slung over his left shoulder. No heads turned when he entered the saloon; he looked like an average customer. He sat on a stool and waved over the barkeep, a tough-looking old man missing an ear. "What'll you have, son?" the bartender asked. "Your best whiskey, please," replied the man amiably. The bartender nodded and poured him a glass. The man took a sip from the glass, swallowed, and smiled. He then began rummaging in his bag, searching for something. The bartender kept a close eye on him; the bar had been robbed before and if the man was going to pull a gun, he wanted to be ready to defend himself. The bar grew quieter, all eyes were on the man. But he didn't pull a weapon from the bag. Rather, his hand emerged clutching a small, silver pendant with a crown carved into it. It gleamed like a diamond in the dim, gloomy light of the saloon. The other patrons of the bar gasped as one. The barkeep stumbled over, looking shocked. "How...where the hell did you get that, boy? The Kingdom has been gone for hundreds of years!" He rubbed his eyes with his grimy hands, as if he was seeing things. The man smirked, obviously enjoying the attention. He took a long drink from the glass of whiskey and sighed. "My friends, I have quite the story to tell you."
Okay, since Google completely FUCKED the comments and messed up that awesome alphabetical comment train, shall we try it again? A.... is for Acobi. The Goddess of Oaths don't take too kindly to broken promises...
I like to play this music in the background whenever I'm working on a spreadsheet or email and pretend I'm being much more of a badass then I actually am.
I feel like it's like a song for an uprising. The clicks you hear in the background are shotgun shells being loaded in by an army of rebels, and this song is playing in their helmets. The rebellion soldiers start massing, and the dystopian leader have no hope, they're about to feel the wrath of Slinger's army.
always annoying when youtube tells me that I have mispronounced the name... "Did you mean: bastion - singer's song?" NO I DIDN'T! I meant bastion - slinger's song !!!
Best in the whole soundtrack, tied with "A Proper Story." _"Three -- I miss the songs. Folks in Caelondia really knew how to carry a tune. Those were the days."_
This music at 2x is precisely what I can't bear about electronic music. It feels artificially accerelerated, as if it wasn't doable by actual musicians and thus it's losing soul. I listen to some electronic music, but this is no remix or anything, this is just retarded.
ASDFx2 Not exactly for me. When I think of Borderlands, I'd usually think of something heavier and with a bit more energy to it. The series really isn't calm enough to support a song like this. Also, because I have such an affinity for 2 over all of them, the idea of MadMax wastelands and dystopian sci-fi tropes have sorta blended together to form my definitive vision of Borderlands. If we're talkin' about a Bastion song that'd give me Borderlands vibes, I'd do a tossup between Terminal march, Soike in rail or even Brusher Patrol to some exctent.
I wish the Borderlands games had more music like this. Sadly, only a handful of tracks really remind me of Bastion. A lot of the rest just lacks the Western/country influence. Sanctuary, the Arid Badlands, the Dust...
yeah I'm not arguing against Zulf. The whole story's based on his actions as a survivor rightfully seeking revenge. I'm just pointing out that Zia wasn't useless to the story considering her questions eventually lead the player to question Rucks' assurance that the Bastion would fix everything. The player would have no reason to question Rucks before the final level's naration
Rowdee Munkee hahaha that's how I ended up here. I downloaded a snippet of this from zedge as the sound notification of my texts. Never heard it before just thought it sounded badass. After hearing it the last couple days I'm like I gotta figure out how to play this.
U is for the Ura We thought taking Point Lemaign from a superstitious tribe would be easy.......until they started ransacking our city with their blades.....earned a healthy respect for them
A ver ya se que el juego de Bastion es del 2011 y lo he jugado hace nada,de hecho sigo jugando,aun asi de habermelo pasado.Pero sigo pensando en que deberian hacer un Bastion 2
I have the same problem. Unfortunately it's a quite unique style. The composer (Darren Korb) calls it "acoustic frontier trip hop". If you need more musics like this I suggest try Cowboy Bebop's, Trigun's soundtrack. Not exactly the same but very similar.
Zia might seem useless but at the end of the day, ignoring the Kid, she's the most important character. She did something no one else in the whole game, Kid included, could do; stare the Calamity in the eye, accept it for what it was and move on. Rucks is consumed by guilt for letting the Calamity happen, the Uras are consumed by hate and the poor Kid's just a haunted soul desperately trying to fix everything. Without her, they'd all be trapped in an infinite loop of hate and bloodshed
Zia's song is played so often in the game that you need to stop and think before it really hits you. That song is probably the only Ura heritage she has and it is, ironically, a mocking war song. The Caelondians may have won the war and were far more advanced than the Ura but as the song goes "someday that wall is gonna fall". The Caelondians wiped themselves out leaving only 2 survivors and the whole Ura tribe and as the song goes (and as Rucks pointed out) "we'll be here before too long"
0 is for None. There was no hope in anyones head when the calamity happened. everyone either died or just gave up, but us and the kid, we all wanted to take the things we wanted back.
it hits harder because of its timing (saving Zulf is the only time it plays unless I forgot something). On another note I never thought of the two songs as a premonition of the choice the Kid has to make. Nice analysis. I thought Zulf's song was both a fitting funeral song (returning to Mother Micia) and the fact that the Kid's taking him home to the Bastion ('cuase like it or not the Bastion is Zulf's only home after getting exiled by the Ura)
C is for Caelondia. The City was the most beautiful place in th' world...we all knew that. D is for Doomshine, a rancid drink believed to bring fortune in battle. It's a bit of an acquired taste, like a mouth full of horseradish. T is for the Tazal Terminals. All that’s left of the Ura’s civilization. The Calamity hit the Tazal Terminals hardest of all. W is for Whale Ale. Mariners concocted this mixture to see them through rough waters. Now Whale Ale ain't made from real whale. But it'll make you strong like one. I dunno... just some of my own, made up mostly from descriptions of the stuff in-game.
Just listening to this makes me want to go on an adventure in space with nothing but a revolver, an old model ship, and a crew to fly. (Firefly reference)
I hate this game. It's music makes me think of firefly and then all I can think about is how this is not like, Firefly The Game and that just makes me unhappy inside
Wouldn't go that far. I don't particularly love Overwatch like many others do, but I still see that it's unfair to compare this to it. One is a story based action RPG, another a nigh-storyless teambased FPS.
K is for the Kid. I may be the one who dreamt up the Walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.
Hang on, let me stop you right there. There is no reason to start swearing in here, nobody gave you one, so don't start calling names just yet. This is RU-vid, we're all adults here, I assume. Now look back at that old comment chain, did it look like we failed hard there? Of course we didn't, but we did notice that not the entire chain was made from original descriptions for the Alphabet. We wanted to change that, and so we tried. It's clear to us it didn't work out, no need to whine about it.
Well, sure, Zia represents the peace in Bastion, but Zulf represents the fear and anger of the Ura. And how is Zia awesome? All she did was simply stand there, singing or whatever she does. Zulf, on the other hand, decided to take matter into his own hands and make sure nothing bad happened again. He might've been wrong, but still, at least he didn't just stand there being pretty.
Possible Spoilers Well, you could say that there isn't closure at all, because if you pick Zia's option at the end (hoping to avoid spoilers) than it doesn't really conclude. You could do a sequel off of that, or maybe even a prequel from the other ending. Regardless, I don't want a sequel to Bastion, I want another game with as good a story as Bastion. Come on Supergiantgames, give us something just as good as this.
Spoilers! Infinite loop, meaning, using Restoration on the Bastion repeatedly, which doesn't seem to solve anything? Because if you look at it that way, Zia's one of the most important reasons anyone would pick Evacuation, besides realising it's going to be an endless loop if you choose otherwise. Maybe she is important in the end, but Zulf really advanced the plot itself.
I'm pretty dang sure Rucks'd be proud of this alphabet. Though in my humble opinion, I think a lot of those comments would have been better if they'd been... well... not stolen from Rucks himself? I noticed they started a new alphabet chain, but this time with original material. We could try it again, but I doubt it'd exceed the splendor of the original chain.
A whole lot more useless than Zulf was. If Zulf didn't rile up the Ura to whoop Bastion-butt then after that last Shard the game'd have ended right there. Zulf was there to advance the plot beyond the "Collect this and this" game mechanic. By adding Zulf, the developers added a sense of humanity and emotion which can't be expressed by just standing there.
Heh, I used them alot just since they were pretty cool. Then i got really good at them after using them so much. Anyway yeah as you said the Carbine and Musket are also pretty good. I just like the revolvers since they are quite easy to use and move around with wich is usefull in the "Who knows where" challanges.
They did not force DLC, due to the way xbox live works, it costs money to release a patch for a game, that is why usually patches are few and far between, it was actually cheaper to release a 1 dollar dlc (the cheapest XBLA would allow) instead of the patch they wanted to release. If any of the other platforms did this as well, it was likely to keep the distribution uniform.
But there will be, because this one made a lot of money, and people just love money, so they will make another title that will sell out because of its predecessor's fame and success but will in fact be total waste of money, time, and effort, but will nonetheless give it's makers the same (if not more) amount of money for very little working hours.
Yeah no. Assassin's Creed 2 was awesome. That was a -real- sequel. Not an expansion as was the other two parts in AC2. Although -I- liked them I can see why everyone wouldn't. Assassin's Creed 3 is going to be awesome and if you don't think so that's alright but I can't see how it could go wrong now. Unless EA took over.
True. But it makes you wonder, if an equally beautiful experience could have existed beforehand. The calamity didn't start the conflict after all. The Ura are still a mysterious race on their own. To see what the war was like beforehand would be quite interesting in my opinion, however unnecessary it might be.
Actually, Bastion didn't offer closure, and that really was the entire point of the ending. One choice leads to time repeating itself, the other forces you to wander the wilds in hopes of a new home. And that's the beauty of it. The story didn't end. But I do agree, they shouldn't make a sequal to Bastion.
Listened to the soundtrack before playing the game- tried the demo and was completely bored with it. This has always been *the* track for the game, just very memorable. Anyway, gave the game another chance through the recent humble bundle and I have to say, I've fell in love with it and was just waiting to hear this song pop up. Very cool.
@rbscoop Trigun? I mean, I see it, but I think that it's more of a case of Trigun, this game, and several other genres just taking from the same source. That source being folk/country/western music as a whole. And I mean the real stuff, not the crap that they call "Country/Western Music" nowadays. Most of that doesn't count.
They're making Transistor, if it's any help. Has a silent protagonist who wields a sword with the most epic voice known to mankind, that of Logan Cunningham, AKA Rucks. Gameplay will be more or less the same, or at least I heard. Can't wait 'till they release it.
You mean the part where you pick up Zulf and make your way through a hail of crossbow bolts? That song was one of the few that I DID like, seeing as the song is about a man dying and going "home". Zia's song was indeed soothing and good, I will not deny that, but it missed the impact Zulf's theme had.
unfortunately they were. Coolest looking weapon imo, but i had to go with the breakers bow and... shoot, i forgot. Scrap musket i guess. I don't remember ever being so excited to upgrade weapons in any game before. Heck, i might actually beat the game for the 3rd time just to use 'em again.