As a sound designer myself, I can say all these sounds were field recorded, unlike modern games where everyone takes sounds from premade sound libraries
Yeah followed by BC1,BC2,BF3. Back then DICE were the best at this. They released many videos showcasing their field recording days with a ton of microphones. Such as this www.reddit.com/r/battlefield3/comments/g15q9/ea_dice_audio_engineers_recording_the_pkm_from/
Still is the ultimate Battlefield imo. Sure the multiplayer in both BO3 and BO4 were top notch but this is what started it all. Those were the absolute days... Where punkbuster would literally ban everyone from joining a server, even the most legit players out there. Ahhhh.... Nothing beats that feeling in gaming anymore.
This was the time when DICE truly cared about their players and communities by making Battlefield 2 modifiable (adaptable) to their desires and creativity. Thanks for your service, good ol' DICE!
This is still my favorite Battlefield title, tied with 2142. It’s a good balance of visual authenticity and fun, easy gameplay. And the ability to play with bots on giant maps (with some mods and tinkering) keeps this game installed on my PCs for years and years. On the topic of weapon animations - I really like them. They are old school but detailed and authentic just enough to be satisfying.
absolutely not wrong, emmanuel! Hey guys, this week we host a couple of special BF2 Halloween events: check out my channel's Community tag for more info! :)
These are pretty impressive. Most of the basics are right, they're patient and believable, and the sounds are really strong for a game of its age. Makes you wonder what happened to the series afterward.
Nah, that would ruin the immersion. Besides, Type 56 is actually is a non-licensed copy of AK (the first and actually not really popular model of this series), so it is logical to use it by the PLA. But, from the other side, Type 56 is obsolete in 00s since it was changed in favor of a little bit modern Type 81, and, lately, by QBZ-95
What's actually interesting is that in the console exclusive Battlefield 2: Modern Combat, which came out around the same time as the PC Battlefield 2, the Chinese faction uses the more proper QBZ 95 for the assault class
@@Mr_Shtoporenko we're hosting a couple of BF2 modded events this week for halloween, feel free to join them for some fun! Happens once a year so might as well squad up!
Could you do a showcase for my Battlefield 2 mod? I have made all the first person weapon animations from scratch, it'd be nice to see. I am pretty sure you'd like the animations.
In theory is like Bf3 and Bad Company 2, then like Bf4. I mean BF2, 3, 4 and Bad Company are basically "Modern Warfare" style. The real question is why DICE didn't incluye Battlefield VIETNAM for Portal......
For some reason I watch this and for some reason with such attention, as if I hadn't played this game for hundreds of thousands of hours. 😆 I already know everything, wake me up at night and ask what weapon the sound is from, I will immediately tell you🤣🙃
Kinda sad, from pretty milsim game to bit arcadey like BFBC2 and BF3 and future BF titles. This is also a game that makes me feel okay with BF1's random bullet deviation.
@@totalguardian1436 I said "pretty milsim", not something like Arma or anything like that. That aside, maybe you maybe haven't played BF2. Snipers aren't that pinpoint accurate, SMG and MGs spray bullets too wide (which I find BF1 at least somehow imitates it). For soldiers, there's limitation like stamina which limit player's ability to jump and run (plus swim faster). Plus other plus value that doesn't necessarily milsim thing, but good thing to have nonetheless : announcers that stick with their original language when they get one faction get objectives captured or lost instead of rather English with stereotypical accents. There are people that stick to BF2PR instead of BF2BC and BF3 for a reason.
@@oksomynameisjeff4212 grittyness? Not really, as every BF with BF Heroes (I mean... The target audience is different in the first place), Hardline (just for different "battlefield", not necessarily bad thing) and BF2042 (I think they should've used Killzone as reference at this point) as exception captures the grittiness of its respective war it is based on.