@@grexlort speak for yourself man, bf1 multiplayer was a hell of a time and the campaing wasn't really bad. Altough having the switching mecanic would have been a really smooth aproach...
I remember playing the first level and thinking, "wow, this is such a fantastic idea. This campaign will really show me the horrors of war" and then I played Through Mud and Blood and hit such an insane level of disappointment that the mechanic was a one-time thing that to this day I don't like that story even though it's objectively pretty alright compared to the rest.
@@SuperMarcolau well, the point is that those were stories told by survivors, tall tale in most cases. Pilot story is outright making flashback to real events. He killed his copilot and deserted. Crew of Black Bess died and their story is unknown. Old italian is telling a tale about a horrors of war to his daughter and his armor suspiciously becomes impenetrable the moments his daughter starts to worry about his own old man health and he just shrugs everything off and story continues. The story of a female arabic fighter is narrated by Lawrence, not by the character itself... because Lawrence had likely invented her. And so on. Instead of this BF V just turns that into Enemy at the Gates with porn cliches. The Last Tiger is the ONLY one moderately not insulting to actual history and nations involved.
Really great point. This makes a lot of sense of why I thought BF1’s opening was so immersive and emotional. Every time I died as a player I was swapped to someone else, and it really gave it that feeling of “these are real people in a real war with real consequences.”
I was sitting here trying to figure out when he would wrap the entire thing and talk about Battlefield's Lost Mechanic.. like.. you know. A guy who works on cars and stuff.
Forget the hotswapping. Just give me single player multiplayer matches again. I want to play all of my DLC maps without having to worry about the population of online players dwindling, or servers being shut down. This is the fundamental flaw with all battlefields since Bad Company.
@@Rustojaw but that's part of the issue. None of the DLC feel special anymore and you really don't have a reason to play it. You used to play games because they were fun, especially with friends. But now you play games because they give you a swanky camo for your gun and a bonus to your vehicle that lets you kill people 10% faster. But that's not a good reason to continue playing and ensure its replayability. If you don't play it because you enjoy it, then why bother playing in the first place? It's all artificial "progression" where "progression" somehow equates to having fun in a game. But years ago, you never really played games to level up for the necessity of just leveling up. It was a status symbol more than anything. Let's say in 10 years, how many people do you think will still be playing the original battlefront 2, and who will be playing the recent one? When the playerbase dies, content halts, and the servers are shut down? Will you play arcade? Tiny closed off maps with a small amount of dumb bots that is a fraction of the size of a mutiplayer map? At least battlefront HAD an arcade mode; BFV has NOTHING! What, you're going to play war stories? Combined arms? Why bother when battlefield 2 is already on your computer, waiting for you to play it? There's no long term investment in games anymore. They can make the destiny promise of having 10+ years of support, but it's all bullshit to trick players into thinking they actually care about their experience. They don't even bother hiding extortion anymore.
@UClGiKQRdxslnznc-uEOx3cA you completely missed the point and stretched it to another subject , dlc splits community and the game ends up dead and maybe you playing a few dlc maps , granted current quality of live service is terrible ...but if they nail it down it's better value than a few dlc.weapons and maps with a low pop count by a year and half
They need to bring back custom 3rd party servers, pistol only matches in 4 were pretty fun (you were killed via server command if you killed with anything not a pistol or melee as a warning), and its the only way to preserve playability when official servers are canned and/ or playercount dwindles, and might also help with not being able to play dlc maps once they are no longer new, although more often you just see "24/7" versions of one or two popular vanilla maps. Having a sandbox type mode like bf 1943's tutorial mode where you can mess with vehicles in addition to guns would be nice too.
I hate looking through Battlefield 4 servers seeing a bunch of cool maps, but people only wanna play Shanghai, locker, and golmud, it’s a shame cause some are really pretty and could have some really fun chokepoints
The taking less damage when not looking at enemies is actually a really common tactic for shooters, without mechanics like this shooters end up feeling very unfair as you tend to die to enemies that you didn't know were there. Bioshock has a more interesting tweak of this where enemies will always miss their first shot at you, in order to give the player time to react to their presence.
Wait so are you telling me the reason why look away from enemies give you less damage (or less likely get hit by enemy bullet like call of duty for example or BioShock like you say) because to make it much more fair because if not then that means unfair okay I guess
Call of Duty Black Ops 2 had a similar mechanic in the so called "Strike Force Missions". You could play it kinda like an RTS and order soldiers around or take control of any of them and switch between them whenever you wish. There were only about 5 of those mission though and the fans didn't like it that much afaik (they felt as a side-game, not really too in-depth).
These missions only had a small influence on the campaign (if Chinese are you allies or not, if that character is going to survive or not, ...). If playing them would give you a complete different ending, the opinion about them could be better.
The fact that your ai teammates were brain dead forced you to do all the dirty work your self turning what could’ve been something interesting into survival mode without buyables
Nah, as one of those many people that didn't like the strike missions (but appreciated the attempt) I would've been very annoyed if they affected the ending significantly. I was already annoyed that the game told me my ending would be worse if I didn't take them seriously (read: actually play them). If I got an intentionally unsatisfying ending because I skipped all but the mandatory ones, I would've been pissed and declared the whole campaign a failure. Thank God they didn't do that though and it remains my second favourite cod campaign and also the last one I completed tbh.
I’m not sure if you can even call Battlefield 5s intro hot swapping. When ever you die in it it is always scripted; you will always be shot down by that one spitfire, you will always die to that out of place Tiger Tank, you will always be killed by that BF109 while on the bridge. At least in BF1s intro you could last for as long as you could, eventually getting overwhelmed and gunned down.
The only memories I have of Battlefield 2: Modern Combat is dropping into some snowy city and never being able to beat it because I had no idea what the fuck was happening
The hotswapping mechanic reminds me of Driver: San Francisco.. That was a great implementation of that mechanic too.. They even wrapped a plot around it lol
Shatrunjay Pathare Driver SF had some of the most fun multiplayer modes in a racing game ever as well. Such a shame not a lot of people stuck around to play them
I like how titanfall 2 deals with the whole “op main character” situation, with being a pilot. Seeing the opening cutscene about how pilots are inherently Almost unstoppable to regular people, due to their skill
Skill ? Maybe. But i think it has more to do with there equipment (including Titans) being way above and beyond, compared to what usual soldiers get in that universe.
@@MeowMeowMeowMeowMeowMeowMeowww yea but either way it shows how their dominance isnt because of plot armour its because they're on an entire diffetent class.
It's mainly about the pilots having superior skills that they can have better tech rather than being a normal soldier in the field and somehow kill every enemies
This video blew my mind. I remember playing a game with that hot swapping when I was young - one of the most exciting game experiences of my life, really felt like a real battle. I had forgotten the name of the game. It was definately this one Thanks for making this video and reminding me of that time
you wouldn't believe how much times my 10 year old self replayed that damn mission. which i finished in the end by pure chance.. Damn that Commander 31
rushing through those rocket silos with constantly spawning enemies, running out of them bevore they'd explode just to find out you wheren't half way there and boom, your comander starts talking with you abbout surviving the appocalypse or you somehow made it to kill that commander 31
HOLY SHIT ! Yes, this IS the game i was looking for a few years back. The ability to swap between soldier is really cool and engaging. Haven't finished it yet since my CD got corrupted but now i might be able to :D
wait I just realize that this mechanic along with commander mode become a call of duty black ops 2's spec ops mode which player can select to play as a random soldier on the field
BF2:MC had such a confusing name. I was at a BF2 tournament that was being recorded for TV and the little intro video they had made to introduce the game to viewers was actually of BF2:MC. I found a producer to let them know and he sent me to a place I had never seen in person before: their trailer full of recording equipment, tv monitors all over the walls with feeds of all the cameras. Then I had to explain to these nice professional people there that there are actually two completely different BF2s and it actually does matter which one they showed in the intro. Thanks for that awkward experience, EA
I remember playing battlefield: modern combat as a kid. It was my first ever battlefield game, and I played it constantly because it was just so different and so fun
I wish codemasters would try making another Operation Flashpoint. Dragon Rising had so much potential that is makes sad to think that they could have been a competitor in the FPS genre today had they improved the games core theme of realism.
If you combine Battlefield 2: Modern Combat's "Hot swap" mechanic with a non linear storyline, then they can fit together very well. So for example if you are playing a mission were you are trying to assasinate a high value target and if you fail, then instead of restarting the level, you can continue but the story would be different then it would be if you completed the mission. So you can see how it would work perfect together...
You could manage strageic assets with branching mission paths. Like save an artillery outpost and you get a tactical barrage on future missions or you could try to take an airfield so you'll have constant cap, or this is where I think it could really come into its own you try to do both but that means splitting your forces. Meaning that if you are good enough you could get both befits. The best part is there are so many different scenarios where you could just copy straight from history no questions asked. It also makes Co op really easy to implement. Hell you could even have large scale scenarios with a game master type person who manages the opposition.
Ah, so you mean a little like Mass Effect, except changes in the Story arent out of choice, but how well you do certain missions and whether you succeed (as in missions are structured in a way that allows failure as an option). Sounds brilliant.
@@builder396 yeah kinda. If you're fimailar with Company of Heroes 2's Ardennes Assault campaign that's the sorta structure I had in mind. It would need to modified of course but it would be really good
@@seanmac1793 Slight miss there, only have the first. But Hearts of Iron can be a good example, too, as the entire game is extremely nonlinear and both mistakes and successes have undeniable consequences which, apart from events, are usually not scripted but just flow from the game mechanics.
I wish more games had this amazing mechanic. It left me amazed and made the same so much better. I could play any class I wanted and it felt way more realistic as soldiers would die because they're not hollywood protagonists.
damn battlefield 2 modern combat was my first battlefield! and i loved it! the mechanics were good(especially the hotswapping) the levels were fun and challenging and was over all fun.
I must have spent hundreds of hours playing it as a kid; one of those games I'd always come back to and replay, though I'm sure that MC shows its age now.
I would love to see a battlefield campaign with hotswapping and the crew mechanic from Steel Battalion Heavy Armor. In SBHA, you have a pool of crewmembers with enough characterization to keep them distinct. When a crewmember dies in a mission, it's permanent through the campaign, and they are replaced by another character in the pool for the next mission. At the end of each mission you saw a group photo of all crewmembers with a mark etched on those that have died in the campaign.
man i played modern combat on 360 a good amount back then, i liked how you could make piles of brass when shooting stationary. it seemed the casings never disappeared, i really like that in games
Try playing ravenfield, it's just like battlefield but with bots the best things about it? You can play with as many bots as your pc wants, if you have a good enough pc you can play with 300+ bots There's a LOT of mods in the steam workshop, ranging from meme weapons, to current modern weapons, to futuristic weapons and historical weapons (ww1, ww2, vietnam, etc) and ragdoll physics
Oh man, I remember having a demo disc for the ps2 with a modern combat demo on it! I spent so much time playing that demo level. Those were the good old days...
I played a BF2 demo with Oman a couple of years ago. I spent the entire evening on it. I was playing against bots but it was so great. The class systems, the sensations, it was like playing SWB2 on my PSP again. One of the best evenings in my life.
- watch the video. - "battlefield 2 modern combat" appears, *iwonderwhereitcomefrom - snowy map scene appear~ - HOLY SHIT, I REMEMBER THIS GAME WAS SO HARD BACK WHEN I PLAYED IT. Damn, that was nostalgic . yeah, i dont know it was a different mechanic in battlefield series. but i like it to be honest
They gave us a hint of that in the BF1 prologue where you play as different Harlem Hellfighters but you only swapped on death. On a thematic level, 100% one of the strongest game openers I remember to date.
HOTSWAPPING WAS THE BEST!!!! I was so disappointed when I realized they'd never use it again. The Harlem hellfighters campaign story made me think they'd bring it back at first. Then I was disappointed.
HELL YES! Thank you for doing a video on this! i remember getting Modern Combat back on the PS2 and had tons of fun with it, the hotswapping feature was definitely one of the greatest things it brought in, and as a first battlefield title for the consoles no less. They need to bring it back at least for campaigns.
Dude! In the span of three weeks you just covered two of the favourite games from my childhood in the PS2! Those being Nightfire and BF2 Modern Combat. I had to type this comment as soon as the BF2 Modern Combat Theme started. You wouldnt believe my smile, right now. Kind regards and keep up with the great videos!
Battlefield has all this big levels, so why not make campaign where the players are let loose on each map to do an objective or more, and make the player do how it wants it to be done. Does he want to do it stealth? Let him do it. As a sniper? Yes. Or as a pilot or tanker? You could even put sidequest and alternative missions to do. You could even bring a squad with you, and be a co-op experience or with AI. Imagine the way you play in a Far Cry game, but instead of an open world, open levels with different objectives. Of course with this method you can't really do the big battles like in World War 1, but you can always mix it in between the open levels. But the missions doesn't need to be so linear, when the map are so big and open. Use the big and open maps to your advantage.
Olyphantastic This was basically how the Arabian missions were done in the BF1 campaign- there was one at least, where you were let loose in the entire map and given 3 commanders to kill, however you saw fit.... IMO the best mission in the game.
Arma 2 operation arrowhead had missions like that, in one you played as a tanker and you had to lead a bunch of other tanks to destroy enemy hardpoints but you had alternate missions like saving people in an allied plane that had crashed, and the time spent affected the outcome of various objectives ( e.g if you took too long the pilot and crewmates were captured by the enemy forces and in the next level you were able to rescue them.)this let you approach missions however you wanted and you could prioritize what objectives to do first
I was soo hoping that One was going to bring this mechanic back. It just would have worked so well. Instead we got several small scale (in comparison to other titles in the franchise) one man army stories where aside from the opening mission, you just don't die. I was honestly disappointed, though I enjoyed the game overall.
That was the biggest disappointment for me in battlefield 1's single player. I thought they brought back Hot Swapping due to footage of the first mission. But when it came out, the campaign was disappointing, only missions I liked were the first two. Actually, the rest of the campaign feels like a poor-man's Far Cry with how its objectives are placed and how AI reacts.
Holy shit holy shit I completely forgot about this game! Feels like a fever dream of my childhood. I was to young to really progress that far in it but I never forgot it. I've been trying to remember it's name for years thank you
I remember this! Hot-Swapping was so under-rated! It was imperative to switch from assault to sniper etc ... so AWESOME! Thanks for covering this @raycevick
Modern Combat on OG Xbox also had some uh....problems. My copy of the game on the final level would always encounter a really warped psychedelic console freezing crash. I too remember that "don't look at them to avoid damage" bug.
It's funny, I had never played Modern Combat... But when I booted up BF1's "campaign" for the first time and did the intro mission, I was really really hoping that the entire game was basically the player swapping between different roles during large-scale battles. BF1 in my opinion was one of the weakest and unbalanced entries in the series on the Multiplayer side of things, and while War Stories had opportunity... I feel like it just boiled down to really predictable, boring plots that felt incredibly artificial. I haven't bothered replaying any of the Battlefield campaigns other than BFBC1 and 2, every other game I've played that has a campaign, I played it once, and never bothered with it again. But if DICE decided to bring Hot Swapping back into a main-series Battlefield game that actually functions... Well, for me that would be something I'd probably sink a lot of time into. But I think DICE only makes single player offerings these days just so they can add it to the list of "things" the new games have, rather than to actually give the players a memorable experience. Remember when they boasted their whopping NINE vanilla maps in BF1? And remember how all of those maps other than Quentin Scar and Monte Grappa were either grenade clusterfucks, or sniping matches? Despite how unbalanced the vanilla maps were, EA was just so ecstatic to be like "LOOK AT ALL THE CONTENT GUYS! GIVE US 10/10 PLS" and in truth, a lot of the things EA and DICE do is just for the sake of appearances. DICE and EA don't really give a crap about single player it seems, as every attempt they make seems to be focused on graphics and spectacle, rather than the experience, which is again why I believe they only do it to be able to show it off. Which is pretty unfortunate... Despite what big-shot companies like EA and Ubisoft seem to believe, there ARE people like me who enjoy being able to play games by themselves once in a while. Two of my favorite games in the last 5 years have been Prey 2017 and Resident Evil 7, and these games were both pretty well recieved and clearly made a lot of money. Prey 2017 is pretty much confirmed at this point to be getting either a sequel or a full-on expansion, so its fair to assume the game has enough of a following to warrant spending money and dev time on something like that. And these things give me hope that more excellent single player experiences that aren't mindlessly wandering around picking up crap (lookin' at you Skyrim) will come about in the future. It's just a massive disappointment for me that Battlefield, which is easily my favorite FPS franchise, seems to have little interest in putting actual effort into their single player experiences.
"Activision fanboy" Kid, you clearly don't know how to be critical of things you enjoy. I love BF1 and enjoy Battlefield in general but BF1 has been such a pain to play on Consoles, is greatly unbalanced in a number of ways, and the campaign was just a generic collection of war stories with no challenge, tension or substance. Side note, thinking you can dismiss someone being critical of something you like by simply calling then a "fanboy" of a rival franchise is automatically a sign that you lack any critical thinking skills required to counter any criticisms you disagree with, so I cant imagine any intelligent responses coming from you after this reply.
@@fadhilahzaidan4946 that's what I meant there is a difference between a well thought out challenging but fair stealth section and one where it's resets you the second you've been spotted because your toenail was out of cover. Edit fat fingers on phone can't type for crap
Love seeing my favorite game getting some love in the Battlefield community. For Xbox and PlayStation, this was the first Battlefield for many of us and remains my favorite BF campaign and online experience.
MOH Airborne had a fantastic feature similar to this, where, when you died, rather than resetting, the battle continued with you respawning as another paratrooper, allowing you to drop in where you pleased, making playing aggressively and potentially dying almost rewarding.
Bf2s campaign may have been broken, but instantly switching between classes in the thick of fighting made it easily one of better single player experiences in the whole series
i remembered playing battlefield when i was young. the point of young where i didn't remember/know it was battlefield. the mechanic that i loved most from it was hot swapping but i just couldn't remember what game it was. so thank you for reminding me.
Nice. I enjoy these sorts of videos a lot - the ones which cover lesser-played games, and give them time in the spotlight. As someone who's only really played the atrocious BF3 campaign, which Battlefield campaigns are worth playing?
Bad Company 1 is great. It's got massive open ended levels, an amazing set of characters and a great story. The only issue is for some reason when you die you just respawn a few meters from where you were, completely killing the crazy intensity the game otherwise would have had. BC2 is good as well, but it's a linear, Cawadoody esque roller coaster semi serious military shooter, but at least has hillarious banter between characters in game. Even despite its shortcomings, the multiplayer is still played today iirc, and it's second only to BF2 (i.e. it's really fucking good). If you think BF3 was bad, BF4 is an absolute fucking trainwreck. Barely made it 3 missions for giving up (although the fact it was unstable as fuck at launch and crashed every 5 minutes might have been more the reason).
Bad Company 1. BC2 is also pretty alright but BC1 is better in my opinion, it's more open like Battlefield and more humorous. BF3 is immersive but boring, BF4 is just boring. BF1 is too easy, and it is more open but it's pretty boring too. edit: forgot BF2MC (never played it) and Hardline (pretty easy and boring).
I have been trying to remember what this game was called for so long! Played it a ton as a kid and absolutely loved the hotswap mechanic. I distinctly remember a submarine level where you have to infiltrate/sabotage a submarine preparing to dive out of a dock. The only way to make it there fast enough was to hotswap like stepping stones to jump forward through the level. Wow, the nostalgia...