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BBTAG 2.0 Yosuke Comprehensive Guide 

Moist Rock
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- - - - - - - Table of Contents - - - - - - -
Start- 0:00
Introduction/2.0 Changes - 0:15
Moves - 2:39
➤Specials - 3:08
➤Grounded Normals - 6:47
➤Air Normals - 14:55
➤Universal Mechanics - 18:45
➤Supers - 19:32
➤Assists - 21:58
Mechanics - 23:40
➤Air Actions - 23:50
➤Land Cancel - 25:11
➤Loops - 27:10
➤Safe Jumps - 28:07
Combos - 31:16
Partner Synergies - 39:06
➤Cross Combo - 39:18
➤Burst Punish - 41:41
➤Double Super - 46:06
➤Sandwich - 47:03
Astral Confirms - 49:15
Gameplan - 53:15
➤Round Start - 53:28
➤Incoming Set Ups - 55:12
➤V Slash/Assist+Active Switch/Run Away- 58:58
➤Push Block Bait 5BB - 1:03:11
Tips and Tricks - 1:06:12
➤Persona Moves - 1:06:23
➤Moonsault in Neutral - 1:07:21
➤DP - 1:07:43
➤5C Punish - 1:08:09
- - - - - - - - Music Used (In Order)- - - - - - - -
►Blazblue Cross Tag Battle: Turning Fate (Extended)
: • Blazblue Cross Tag Bat...
►TEKKEN 7 - Infinite Azure [ Moonsiders 1st ] Console Soundtrack Extended『 鉄拳7 철권7』: • TEKKEN 7 Infinite Azur...
►Under Night In-Birth Exe Late[st] ost - Sounds of Night Wind (Phonon's Theme) [Extended] : • Video
►Aria of the Soul - Super Smash Bros. Ultimate Music Extended : • Video
►BlazBlue CentralFiction - In the Shadows (Hibiki Kohaku theme) : • BlazBlue CentralFictio...
►I'll Face Myself | Super Smash Bros. Ultimate : • Video
►[Persona 4 OST] 45 - Long Way : • [Persona 4 OST] 45 - L...
►Guilty Gear May's Theme-Blue Water Blue Sky : • Guilty Gear May's Them...
- - - - - - - - Video Links- - - - - - - -
►BBTAG 2.0 Yosuke/Adachi Online Matches (11/23/19) : • BBTAG 2.0 Yosuke/Adach...
- - - - - - Credits - - - - - - -
I would appreciate any feedback and criticism
Sorry for the long wait time. I've been busy with school and editing and recording takes a long time. There are probably typos and errors in the video but I hope you can understand given the fact that I'm solo editing the whole video.
Anyways, I hope you enjoyed the video.
Thank you for watching!

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21 июл 2024

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Комментарии : 17   
@vehementdragun844
@vehementdragun844 4 года назад
Never touch the ground. Ez guide 10/10
@StormationX
@StormationX 4 года назад
Amazing Guide. You deserve more attention
@HCCE423
@HCCE423 4 года назад
>1 Hour Good shit. Thanks for making the guide man.
@maririo1000
@maririo1000 4 года назад
ありがとう!陽介使ってみたいので参考にします
@josephorelien3192
@josephorelien3192 4 года назад
Over an hour of yosuke. You sure that's enough? All joke aside thanks I still remember the previous guide and man that was informative!!
@mmdkotetsuth8728
@mmdkotetsuth8728 3 года назад
Thanks, I can play Yosuke right now after I suck as him at first.
@Dr.KaitouPhD
@Dr.KaitouPhD 4 года назад
Thanks!
@dualitygrief576
@dualitygrief576 4 года назад
I'm keeping this to train myself 31:55
@sandlax9509
@sandlax9509 3 года назад
Does anyone have any tips for the timing of the last hit of the 2nd chain of 6BBB after you cancel the landing frames?
@mallqui123
@mallqui123 4 года назад
This is the yosuke bible, good stuff!
@spuuki7860
@spuuki7860 4 года назад
howd you get training dummy to burst
@moistrock2914
@moistrock2914 4 года назад
There are 2 ways : (1) Either record the dummy to burst and manually make the dummy burst (2) There is an option in Basic Settings called reject guard. The value you set this to equals the amount of hits the dummy takes before bursting or push blocking. Hope this helps
@PaperyFox
@PaperyFox 4 года назад
Will you do a Naoto S one in the future?
@moistrock2914
@moistrock2914 4 года назад
I will probably only make a shorter updated guide rather than a full length one since my 1.5 Guide covers a lot of the same topics this one does. I'll most likely cover new combo routes, move changes, and any other misc. details.
@GawainW
@GawainW 4 года назад
I am SO glad I subbed to you... These loops are so much easier than the other loops I've seen that have the narrow LC window... Thank you so much Edit: Although, the other loop I mentioned (236B.BB.BB.BB LC>5BB etc.) does a bit more damage; around 7500. While the highest damage solo loop I saw here was about 50 damage behind. Which would you recommend as more optimal for a advanced level player?
@moistrock2914
@moistrock2914 4 года назад
imo I usually go for safer 5AA > 5BB loops compared to land cancel loops, but I would say land cancel loops are more useful midscreen if you're looking to corner carry; however, you would need to use V Slash to put your opponent in the corner which means no safe jump.
@GawainW
@GawainW 4 года назад
@@moistrock2914 thanks for the info! :)
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