Without ventures into the unknown, the craft stagnates and patterns proliferate. A mind that does not seek to change is overexposed to the pruning of synapses, and habits born of such patterns are ouroborostic in nature. Experimentation is not without it's own vices however. A dearth of cemented experience in a novel venture leads down a path that inflicts a heavy torpor as the route is recorded, while too great a volume suffocates interest and desire. In the pursuit of a high creative standard, one must weigh up the feasibility with a single pair of hands. How much skin must be worn from the fingers. How many nails must crack, before losses are cut. And as those ideas without form sing so sweetly beyond the bars of your production prison, self-inflicted and self-maintained, you start to wonder if your interest in the medium will ever be replete again. The movements and dialogue of your game of choice hold no more romance, your cohort estranged save for a choice few, despite many years of mutually generated growth. The only solution then is to cut it all away.
If my poetic candor didn't paint a clear enough picture, I'm pretty much done making videos. They're still fun to make, but I've got other things I wanna do and my production standard is too high to maintain on my own. Don't really have a plan to invest any time in Ultimate currently as well, so that's what we call the double. This video was a bit of a salvage job, as I dipped in and out of it over months, as well as cutting a bunch of planned content because a lot of it was just too time consuming. Those of the risks of experimentation.
MySmashCorner video: • Dealing with Projectil...
David Sirlin - Playing to Win: www.sirlin.net/...
I don't really have any other additional links for the outlined content. So much of what projectile advice there is online is pretty nebulous and unhelpful. I have mixed feelings on the script. Sometimes I look at it and really question whether I'm tackling what subjects I should be, but I also have to remind myself that I've been looking at these words for a couple years. Second-guessing is a symptom of these long-term projects.
Most of the visual elements are inspired by Brothers Quay and The Woman Called Fujiko Mine. Go check that shit out, it's hot AF if a little spotty in terms of writing quality.
Music:
1. A small fusion I made with the Madman trailer music for the Woman called Fujiko Mine and Snoop dogg's Knocc 'em down
2.絶望と享楽 - Woman Called Fujiko Mine OST
3.虚偽記憶 - Woman Called Fujiko Mine OST
4.梟男 - Woman Called Fujiko Mine OST
5.症例II - 解離 - Woman Called Fujiko Mine OST
6.潜行 - Woman Called Fujiko Mine OST
7. Prevues of Coming Attractions
13 сен 2024