I saw this comment before I watched the video and was like "he's exaggerating" and then when he said the species was named the EA executives I realized you were in fact not exaggerating
I still don't forgive them for a lot of things... titanfall... command and conquer.... ANTHEM!!! I WILL NEVER FORGIVE THEM FOR RUINING THE BEST GAMES I'VE EVER SEEN!!!
I love the fact that there is an entire arc about the giant Crash Bandicoot, and i broke laughing every time spiff stopped everything just to check on him
@@goysteinisaac3280 46 likes? Yes, nobody cares. Totally not the 46 people who found it positive or funny. We totally don’t care. /j edit: 59, no longer 46 edit: 86, no longer 59 edit: 89, no longer 86 edit: 153, no longer 89 edit: 285, no longer 153
Here' another fun little exploit, you didn't need to get the badge for the terraforming tools, what you can do is get one of the missions from your homeplanet where they ask you to terraform a specific planet to T3. But as long as you don't terraform that specific planet and use all 4 of the tools they give you you can return to the home planet and say "Oops I accidentally used all my terraforming tools", and they'll sell you another set for only $1000 rather than the $600000 or so it would normally cost. A fair bit of a bargain and you don't even need to unlock the badge.
@@Q.Quasar.Q A: the British took over half of the world looking for spices B: this video was made by The Spiffing Brit Also, don't be getting offended on other people's half. I'm almost stereotypically British and I think it's hilarious.
I almost forgot this wasn't a documentary on EA it was so spot on. Merged with each city, made it yours and left them with nothing. "Surprise Mechanics".
Infinite Spice? What is this! It should be TEA! Spices are for the Portuguese and the Dutch! The British are much more sophisticated than those dim-witted continental Europeans.
"I don't know why we are doing the ceremony with Crash Bandicoot looking over it, but here we are" That's because he's taking notes on how to be a more efficient monster by observing EA executives in action
"We're going to make the greediest species possible" Me: Oh snap spiff is gonna get political. That's very unlike him "The EA Board of Executives" Me: Oh right, that makes more sense.
@@noah_hill my point is.. We Don't Care For Politics Wdcfp Otherwise pronounced Wedekaph Why Because 1 Fuck you thats why. 2 You fuck us That's why 3 You put cuffs on us for having an opinion. 4 You want to destroy our pockets 5 Everyone has different opinions .
There's a new spore like game being developed on steam called adapt that will hopefully be what spore could have been, it's only got a demo rn but from the video I saw it's very similar but they're taking their time doing it right, I saw a post from a couple years ago saying they had a demo and they're still working on it at this point
Spore needs to make a comeback. I know there's that game that's been in development for god knows how long, but I want actual spore to get updates and be working perfectly again.
@@bhutwheyttherismor86 have you seen the video you're commenting under? Or any other videos of Spiffing Britt on Spore? Have you played Space Stage for an extended period of time? Eh, you're probably just joking anyway.
16:05 Of course, in true EA fashion, this deal is not offered to those of us who already liked the vid. No respect for ground-floor fans. They've already got us, why should they make concessions towards keeping us?
“We will be creating the most rich, powerful and greediest species ever.” Me: So is it going to be E... "So of course we'll be playing as the EA Board of Executives" Me: yup.
For maximum effect: uplift a civilization on a t3 purple spice planet, then buy out the system. The default spice storage will be somewhere around 30-50, which can be doubled to 60-100 meaning you can duplicate without restriction. Also a planet like that often doesn't need the duplication bug because whenever you visit it will be full and can instantly fill your inventory
And yet they always work. They work so well in spiff's vids that when I encounter the same inage elsewhere it gives me the urge to come here and re watch whochever vid the image gave me the strongest memory of.
As an avid Star Trek fan, I highly appreciate the fact that you just dominated the known galaxy with an Akira class. My favorite Starfleet vessel by the way. I hope you named it the Yorkshire.
There will never be a Spore 2 as this was a very ambitious project when it was developed, I like what you done here. I remember the advertising at the time ,,, there will be no other game like this, I guess they are right...
if you werent here to see this guy, you were most likely here to figure out how to make money fast. your best option is to have your first colony at max happiness, with all colonies producing at least 2.70 or higher spice make sure to terraform planets with other variations of spice, and get the best terrascore possible on them. it is also good to obtain pre built colonies from alien races for immediate spice production and more cities than normal. then, sell your spice to the best paying alien, while also buying their spice at cheap prices. only sell if the price is over 16,000.
my favorite way to farm effectively spice was always to search for a purple spice planet, make it nice and cozy, place an obelisk, wait for the local wild life to reach spacestage, do a trading route, and buy there world, congratulation, you now have a purple spice colony with... i think 9 cities instead of just 3, totally balanced
Imma just throw a couple tips down here 1: in the space stage if you place the happiness production and defence boosters, happiness becomes useless as your cities can't revolt so you can focus on just factories and houses 2: to maximise profits you need to perfectly position your factories and houses, to show you how to do this, imagine you are building a city and you thing you can increase profits by replacing a house with a factory. To verify if this is true you have to look at the lines connecting the house, let's say one is blue (profits) and two are white (neutral) when replacing a factory with a house or vice versa, all the blue lines will become white and vice versa. This means the house will have two blue lines and one white line. Making the factory the better option.
Another nice trick for purple spice planets is to try and teraform them to tier 3, uplift local wildlife with a monolith and then aquire the planet as soon as they reach space age. You now have a purple spice homeworld with upto 10 cities as a colony instead of the 3 cities colonies usually get. With a spice storage on that planet it can store upto 100 spice, and produces it much faster than a normal colony can.
A tip for the civilization stage of Spore: Turrets can be sold as long as they are not broken (even if they are on 1hp) so just replace the turret the moment before it breaks, this is cheaper than buying vehicles to defend your cities, as long as you're willing to put up with the slight increase in labor.
23:24 Spiff: Well we've hit my most favourite part of the Spore game Me: Ah yes, 69 million, funny internet number Spiff: and that's when genocide becomes an option *Rule Britannia plays*
Spiff ma goob, with all due respect, I can't imagine the EA board, as twisted and evil as they are, being more oriented toward making money than the British .... it's just not possible ....no one has shown the world .... the universe entire ... how to make money better than the British ..... I still give this video a thumbs up but your premise is severely flawed .....
Well Blizzard/Activision, China giving EA and British a run for their money on that front right now. Eventually someone new takes the crown when your at the top.
What I used to do when playing Spore, is I'd find these worlds with the Purple Spice, terraform it to level 3, then I'd uplift a new civilization (capital planets have more cities), then I'd buy the planet and maximize its spice production.
I found an exploit/glitch that could be fun: At the space stage if you got the scientist role you gain a weapon that can be fired onto a planet that destroys all buildings on the planet. This means that you can destroy an alien's homeworld in one click. However, this weapon takes a long time to recharge. Or does it? With the all new save and exit to main menu strategy when you load back in the weapon is instantly recharged. This means that you can go around and destroy every building on whatever planet you want. The great thing about this is not needing to pay 10 million spore bucks because you just need this weapon and a couple of colony packs. Note: To get the scientist role on the space stage you need to be an omnivore (the blue one) in the cell stage. Then you need to be the blue one again in the creature stage. After that, you need to destroy all the other tribes in the tribal stage. And at the civilization stage you need to have military cities. So your history should be blue, blue, red, red. I'm unsure if it can be 2 blue and 2 red in any order but this is how i got scientist.
My disappointment in planet crackers being extremely expensive single use items was immeasurable, and now using this dupe glitch, I feel like I may actually have the chance to achieve my childhood dream of literally destroy a significant portion of the galaxy