I have had this yoke for a few months and enjoy it very much. My deskhas a keyboard tray that extends from underneath the desktop, that is where I attached the yoke. ( to the sliding keyboard tray) ( I rigged the sliding keyboard tray so that it wont slide back and forth.) Excellent review and I agree with you 100%. THank you!
Im not enjoying it at all. This steaming piece of hot garbage has buttons that dont work half the time. The worst part is that its past the warranty so I cant even return it anymore.
I just discovered an even bigger issue with my yoke, all of a sudden when hand flying I started to see erratic movements on the roll axis to the left. I did some research and it turns out there is a problem with the solder joint on the throttle sliders. I found a post on the X-Plane 12 forum where it was documented. See below, this was posted today after I had replied to an existing post asking for help: I recently wrote a comment about my Thrustmaster Boeing TCA yoke , having to do with the sporadic full deflection of the Roll axis , I originally thought it was the Hall Effect error , caused by magnet displacement , but I unwittingly stumbled on the real problem , while I was fiddling around with the Spring tension of the Yoke. I ironically had the Calibration app , window open , while I accidentally touched the ribbon cable that fed the lower two throttle sliders , and noticed that when I moved the cable , that the weak solder joint made a temporary solid connection ( Continuity ). I then fixed a tie-wrap to the ribbon cable , plus a small piece of Duct-tape , that held the solder joint firmly and realized that the Slider , no longer produced the full deflection ( "Drift" ) of the Yoke , and both of the X and Y axes lined-up , centered . Wow ! I then wrote to Thrustmaster , to determine if they would correct the solder-joint , as it was difficult for me to reach . They agreed , so I shipped it back to Miami , and had Ricmotech fix the yoke. This was the second time that I had shipped my unit to them , but this time , it really got fixed . I requested that they correct the solder joint , and they did. Apparently , the two sliders , share a common Ground with the Roll Axis , so if the connection is weak the Drift will either be intermittent or Full "hard-over" deflection . My yoke never performed this well , even after the first day that I purchased it , due to the deficient manufacturing solder joint . Here's the proof that the test is correct: If moving the Slider causes Drift or deflection , the problem is the Ground connection . I think that many of have had this problem , due to a manufacturing defect , but Thrustmaster was gracious enough to fix my yoke . My original Magnet fix comment was just a "band-aid fix" . I hope this helps anyone , with a similar problem ? Here is the link too the post forums.x-plane.org/index.php?/forums/topic/298411-thrustmaster-boeing-tca-yoke-defect-solved/
Open the TCA yoke at the back where the roll control is. You will find the wiring for the pitch and roll. Separate them and unglue the pitch wires. I keep them separate now with some electrical tape. That solved my issue.
@@wildfiremichael Thanks for this, Unfortunately my issue got so bad I ended up going through ThrustMaster Support, My yoke is actually being repaired as we speak, the only thing is I had to send it too France as this is the only repair centre they use when dealing with Canadians. I hope I get it back soon as I miss it already .
@@wildfiremichael So my yoke got shipped back to TM in France last week and they fixed it and it is out for delivery now. I asked them what they did and this was the reply A simple maintenance procedure was performed on your TCA Yoke Boeing Edition. The firmware has been updated, and the product was reworked, with reinforced components and soldering. I already returned one yoke because of this issue so it clearly is a production problem. I hope they got it fixed with the new units
I just bought the Airbus MiniFCU and that was expensive. I would need to wait until the wallet is heavy again for the Boeing yoke. Thank you for the amazing review.
@@ScepticGinger89 I got it from their website. They were taking 2500 pre-order. They will start shipping beginning of March. Probably what you saw was their opening for pre-order for month of April
Great job, Sam! The distance that the unit sits from the desk is the single only reason I've not bought the Boeing TCA. Everything else I love about it. But I like to sit closer to my monitor than is possible with this yoke.
What an excellent review! Unboxing was brief and to the point, and the testing great. Thanks, Sr. Saludos desde Southern California. Take care and be safe.
I have the same IKEA table and the same YOKE. I have made a nice clean cut in the table and I now have a nice groove of 10 cm deep by 17 wide. The yoke fits nicly and deep in the table and I have a lot of space. The groove has no big issues when the yoke is not mounted . everything functions the same (The groove is covered by the keyboard)
Over the years, you have been the one to convince me to buy the aircraft and accessories I've bought. We can add this one to the list -- I'm probably buying this soon. I've been eyeing it up for a while, perhaps I was just waiting for you to do a full review before I made the leap. Thanks for this, and for everything. *waves goodbye to the money in my wallet* =P
Thank you for your words, and support over the years. I assure you, that you will absolutely love this Yoke. By far, one of the best I have tried throuhout my flight sim career =)
I have owned this yoke for a year or two. The problem is the low quality of the potentiometers. The mini-stick and roll axis both have noise/jitters. For now, I can take measures to control it, but over time, I expect it will worsen to the point where it affects gameplay. From my forum searches, I'm not the only one with this experience. It's disappointing for such an expensive product.
@@richardcarter5404 unfortunately, there is indeed noise, actually a spike, in the roll axis. The good thing is that I can clear it out by moving the yoke to the extreme of travel in every direction several times. That seems to clear it, but I have to do this before every flight.
@@JamesWhiteszln6z Open the TCA yoke at the back where the roll control is. You will find the wiring for the pitch and roll. Separate them and unglue the pitch wires. I keep them separate now with some electrical tape. That solved my issue.
Great review. But, nearly 500 EUR for the combo is a bit tough. Yes, FS is a pricey hobby, but this is too far out for something I use for pleasure. I did, however, order the thrustlever for any other aircraft except Airbus, for which I use the TCA Captain Airbus Pack. The other point for me is that it takes far more space than I have available.
As of this moment, I am using everything from Thrustmaster. Boeing Yoke, Boeing Throttle, and the TPR rudder pedals. Thanks for watching and your kindness.
Highly recommend against this yoke. I've tried it for 6 months personally and only at the start it was alright. Don't get me wrong, it's cool and the range of motion is amazing. However, it breaks very very easily. Centering for example is done with 3/4 springs, depending on if you put in the 4th, and rubber pads. The springs pull on metal plates which are connected to the sensors for your elevator. On those metal plates are rubber pads that dictate where the center is. After all, the spring can't pull further than the rubber pad allows. Now comes the problem. That rubber wears out quick. When this happens, you need to open it up, remove the springs, awkwardly undo a nut, rotate the rubber pad (which is on a screw) to adjust it, all while keeping msfs open to check if it's centered properly. Unlucky, cuz even if do manage this within 2 hours, you have to do it on the opposite side as well. If you don't, it will be out of balance. Oh and did I tell you that there is a limit to how much you can do with that? Yeah, the screws aren't very long. After long use and having done this a few times, and you line up the sensors, the yoke won't center without having a little dead area in the middle where it doesn't have any resistance and just fall until it hits the pad. Enough to require a small deadzone of 20%. Now you need chopstick like fingers to get underneath the plastic at the bottom of the yoke itself (the part that covers the opening) and adjust, you guessed it, 2 rubber pads. Good luck fitting any tools or fingers in there. Once everything is as good as it gets, you'll have to retighten the nuts and be careful not to rotate the screws with the rubber pad on it at the same time(which also applies to the adjusting I explained earlier). The precision you need for this is unbelievable. Sometimes ever so slightly touching the screw is enough to mess it all up. It took me 5 hours to do this(I have rather large hands) and it is such a horrible design. If you like this kind of torture, by all means get it. If you just wanna plug and play, and never have to worry again, get a honeycomb. I don't hate thrustmaster, and I might be a perfectionist, but my problem got beyond fixable with deadzones and adjusting the center. And no, calibrating doesn't do anything at that point. The honeycomb is cheaper, and while having slightly less range of motion + a different feel, it saves you from so much hassle.
The yoke seems fine and you seem very comfortable with it, so I will have to agree with you. However, as well as it sticks out from the desk like you said in your video, it only has two axis when some GA planes (multi-engine) need six. 2 for the throttle, prop and mixture, and they are colour coordinated. I think the Honeycomb Bravo is better in that regard. Also the TCA has boeing written on it when it can be used for other types of aircraft as you know. Thanks Q8
Hey James, the Bravo is a thorttle quadrant and specifically made for thorttle simulation. Here we are talking about a flight yoke so the comparison isn't fair. The throttle axis in this Yoke is a pleasant addition, but obviously it is not intended as a main feature. Just a workaround solution for those without a quadrant.
Thanks for your comment - What I am saying is that I would prefer, 'in my opinion', this great thrustmaster yoke without the 2 engine levers and gear lever and use a more professional system in addition. But thanks for the video, excellent documentation as always! @@Q8Pilot
Good review, I still using my Saitek yoke and was thinking of upgrading to Thrustmaster for the 90 turn on the yoke. I was curious of your opinion on how well it does for GA aircraft when not using it for the commercial and seem like it will them handle well base on your presentation.
I actually have a problem of my "gear down" not being detected. So xp11 only understands gear up. but "gear down" is not mappable. In your video it was recognized as separate buttons. You have an idea?
The throttle below the yoke is odd, if someone walks in they gonna think your scratching around lol 😆 I think the Honeycomb is better value and better quality in my opinion
What amazes me the most in this hobby is how much people complain. It has never been an inexpensive hobby. One thing is certain people complain if something is too expensive for THEM. So then they bash it! I have the Yoko which is $1,000. This is around $500 and much more enjoyable to me. Just my opinion of course
i have the TPR Pedulum Rudder and the warthog throtte for DCS and they are good, but every "plastic" product from thrustmaster what i had was realy disappointing
You mentioned this yoke/throttle as a package but never described how the yoke and throttle integrated. I also don't recall you mentioning that you had already done a video on it. If you did, I missed it.
I have the saitec yolk and throttle right now. Ive gone full avgeek into flight sims now and want to upgrade. How much better does this feel compared to the 100$ saitec
Great Vid, I have the TCA Yoke already, in xplane, When I do a full left (or right) turn my view resets to the centre its frustrating. Did this happen for you?
I really like your content, but this review can’t be reliable as you got paid for it. Personally I bought this yoke and quality is not adequate for this price so I returned it 😢
If you know me well, you will know that I am always honest even when I get products for free. I clearly point out my likes and dislikes. If you didn't like the yoke that's fine, but I maintain that it is by far one of the best I have used for flight simulation.
@@Q8Pilot Your reviews are always honest and professional. The physics of pendular style yokes vs shaft style is much better. My Alpha shaft style is sticky in pitch due to wear pattern created by left hand pull and push at an awkward angle to shaft. Hope that makes sense. Looking for a hack to simply remove the dangerous, pointy. unnecessary throttle levers, Good Luck
A very quick question, at the moment I use the twist function of my joystick for the rudder action, would the yoke allow a similar function or would I need to buy rudder pedals in order to actually undertake a taxi on the ground? Cheers Paul
If you still have the twist stick, just use the rudder features of it with one of your hands while the other uses the yoke. It's what I did when I bought this yoke initially until I bought the rudder pedals I have now. Not and ideal workaround but it will work till you buy the pedals.
Hi Q8! I wish I could buy this, but my desk had a draw underneath :/ It’ll take me back to when I was in a real 767 sim :) But yeah, I won’t be flying Boeing anyway Is it heavy to use like IRL?
Your statement is strange, I'm a ppl student and the plane I'm using in real life a PA28, is the same than I'm using in MSFS2020, the PA28 from Justflight. I mean than in my take off, the simulator use the same speed during the take off than my real plane. When I'm in downwind in real life I put 2000RPM, 1 Flaps and it give me 80kt. And in the simulator it give me the same speed for the same flight configuration. So, are you a pilot yourself?
@@ericveschi4904 I am a retired pilot who flew Boeing 727-200, 737-400 and 747-400 who I use simulator when I miss flying to keep my self in the loop. The simulator lacks inertia feeling comparing to real life world it feels light and it jumps all over the place if you take your hand off the controls no matter what heavy light metal you are flying .
Destroyed it? You mean massively growing it and making it more accessible, developing some of the highest quality mid range sensors and hotaswhen previously it was a monopoly by Logitech with overpriced unreliable junk, and bringing competition, making flight simming more accessible to everyone. If you seriously think they “ruined it” you are delusional