The final few parts won't be uploaded till 12/5 unfortunately. I was trying to get them all finished before my booked vacation, but ran out of time. You're welcome to try to finish the animation yourself, or see you back here on Tuesday next week 😊
Amazing! One thing I hope you cover is differences in the final render output when it comes to the "glossyness" between the viewport and the render, when using roughness, particularly on the icing, and perhaps get into the "sheen", "alpha" and "Transmission" attributes.
Congrats! If you have gotten this far, you are one of the 8.3% of people who made it from start to finish! Good luck finishing! I don't plan to update this anymore lol - you all are still part of the successful minority!
I gave up at the sprinkles 😅 I think I'll go back and start over, though I imagine and will be able to skip large sections of the video until I get to the point I went wrong
Actually, the plain grey cube was deleted ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tBpnKTAc5Eo.htmlsi=jOmey1OFMClC0P4y&t=0m17s Commandment 1: Thou shalt always delete the default cube as sacrifice to the Blender gods.
For those that didnt catch what he did at @16:39 to get his viewport to exhibit the dark version with the glowy-streaks lights, he simply attached the Glare's Image output directly to the input bud of the Viewer node. At @17:33, he does this again, saying "now let's pre-vi that"; For context, 'pre-vis' stands for 'pre-visualization' and 'pre-vi" might also stand for "preview". He means "let's take a look at the preview of that (the Fog Glow effect)", so he unhooks the connection from the Streaks effect to the Viewer, and hooks the Fog Glow effect to the Viewer instead.
The four controls for manipulating a Background Image in the Compositor: V zooms out. Alt + V zooms in. Alt + MMB pans around. Alt + Home fits backdrop to the available area.
Quick side note from a camera and photography standpoint: The stars in your glare are related to the amount of blades in the lens, so if you want to make it realistic, look at the blades you've set in your camera settings. 16 points seems excessive and I'd stick to a more common 6-10 points because 6 or 5 blade apertures are more common than 8+ blades.
Do yourself a favor and, instead of doing the behind the node preview stuff for compositing, change the bottom panel/screen from the dope sheet to the image editor. Then, select an image named "Render results". That is the final render output that you'll get from the final composite and it's updated the same way the viewer would. So doing it this way, you get the same thing, but it controls better and you don't have to finagle with your nodes to get them out of the way to see your work, and don't need to have a viewer node at the end to see the results
Been really on and off lately, but still determined to finish up, these tutorials have been amazing, and even though it feels very early-days, it's finally connecting together all these questions I had years ago about how modelling is done, how textures are applied, these are amazing resources, it's heartening to see all these other people talking about this kick-starting their artistic journey and process! :)
Actually, regarding resizing the image (at 13:55), you can Zoom in and out by using the right-side flyout docker (N) and opening the "View" tab, and under "Backdrop there's a Zoom scale that you can use to easily resize the image.
For anyone, If compositing shows a black screen it means you haven't rendered an image for it to pick up. click on the render image. Once the image is completely rendered go back to compositing tab and it should be there.
For some reason the glare node had no effect on the image at all. I couldn't figure it out, it just doesn't seem to change anything no matter what settings you change or move around. edit: figured it out. On the right-hand side, your Viewer was ABOVE composite, but for some reason on my screen, it was the opposite way around. I was connecting it to the wrong one.
you saved me on this one. I swore I was reading it right, but the viewer was above the composite. Totally couldn't understand why I couldn't see any glare. THX!
And again! It's been 2 years since I learnt about Blender with the help of you, Andrew, with the donut course from back then. Now I've done it again. Thank you @blenderguru! PS: Blender gets a small donation from me every month because the programme is just great! #joinedblender although I already decided in favour of it some time ago.
For anyone that wants to bring their area light closer to the donuts without it showing up in the reflection, select the light, in the Object properties panel (three above the Light properties panel), under Visibility > Ray Visibility, uncheck Glossy! That way the light will still fill in wherever you want it, but you won't see a random light rectangle reflected in the floor.
Thank you for the free tutorials! I always remember my first donut of the first series! It was amazing to follow the steps when I was still living in Italy. I'm watching this series without using the software now that I'm living in the UK, but I cannot wait to open the software and do it again, in a better way! Big hug for big donuts 🍩 🎉
I think i need to drop the few next episodes now due to my pc issues.. and right now i beginning to want to pursue another tutorials. Thanks Blender Guru
it's actually good that the next part was delayed for a week cus it made me wanna look at CG fast track's previous tutorial that teaches you how to do a tracking shot and ended up realising he has started a whole new series for 4.0 Blessing in disguise💯
I watched hundreds of tutorials on youtube (very good and helpfull ones) and the way he explaining and get you thru the process is absolutely insane. Everytime I watch Andrew's tutorial I feel infected by Blender journey and I feel need of making beautiful renders. I wish he would make more often tutorials; even paid once because he is the "teacher" that makes you wanna learn more :)
Years after i have completed my first donut , here i am finally giving the compositor editor a try and of course i come back to the Guru himself to learn about it . Just amazing!
if you get a black screen in your render, u need to go to Compositing and make your u have 2 nodes, Render layer and Compositive coneccted with images, hope helps
Sup guys, for those like me who want to save the compositing image with those delicious effects, just press F11 > close to the Render Result you gonna see an image icon on the left, click there > Select Viewer Node and BOOOM, just save it and be happy ! Oh btw, if there isin't and viewer node option, check to see if the viewer box is connected all the way (indirectly) to the Render Layer !
For the real time compositor I think that the firse implementation was 3.6, but in 4.0 they finished all the nodes that were missing for the real time compositor. The only reason why in the final renders it's still using the CPU is because the only things that are not supported by GPU compositing is the multilayer/multipass and external images/files in the compositor
Hi! Is there anything wrong with thinking that the render produced is already so good as it is without the need for extra composition? Perhaps I am inexperienced but the image is excellent and pleasing to the eye right from the start. Great tutorial as usual btw :)
I dont know what i am doing wrong but when i hit ctrl+shift and left click in the compositing, it only shows a black picture, same with importing the render result in the image editor. I dont know if it is because i have the 4.0.2 version, but please help
I don't use Blender and I have no intention of ever using Blender, but I've been watching guides like this for years. You could have made this a 100 episode tutorial and I'd still watch all of them.
Heads UP! Like me if you getting 'System is out of GPU memory?' while rendering it means your pc is low end like me.. Solution: Change to material preview/ solid display in viewport. Later you can try rendering, maybe it will solve your solution... If not then you can close multiple splits and then try...
I have followed you all the way so far. and i must say got excellent results, and I think i am retaining alot of the information, thank you, I can always look back on anything i forget, phew, good luck with your Move to LA also, I have been there and its AWESOME.
For those who are working on a low end pc, I will recomand them to use linux instead of windows. Because blender runs much better on linux. Linux is not much resource hungry. For example at idle window use above 1.5Gbs of ram where as linux(especially lubuntu) uses less than 300Mbs of ram. Which is great if you consider that your computer has only 2 to 4Gbs of ram.
@@Denomote Yah but overall, blender runs quite fast on linux. Even terrible CPU and gpu can run blender very smoothly with linux os. Watch CG geeks video about linux vs windows, in which he explains everything in detail.
If you're using a laptop like me and struggle with cycles, I just found out that by switching your viewing mode in layout to u rendered view prior to rendering speeds the render up just a bit. I guess your computer doesn't have to work as hard if it's only rendering the image and not in the layout? Hope that helps someone.
First of all, what a great tutorial! Big thanks to Andrew. BTW, when I click Ctrl-Shift left click (according to 5m32s), instead of the render image, only a black box appears. Any hint to resolve it? 🙏
9:30 its actually because the shape of your iris. There's an amazing video on this topic on YT by AngeTheGreat "What is bloom? (And how is it simulated?"
i still can't believe i made it all to the end. can't wait to watch your tutorial series for beginners. Hope it will be more in depth. ;) is there a release date for that @blenderguru ?
Note to self- When on the compositing screen, at around 16:38 we check the glare effect strength against the original render, to get the black layout to appear as on screen make sure to hold control, shift while left clicking on the glare node.
Has everyone looked through all the free add-ons from Poligon? They include cinnamon rolls!! 🤩 I'm going to use them as models to make a realistic cinnamon roll.
lens distortion is when you are trying to do something like making it look like movie is happening on an old TV, or you want to do something like a shaky cam found footage.
This was a difficult one mainly because I have a relatively old graphics card and had to let my computer sit for hours to let the image render. Otherwise, great as always thank you so much for everything, seriously. We're almost done!!!
hello! has anyone had this issue?: For some reason in the compositing tab, when I look at my Dope Sheet it only has the "Summary" tab, but it won't show the Scene and Annotations like it does in the tutorial video at @15:05. Everything else has worked perfectly so far until this point
"If you're on a laptop it'll be a little slower" he says as my gtx 1050 runs out of memory and intel core i5 chug along for just with 100 samples oop- Genuinely been loving this tutorial series and I'm super excited to dive deeper into the world of 3D graphics even more so when I get an upgrade LOL
I can't get my donuts to show up in the render image, does anyone know why? it's not disabled in my outliner and I can see it in my viewports. Everytime I open my project the donuts also move to a random location, the issue seems to be related b/c if I put the camera where the donut spawns each time I open the save file, the donut will actually render.
While it's cool I can use blender as a 'one stop shop' - is there any genuine technical benefit to doing this in the compositor versus ANY video/colour grading software (eg Davinci Resolve, Adobe etc) ?
It's Sunday, most people are still in bed, enjoying the lovely sunshine breaking through their bedroom windows...... I'm having my fix of Blender Donut tutorials :)))))))) Andrew, you've convinced me to learn Blender and maybe..... someday, say goodbye to 3DS Max (after 20+ years :) ) Thank you for making these sooooooo enjoyable and easy to follow through. PS - shame that we don't yet have GPU rendering in Blender, as I tend to do all my rendering on that these days (I have two RTX 3090s - and would love to know what mobo gives you the capability to have 4).
Rendering is still done on the GPU in blender! He goes through how to set that up in previous parts of this series. The only thing using CPU rn is the compositing/post processing.
For anyone getting the notification "GPU is out of memory" when trying to render ( 5:20 ), try going to your viewport and change the view to shaded view or wireframe rather than cycles cause that can eat a good chunk of memory!
@3:16 Im not sure why but no matter how I rotate and move the area light, I am getting these harsh square reflections/glare on my donuts from it. I have tried decreasing the power, rotating, moving all of the above. NO matter which way the area light is i am just seeing these awful rectangles on my donuts. Is there some way to diffuse the light better?
now mr all might guru im not saying all the car tutorials out there suck but all the ones i find do now i might be asking u to do one if posible because u do very good with donut and u have a very calming voice doesnt make me wanna press a twice and x
Mr. Price, love your work, quick question. What in your opinion is the best computer to use for blender? My 16 inch MacBook Pro from 2020 has a permanently damaged motherboard after I rendered a big project. What do you use for blender? Thanks.