I can't beleive there's only four videos left (not including this one)!!! Everyone who made it this far is doing AWESOME and are great for sticking with it. Look at how many less viewers each video has. We're almost done and off to start our own journies!
I just arrived at this part of the tutorial and I was thinking the same thing.. look how far I made it. Congrats to everyone who is doing this. I am new to Blender and new to 3D and I am always happy once I finish one of the tutorials and laughing to myself cuz I am doing it. haaha
yeah you are right. I was to give when I know you should have a powerful GPU to render fast. But he give me an inspiration to continue even though I dont have a decent GPU.
If anyone is not seeing the different cursors when in the snapping mode (g -> b) at 5:36 it might be due to the snapping mode being set at the top of the display window (beside the magnet icon). I set it to increment and it now works as expected. I only saw the edge cursor when it was set to edge etc.
Even if I'm ignored I'm still here... I'm going to master this. Man is this exhausting sometimes though. I tried to fix a problem but had to backtrack and redo it.
I feel you man after switching to sky texture I lost all my shadows in material preview on EEVEE and cycles just makes the entire screen black... No one's been able to help me figure this out but I'm determined to get it!
Guys in case if yall having an issue where when u import the utensils and when u try to move it the utensils inside the cup becomes a mess, u have to do is click the cup (U can select from the right panel as well) then shift and select all the utensils then CTRL + P (Parenting) and click Object(Keep Transform) that will fix it.
As an AutoCAD user, the move/snap symbology is familiar to me (square for endpoint, triangle for midpoint, hourglass for 'nearest point on a line', etc). Since the start of my Blender journey I have been waiting for someone to tell me that this was possible in Blender, since I've felt lost without it! Your tutorials are amazing, obviously, but also thanks for sharing this particular piece of information. 👍
I'm enjoying this tutorial so, so much. I ran into a handful of issues with the last one, either from bugs or version discrepancies, but so far this has been flawless and easy to follow. I'm almost sad I'm near the end.
It is freaking crazy how much improvement I’m seeing from the last donut to this one. I think the coolest part of this tutorial is the addition of a whole setting for the donut to be present in. Thanks for going the extra mile to make this tutorial a fun and novel experience!
YUP ive been coming and going back to this when im bored usually i get like to making the donut no sprinkles no texture or colour but bro now im here i actually love 3d
@@johntitor4172it's been a month in but just incase you haven't found out it's because they are more than one object maybe you don't have them all selected select all the utensils and the box they're in too
hot tip i learned from another teacher on skillshare! If you want to move/scale/rotate on every axis BUT one of them, use R/G/S -> Shift + X/Y/Z for example when you wanted to scale the counter top but it moved it lower, if you did S, Shift + Z, it would have only scaled the X and Y axis or if you wanted to move the donuts around on the counter freely but wihout affecting their height, G, Shift + Z!
Got to the inset step and could not for the life of me figure out why my inset wasn't working. I'd move the mouse and get almost no movement on the inset. Then I finally realized what I was doing wrong. If the mouse was near the center of the face when I hit "I" to start the inset process, there was no room to move. Make sure to mention in the future that when using the inset tool, you should move the mouse towards the edge before hitting it so you can move it "in" from there. Also, GREAT tutorials. I can't stop going through them!
The G + B snapping mode is a life changer for blender, this saves sooo much time. In Revit and other autocad programs they use comparable techniques, it just makes modelling way more precise and quicker.
Same here. I'm almost missing it. Before everything ends, Andrew your video was really needed i admire your dedication to the constant creation of Donut tutorials across the version even though I popped up at 4.0. Thank you.🙏😭
Oh god, I love that snapping mode! And even as a not-beginner (wouldn't say I'm an advanced user, either), doing the donut again is a great way to learn the new tools, at least for me.
Thank you for ur tutorials! I've been using Maya for over 20 years now and I tried to understand Blender myself, because I thought it can't be such a big difference between 3d softwares ... but I was wrong! U helped me out to learn the very basics of Blender in just a few 'minutes'! Hope u get ur Visa for the US soon man!
during the new snapping feature I was playing around and you can enter the same new snapping mode while also scaling an object, so you dont have to do each individual face.. so you can select an object -> S -> B and then same rules apply, you select a corner or w/e you want, and then select the other point where you want to scale it to
I am enjoying this so much, you really bring back in me something i lost a long time ago... And as a french guy, you make it so easy to understand everything and i really appreciate that
If someone sees a crazy amount of spoons while importing the utensils check the group it is in. You can drag the utensils collection to the environment collection and you'll be fine.
Thank you, Andrew for providing us with some of your Poliigon's assets! As soon as I am able to, I will pay back by purchasing from you for future projects.
Hello, thank you so so much for this tutorial series! I've been wanting to learn 3D forever and this step by step breakdown is helping me so much to get started. Just wanted to also add a small note that the utensils model is currently missing from the website. I am using something else from there instead so no problem at all and thank you for the other free assets. Just wanted to highlight. Thank you.
Can't believe I've made it this far! I left a comment on pt.5 and I'm still a complete noob to Blender (Although now slightly less!) - I was totally blown away when I added the sky texture, it's incredible how much of a difference one thing can make in here
Thank you for a great tutorial especially for beginner and like me a intermediate user for a refresher or learn new stuff and tips especially on lighting as that is one of my weak spots and it's my first-time using the sky texture, and it is awesome.
if you are having trouble with inset your cursor is to close to the centre. you click on the face, you put your cursor away from the face and then hit I. then you control the size of the window by slowly drifiting the cursor back towards the centre of the face. I also had the box and counter facing the wrong way the light was coming from behind the box. that snapping trick helpped. I did think of just parenting the box with the counter but I am not familiar with blender to know if that was a bad thing or not Also noticed that the shadow wasn't conecting to my plate, the reason for this is my plate was levitating above the counter. use the G + B trick to snap the plat's bottom face to the counter
if your cube goes crazy with the G+B feature, make sure to toggle on/off the "mirror editing" button after you've done the transformation. It usually reverts it back to the correct position
I am seriously jealous of everyone with an nvidia GPU, because doing all this with CPU only in cycles is a pain. Even just 256 samples in the viewport take like 1-2 minutes to render even though i have a 5800x.
How to do the same with a bagel Make a torus with double the width & double the horizontal cuts, then you go into sculpt mode & randomise the shape a bit, after that, you go into the shader tab. Give it a principle BSDF shader, set it to any colour you want, then you add a noise texture, plug colour into color ramp, then plug colour into the height of a bump map, after that, you go into sculpt mode again, then you click on the mask brush. Paint on the middle of the doughnut, then you invert the mask & go to scale. Scale it down. Then go into texture paint, set a base colour to a light tan, then you paint on the bagel with a lighter colour, paint on the middle. You can call yourself done here, but you could also add seeds, put in an icosphere with as little geometry as possible make it small, then duplicate it, make another texture, one an off white, the other an off black, the off white will be slightly yellow, the off black will be slightly orange, give the bagel a geometry nodes modifier, go into geometry nodes, just do what you did with the sprinkles(put a join geometry between the input & output, add an distribute points on faces, set it from random to poison disk, plug input into mesh, add distribute points on faces, plug the distribute to points, plug the instances to join geometry, add a transform geometry, put geometry into instance(instances on points), add object info, set it to one of the icospheres, plug geometry into geometry(transform geometry), then add rotation Euler, plug rotation into rotation(distribute & instances), then add random value, set it to vector, plug value into rotate by(rotation Euler), then plug distribute’s density factor into the blank connector on input, then you weight paint only the parts you want the seeds on, go to the geometry nodes modifier, click on the plus in density factor, set it to “group” then you duplicate the node tree except for the input, output & join geometry, then you change object info or the other icosphere, plug density into density & instances to join geometry), now you’re done
If at 15:30 when you import the utensil model it turns pink, skip to 16:00 and import the polygon addon, THEN search "utensil free" and the same one should come up and work
For these ones, who don't have time to watch a whole video: 1:00 - Creating a normal light 5:30 - G + B Hotkey - 7:04 - Hold Alt + cursor - 7:37 - Resizing cube 8:34 - Deleting faces than 9:13 - Hotkey I - 11:33 - Adding new material to wall 12:20 - Applying colors 13:17 - Making sun great again 14:30 - How to import a object?
9:49 If it's doing weird stuff when you drag the edges, make sure 'Snap' is turned off. It's the magnet at the top-middle of the screen. I keep accidentally activating it with shift-tab for some reason, & not realising that I have turned it on.
G > B for snapping is great... for all those coming from CAD I would also recommend the CAD Transform plugin [note, it is paid, I am not the author, just another migrant from the CAD world]. Depending on what geometry you model, it can provide more familiar tools.
Congrats to everyone who made it this far :) does anyone had the same trouble as me with the sky texture? Nothing happened when I added it, everything remained dark somehow
Hold on... the cube that provides the walls outside the camera view has its normals reversed doesn't it. Cubes come with normals pointing outwards and now we're inside one. This could mess up some of the shader calculations.
If anyone is not seeing the different cursors when in the snapping mode (g -> b) at 5:36 it might be due to the snapping mode being set at the top of the display window (beside the magnet icon). I set it to increment and it now works as expected.
Thank you very much for this tutorial :) Just wanted to let the learners know, my wooden spoons inside the jar were getting separated when I hit G or G+Z or G+Y, it was because my snap was on. Disabled it and then everything was fine.
Donunts! Donuts! everywhere and not a bump-map in sight! lol - thanks for the great guide by the way -even I can follow it! and have been doing so on this new laptop which is quicker than I thought it would be (MSI Alpha17cvf) Ryzen9 7945HX RTX4060 with 64GB and an extra 2TB, Optix mode works really well even on the 4060, seriously though I was surprised to see the 'render box', this reminds me of an old method used to speed up renders on slow hardware 30 years ago on computers like Amiga's, the whole scene was put in a box with the surface normals flipped for obvious reasons, lthanks again"
snapping in Maya is awesome, glad that I started Blender with v 4, otherwise .... it took me an hour to understand how it works in Blender because I had different snapping settings then you
hi, I am new to this, as I am working with the model, the file gets bigger and bigger to a point I think I cant work with it, it was below 5mb at first few modeling tutorial, and eversince I started with the multiple donuts, it starts shooting up from 2gb then to 8gb, can anyone help me with this? did I do something wrong?
Interesting, using the addon makes it more professional, because I've seen a lot of people using addons, and I understand why reinvent the wheel? if it already exists, thanks guru,
if you have got problem with snapping , make sure in top middle of screen in snapping option (face mode) is selected and (align Rotation to Target) is off.
Thanks for this tutorial thus far. I'm completely new to 3d modeling, and I got right up to 5:40 in this video... I clicked Wireframe mode and blender crashed, I lost everything from Part 8 to now... like 3 hours of work. So consider this a warning to everyone else. After every change you make, press CTRL+S to save your project! Now I need to contemplate on whether or not to continue, because I'm absolutely demoralised. Really wish there was an autosave feature.
there is an autosave feature, and the minimum u can set it to is every one minute, go to edit > preferences > save and load. next time u crash if u go to file theres a recover option too.
Did you end up continuing? Redoing is a good and worthwhile part of this experience imo. You can use what you've learned and cement it further in your brain
On the Snapping feature, my cursor as I hovered over the vertices and edges would only select faces, I selected increment in the snapping settings/small magnet, and it fixed this issue.
Maybe someone in this lovely comunity was confused for a moment like I was, so maybe this helps. Make sure you turn off that proportional edditing thing that we used when edditing donuts before using snaping mode ( for me snaping didn't work until I turend it off). Also, first click G, just as like you go to move mode, than press B to go into the snap mode, then select the point and snap it.