MrJeanBombers yep you are exactly right the sole creator and designer of the game Jordon Mechner (who has his own RU-vid channel btw) filmed his brother jumping, climbing and running with a video camera, he then took the individual film frames and traced over them with tracing paper, scanned them into the Apple 2 and digitised the frames then he animated them with his custom animation tool kit and that’s why for a game released back in 1989 it’s movements were so realistic
They use the same rotoscoping techniques for a lot of animated movies as well. That's why several of the Disney characters in old Disney movies have such lifelike expressions and movements.
This is what was great with these games: they were hard. Like really. All of them. Dune 2, Prince of Persia, The Lion King, Galacta The Battle for Saturn, Donkey Kong Country (on Super NES): I was never able to finish one of them even as an adult. It took me 15 years to finish C&C Red Alert, I couldn't do it as a child. Same with Half Life (#1 of course). And the fact that usually you couldn't even save the game made it even harder, but also way more fun, because it was a real challenge for yourself. The joy that I got each time I was able to make some progress in one game was incredible. Since they were so hard, the pleasure of playing them was spread out on several years, and as you would evolve as a teenager and as an adult, your ability to progress in the games was increasing. Nowadays you can finish many video games in a matter of a few hours. It took me one night to finish Call of Duty Modern Warfare (the first version). If you're looking for a modern video game which feels like these good old games, I would definitely recommend Factorio. One game takes at least 20 hours, probably more 40h when you're a beginner, and there are an incredible amount of possibilities with it so you can challenge yourself and have a lot of fun. If you have some other suggestions, please share them here!! 🙏
Oh god... This video mus´t dissapear never. Should survive at least, until the next century. The origen of a real legend and masterpiece of videogames.
Fordzy see my other comment job this thread. First it’s rotoscoping and not motion capture. Second the technique used her was used years before in several games.
@@ThePreciseClimber well if that case animation itself is a capture of motion. Even if it’s drawn directly by hand from a visual reference. What I refer to is the definition of motion capture when the term was coined. And it’s not rotoscoping. As said rotoscoping as a term and concept was done starting in the late 1930s
@@litjellyfish > well if that case animation itself is a capture of motion Some of it was, yes. But some of it wasn't. Motion capture should mean "the capturing of the motion," otherwise it's a bad term. Like immersive sim.
@@ThePreciseClimber well thing is that rotoscoping is not capturing anything. It’s exactly what it’s stated to be. Project a reference photo so an artist (or sometimes automatically digitally) can trace that motion. Whole motion capture actually captures motion data that is translated to motion. Again this is how the terms are defined and used. It might not be the best terms but that is how it is so we should ideally use them accordingly to that or it might be wrong info
It's incredible how a game created so many years ago can be so iconic and revolutionary to this day, created by one person and with so little resources, today we have trillion-dollar companies among many others with so much technology, and absolutely no one can do it or creating something close to this, that to me is incredible, congratulations Jordan Mechner and thank you.
@@quietdemon8138 They did get Jordan Mechner on Sands of Time reboot from 2003... but after that, it kind of went its own way. But old Prince of Persia is great!
Awesome video. I've been thanking since first time played POP, HOW THEY MAKING IT? It's like a dream. The Story, music, animation and movements. I adore this game.
10:05 they couldn't Rotoscope that with less repetition in the cells somehow especially with such limited storage capacity ? I guess key frames and such may not occur to such a young developer, self described as self taught ;]
No wonder I was so impressed by this game back then on the super Nintendo , high quality game , and this was the first mo cap ever done in video game history
Leonardo di parma just want to say that this has nothing to do with mocap. That is both a totally different concept and tech. This is good old rotoscoping. A technique that started to be used for traditional animation back in the late 1939’s Still it produced great result. And even today for 2D sprite animation it can be better to use than mocap. Also to be a complete nagger ;) this was for sure not the first time this technique was used in video game. The game done before by the same designer Karateka used the same technique. Also impossible mission for C64 5 years earlier (84) used this technique for the main characters smooth animation.
@@markhorvath7611 haha so I think when the prince die from those things, the animation is not as real as the prince jump or run. Maybe it is the cause.
l love the realistic animations though, wow. Mocap(or motion capture?) is a lot better. So they recorded it and only crop the character instead of a green screen or these weird gadgets they have with face expressions? In detail if possible.
It always bothered me that the fencing in Prince of Persia is modern epee/sabre fencing, not fencing with a shamshir or talwar or anything authentically Persian. But of course you can find a guy who knows a bit of epee technique easily enough, but finding a HEMA fencer who knows shamshir technique in the 1980s would have been completely impossible.
I want to know why the SNES run this game in better graphics and the DOS computer at that time was more expansive then the consoles and dont have better graphics?
Funcl fact the original version of prince of Persia was made in Assembly. Assembly is just a lmaguage that J tegrates with binary numbers computer understand