Some things worth mentioning. Both versions of Red's aoe spin (Hold square) allow you to move rather quickly during their animation. Good for repositioning. Also, there is one more move (so far) in his kit. While in Vengeance mode, if you dodge and triangle attack, he will perform a swift dashing strike through the target that will absorb a smaller amount of HP. This attack is spammable and seems to have frames of invulnerability.
this comment needs an upvote. i didnt know that, but i tried and its friggin AMAZING. you can dash through enemies at high pace, without ATB, and recover health. thank you for this ❤
Thanks yeah I hate when I miss One thing after spending 8 hours on a video - it just sucks to put in all this editing, time, thumbnail only to have missed something like this. There is so much to these kits that it's becoming more and more draining to get every single ounce of detail in. Thanks for your comment btw.
@@oxfordking hey you’re being too hard on yourself the video is quality I think you did a great job succinctly giving us useful info w no fluff and no nonsense. Besides there’s no way you could ever provide enough info to stop some random comment from being awesome lol there’s always one on every single guide every single time you know.
@Sothros you can actually improve upon this further by canceling the animation with a basic attack into a dodge cancel and repeat the process, it lets u do it twice as fast in succession....its super difficult..but actually makes red the toughest character to master imo, tifa has this too if u spam circle away from the enemy and press square hella quick
my fave character to fight as. So many times he has been my last one standing and he has managed to take out the enemies. I have built him as my main damage dealer with strength up materia and strength based accessories etc. His attacks all feel like they have weight to them.
Thanks and yes I plan on circling back after I finally get a chance to play the game - those videos will be much later as I need to experience, learn and comprehend what's ahead so that I can speak to them with confidence.
now imagine if we could create a build later in the game, were Red can stay in vengeance mode all the time. i didnt like Red at first because of his lack of aerial combat but after a while now, he became one of my favorites to control. For materia i use steadfast block and precision defense focus materia. both complement his fighting style a lot. its gonna be difficult to choose a main team. of course the story will make you play different characters from time to time. thats how it was in the OG and in the Remake as well. i guess, for the most part, its gonna be Cloud, Red and yuffie in my team. althou tifa might be the strongest for stagger damage 🤔
Great work, extremely detailed and not too fast. I feel confident! I bet one of the advanced tips will be to equip Red with Provoke materia which will be a very opportune time to use Sentinel Stance when it's triggered.
Thanks - yeah I try very hard to make these very high quality with a lot of thought and pacing. These two things matter most to me. I will be circling back to do Advanced Guides after I play the game along with you all. Sadly those guides will be a while but these Combat guides should hold us over. I may even have to refer back to my own videos lol there is so much to unpack with the combat.
Yeah I completely missed out on Red's Kit during my demo livestream but when I sat down to make this guide off stream (and all the other guides) I actually learned so much more. NGL these guides take me 6 to 8 hours each to make from start to finish. Lotta time which leaves me zero time to actually play the game lol BUT I'll be taking a small break to actually enjoy the game soon and learn what I can during my playthrough. Once I feel locked in to the next topic, I will make a guide on that. I do plan on circling back to all characters to make advanced combat guides. Though this will be much later as I need to play and beat the game first not to mention understand all of the mechanics. My plan is to do Boss Guides, Combat Guides and MAYBE materia guides but I don't think I'll have time for the materia guide as I run this channel alone. Especially with Dragon's Dogma 2 dropping March 22nd. Thanks for the kind words and support; it definitely keeps me motivated to keep making quality guides like these.
@@oxfordking okay bet thanks for the heads up, I know Square always innovates. I’ll keep a look out for future videos because I want to maximize my party without just mastering Cloud.
yeah i think they could add the animation from ff14 online gunbreaker's " heart of corondrum " i think the animation would suit Red pretty well for blocking
Excellent video and guide! One thing I thought might be a good thing to point out that I haven’t seen anybody mention: There's a subtle mechanic with the vengeance bar. When you block or parry pay attention to the vengeance bar. There'll be a pulsating green rectangle around it for a short time. While this is up, any attack or skill you use will fill the bar, not just blocking pr parrying. Try using Sidewinder with it. It gives you quite a bit!
I put a green arrow pointing at what you're mentioning - trust me when I say I am keenly aware of that pulsating green rectangle; especially after spending 8 hours making this guide 😫 I just didn't vocalize the Visuals but rather used Zoom Ins and Green Arrow Indicators to point out as "Look Here" to the Viewer. I placed the trust in the viewer that they too would see what I pointed out with these editing techniques. As for Sidewinder during this window, yes I did notice that but with my time from ideation to deployment of this video, I was just exhausted and ready to get this video done and out to everyone. One thing that's tough about doing these guides with this much complexity is there is bound to be one thing that will be get left out. Thanks for sharing and supporting the channel!
Crescent claw needs a dmg buff in vengeance mode as well as do more pressure gauge dmg, otherwise its almost completely useless to sidewinder......ive tested it its nearly useless
Red's attacks and playstyle are probably my favourite one. P.s: Bit out of context, but this is actually how i would imagine Gau's combat style (to an extent) in a hypotetical Final Fantasy VI Remake.
It's been a very long time since I've played FF7 Rebirth but I don't recall being able to Exit the Mode Manually. iirc, you go into Vengeance mode and exit once the Gauge is depleted. It's automated.
I feel like some mechanics are kind of fucked with heavily by the synergy attack. For example if youre guarding as cloud and try to press triangle to enter punisher mode for a quick counter like in part 1, you're instead going to immediately use the synergy attack. And in the nibleheim flashback unless you take off the synergy attack with cloud, sephiroth can't use his parry mechanic at all. And it seems like it will affect Nanakis counter spin slightly too. I guess they want us to focus more on precision blocking, but sephiroths parry requires him to press triangle as he gets hit while guarding
Yeah I agree completely - this happened to me a lot during my recording sessions where I would intend on a certain input to execute but instead a Synergy Skill would pop off. It got very annoying very quickly and I started to think that I couldn't be the only that has this problem.
@@oxfordking after starting to play the full game I noticed stuff I was probably too dumb to notice before. So cloud can no longer press triangle to enter punisher mode from guarding for an instant counter. And sephiroths mechanic isn't holding r1 like I assumed, it's just pressing it and then using square to attack and parry. So I made some mistakes and assumptions with the mechanics and it seems the game is more built around synergies. Having the small window for Reds counter is weird though
Honestly during combat I don't even look for or pay attention to that animation anymore. There is so much crap on the screen during combat that I just know I'm pressing the button. All that matters.
Man… am I the only one who finds this game insanely easy?? I don’t know if I’m just a gaming god from 35+ years of gaming (and pro gaming) experience, or if games have just gotten so much easier. I felt the same way about FF16… it’s a great game, but it’s just too easy. Especially when you optimize material load outs, I don’t even need to try. I didn’t wipe once on remake, and so far it doesn’t look like I will in rebirth, either. I was excited to see a new “harder” difficulty setting, but so far I’m still not feeling any difference. What’s your guys experiences been so far?
The OG is one of the easiest FF ever. Remake is objectively harder especially the chapter bosses. Rebirth seems to have taken a step back on difficulty but i have not unlocked hard difficulty yet do i’ll come back to this post and edit. FF16 is simply unbearably easy. I got wiped out in Rebirth and intergrade quite a few times especially on max level summon battles. No complain here in terms of difficulty for Rebirth. It is just right
Pretty weak as the game goes on. Combat doesn’t last long enough for his abilities to even matter. Maybe on hard mode he will shine?? But for now everyone else does what he does better.
Yeah he's different - relies heavily on blocking etc to build the Vengeance gauge which I am not a fan of. I was hoping the Vengeance Gauge was going to work like Barret's Overcharge Gauge where it just builds up over time.