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[BETA] [Hex] Multiply or Release - Marble Race in Unity 

Marble Jamboree
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Welcome to the world of marble race. This is Multiply or Release.
Who will win?
////////////////////////////////////////////
Today's video is a newly created 6-player game.
I wanted to start the third season, but I haven't been able to complete the 6-player games in time. What I was able to post today is a beta version of this 6-player game.
I will start the third season with both the existing 4-player game and the new 6-player game as soon as the 6-player game is completed.
I think it needs a little more work, like balancing the game, adding movement to the pegs, etc.
I hope you like this video too.
////////////////////////////////////////////
Feel free to leave a comment.
We'd love to hear your requests for new features. Share your ideas and help us out!
#marblejamboree #marblerace #multiplyorrelease

Игры

Опубликовано:

 

30 сен 2024

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Комментарии : 46   
@peglegpeete9122
@peglegpeete9122 8 месяцев назад
A few things. First I like the new format, it's fun. But I like your original 4 game, 4 player format better. Using hand & foot is redundant, only 1 is really needed in a game. It's nice to see each cannon has a blind spot. This was important the last few minutes. I was mistaken, I thought steal would take shots whether they were being built up or fired.
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. I'm very glad to get your feedback. I will continue to post 4-player videos as I have in the past. I hope you enjoy both. I nerfed Steal this time around, it was too strong for a 6-player game. We will have to continue to make adjustments to Steal. I'll be making changes based on all your feedback.
@phezaun
@phezaun 8 месяцев назад
to many spinners...
@mynintendogamingfeed5208
@mynintendogamingfeed5208 8 месяцев назад
Good concept; with some tweaks: 1. Add Marble > Multiply Marble (all marbles of that color multiplied by 4) 2. 4x Multiply > 16x Multiply (for 1 minute) 3. Upon a marble color's cannon being destroyed, the marble that destroyed that color's cannon gets the remaining shots that the eliminated color would still have (and reset that eliminated marble's counter to 0). 4. Steal > Steal All (Steal All foes' bullets) 5. Setting a max cap of 4096 and auto-fire if a marble cannon's shot count hits the specified limit.
@teamofsteve
@teamofsteve 8 месяцев назад
4. Steal > Steal All (Steal All foes' bullets) - THIS IS INCORRECT
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. Glad to have your input. I hadn't thought about a cap on the shot counts. I wonder what the match would look like with automatic firing. That is very interesting. I will refer to them.
@darianleyer5777
@darianleyer5777 8 месяцев назад
@@teamofsteve They were making a suggestion. Ironically, this is how Steal works in the 4-player version. In this version, it only steals from SOME opponents.
@hattinah6176
@hattinah6176 8 месяцев назад
I really like the hexagon! Interesting new challenge!
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you so much!😍
@pierree.6249
@pierree.6249 8 месяцев назад
Its a very nice idea but in my opinion too much going on 😅 Enjoyed this video nevertheless 😊
@JustAnotherCommenter
@JustAnotherCommenter 8 месяцев назад
Here's my remarks on this: • Cannons may be more balanced if they rotated instead of swinging back and forth. This is so that they can get more territory at mid and not overwhelm their neighboring cannons at the same time. • I like the +30 under the Spin trigger. Keep it! • *_Area Swap_* would be fun to try here. The board must rotate so that players are in possession of their neighboring player's area. Maybe add a 50% chance to rotate clockwise and a 50% chance to rotate anticlockwise. • *_Area Flip_* flips the board 180 degrees so that players are in possession of their opposing player's area. • I like the new *_Steal_* spinner option. Keep it! • *_Judgement_* may need to be tweaked to a higher cap to compensate the larger board. • Implementing a max cap (e.g. 8192) would balance the game a little more. • Instead of regular *_Shield_* absorbing bullets (which is a broken ability), maybe it should protect the cannon once. Perhaps it can have a max stack of 3. • Adding a new D6 instead of the regular D4 dice would be a nice touch!
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your many suggestions. I'm glad you liked this video. Cannon movement would need to be adjusted. Rotating it looks great. I'll give it a try. I'll implement Area Swap soon as well. I want to apply all the options I've created so far to HEX as well. And of course the Dice. I'll keep all your comments in mind as I make adjustments.
@mynintendogamingfeed5208
@mynintendogamingfeed5208 8 месяцев назад
I did suggest a max cap (of 4096) and autofire if that max cap was reached. Say if Cannon 1 was at 2048, and a marble belonging to Cannon 1 touched the "M" pad; now the cannon has 4096, but it hit the max cap, so it has to fire _all_ 4096 bullets, and all of its marbles stop moving until all of its bullets are fired and the shot counter is reset to 1.
@JustAnotherCommenter
@JustAnotherCommenter 8 месяцев назад
@@mynintendogamingfeed5208 Yeah I got it from you, sorry for stealing it. Ig I used the *_Steal_* option on you, lol.
@mynintendogamingfeed5208
@mynintendogamingfeed5208 8 месяцев назад
@@JustAnotherCommenter Instead of "Steal", "Steal All" would've been easier; no more scanning to steal bullets. :)
@JustAnotherCommenter
@JustAnotherCommenter 8 месяцев назад
"Thank you for your comment. I am so glad to have your opinion. I have nerfed Steal this time. The previous specs often felt that Steal was too powerful, and this was especially true in a 6-player game, so I added some luck to the specs. The fact that Steal is ineffective during confusion is part of that. I'll keep an eye on the game balance and adjust the specs based on everyone's comments." - Marble Jamboree @@mynintendogamingfeed5208
@Hashtaggerguy17
@Hashtaggerguy17 4 месяца назад
When Green got 2 x4 spins in 30 seconds, their multiplier pernamently got an upgrade lol
@leonieheins7687
@leonieheins7687 8 месяцев назад
I prefer the 4 colours at a time. That relaxes me, this causes anxiety.
@snyperwulffgaming9575
@snyperwulffgaming9575 7 месяцев назад
Another one that has marbles that feel like they're falling through water. Don't like it,
@EricPhail
@EricPhail 8 месяцев назад
Given the shared generators, the marble freeze while firing should either be they keep falling but don't respawn till after or they wait at the gates or are intangible during thIs time so as not to trap other colours
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. The fact that freezed marbles affect marbles of other colors is a fun factor if the effect is small, but if it is large, I have to take countermeasures. I have to make sure that the game doesn't come to a halt. I'll continue to make adjustments based on your input.
@thelatiosmaster
@thelatiosmaster 29 дней назад
puple was about to explode XD it's a little caotic, but i think it can work with the right power ups
@marblejamboree
@marblejamboree 28 дней назад
Thank you for your comments. I'm hoping to post a video of the HEX matches, but so far I haven't been able to make one. I'm sure I'll try again with something new.
@コ類
@コ類 8 месяцев назад
知らないうちにすげぇ進化されてる… まだ登録者4060人⁉えぇ…。流石に二万弱はおってほしいわ
@marblejamboree
@marblejamboree 8 месяцев назад
コメントありがとうございます。また見てもらえて嬉しいです 登録者がもっと増えると嬉しいですけどなかなか難しいもんですね
@willy8937
@willy8937 8 месяцев назад
red i will go down fighting
@flodthelunatic5678
@flodthelunatic5678 3 месяца назад
My color won
@dynamicfunky
@dynamicfunky 8 месяцев назад
Yellow " WTF 12:55 " RED " 🤬🦶 " 6 Player game is nice... Steal(6Player) and Add Marble is good ! 何か6Player用のIdeaも考えてみたいですね。Season 3、楽しみにしてます!
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. 今後は様子を見ながらこれまでの4-playerと新しい6-playerの両方で動画を上げていきたいと思っています。こっちの方も楽しんでもらえたら嬉しいです。6人制ならではのIdea大募集です😍
@Angelo52147
@Angelo52147 8 месяцев назад
nice
@anthonykneipiii4562
@anthonykneipiii4562 8 месяцев назад
This seems like a fun idea, but it seems too big. Maybe try a pentagon?
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. The pentagon looks really nice too. I'd like to try different challenges.
@anthonykneipiii4562
@anthonykneipiii4562 8 месяцев назад
Dude, your series rocks!!! I like the different ways there are to make each match feel unique. This exact episode was simply too much, though. I liked how up close we were to the grid of 4 as it made me feel i was in the action! 6 was too large. I hope you keep this up, though. I had a good time watching all this unfold. My 2nd picked team won the whole thing! I usually like Red to win, and Orange if Red doesn’t do it, so that was cool! 😎
@algendax
@algendax 8 месяцев назад
It will be good if you not finish the final fight untill all field will colored to the wining colour. Not everyone looking for competition, some are looking for the harmony
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. I am glad you like it.😊
@votederpycausemufins
@votederpycausemufins 8 месяцев назад
huh, looks like the steal works by scanning the board, so when the cannons are afflicted with confusion, they essentially don't get any. Not sure if that's on purpose or not since this is a beta version, but noticed and figure it might be good to point out oh, edit: you might also want to add something that makes the cannon invulnerable too while the mirror shield is on. i remember it happening at least once in season 2, but here both pink and yellow had marbles glitching through the barriers since they had nowhere else to go, and eventually finding their way to the cannons, in effect actually making it more likely for the cannon to be destroyed since otherwise the bullets would have disappeared when changing a tile.
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. I am so glad to have your opinion. I have nerfed Steal this time. The previous specs often felt that Steal was too powerful, and this was especially true in a 6-player game, so I added some luck to the specs. The fact that Steal is ineffective during confusion is part of that. I'll keep an eye on the game balance and adjust the specs based on everyone's comments. As for the problem of being shot down during Mirror Shields, if it happens too often, I think it should be addressed. If it only happens once in a while, I'd like to make it a fun and unexpected event.
@spstimurfaiz5008
@spstimurfaiz5008 8 месяцев назад
This is something new.😊😊😊😊😊😍😍😍😍😍😍
@darianleyer5777
@darianleyer5777 8 месяцев назад
Interesting re-implementation of Steal.
@宮池純一
@宮池純一 8 месяцев назад
HEXBOARD is Cool!!
@PKMNwww411_MkII
@PKMNwww411_MkII 8 месяцев назад
The mirror shield bypass glitch strikes again
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. It happened again. I can fix this glitch, but the impact is a bit too great, so I think I'll leave it as is for now. Also, I actually personally like the look of the bullets bouncing around and the fact that they are not reliably defensible.
@teamofsteve
@teamofsteve 8 месяцев назад
Yellow was robbed. Please fix
@marblejamboree
@marblejamboree 8 месяцев назад
Thank you for your comment. I am thinking there must still be a bug, maybe there was a moment when Steal was not working correctly. It would be helpful if you could give me a time where this is happening.
@steeltallica19
@steeltallica19 8 месяцев назад
@@marblejamboree12:57
@marblejamboree
@marblejamboree 8 месяцев назад
@@steeltallica19 Thank you for letting me know. As for the yellow being destroyed during Mirror Shield, it's an unavoidable behavior that happens from time to time. It's just bad luck because the bullet ricochets and moves around. I'm not going to fix it for now, but if it happens more often, I'll have to fix it.
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