Yup, but its still good for console people. Pretty sure the modders at the skyblivion project said its only for pc because it's too much for consoles. As for me, I will be playing both (depending on the price of the remake), I love oblivion much more then vanilla skyrim, and I've been waiting about 12 years for skyblivion and watching all their livestreams.
@@Deliverance253 So every fan of Oblivion for the past 19 years can't muster up the most budget pc ever that runs better than a console, plug in a controller, and play a free mod? oh wait.. they probably don't have 8 dollars for the 80% off skyrim sale my fault
While I WILL be getting the Oblivion Remake to have a fresher, hopefully more updated take on it, I will still be playing Skyblivion when it comes out. They might as well be different games. I am even MORE excited for Skywind tho.
Bethesda should have a full restructuring for TES6 in the same way CDPR did after releasing Cyberpunk in 2020. I don't think they can meet the expectations for TES6 with this "small company" mentality they always had, like they don't even have a dedicated team of narrative/writers like Obsidian, Larian or CDPR. Bethesda seems way behind the curve.
@@alexwalters35 It literally isn't but sure whatever you want to Believe. Companies that don't function and can't produce profit don't sell for Billions of dollars and have over ten million people playing their games.
@@jodieholmes8453 It may not be killing them financially, but I doubt they would want more Starfield's to devalue the brand of having games being sold for many years. It kills their reputation bit by bit if their mainline game releases keep having mixed reviews. And boosts expectations for their mainline games. As a starving Bethesda fan (that still plays other games), i seriously think having teams for spinoff games and overall smaller releases would not hurt. this is the perspective of a gamer of course
@@alexwalters35 The time frame of releases isn't a problem for me, is just a reflection of having a one man (todd howard) being the great filter at the studio. BGS is a game studio where if someone shows talent to lead a team they know they would never have the chance to be a creative director there. Look at Obsidian that have various projects of different sizes with different directors; look at the way FromSoftware works with Hidetaka Miyazaki as the creative director of the studio (very much like todd howard), but other people are game directors with recently the lead combat designer of Sekiro being responsible for directing Armored Core 6, Bethesda doesn't have that bandwidth, there's no second team starting development of fallout 5 or other new big RPG. Edit: Another example of how inefficient is Bethesda structure is Fallout 76, how that game became so big that it took people from the starfield team in pre-production. Starfield is not really an 8 year game because they were interrupted in the middle with FL76 like I don't even know the effects this has on a team to be juggling between two big projects like that.
@@ghengisdong6714 remember when they teased ES6 and we thought it was gonna come out in 2024? Here we are and they haven't even begun development. Ahh, how ignorant we were as children...
Especially when the fans just handwave the problems and act hopeful that everything will work out in the end. It's like, no wonder nothing gets better at BGS. It has mindless cult members who support it.
@@TheXboxSuxIt wasnt as big of a problem previously because of the settings / IPs. Outside of general advancement of tech SF is a massive downgrade on something that was already struggling to be taken seriously
Same. I also don't trust how bethesda will be making a new exporter for mod files. Like how they gonna achieve that knowing their recent game starfield runs like a game made 10 years ago. Anything they release seems to need to be fixed months down the road not to mention that whole rtx debacle where one Modder was able to fix it where the entire studio couldn't even do that.
Just downgrade and do the best of both worlds patch. The "Backported Extended ESL Support" mod makes it so basically all new mods work on the best old versions of SE (1.5.97) so there's literally NO reason to play AE anymore. Objectively. Do that, block updates, you're good forever.
Yes Juicehead you're right, they're going to have an insanely counterproductive year, with all the leaks and no meaningful updates except for paid mod support.
@@johnnyboogalo4897Or or here me out now, YOURE IN THE MINORITY. I know the kids of the internet don't like to hear the truth but sometimes you have to tell them.
@@johnnyboogalo4897 What on Earth are you talking about? I was one of the first people to cover the responding to negative reviews story and like half the articles used me as a source. I also am one of the few to report on the game breaking save issue that is very much so still a thing They're fucking video games. I am not crying in every video because it isn't that deep. Maybe shits good, maybe its bad. I'm just gonna play the games I find fun personally
@jcdenton4110 one of the games with most negative reviews on steam, one of the worst AAA releases in 2023, amazing years. Game sold a lot of copies due to the large Bethesda fan base and the false promises that were made about the game. That doesn't translate into success, specially since this is just going to make people not buy any more Bethesda games in future. All they have done in the last few years has been awful. From Starfield, to Fallout 76, monetization of mods in Skyrim, lying to people about those deluxe edition and sending people plastic bags (instead of the high quality ones they advertised). The episode where they advertised bottles of Nuka Cola that turned out to be plastic bottles that they sold for a deluxe price. This company has more scummy practices than an indian scammer.
@@Anton2046gfknSkyrim, skyrim Legendary Edition, Skyrim special Edition Skyrim anniversary Edition, Skyrim VR, etc.... (I'm not including console versions of The game)
Starfield was the last time I ever allow myself to get hyped into being excited about anything BGS does. Everything they release from now on will be a skeptical wait and see approach before I buy.
100%. I bought into the hype, pre-ordered ther Deluxe Edition, took time off the play.... I put about 200hrs into it, trying to convince myself I love it. Only to realize it was getting more mediocre the longer I played. Never again.
@@madaxe606 Over the next couple months a lot of people are going to come off that copium. Especially was great games start to release like Dragons Dogma 2. I also bought the deluxe edition as I was not going to wait, plus dlc I already knew I was going to buy. I didn't go down the copium route. It was more a question of do I like this more than I dislike it and just barely yes. That this game won most innovative when it created no new feature is an absolute travesty.
@@Gamers-Haunt There's a vid out there alleging that the 'innovative' award was straight-up trolling by the Steam community. The creator makes a good argument that it was exactly that. Agreed that there's little to nothing innovative about Starfield. Maybe the ship builder.
@@madaxe606 The ship building is called Modular Ship Design or Modular Ship Building. I think I was playing games on the PS2 that had the mechanic. Either way it's so not new it already has a name. I heard it boiled down to a popularity contest, but trolling I could believe as well.
I bought it after someone in one of my TESO guilds told me it was worth buying for the ship-building. It wasn't. They will have to work double time to win back a long-time fan like me. But I know they won't. Not unless someone new takes over.
Well, if you look at what they did with Skyrim Anniversary Edition, you had to buy it if you wanted to play the top mod packs like Nolvus. They force you to buy there updated game just to be able to mod it. It’s vile.
@@johnwicks4936This is wrong on every level. 1. Special Edition was a free upgrade, and AE was completely optional 2. You can still play and mod original Skyrim, in fact new mods are added daily So really, all you're doing is complaining that a mod author (not a Bethesda employee) made a mod that required AE, and you willingly purchased it because you wanted to play it. In other words that is entirely on you, and no one else.
There’s only one project as far as I’m aware???? Beyond skyrim does not count because it’s not a remake of oblivion in anyway since I set during the events of skyrim
@alexwalters35 They absolutely have a legal leg to stand on, the modders are copying a game/ ip they dont own into another. This is exactly why the dev team asked Bethesda if it was okay in the first place.
@@bluemoon1716 Cyberpunks gameplay was outdated too the difference is they actually had a good story a city that rivals any GTA and the game absolutely demolished the vibe check day1 Starfield cannot just patch those things in.
@@acev3521 oh they could but they like taking lazy routes, they're in for a rude awakening when the dlc brings players back for a few hours before its abandoned and forgotten yet again
Yeah, im sorry if their testing team was all hands on deck for Starfield for over a year and no one told them that "Hey, the star map is big you might want to think about putting in a search system or favored system". Tells me all I need to know about their quality level right now. Bethesda is not getting any passes or benefit of the doubt from me anymore, they are leaving out elementary levels of QoL in their games and at this point it feels deliberate.
Once we get a CK, we can dive into their work and see exactly what was scrapped or simply never implemented. Those decisions traditionally have very little to do with the testers/developers themselves. Release dates are pushed by higher-ups, then features thrown-out, mapped, or squashed when you know the release plan. The team is *so* big, that they need middle management for departments, so no more QA/Community/Dev guy talking to the leadership team at the weekly meeting to address concerns. Now it's dozens of small meetings, with people who may disagree with your reports, not have time to mention something, scared of getting canned if they raise a stink, etc.
I really would want Fallout 3 to be upgraded graphics wise like or even beyond Fallout 4 in a remake. Though the models and aesthetics might have to be different from fallout 4 in order to stay in line with the overall style of Fallout 3. It needs an graphical/combat upgrade but the intended gameplay and art style of Fallout 3, would be PERFECT!
I’ve figured out Juice Heads speech style. He rushes the first part of his sentence as fast as he can and as high pitched as he can and gradually gets slower and lower in tone by the end of the sentence. Listen. You’ll never unhear it.
The issue with paid mods is that even if one mod is worth the cost; will we be able to integrate that with other, non-paid mods? Will other smaller mods ever be worth the money? How much will it cost to get a full on mod pack going? How stable will it be? With free mods there was no risk or cost concern with making a mod pack other than is it stable, or (if you are a modder making a pack yourself) can you *make* it stable. I still have *a lot* of questions that need answering before I even consider spending a dime on skyrim mods.
Also, will they do content moderation on these mods? How will they determine if a mod actually delivers what it claims? I hope refunds will be pretty easy to get otherwise otherwise it'll become a scammer's paradise. Also, who will set the price? How much will Bethesda keep out of the money? Paid mods is slippery slope and it feels like another way to milk money out of gamers, which makes me angry.
@@erickstamand Don't forget how they'll handle stolen content. Two large mods were stolen during their last attempt at paid mods and mod theft is rampent in the Minecraft community. Last time Bethesda refused to do anything about it and Valve had to fix the issue before the lawsuits progressed.
I would propose that only total conversion should be eligible for being paid. Then modders would be forced to co-operate with each other to provide a seamless experience.
Totally true but with Black Rock no longer bank rolling this sort of garbage, I hope companies like Bathesda realize that such stupidity is and never was as popular as they were led to believe.
@@Kellett781 I'm not so sure it was stupidity. I think it far more likely that it was a combination of hubris and being lazy-minded. Hence my "Amy's Baking Company" analogy.
Can you explain that anology. I like Amy's products here and there, but haven't kept up with any news of the company. We have some good insight into the company. The former lead admitted they did get full of themselves. I'll add in hiring a bunch of people to take advantage of DEI loans and Work Opportunity Tax credits hasn't staffed the company with many people who can do their job well. Bethesda has had a quiet talent bleed. Something Microsoft may be stepping in to stop from continuing. I just hope to see Emile gone.
@@Gamers-Hauntthe analogy is that bethesda will never improve, they'll just ignore whatever criticisms the fans and players give to them and just throw it out the window, you have to watch the Amy baking company episode from kitchen nightmares
Because this is a video about Bethesda. And they're not the ones making Skyblivion. The same way he didn't mention the Fallout: London release coming in April when he talked about the TV show and the next gen update.
@@SirBrandan yes the objective is 2025 but lets be honnest if you follow the project you know that there a lot to do and they will have a lot of bugs to fix too
After being burnt by 76, a bug in Skyrim that ended the playthrough, and now Starfield I'll pass at any Bethesda joy and buying their game/ All they needed to do, jealous or not, was to let Obsidian loose on Fallout 5 or Fallout 3 remaster. If I knew there was only one writer, thus creator, for Starfield I would have never had purchased it. It was not written for us. Emil wrote it for himself. 59 faction quests compared to Morrowind's 311 with Starfield having 16 times the devs.
Please do NOT let Obsidian free on a fallout game untill they can show that they can make a good modern RPG. Because they haven't made a good RPG in a decade, and even New Vegas needed a LOT of work to be playable when it released.
@@kristinagraversgaard5328they’ve already proven they can make a good rpg game and you can blame Bethesda for that work. Bethesda gave theme a relatively short amount of time to work on fallout new Vegas. It was like 8 months I think if even that.
@@kristinagraversgaard5328as mediocre as outer worlds was its still light years ahead of the writers at Bethesda. This isn’t an endorsement of them. I’m just pointing out out how low Bethesda set the bar
The ONLY reason to be excited about a mobile project is if you're going to be the one profiting off of it (financially). So when Todd Howard says he's excited about their new mobile project, there is very little doubt in my mind that he's telling the truth and there is very little doubt in my mind that it will be completely unworthy of being played or even being called a game.
I think they should just delete starfield and let Obsidian do it from scratch. Bethesda can do the marketing/publishing of the project, that's what they are good at
Im gonna wait for Skyblivion. That team has spent years making it and by the videos ive seen its a labor of love chalk full of stuff (new and old). A dual system remaster is gonna be the same ole stuff. It may look pretty but wont be as good as what we've seen from the Skyblivion folks. Im bored with cash grab remasters.
@@RobotWithHumanHair. ... no? Bethesda literally gives all the fan remakes their blessings. These remakes are also going to be fundamentally different than any potential official remaster/remakes (not to mention the ease of porting Skyrim mods and the like to them makes the projects worth it for that alone), so why would they ever cancel their projects? The only reason this would happen is if Bethesda told them to, and they won't. After all this time they'd probably just finish it in secret and release it anonymously anyways like most of these "shut down" projects with half a brain do.
I hope the dual engine thing for the Oblivion remakster is real. It means they wouldn't have to build the game all over again, mods are more likely possible, and neat bonus implementations/changes can be added to the overall game package. Crisis Core sorta proved how a remake that's not totally a remake can be made to me.
Have you seen GTA "remasters"? With AES-encrypted resources, broken shaders, faulty models, malfunctioning scripting, etc. What makes you *think* it's a good idea? From the modding perspective, it's a nightmare.
@@MeadowStargazer Yeah they'll have to make it work. Microsoft better look over the project and see if it's a potential refund disaster. Rockstar just hates spending money or having any good business ethic. So is it technically impossible or hard as heck to have the dual engine system esp for modding? I feel like it'd require making it practically a new engine or new version of the creation engine.
@@PalletEater214 because it is impossible? or are you trying to tell me that i don't like the games that i like. or dislike the games i dislike? if the latter, i hate the assumption that because i want mod support means i hate a game or that i played a bad game, i played fallout games on console and unmodded before. i enjoyed those experiences because of the world and characters, if i didn't then what's the point of me playing those games?
@@heroicgangster9981 I do think if Bethesda does come out with a Oblivion remake it wont be good unfortunately least if we’re going off of Starfield and Fallouts76 and to a lesser extent fallout 4. My point was that if your mostly hyped for a game b/c of the mods then are you really hyped about the game itself at that point. Like if your first thought is “But the mods will be good” like yea that may be true but at that point the game just becomes a platform for you to personally modify it rather then appreciating what’s already there. IG the difference would be how people say stuff like “Yea I’m gonna buy Skyrim b/c the mods will be good” and “Yea I saw that BG3 trailer and it looks good I’m gonna buy it”. You can like whatever you want just don’t get your hopes up.
I liked starfield alot imo, i can see why people wouldn’t like it as well. It definitely needs a big update, already have 80% of the achievements and i hardly do any of the actual exploration of planets. Needs more life in cities and more random encounters on planet and space. Mods will bring everyone back to the game for sure
Unless you have news about Todd being fired, the rest falls into the "we'll see" folder. Starfield fell into the "Mostly Negative" for a reason and until things get better I can't be bothered.
Eh. I love Oblivion, one of my favorite games ever, but I honestly wouldn't really care to get a new, overpriced version of the game. If I want to play it, I'll play the old game.
This video popped up in a Google search I ran, and as soon as I saw "Insane" in the title, I knew it was JuiceHead. Listen, guy.... The English language is rich and varied in terms of its many synonyms... There are almost countless words to use besides "insane." 😜 Also, as to Starfield, if Bethesda said they were rewriting the story ( *without* Emil's participation), implementing real choices and consequences, removing load screens, replacing proc gen with a small number of handcrafted worlds, redesigning NPC faces, and adding good mocap... In other words, rebuild it from the ground up, I *might* share your optimism for that game. To cite an old adage, "You can't make a silk purse out of a sow's ear."
@@zaklex3165 bro you do realize that almost every rpg has a basic map? Starfields map is literally just a blue screen with no indication of where the vendors are. All we ask is a simple map to show where the points of interest are since the game does a terrible job of indicating where the vendors and shops are. If you love the game good on you mate but overlooking key features shows a lack of passion and complete negligence on their part
@@radiospace7071 I'm well aware that almost every RPG has a basic map, but when you have a very simplistic city layout it's really unnecessary in this case. The cities are layed out in a linear fashion, if they made them complex, then yes a map would be helpful. I'm going to guess that those requiring a city map in Starfield also have trouble with knowing where they're going in real life as well. Further more, nothing is really spread out from each other in any of the cities; all of the vendors are located within site distance of each other for the MOST part.
@@zaklex3165 Alright keep defending a multibillion dollar company for not including basic features in a 2023 rpg that rpgs from the 2010s and earlier figured out and then insult players who dont like their games your doing your service soldier
JuiceHead I just wanna ask a question, how can you support Bethesda action by introducing paid mod, if they wanted to give monetization to modders they could have just introduce a direct link to donate money to the modders. If you want to see the future of paid mod, go look Minecraft bedrock market, owned by Microsoft like in this case, and look at the sate of the mod
@jcdenton4110Of course. A great game studio that made Daggerfall, Morrowind, and Oblivion have been making mediocre to downright bad games for the past decade. It's worth mourning.
I will start believing them when they come out and admit they suck and make effort to improve and innovate - which is VERY ESSENTIAL for a capable AAA company.
better to just focus on other game studios mate or what modders are doing. Bethesda lost the plot, they now only focus on little cashcow projects they can milk until it's dry, and the 150000th Skyrim update
I hope that the Oblivion remake is a bit more than a graphical overhaul. There are some fundamental issues with that game (mostly tied to the leveling system and character creation) that need to be fixed from the ground up.
Yeah, let's hope they also fix the obnoxious bigoted dialogue options as well as giving some beloved characters an overhaul to make them fit better with current views.
Side note that Diablo 2 Resurrected did the same thing Shadow Of The Colossus did with the Old Game playing in the background with a "filter" over it made of updated graphics and engines.
Things Bethesda really should focus on: 1.Todd Howard being unemployed 2. figuring out how to release a complete game rather than their usual half a game that hasn't been tested. 3. Hiring an editorial staff to read through quests and make sure that the quests make sense. This should include, and possibly be headed by, an average 5 year old since that one would have spotted half the mistakes in Starfields missions. 4. Learning how to actually care about their customer base instead of constantly chasing new players. ::ahem:: ESO. I'm sure I can think of more, but those should be priorities.
Them remaking Oblivion in UE5 is never going to happen, just straight up. They are never going to use anything other than the Creaion Engine for their games, remaster or not. Unless they've suddenly decided to finally ditch the Creation Engine after Starfield. Not to mention, them remastering oblivion would be a massive f-you to the Skyblivion team. Just seems weird to have two similar projects competing like that. I imagine something similar to Skyrim special edition is way more likely to happen for Oblivion and Fallout 3, rather than a complete remake in UE5 from the ground up. That just sounds like a pipe dream some rando came up with. That's way more effort than I could possibly ever see them going to for a game that's almost 20 years old. They are not that kind of developer.
Starfield is at least average come on now, that's just silly. Most people gave it a 7 or 8/10. I remember when IGN gave it a 7 people were mad, then their opinions flipped. A 7 is literally an average score. People pretending this game is a 1/10 or something is wild
bro ur replying to every comment that criticises bethesda in the this comment section, you better ask your wifes boyfreind for more screen time so you reply even more🤣🤣🤣@jcdenton4110
I was definitely one of those people who was disappointed with the Avowed reveal. I wanted Obsidian to go all out and make something incredible. They played it way too safe. I'm not going to buy an Xbox for a half assed project from them.
I simply don't believe that original timeline is still in-tact after the Starfield debacle. I haven't paid attention since Starfield came out, so I'm just guessing here. I see the F4 HD Upgrade coming out, bugging badly and getting patched by April/June & Oblivion Remaster getting hyped near colder weather. Blade *may* get a small gameplay vignette, but I doubt it. And that's it, unless Microsoft steps in, and delegates some Bethesda IP work to other studios.
Microsoft is stepping in. Queitly before the holidays they began restructuring Bethesda's upper management. Now leads either answer to Matt Booty or Jill Braff. Their autonomy is gone. I suspect we'll see layoffs later this year. There was a rumor Todd was getting ready to retire, but Emile is the one that needs to get gone.
Elder Scrolls 6 will be an expansion for TESO. You're welcome for that nightmare. That said, imagine tying TESO subscription to Game Pass? That would be lowkey genius for Microsoft.
Eso + is 12,99€ per month and gamepass 14,99 per month in my country. If they ad the fallout subscription too to gamepass that would be amazing for me but I dont think so
That show gunna be for newcomers expect a rings of power level amount of disrespect to the adaptation. The lack of NCR, the tyranny placeholder they have the brotherhood playing, and the glow up on the ghouls, all worrisome
I just hope that the oblivion remaster/remake is faithful with all the rpg elements and spell crafting and the like and not just skyrim with a oblivion skin
Clicked hoping to see "New Bethesda Leaks!" like the thumbnail showed..... Saw the same old 2023 stuff except for Director Direct, which ends in an assumption. Bleh.
Bethesda should collaborate with more companies to make more games with their IP. It would help cushion the blow if their mainline game releases fail to live up to the development time/costs they had to expend.
They had a chance to do that with Obsidian but said no. The truth is Todd doesn't like Obsidian and he let that get in the way of making a good decision.
@@ANGRYWOLVERINE2060-ft2nc Yeah, kinda makes me hope there's another Starfield disaster to make them change their minds. If Microsoft thinks Bethesda for some reason are a perfect company that require NO INTERVENTION (they do, Redfall devs literally wanted Microsoft intervention) I seriously should hopefully doubt Microsoft would like having only 1 new Bethesda game every game console. If Starfield has the reviews it has even with all the development time it had, yeah that company needs changes....
@@heroicgangster9981 I kind of doubt Microsoft will intervene, though. The past almost decade and a half of Halo have proven that they either will not intervene or do so in a way that just makes things worse. Though, 343i's executives have relatively recently been replaced, so maybe Microsoft has decided to start making good interventions.
@@ALLMINDmercenarysupportsystem i really don't get microsoft getting all these game studios if they aren't making the games that people want/loves to play. because yeah, Microsoft doesn't seem to know how to make amazing games lately.
@@heroicgangster9981 Maybe they just assume that the devs will keep making good money without any guidance. I think it's a good thing not to interfere with creative processes, which may also be the intent, but Microsoft takes this too far.
Why are the busiest weeks of a developers life always trying to repair a broken game or salvage a bad one, instead of developing a fucking good one to start with
If this is true about Oblivion, what will happen to Skyblivion? I mean people have spent a lot of years remaking Oblivion for free and now it seems they may have just wasted all that work.
My assumption is that Skyblivion will have a lot of the Skyrim mechanics that Oblivion didn't have, like the spell casting. I don't really follow the production though. No doubt an official remake/remaster won't have the Skyrim vibes.
depending of how the remake is done, skblivion could be the best choice, i dont have faith in bethesda so long they keep the gamebryo engine and todd "it just works" howard being involved in the making of the game
@@-pROvAKmagic was kinda boring in Oblivion, and I loved the dual welding system in skyrim, I don't know if they can put the combat system of skyrim in Oblivion without remaking the game 🤔
God Howard is the only man who can save the gaming industry from the doldrums of shitty mobile style gaming, fake cinematics with no gameplay or substance trash generation we live in.
I have zero faith in Bethesda. If they want any goodwill, they need to focus on bugstomping _(before additional content)_ instead of leaving it up to the community to provide half-measures. The community patches for most of their games are a testament to their complacency, disorganization, and greed.
They made it hard to mod just so they make you buy there paid mods...aka make it easy for paid mods to be made but free mods are near impossible to make.
RING DING DING! Winner! Called this out before Starflop even launched. I knew MS would make them take the greedy route with mods. IIRC I said MS would lock mod support down behind paywalls. That's ok. Let the public learn MS aint their friend. Everyone thinks they're some kind of charity right now offering day and date new games to rent for cheap. Now that they've drop a huge chunk of money on ABK the real gameplan kicks in.
I really believe its sink or swim for them in the next few years. What happens between now and 2027 will decide how they will be remembered. At least by classic fans.
1:40 That's unfortunate. That means the physics will still be tied to framerate and anything above 60 FPS will break physics and cause your character to run much faster and anything under 60 will cause physics to barely react and cause your character to run much slower.
If they were really going to give us an Oblivion remake, I don't see why they wouldn't just bankroll the team already doing Skyblivion so they can finish what they've been working on for 10 years. They're already nearly finished. Seems that would be the smarter decision on the part of Bethesda.
My guess is because they've played Skyrim, so they know how bad the gameplay in that is, and they probably also know that fans of Morrowind didn't like Oblivion (due to the crashing immediately among other issues) and even more didn't like Skyrim because it's completely different and has no redeeming features. That could be a reason.
I hope that if Oblivion is remade they’ll give us the option to swap back and forth between old and new graphics like we can in Halo MCC. I was really bummed that we couldn’t do that in Spyro.
Halo MCC has all Halo games that matter, wich are the original trilogy, plus Reach and Halo 4 (wich frankly, from the 343 period is actually the better one).
@@Andy-rf8rr i mean, that Halo games also lost relevance, and not because the ip doesn't have anything to offer, but because management screw up... 343 turn Halo in a thematic park ride just as Bethesda turn, their on games in thematic park rides... Now take in contrast what CDPR does? They don't create their own ips, but they bring ips others created to life as videogames... Do you realize that The Witcher games, are actually a sequel of the witcher books? Or that Cyberpunk 2077 is actually a sequel for the table top Cyberpunk Red RPG? Now imagine if CDPR have access to IPs like Halo or Mass Effect, what they could do about it? You must be wonder, why i'm suddenly taliking about CD Porjekt Red here? It is because CDPR is basically replacing Bethesda as the king of Open World games, they are giving lessons how to manage a videogame company, this days...
Oblivion would have to have several modernization, to NPCs and Combat in particular, I can't see myself playing Oblivion again but this time with just more foliage and 4k textures...
I really don't care if they do more paid mods your not forced to buy any yeah they may get annoying with advertising them but still nothing is forcing people to buy them. I also understand the frustration on the modding side of things if they keep updating constantly then mods will break and you have to wait tell the mod author to fix whatever they have to on their end and some just don't even bother with it. If anything they should hire these people and have them help making these games better because the modding community is so creative and the things they can do a lot of the time are even better then the game itself. Like The Legacy of the Dragonborn is just amazing i always have that in my Skyrim mod list it would have been like a perfect DLC for Skyrim if Bethesda hired those people to make it. Regardless of paid mods or not the modding community will always continue to make amazing and creative things to better the games and get us to play them for hours on end so to that I love the modding community and thank them for all they do and create.
The more I hear about this the more I'm just only hype for Skyblivion and crossing fingers Bethesda learns something between now and TESVI to make me want to give them money again
I have faith. I'm sure one day we will see a fallout planet and an elder scrolls planet. The potential is there. If they can get the modding right, it really could be a sandbox of limitless possibilities.
The funny thing is they can’t get the modding right. They’ll either have to drastically reduce the size of the map or you’re going to have to get in your ship and fast travel to each little area. Modders have been trying to remove border lines so you can go as far away from your ship as you want but they’ve been unable to do it in a consistently stable manner.
There is literally NOTHING that is Insane/Incredible/Amazing that Bethesda touches at this point. They actually think that a mile wide and an inch deep is good. I have ZERO hype for TES 6 after Starfield at this point.
If I wanted a graphically updated Oblivion I can get that through mods, skyblivion is coming out soon which will use Skyrim's engine and be better for it. If remaking Oblivion is the best Bethesda can do, then they need to sell their IPs to obsidian and close their doors forever.
Besides Graphics and Bug fixes, the most imnportant thing about the Oblivion Remake/Remaster is that it would finally have Native Controller Support on PC.