@@badnewsbruner Because historically Microsoft has invested heavily in making sure DirectX has solid hardware support, on top of providing much better developer resources than what was available for other graphics APIs. Vulkan is still quite new. Also currently the only console with 1st class support for Vulkan is the Nintendo Switch. Xbox is DirectX and PS4 has its own proprietary API.
@@NaderBerbish So was Cell processor, and the rest of the technologies that were new, innovative and whatnot. It's always developers wanting a 'easier' time and it's because profit is what drives that demand. It's gotten so convoluted that the game development industry is so crap these days.
Linus has always been doing it. It's a good skill that adds a lot of power to a well phrased speech. I believe they write it down at the same time they create the script for a video. It influences your subconscious and is not meant to attract your attention. It's just that Linus' is on a politician and James' on a salesman level. I know that you know. Just felt like saying it anyway 👐👏🤲
@@raz9701 Rewatch from 1:29. DX12u will give huge improvements in draw call efficiency. At the moment the CPU uses huge amounts of its power to send draw calls to a GPU. This CPU side work will be much more efficient in DX12u. It's exactly, what ArmA needs.
@@sonacphotos Both of you are arguing extremes that aren't reality. It is neither broken nor working flawlessly. Like any software, it has bugs, but those bugs get fixed over time. If every developer stopped making features until every imaginable bug was eliminated, we'd never get new features.
Dude said Microsoft made it not Nvidia, and that both AMD and Nvidia was supported. I’m tempted to think either the Nvidia page is lying or the presenter was misinformed. Either way there’s some big time bs here.
@@GordonWeedman Nvidea ray tracing uses tensor cores so of course its mainly for 20 series, most of these features are likely to make heavy use of tensor cores too, and weve seen how well pascal cards ray trace with work arounds (not very)
I remember hearing something like that when Direct X 12 was supposed to come out. Everyone was saying how it will make a huge differene and games will use your GPU way more effectively and when it came out, there was zero difference except it usually brought problems lol.
Well, most games are still built on dx11 because of older gpus, so devs dont want to cut off that playerbase. Most games would probably run better if they would ONLY support dx12
It would be awesome if you could use an eye tracker to make variable detail even more efficient. This way the GPU wouldn't have to guess the detail level each section needs to be since it can use real time data for that. Perhaps we could even look at the mechanics behind sight (like specialization of the eye cones) to increase efficiency even further :-)
The same thing happened with dx12. Promises of 40% improvements in framerate were made but the reality was never like that, in fact performance ended up worse in some cases. It's also up to developers to use those features and optimize their code. Unfortunately, very few devs actually optimize. This is cool in practice but expect nothing out of it.
Eugh I get so annoyed when I hear raytracing started with RTX. Huge difference between raytracing and REAL TIME raytracing, which, by the way people ran on modded PStriples
Eugh. I feel you. I get even more annoyed when people dont watch the video properly, so they dont hear the words "Raytracing support first became WIDESPREAD on CONSUMER graphics cards"
@@IzumuK Yep, I can second that. Almost as annoying as when someone doesn't read your comment properly and makes a false assumption. Raytracing has been widely supported on every CPU and GPU of the past decade. The distinction here is that REAL TIME raytracing is only widely supported on 20 series cards. (Ignoring partial support for 10 series)
Yes. RayTracing is off the table but the other features you will get. However, pretty much all these features already exist in Nvidia specific code paths. dx12u just standardizes them officially.
Game visual tech evolutions listed: 1. 3D 2. Transform and Lighting 3. Normal Maps 4. Bump Mapping / Parallax Occlusion Mapping 3. Dynamic Shadows 4. Bloom 5. Soft shadows 6. Real time dynamic lighting + HDR (game tech, not brightness monitor HDR) 7. Motion Blur / Depth of field 8. Per object motion blur 9. Ambient occlusion 10. Radiosity (Global Illumination) 11. Tessellation 12. Bokeh depth of field 13. Screen space reflections 14. Particle shadows 15. Contact hardening shadows 16. Real time raytraced reflections / shadows / ambient occlusion / global illumination 17) DirectX12U doesn't bring anything new to the table, as far as visuals options API wise go, it can just do everything it did before, just vastly more efficient / faster Anything I missed?
i think hardware wise we peaked in these late 6 years, we only see an improvement when the optimization is will done otherwise throwing high frequency and cuda cores all over the place will not give us so much visuals like it used to be in the 00s, also the prices are going insanely high which make no sense for the main public. software tweaking is the way to go until another technological breakthrough will be available (more likely stadia gaming)
theres still plenty of hardware improvements to gained. Most importantly, increasing fab yields on large dies. This would make them cheaper to produce and bring better GPU/CPU performance to the mid range. really high frequency memory suffers with low yields too. Speaking of memory, better memory controllers that support 5000mhz+ speeds would increase ipc and make ultra 1080p/1440p gaming possible on an apu. Theres still plenty of areas to improve on with current hardware.
Gaurav Sharma RTX voice still uses your CUDA cores so it’s not really RTX voice and it can be used in any GPU not just RTX GPUs. DLSS 2.0 is only on 4 games. DC12 ultimate works on any GPU 💁🏻♂️ facts who need um
Luka Lakobrija yup maybe in September also AMD has their GPUs coming out any time they are waiting on Nvidia I believe. I have a feeling both are going to have a hard time meeting demand this go round even if the price point is worse then it was this past gen just because of supply issues which will mean mining era prices 😑
so i have a question will direct X 12 ultimate be available for old gpu's aswell can it help me get a more playable experience out of my shitty laptop graphics
Expectations: supports every system for free Reality: supports only their 20 series gpu's cause they're definitley the only ones that need improvement on fps and not the low spec ones
This is a Microsoft feature they're building into DirectX itself. It's not a hardware-specific feature. So it'll be on both the low-end NV GPUs as well as high-end, not to mention AMD and even Intel. It's all up to the software programmers to take advantage of those features though.
Variable Rate Shading is only good for VR, because you turn your head to look at stuff. But if it's on a Monitor, you are free to look at everything at the same time, not just at the crosshair's location(middle of the screen).
They should release the stored or the render of detail or better yet the entire graphics drawing once it passes off outside the peripheral of your screen.
@@RodOverwatch ray tracing works on gtx 10 series and also runs like poop, but the old lighting methods work as intended nvidia is just pushing new gimmics to make noob pc gamers to go and buy RTX 20 and soon 30 series, since the gpu incremental benefits are minimal to non existants for 1080p they are now focusing on something unnecesary instead of achieving 140fps 4k on a single card or something like that
Yep, preview dev Drivers are out. Though you need Win10 v.2004 which has not been rolled out to every machine yet, so you might need to get insider builds. Though I suppose big dev companies, especially those backed by publishers, have easier/safer access to it.
Most game companies don't make their own engine. The game engine must implement direct X12 Ultimate features in the engine that then can be implemented from game developers.
Seems useful and I am always game for software or hardware acceleration of scenes? It's amazing how realistic games have gotten over time. Especially considering where we came from, amazing. (:
@@benjaminbruce4908 A very small percentage of PC users, even only considering gamers, own graphics cards with dedicated support for ray tracing. Calling people dumb while using that kind of grammar isn't a good idea, by the way.
Correct me if I'm wrong, but I assume Mesh Shading is suppose to be a more automatic procces. Where in the past Devs had to individual make low poly versions of each object and program at what point which version of said objects kicks in. Now the processor itself creates individual "low" poly versions of objects on the fly by interpreting the original shape of the base object. So now devs only have to feel a scene with one version of an object instead of having to create 2,3 or even 8 versions of said object?
It's called "we gotta buy into the algorithm so our video doesn't get buried in garbage". There are people whose literal job is figuring out the best title structure to put in YT videos to both appease the Algorythm God's as well as catch viewer attention.
@@ShadowDragoon004 They lost me as a regular viewer as a result of this but if it works for them then may they do what they want. It's not for me though.
@@Hanley9000 I don't see why it's clickbait, they showed what the title said. It's titled "Better Graphics for FREE", not "Better Graphics Card for FREE".
@@UrbanaticLemonade Seriously, inform yourself about the features that are incorporated with DX12Ultimate before posting. Every DX12 Ultimate feature needs hardware support to run , Turing is a significantly newer architecture than Pascal and has the hardware features to run them properly. RDNA1 unfortunately doesn't have the hardware required for the DX12U featureset, but AMD already announced DX12 Ultimate support for their next cards based on RDNA2.
@@UrbanaticLemonade Another childish AMD fanboy comment......DX12 Ultimate is as a way of trying to ensure "future-proof" feature support for hardware on all upcoming GPU's, not just from Nvidia but also from AMD and on console. So tell me, how in the hell is this a paid move by Nvidia, when AMD and the Series X will also getting these improvements??
I don't wanna be "that guy" but the graphic at 2:33 - 2:44 shows objects closer to you with LOD 8 and 9 while the object further away at 2:33 was shown as LOD6. This isn't correct. Objects closer to you have LOD0 and LOD1 and so on. The further the object is, the higher the LOD number is, not the other way around as shown in this graphic. I'm not complaining though, just wanted to point this out! Thank you for the time and effort you put into making these videos :)
Eye tracking would make any new grafic card obsolete. Only a small part your actually looking at of the scene will be needed to be rendered in high quality the rest can be rendered in 480x 320 pixels with no ray tracing, tantalizing or whatever.. .The performance would be enough for 8k VR already. Why it isnt on the market? What do you think?
@@milkyway3479 nah dude not doing crap for this laptop it's enough to watch RU-vid, I'm planning on building my own custom pc sometimes, it'll have to do before that.
what microsoft amd and nvidia should propably do for DX 12 ULTIMATE is make it posible to have an entire secondary gpu do only ray tracing if its configued in sli or crosfire freeing up your main gpu
Sampler Feedback also allows for much more efficient texture streaming, loading only what's really needed into VRAM, increasing effective VRAM drastically. So even 6-8 GB cards will be enough for next generation games.
I get the feeling "someone" has instructed you to be much more animated in your presentation. It's just distracting and does not add to the information you are trying to impart, just makes you look manic. Maybe lockdown is getting to you?
Where can I find sample clip used for mesh shading ? It had text ZELENINA on the left and shop on the right after some scene travel had SAMOOBSLUHA. Thats the only clip which had no link provided. It uses slovak language (zelenina, samoobsluha) and I am quite curious
I would love some proper spanish CC, only for this channel tho, just because how technical and informative it is. I love the channel anyway but it would be amazing for some of us
Do you know what hardware will support it? Ive been trying to find it somewhere and couldnt. Or else I am a slow idiot and it just will be applied to all DX12 gpus?
Ok let me get this correctly about coprocessors : CPU’s can be subdivided into “Speed” & “Efficiency” versions but essentially the “Brain” :: GPU is graphics whereby a second type of cores can be used for Lighting effects :: 3rd would be Audio though simple enough for CPU or GPU to process :: 4th would be Physics (where?) :: 5th would naturally be Security (Finger, Face, Key, encrypt, decrypt) :: 6th would be AI Algorithm coprocessor chipset. My question is this: “What happened to the Physics coprocessor?” Air, water, space, ice, dirt, concrete, asphalt, sand all act/look/reflect differently as driving, flying, boating, rocketry games will attest to.