MKM is actually a well made Standard set. Collect Evidence synergizes with Descend from the Ixalan set immediately before. As for EDH, sleepers, Wispdrinker Vampire gives WB Aristocrats another drain effect while her second ability allows you to make an aggro play with creatures you'd normally use for sacc fodder. Offbeat and interesting.
MKM gave me my first dose of keyword/mechanic bloat. Cloaking cards is a great example: between morphs, foretell, manifests... did we really need another mechanic to flip cards down?
Hey perfect timing! I was looking for more scry/draw effects for my Lathril Voltron list and “Snarling Gorehound” is a perfect fit. Almost as good as “Season of Growth” but better than “Sylvan Anthem” that just barely misses the cut. (Im play a very budget list and low to the ground so 2 green is usually gonna be used for another elf or my commander). 😊
MKM is definitely a sleeper. There’s so many cards in it that are bonkers good. Insidious Roots was one I don’t think you hadn’t mentioned, but it’s a somewhat more limited Jaheira as an enchantment, which could do so many combos. And it’s an uncommon! There’s so much great stuff.
This matches my experience with MKM. The detectives and the theming seemed all over the place and really off putting at first, but the singles coming out of this set have been some of the more interesting commander designs of late. My only hope for the set is that the team responsible for making commander precons really latches onto the surveil lands like they did with the temples and bi-cycling lands as fetchable enters tapped lands.
deadly cover up is a card i run in my high power marchesa deck where i want more boardwipes then normal and its graveyard hate and it allows me to look at an opponents hand and it will let me hit decks that run slime against humanity or dragons approach or the others and if im against a self mill deck i run get rid of a fair amount of basic lands.
You mentioned that you are replacing Cultivate/Kodama's Reach with Archdruid's Charm in your green-heavy decks. You should try out Nissa's Pilgrimage as well. Strictly better in a mono-green deck.
@@thetrinketmage In that case... I dunno if I really want all three of Cultivate/Kodama's Reach + Pilgrimage in mono-green, unless I am specifically running a 5mv commander. (Or a cheaper commander with an ability that I want to activate straight away, such that casting and activating is a total of 5 mana).
I'm still not sold on the Surveil lands. I wasn't a fan when they were spoiled, and i couldnt believe how quickly their value increased. Then cedh RU-vidr's started praising them and their effectiveness. Which HALF made sense. So i caved and got one for one of my decks. I am yet to draw it in a game, but i have been devastated EVERY time i have drawn it whilst goldfishing! Turbo Naus Ob Nix needs that 1 mana too much i think 🤣🍻
Honestly, if the set is worth buying bc the cards are playable in commander then it is just those cards (singles) that are worth buying. The set itself is not worth buying, still.
MKM is one of my favorite sets that've came out recently. solid cycle of duals, 3 mana land tutor in green that also can exile artifact/enchantment, a ton of Clue token support in the main set and the supplementary sets making clues open enough to do interesting things with now that aren't just lonis. if we're including the Clue supplemental product the Room Lands are great budget utility lands. 1 for every guild with 4 (t) : Investigate. Genuinely I don't understand why everyone was so not hype for MKM and I still don't understand the lack of interest in the set as a whole
People forget one big part of stun counters regarding lost in the maze. . . Proliferating Stun counters each turn will lock specific creatures out of the game as attackers and blockers.
My favorite card from MKM is definitely Proft's Eidetic Memory. I’ve been having a bunch of fun with it in standard with ingenious prodigy, ledger shredder and steamcore scholar. I’d love to build something in commander around it unfortunately kinda difficult in commander.
Voltstrider actually doesn't let you cast the spell for free, it says that you can cast it, but you still have to pay for it. It's still pretty nice tbf And as always, great video
Thanks for reminding me to pick up a crime novelist lol. That's a card I wanted. The forensic gadgeteer is great. I have him in my Vhal, Clan Crafter deck. Dang is it helpful. Doppelgang is cool too. I'm sure the other ones will be solid here. Love the video
So I understand that being fetchable is a huge pro for the surveil lands, but how much better are they than temples for decks that don't have graveyard synergies?
Without fetch lands and without graveyard synergies it’s mostly the same. But I’m willing to bet almost every deck you have has some form or graveyard synergy
Consider playing the Voltstrider in a UR big spells deck as you described but with River Song as the commander so you can constantly recur the same spell.
Lost in the Maze was an auto-include in my first and (extremely biased) favorite deck. Phenax, God of Deception - I am already tapping a lot of my creatures to do mill stuff and Lost basically is just two blue to give some of my cornerstones immunity to anything aside from boardwipes.
Cool seeing doppelgang and lost in the maze, I use them in a recently builded zaxara budget deck and I'm having tons of fun, if you manage to cast doppelgang more than once in a game its almost always gg (playing casual)