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@@SwedeRacerDC I think it becomes a bit more obvious when you think about other things that don't use the stack but should be able to reset priority like morph. If the defending player flips one of their morph blockers face up, it makes sense to give the attacker another chance to cast a combat trick even though they already passed priority in the declare blockers step.
@@seandun7083 I understand the morph thing, but I suppose that's always seemed like something that should be able to be responded to, but can't lol. I honestly very very very rarely see morph, but have always wanted to build a deck because of it. I know that typically it's the flipped face up triggers that get responded to with morph and that too resets priority. Tapping a land seems like nothing really happened but mana entered your pool. But a lot of that is because the game has been so streamlined and certain things like this were never properly explained since we just want to keep the game going most of the time
@@SwedeRacerDC true. There are some weird mana abilities though. Selvala, explorer returned's mana ability draws every player a card so it makes sense to give you another chance to do things after that happens. It definitely is an interaction that doesn't come up often though so I get not having much reason to think about it. Also just a note on the morph thing in case it wasn't clear though I think you got it: You would be doing something after the morph was already turned face up rather than responding to turning it face up as that doesn't use the stack.
The AP/NAP ordering of putting triggers on the stack can be very important. (Basically the player whose turn it is puts their triggers on the stack first so they resolve last). Back when meathook massacre was in standard, when I was playing my aristocrats deck there were plenty of games where both players would end up with one. Normally this means that they cancel eachother out since whenever one of my creatures dies, my opponent both loses and gains 1 life. There is however a way to avoid that. If I had enough creatures that my opponent would die if I saced then all and only my triggers resolved, I could wait until my opponents turn. When I then sacrifice a creature, my creature is put onto the stack above theirs. I can then wait until my trigger has resolved, but theirs hasn't. At that point, I sacrifice another creature and do the same thing. Repeating this means that they die with all of their lifegain triggers still on the stack.
This is really the technique that opponents need to know to beat aristocrat decks. Watching new players and players try to explain this mechanic can be a bit gruesome to hear and watch.
While I see the applications of Priority Bullying and Mana Bullying. The very idea of it trying to work it out in a Casual Commander would be a nightmare. Considering that introducing this "legal, yet unbelievable" piece of Priority knowledge into a table would end in someone ACTUALLY getting bullied. I usually remind everyone on the table "what's at stake" and if it goes through, its usually "game over" if all other three (and myself) just allow it to resolve. We don't "bully" we usually just ask the table, "if we got something or else the game is over." And that's how "Causal" goes, you don't game knowledge someone into the dirt, but you allow "take backs, replays, rearrangment of combat, and in-table advice" (in-table meaning if a player were to use a Removal, everyone pitches in what to remove, even suggesting their own game piece because Casual means Casual,)
In a casual table with random players I am seldom mana bullying since it almost never comes up. But passing priority on a large threat is something you can easily do in casual and that priority bullying is relevant
Just had a discussion in this this friday but havent known about this Video. This could Had helped me :/ cant imangine trying to explain this to Strangers when it is nearly Impossible to explain to people you know
Learning the intricacies of priority was necessary for so many combo finishes. Notably Nine Lives+Fractured Identity holding priority with LTB on the stack and using an instant speed enchantment board wipe! These are the nuances of rules and design that make Magic stand the test of time, might as well use them to the fullest.
I have a Kadena Morph deck that’s one of my favorites: getting good with morph requires masterying priority and seeing the opportunities to flip at times awkward for your opponents translates well to instants as well
One little tidbit about priority is that you get it in between first strike damage and regular damage. There’s some good saves you can make there with combat tricks if you know how to use it. You can let your first-strike damage through then pull a fog before your creatures without first strike die in combat, as one of the most simple examples.
My friends and I started playing magic at the end of last year. When we started, I played the blue deck and everyone else always looked at me (and relied on me) to counter board wipes, players snowballing, etc. Recently everyone changed & upgraded their decks, and I really hammered in the priority flow during this time. Last Friday, similar situation happened, except I kept my cards close to my chest. I bluffed, let our boards get wiped or let other players use their counters, and let some ppl steam role. I ended up winning the game because I had drawn Rise of the Dark Realms early on & played it when everyone else was out of steam. Really I won because I finally learned that I was being taken advantage of & treated as the dad of the table 😂 But this was a great video, I can def still learn a thing or two from this
Main trick is: if it is your turn, and you just resolved a spell, you are the first to get priority again. Example: You play a planes walker with 3 starting loyalty, since loyalty abilities are a cost, if you immediately uptick it, your opponent does not get a chance to lightning bolt it. Similarly, if you where to play a creature with a static ability that goes something like "whenever a creature dies, do good stuff" and you have a sorcery speed sac outlet, you can use the sorcery speed sac outlet before anybody gets the chance to remove the creature.
Yes. Importantly, if the spell resolving puts another ability in the stack, that takes that option away. Minsc & Boo, Timeless Heroes has an etb ability meaning that after it resolves, the stack won't be empty so your opponent has a chance to cast something like Sheoldred's Edict before you get the chance to activate it.
I’ve been playin Magic for 5 years now. Which is a lot shorter than my friends and I’m still considered the noob of the group. Which is crazy to me, this game is so in depth and has so many rules. A lot of them I’m still learning and figuring out. Videos like this can finally start slowly chipping away at that noob title I have lol.
Tangentially related trick: normally, players do not get priority during the cleanup step. It can however happen if a trigger is put on the stack during said step. The easiest way to do this would be using something that triggers off of discarding a card, then discard something to hand size. If a trigger is put into the stack, players get priority and can do instant speed stuff as normal until everyone passes with an empty stack, at which point there is a new cleanup step (where the same thing could potentially happen again). The weird thing about this is that during the first cleanup step damage will have been cleared from creatures and until end of turn effects will have ended. If your opponent protected their creature with Legolas's Quick Reflexes, you can still kill it by discarding Alchemist's Greeting to hand size and casting it for it's madness cost, but you shouldn't count on any damage the creature took in combat to still be there to help. Gitrog Monster decks often abuse this trick in commander. Dakmoor Salvage in particular is good at it.
@@aspen2690 that is actually not true. If a triggered ability would be put on the stack during the untap step, you instead do so during your upkeep. From the inspired rulings: If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste). Also, I've been trying to figure out a way to cast Panglacial Wurm during my untap for a while but haven't had any success yet. You would need to daisy chain replacement effects into eventually drawing a card which you could turn into searching via Archmage's Ascension, but the other pieces just aren't there.
@@seandun7083if you want to see a cool deck built around cleanup step shenanigans, GamesfreakSA just wrote an article about one within the past week, it's still probably his newest article.
basalt monolith alone can kinda break the game on the spot with how you can abuse priority, just tap and untap it twice after casting a spell, and you can then cast a second spell before your first spell even resolves, only works if your last in turn order (the player who just took their normal turn or right after you pass your turn)
Could you do a video specifically about the phases of combat? If someone could swing for lethal at me, what's the latest I could hold up a removal spell?
Cool video and I learned something! Curious to hear your thoughts, genuinely, about at what point are tips like this and other gameplay strategies crossing the line of "you actually are playing to win" even if you have jank deck 1,345 at the table?
I always play to win even if my deck is super jank! When I play crab tribal or power 2 or less tribal or any other strange deck I make, I still try as hard as I can to win!
I actually just won a game recently due to priority bullying i could have used my fracture to remove a players pryomancer goggles but i left them alone so him and another player killed each other and i was able to use the fracture on an artifact creature that was the last players only attacker
suggestion for a video, maybe a deck tech (dont know if this is the type of thing you care about, maybe it is interesting to you, maybe it isnt) : consider "Evil Eye of Orms-by-Gore" (from Legends, 1994) and the strategic possibilities it leaves you if you decide to run a playset. (Any non-Eye creatures I control cannot attack, so of course one would also play Evil Eye of Urborg, and of course Shapeshifters are needed (which can count as evil eyes). Moonglove Changeling for example is (roughly speaking) a smaller Evil Eye already if you consider its card text (but without the drawback), and may well have been written to fulfill the purpose of making Evil Eye a playable deck (for some non-singleton format). Caveat / Catch: can NOT play cards that put Evil Eye under an opponent's control.
alright, but so here is where im confused. if i play spell A and hold prio to play a instant to copy the spell. can someone counter the original spell? or can they only counter the copy spell then if they have a second counter counter the original?
Priority is important to learn for less experienced players because it's important to know when your last chance is to do something, say, play a combat trick or a draw spell, before it's too late and you missed your chance. EDIT:suggested takebacks as a topic, only to discover you already did one on it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kcN13CPmkgI.htmlsi=liWdDxzlIIH7j2oS
I played a game in which somebody casted their commander, Jodah, the unifier, and someone wanted to kill it with a swords to plow shares after it resolved. He even said he held priority and casted another creature to trigger the Joda, is this something he can do?
yes and no. The Jodah player can hold priority, and cast instant speed spells, or acivate abilities, while jodah is on the stack. then everyone would have a chance to respond while he is on the stack. If he resolves and hits the battlefield, provided there are no ETB effects, he can cast another creature before anyone else gets a chance to kill jodah, but they could kill jodah in response to the new creature going on the stack, before it hits the battlefield. Any "cast" triggers would still go on the stack however.
608.1: Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, "Effects.") "Pass in succession" means that everyone passes without doing anything else. Any game action taken while you have priority means you didn't pass in succession so we have to go around again. One scenario where this might be important would be with the new disguise cards: Player A has a shock and has 1 mana up. They suspect their opponent has a counterspell. Player B has a disguised creature that can't be shocked thanks to the ward. At the end of player A's turn, player B taps out to turn their disguise face up revealing that it's a Hunted Bonebrute If things that didn't use the stack (like turning a face down creature face up or activating a mana ability) didn't reset priority, then since player A has passed priority on their end step already, they wouldn't get another chance to shock the bonebrute on their end step before player B untaps with a counterspell.
Uhhh putting mana abilities onto the stack doesnt work like how you described it. Mana abilities dont use the stack and can't be reacted to accoring to section 605 of the comprehensive rules. So unless i misunderstood what you were trying to explain (about tapping a land to start another cycle of priority) that would be incorrect.
They don't use the stack, but due to rule 608.1: Each time all players pass in succession, the spell or ability on top of the stack resolves. (See rule 609, "Effects.") Activating a mana ability means you did something other than pass meaning that not everyone passed in succession. Doing other things that don't use the stack (like flipping a morph) will also require a new round of priority.
In your video, you said that players receive priority during the Damage Step - but this doesn't seem to be the case. The last opportunity for players to have Priority before damage is applied is the Declare Blockers Step. Am I missing something?
Combat damage is a phase. And other than the untap step you get priority in every phase. So after blockers are declared we move to the damage step and all players get priority
Turn based actions happen at the start of the appropriate step so if you want to do something before damage, you need to do it before the damage step (or make sure something else with first strike is involved so that you can do stuff before first strike and normal damage). One interesting result of this is that Deathrite Shaman can't be used to pay for ghostly prison. DS is not a mana ability since it targets, so to use it you need to activate it at instant speed to float mana rather than using it while paying a cost. Declaring attacks (which requires paying for GP) is the first thing that happens during declare attackers however and mana empties from your mana pool after the beginning of combat so there is no chance to activate it.
Yeah.... that doesn't work this way for mana tapping. It works the first time but you never get to tap your other mana again if nobody else takes an action : 117.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing)... I'll focus the point here on : in between passing So you tap a land. cool. now you pass, if all 3 other players pass, 1st thing in stack resolves. You never get to take any actions after everyone has pass on your own action.
@@thetrinketmagetheir point is actually correct. You passed priority first meaning that "all players" starts with you. It's the same as if you cast a spell and pass priority; you won't get it back before the spell resolves unless a different player does something.
@@thetrinketmage 405.6c ..... If a player had priority before a mana ability was activated, that player gets priority after it resolves. (See rule 605, “Mana Abilities.”) This also kills your argument. You get a "new" priority after tapping that land for mana. You didn't take any action during that priority and passed. you never get another priority on your own pass. Judge level 1 here and I know a lot about level 2 as well. This doesn't work the way you described it.
buddy you can just google mana bullying. There are many other people who made articles about it. The commander herald for example: commandersherald.com/no-tolerance-for-bullying-in-cedh/ We have also seen it used in cEDH tournaments for a while now. Multiple cEDH podcasts have spoken about it. I promise you this is how it works.@@user-ir4hs4xg8s
@@thetrinketmage ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oQ4Xnr-1f7U.html at around 3:10 explaining that after the mana ability, all players will get another round of priority STARTING with the last player who activated the mana ability. In other words, he's now the first to have priority after the ability has resolved and either chooses to pass priority doing nothing, or tap another land immediatly while regaining priority. The true way to mana bully is to ask an opponent after you to tap all their mana sources at once or you won't counter (or answer the treat). Tapping a land and passing, assuming all other players pass their priority, will not give you priority again. I trust judges, not cedh websites...
This video is so dreadful to listen to me for me. This seems like elementy knowledge, to me at least. I'm glad you made it tho. More than 50% of my random opponents need to learn how the game works. I'm constantly being challenged when playing optimally. Forcing me to prove I'm doing things correctly by googling rulings. Normally I've got one person at the table that says "maybe that sounds right" and the other two will be clueless and upset. Thanks for this resource.