@@Palendrome Atmoran is more about exploring new gameplay over a new setting. It lends itself to the survival mods as there is limited civilization, extreme cold, and unexplored lands. Atmora also requires fewer art assets due to similarities with Skyrim.
@@badluck5647 Yep. This expansion is kind of cringe nd these devs should ust be helping with cyrodiil. These games arent made for enourmous expanses, but curated tight maps
@@Palendrome Atmoran is more about exploring new gameplay over a new setting. It lends itself to the survival mods as there is limited civilization, extreme cold, and unexplored lands. Atmora also requires fewer art assets due to similarities with Skyrim.
@@badluck5647 Fool. Starfield have a thousand of empty worlds repeating the same points of interest over and over again. This mod is set in a _frozen continent full with the ruins of a previous civilization._ You cannot compare one with the other.
I'm very proud of all you modders that work on these Skyrim projects. It's very impressive and exciting. I await patiently for when it's available for a pleb like me.
@@noob19087 It is said that time starts to behave in a strange way the closer You are to Atmora, it is speculated that time in Atmora just... stopped. Maybe Dragonborn personal conection to Divine of Time will help survive this anomaly
@@Fatalitix3 Very interesting lore! I wonder if they incorporated that into this project? I'd love to see actual ancient nords talking about that guy Ysgramor who just left a little while ago. Reminds me of Made In Abyss.
Atmora was once described as a land of long green summers, now a frozen wasteland. I hope this mod explores what caused the massive change in Atmora's climate.
@@ForestX77 I'm well aware of that, yes. I'm also aware that we'll likely never get an explanation of any kind from Bethesda so any explanation, even from a fan made mod is better than nothing.
As far as im aware its basically because of the fact that in lore, nirn functions like a timeline. Akavir which is far to the east experiences events in the future. Things to the north become frozen in time while things to the south become lost in time (why elves original homeland vanished). Why atmora wasnt just always a frozen wasteland though im not sure.
AFTER DONE WATCHING wow, just wow. All the assets you are creating for ruins, forests etc. will open a new era of modding, that is going to be infinite.
Honestly I'm surprised Atmora has such a small team compared to other projects. Atmora's desolation and mystery seems by far the most intriguing to me.
While im excited for cyrodil partly bc of how Bruma is, Atmora takes the cake for what I’m most excited about from this project. It seems kinda eerie and spooky.
I want a guy who is convinced that Atmora will actually be a paradise, kind of like how "Greenland" is actually nothing but an icy wasteland in real life.
@@noob19087 In the Leif Eriksson found it though, it _was_ a green land with hills of grass to be seen for vast distances due to lack of trees. It was early medieval warmth period after all. Then again, isn't some kind of drastic climate change something that drove Nords out of Atmora as well?
This area is really going to stand out, being a contradiction to the approach to content-density that the original game and other areas have. I know Skyrim's density of quests and locations aids engagement a lot, but sometimes I feel that Skyrim is too small. Sometimes I just want to explore some wilderness for more than 90 seconds before I encounter yet another bandit camp or settlement. Atmora seems like it'll give exactly that.
Up north around Winterhold and Dawnstar really fits this in the vanilla game. You can head out into the ocean and it just feels EMPTY and lifeless and it's perfect. I hope it has that same vibe.
@@KirihitoSanit’s not a vanity project, it’s a passion project, I truly doubt any of the people involved are looking for praise when there is little to gain from being a volunteer on these projects
My worries regarding Atmora mostly revolve around an overt bleakness and possible lack of characters/personalities. The cave-exploring and combat in vanilla Skyrim wore on me as it is. And lore-wise, what we know about Atmora doesn't leave a lot of room for upbeat moments. So I wonder how this project is going to balance the mood and tone.
I’ve been waiting for this mod for aaaaaaages, I just hope I can play it someday at all. Hopefully it’s all worth the wait. Tbh I’ve always been most excited for this mod. Frankly, we need an ES DLC or (even better, in the far future no doubt at best) a proper game set in mythic ages of ES so we can see ancient Tamriel, Atmora, Yokuda, and Aldmeris.
I'll look into AU to learn more and see how i can help. Skyrim and the TES lore it represents is amazing imho. I didn't enjoy ESO nearly as much. Great showcase!
Greatest project among all other beyond Skyrim creations. It would have been great if we only could get this mod without any quests. Only a land to explore
I'm getting KOTOR vibes when you go explore Korriban except this is an icy version with ancient Nord temples reminding me of ancient Sith temples and ruins, etc. Very cool.
As narrator described Atmora it felt like it was a setting for a game like The Long Dark. I wonder if some survival features could be implemented, places like that seems to have a threathing enviroment, than those who habit it.
This is going to be the BEST survival challenge playing this with Sunhelm. Also... I'm MORE excited for all the Beyond Skyrim projects than TES 6. Beyond Skyrim Bruma earned them that.
To the North lies our ancient and forgotten past but also our destiny! SERANA, LYDIA, FREA, J'ZARGO, VILJA, INIGO, SOFIA PACK YOUR BAGS WE'RE GOING ON A ROAD TRIP!
It is sad to hear that most of what was done before and since the 2017 trailer until 2022 will have to be scrapped, regardless of how much or how little it was. Still, I wish you good luck with the mod, may you have a lot of success.
And what about that large area in the center of the map that's covered by the clouds? :] I assume that's work in progress and not just an empty space that kills you if you walk on it. :D
I am more sympathetic than most when it comes to time and work needed to finish and release, but come on. What the hell are these targets? Thousands of exterior cells? Dozens of interiors? Less modders than all the other chapters? Tone it down. Tone it way down, or put it on hold and join the other teams until you can get more talent from their pools. This is ridiculous in scope and cannot be managed. Who is going to navmesh all those cells, who is going to do the exterior design? How many weeks or months will you wait on individual models or tilesets? In 4 - 5 years, will the team still consist of the same people that have the same ideas about what to do with Atmora? Or will there be ANOTHER clean up when a new lead wants to pivot??? It's fitting I suppose that Atmora, the land of ice, is moving at a glacial pace.
Which is the next Beyond Skyrim that is coming out? And when? I only know of Beyond Skyrim Bruma that has come out, which was some years ago now (it seems). So I'm wondering when is the next one coming and was there any other smaller releases by them that I missed after Bruma?
Honestly Bethesda going out to get milk for 20 years is maybe one of the best things to happen to the TES series. If TES VI came out a decade earlier I'm not sure if enthusiasm for such gigantic projects could have continued for this long.
Hopefully you guys remember that the atmorans were giants. So reusing the architecture from Skyrim will not feel right, especially since most of skyrim's current style is influenced by both the imperials and before them the dragons.
I'm usually not that negative, but... Throwing out every asset that came before and starting from scratch? After a few years of hyping the project? Plus overambitious concept creep... This is not looking great, as sad as I am to admit it. It's one project I'm most excited for too.
The Problem was that many assets were bugy or unusable. We had assets with so many thris that they crasched the game if you came near them stuff like this Was removed.
They also did this with Iliac Bay. I had helped on these projects in the past and the sad reality is most of them will not see the light of day due to poor management and resource allocation :/ It’s not anyone’s fault, these open projects are insane to manage and unfortunately it sometimes ends up in a loop of development hell.
We're not throwing EVERYTHING out, but probably a third or so. When we began cleaning the files, we had about 3,5K assets. About a third of those were either so bad or so broken that we had to remove them. Another third is at least salvageable! We've thrown those assets onto a "fix it" board, where our 3D artists can redo the models and textures to make 'em look presentable
Honestly, this is just a pipe dream at this point. If they wanted to make these really work they would throw everything at each province working 1 at a time and release each province as it's own mod.
There will be at least some npcs for sure. You'll arrive to Atmora with an expedition group, and, to my understanding, a good portion of the gameplay and story will involve trying to survive the freezing cold while uncovering Atmora's ancient and forgotten history.
Just a thought: Although I've always loved the visuals of ancient nordic ruins, I still can't find any reasonable explanation for them to build those monumental structures *in stone* considering the surrounding climate (in Atmora as well as in Skyrim). From a practical point of view they are nothing but a giant liability, I would gather. Their heating and maintenance would most definitely be unsurmountable cost and effort-wise. The only thing that I could come up with (because I really want to find an excuse for it), is that maybe the magical culture of the Atmorans was so advanced and all-pervading that it was really not a big deal. But for something so mysterious and little known it sounds like a very lazy explanation.
Actually the theory for the megalothic structures of the Nords had to do with some 'ancient magic' that Atmorans had. I believe Epicnate talked about it in his recent Skyrim video about Giants
I love this but it probably too ambitious and hence will take too long. Halve the size of the content that is not complete. Dont make it so big it'll take years and thousands of man-hours to make. Make something that is short and sweet and can be published.
Are you guys ever gonna release something, it’s like your all over the place just home in on something and finish it, it’s been like 10 years since Bruma
Are you going to start paying the Beyond Skyrim teams or join them to help? I agree I think they are stretched too thin with how many projects are actively being worked on at once however these are just normal people with normal lives that are making mods for a 13 year old game for free. Or are you just here to complain that modders aren't working fast enough for you like an entitled child?
Because it's a volunteer project and no one is working on it full-time, progress isn't consistent enough to guarantee when it'll release until it's like 99% done
It's just a shame that the Fallout and The Elder Scrolls and Starfield IPs are in the hands of those fools at Bethesda Game Studios. Imagine what the modder community could do if they owned those IPs (or had the permission to develop them in parallel with BGS)!