@Nyruami FSX is complete now ? It is still a big mess of a sim. Microsoft ditched the game 2 years after its release, and no 3rd party overcame the major issues of FSX in that decade: dated graphical engine, crappy flight model, robotic atc and traffic, poor performance and newer hardware. You need the main dev of the sim to develop core features. Addons can only go so far ... And MSFS only fixed the graphics of FSX and the global scenery. The rest is still lacking.
This is fantastic, I cannot wait to get my hands on this, flying in VR with end to end ATC will be a dream come true. Congrats go the beyond ATC team, you guys are innovating the most important aspect of flight simulation in my opinion.
Let there be no mistake, we are excited too. Very very excited, can't wait for the release. Thank You for sharing this update with us and keeping us in the loop. Your hard work looks absolutely fantastic and don't even get me started about the FPS thing. You guys have been checking all the boxes, love it.
The passion of this project speaks volumes! I am blown away the the amount of work you guys are putting into this. I haven't been this excited for a release since the release of FS2020 itself! Amazing work you guys! Cheers!
My jaw is dropped! I am supremely impressed by the way your team figured out how to do this. The logic involved is extremely clever and it looks amazing! Very hyped for this, really awesome job guys!
This is going to be one of the ground-breaking addons for MSFS and it's future, Asobo should be reaching out to you guys for a partnership, cannot wait for this product!
i saw the whole video speechless... so smart way to work out a real mess of a problem. You are genius at work. If there would be an Oscar for innovative programming, you deserve it. Thank you guys for BeyondATC, the incoming wonder.
I'm really hopeful that this product finally delivers us decent ATC and traffic injection without the need for live services. What you've shared here shows great promise. Looking forward to trying it out.
Great progress! Looking forward to its final release. Super exciting you guys are going BEYOND ATC (See what I did... I'll be here all week!) to enhance the overall experience. You guys will be the 1st to bring something of this magnitude to the flight sim community.
Bloody awsome. Back in the day I was a member of the Radar Contact (RC) beta-team (ATC for FSX). All RC4 did was stopping/starting AI aircraft to prevent "crash" (and deleting aircraft that got stuck for more then X seconds). For RC5 there were plans for more interaction, but the project got scrapped for personal reasons. In my view ATC will only "work" if/when controlling the AI-traffic, and this really seams like a game changer. Good job guys !!!
What you've done here is going to have far-reaching effects beyond this program. I hope other devs are able to model their programs outside the sim and not rely on MSFS to do the work.
I am stunned!! Looks absolutely great, thx for sharing. Cant wait. KLAX is a very wide airport with a dual lane taxiway system. I assume it is getting more tricky on ADs where IN and OUTBOUND traffic have to share one single taxiway. I would be curious if the system can manage backtracks/backtaxi on runways like Funchal LPMA or Split LDSP? That would be amazing as it does not only affect the ground traffic but also the approach and departure sequence massively.
I'll say I was very skeptical when the project went from ATC to ATC and traffic injection but damn, I'm impressed. I just started using FSLTL but I'll definitely give BeyondATC a chance
I can't add any comment that adequately does justice to this amazing piece of work. Your team's obvious dedication and drive for this project is a very rare thing. Your genuine and honest endevours are noted and very much appreciated. Thanks. Hopefully, a future video in this series will look specifically at helicopters, their non-standard approaches, off-airfield landing requirements and nearly 100% VFR use as regards your new and exciting ATC world... I was also just thinking of the many ways transponder codes could be used much more realistically, when added to a framework that is completely under the control of your software.... the options are endlesss whatever way I consider it. No wonder it is all so exciting.
I'm very impressed. Not only will it be a great product that many people are waiting for, but the creators of Beyond ATC show something that is unfortunately not obvious today: that the product should be completed and thoroughly tested before it hits the market. Again.. I'm so impressed!
Easily this is the most anticipated improvement to flight simulator in years. I know you guys are working hard, and I can tell you’re passionate about getting it right. Super impressive!!!
A huge milestone for you guys? I think a huge milestone for the simulation industry! This is a simulation within a simulation, a complete AI traffic ecosystem. Jawdropping! thank you for sharing the progress!
I don't normally comment on RU-vid videos, but this is insane!!! I mean I was excited about BeyondATC since the original announcement of the whole new way of interacting with ATC by natural language...but I mean this has the potential to completely revolutionize how simmers experience their flights in IFR or VFR. Fully agree with the change in scope as the only way to have an immersive experience with ATC is to control the whole chain. These guys are trendsetters and I really hope this sets a baseline and a culture of what can be achieved for future developers. P.S.: please don't forget the VR users and plan something for us, I understand is not the main user base and priority but in the mid term would be great to have a solution.
places like amsterdam with its very specific taxi flow is worth doing customly, but this system of dynamically modelling the taxi flow for the rest of the 40 thousand plus airports is genius! Can't wait to use your software
Player???? Player?!?!?!? We're Simmers, Mister, and don't you forget it! 😉This pla....simmer loves seeing how things are coming along. Outstanding work!
Oh my goodness!!! The amount of work and effort you have put into this program is incredible. I'm amazed, speechless, excited, and looking forward to the day to include it in my swimming experience. Truly well done!!! 👏🏼👏🏼👏🏼👏🏼
I hope you guys can get the animations for flaps, spoilers, reversers all working properly. Even having realistic landing gear loading/compression and unloading would be amazing as the airplanes land and takeoff. Perhaps even the odd runway excursion or engine fire on the AI aircraft? Perhaps emergency vehicles scrambling to an aircraft? The possibilities are endless!
I'm really impressed with what you've accomplished here. My jaw literally drops open. You're taking the word "beyond" to the next level. I'm very curious to see what else you can accomplish with, for example, pushback, aircraft wingspan to prevent wing collisions, etc. But I am convinced that you will accomplish everything. It takes time and take that time so that it becomes the number 1 in ATC and beyond-tool. Many compliments and good luck with the development. You already have me as a customer.
This is astonishing. Getting to the point where I'm waiting for the folks at Heathrow, JFK or Changi to contact you to help them with traffic optimisation 😆
Looks really nice so far! - all the aircraft starting from the gate are leaving nose first - I'm assuming the model will eventually account for pushing back and engine start? Solving for KSFO will be the benchmark for AI traffic, I think, - parallel landings on the 28s and parallel takeoffs on the 01s, all sequenced. Getting AI planes on and off the runway much faster will be such an improvement + not allowing AI planes onto the runway when the player is on short final ;) A blend of Live traffic and scheduled traffic would be really nice - Live for aircraft movements, scheduled for static planes at the gates - so you don't have empty airports with planes just spawning in as they're moving...
Looks amazing, I wish that AIG/BeyondATC did a collab and worked together on creating a AI traffic model which has animations and has ground service like cathering passengers boarding doors opening etc. But also in 8K!
This is very impressive. Especially seeing what you all have to do for EVERY major airport. BRAVO!!! 👏🏾👏🏾👏🏾 I'm curious though - will the planes that spawn in have their nose facing away from the gate? Or, will you eventually have the planes pushed back from the gate like in real life?
It is Beyond clever and Beyond exciting. This is probably the most important software and that is the most eagerly awaited for MSFS. It is for me anyway. Thank you for the update. Incredible.
Just wow!! Very impressive and very nice to see the backend. Much respect for the work done! This will be the must-have addon and hoping for a release soon!
Astonishing! Im very impressed. However, there is one thing that I've never seen well done by any traffic until nowadays, which is: the airplane's lift off and touch down animations. There is no rotation on take offs, no flares and no de rotarion on landings. Do you guys bear that in mind? Are you guys planning to make it real? Anyways, great job and thanks for all the effort.
Wow! I have a monster computer and once I load into Inibuilds KLAX and get traffic going it’s still playable at 38-40 fps on a RTX 4090 and Ryzen 7900X3D but with this to not take such a giant hit with as much or more real life busy LAX traffic is such a needed upgrade for those of us trying to get that realistic airliner environment! Just wow, can’t wait
This is amazing, thank you for all you are doing, I and all the FS community wish you every success with this product! can't come too soon, thanks again!
Appreciate this update. Fascinating and indeed, I would say necessary, so that all good simmers have an understanding of the complexities of this kind of development and ultimately, it brings us a product that creates immersion, and fun in our simulator. Yup its all about the detail in the end. Thank you for your good work.
It's amazing what you have already achieved, it is truly incredible, a lot of respect for this and we are eagerly waiting to see what the continuation of this first look will be. Goodluck.
Very very excited too. I can't wait for this.......but fully appreciate the need to as all good things come to those who wait! Well done guys.....amazing passion and efforts.
Absolutely brilliant! You are picking up a ball that flight sim development from the FS/FSX days has left sitting on the ground and running to the future with it! Thank You! It sounds like this approach can cure long-standing headaches like taxi speed, runway speed, stuck aircraft, etc. It also sounds like this is will impact all airports equally, large commercial and GA. Will it be the case that a user can give B-ATC access to their own collection of AI-ready models, GA or Airliner, and let it use them all by type based on whatever instructs the injection? WAY beyond ATC. I’m your customer already!
If you all can combine this traffic system, IFR controllers, AND proper VFR comms (airspace requests, flight following, etc) then this will definitely be shelving Pilot2ATC
Just discovering this program now. I'm a controller on VATSIM and I fly on VATSIM as well but this will be great when I'm too anxious to deal with people or when controllers aren't online where I want to fly
You guys have done one hell of great show so far…I know that there’s more to come. Can’t wait for the release date. To sum all of my thoughts up is to say REVOLUTIONARY! Keep up the fantastic work.
Guys, you don't know how much this is a masterpiece. You made a dream come true, the fact of being only a Pilot as many others with a good ATC program. Okay VATSIM and IVAO can bring you that, sorry but where I'm flying, i'm having no ATC the majority of time.. Kind of dumb question but, as the ATC part is done via AI, can it work with local language or it only support English ? How does it work on small airfields, or even with small GA ? Thank you anyways guys, this is awesome !
Man I can’t wait for this. I don’t like vatsim cuz I’m always too nervous about it. But with this, I can relax and take my time while enjoying a realistic atc.
Thats very impressive. I have couple of questions: 1. If you are managing aircraft can there be user customization such as which airlines go to which terminals, AI airline schedules based on (psuedo?) real world? 2. Can this be made across different sim platforms ? 3. Can you also simulate departing slot time for the user player ? If we contact tower late requesting to taxi, ground tower will tell us to wait another 5 mins till things clear out ? :) Also please consider to include taxiing to de-icing pads in winter times :)