All their demon forms are awesome. Serph with his Mantis Blades, Heat with the Wolverine claws and two heads, Argilla with her Go Go Gadget Arms and... other design choices, Gale standing on one leg and his head opening up goes so hard, and Cielo fucking **f l o a t s**
So true. Shoji Meguro can do any style well, but the power metal style he uses in DDS is his defining work imo. You can hear it whenever he does guitar heavy tracks in later SMT/Persona games.
@@nozomi5474On first playthrough, when you team finally finds what it can do to the Asura after it's been hounding you with bullshit, and you find a way out of the recovery loop, THATS when this hits.
@@fluxthemagician7928 I think they meant that this track is their favorite boss theme in the series, but when it comes to entire soundtracks SMT 4 is their favorite.
love how the sustain of the strings sounds like sirens blaring almost to be like "CAUTION" perfect tone setting for a powerful enemy you haven't gotten a proper read on yet
The best of this is when characters Bosses channels skills and it perfectly syncs ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6weCamlUmBw.html Hella of a banger
He’s not bad. It costs less Atma to get skills that nullify his weaknesses than the weaknesses of the other characters. Most areas only have one type of status effect prevalent, so you don’t need to have multiple passives for full coverage always assigned. Being able to cheaply cover his weakness and not be affected by the status effect makes him consistent. Combining that with agility that allows for press-turn destroying dodges makes him the best at playing the press-turn game.
@@Fgw3Master1 This is also very true, god I love DDS's dungeon enemy tables. Not sure what you mean by agility though and press turn destroying since last I checked agility only affects your specific hit rate and not enemy hit chance. I'd gladly like to be wrong though since I'm easily looking for more chances to play this game in certain ways because it's just so damn fun.