Developed by Software Creations and published by Go! in 1988
After the superb work Software Creations did in creating the C64 version of Bionic Commando, the Amiga conversion is a serious let-down.
Almost certainly as a result of the Atari ST, the game lacks scrolling, instead using a semi flick-screen approach.
The ridiculousness of this approach makes itself apparent when you discover the need to use the bionic arm to force the screen to scroll far enough to revel platforms you can latch on to.
Add in some inconsistent collision detection and enemy spawn placement, and you have a recipe for one of the most disappointing arcade conversions for the Amiga.
Credits
Coding: David J. Broadhurst
Graphics: Andrew R. Threlfall
Music: Mike Follin, Tim Follin
#bioniccommando
#amiga
#retrogaming
1 сен 2020