@ahmedabdellatif2152 There is plenty of scenes where all of these settinga show differences. It also affects lumens reflections, so metal materials appear different between the settings.
It needs to be mentioned that Cinematic ACTUALLY ENABLES RAYTRACING. It's not just a 20fps or so loss w/o anything to show for it. The 'Full Raytracing' option enables PATH TRACING which eats even more resources.
Yes cause his was meant for only high end gpus tbh cinemátic is insane for the 30s and below. I tried unboxings settings and holy shit chapter 2 was ass 🤣🤣 so I couldn’t imagine chp3 that I hear is more demanding cause the snow
Do you want to see a really impressive visual quality in this game? cheack out my last video: Black Myth Wukong. Best graphics you will ever see in the game, fully modded HDR, and path tracing
Global illumination at least medium, shadows at least very high without ray tracing since they're dynamic on vh and cinematic. Everything else can be set to gain performance according to your hardware without significant loss of quality. RT is a thing for itself, but if possible set low for better shadows.
The grass flickering really bothered me with low level Global Illumination, so I set that to Very High and lowered vegetation and visual effects instead.
Important to notice that if you wish to have dynamic shadows on the vegetation shadows, shadow quality tweaks (or in game shadow quality) must be at least at HIGH AND Visual effects must be at least at Very High ALSO.
So almost everything besides view distance, Antialiasing, and GI + hairs is fairly noticable on very high vs cinematic. With raytracing very high and reflection quality being the most important. So I guess I'll play with everything on cinematic then and AA, GI Hair and View diestance on very high + max raytracing.
Holy shit 4:55 literally looks like irl photo/video. If you are on mobile you can just cover wukong with your finger and if you show it to someone they wont be able to tell its a game. Thats crazy
I might be blind, but i can’t tell any difference between low and cinematic hair and draw distance settings. This is good for me cuz i have to keep global illumination at high otherwise i get bad shadow artifacts if not on low, so the fps gain from having hair and distance set to low will supplement the loss from global illumination. Only thing i still don’t like is too much contrast in global illumination. If it’s not on low it’s crazy dark in shadowy places so I have to also use reshade to balance some of it out. I know this was an issue on AMD GPUs, but I have an Nvidia one and it still happens.
to spot a ray tracing, ray tracing is like ur camera pointing at the surface and reflects back this creates more expensive on performance also this is more realistic u see on the water reflection when not using a ray tracing, it uses screen space reflection also this gives optimization but not realistic
I was watching a video today, comparison bw RDR2 water & Wukong raytraced Caustic effects , RDR2 water effects really looks good without this Full RT BS
Read description, There are two ways to do this 1. Download that mod from Nexusmods that is basically .ini tweak 2. Or you can Use the Dev Console and write r.Shadow.Virtual.Enable 1 to activate in real time.
It's pointless to play the game on cinematic settings. Ultra High settings is good enough as long as your getting at least 60FPS average. Below that would be unplayable. There are very minor differences between Ultra High and Cinematic. Cinematic requires Crossfire or SLI if the game even supports it. I don't have the game yet, but maybe one day. This would be a great game to test out my Sapphire Nitro 7900XTX. I would definitely be overclocking this baby if I buy this game.