Thanks for the suggestions. There's a lot of additional info that would be great to have, I used more on the earlier reports but use less now due to editing effort. I might try to add in more again as I feel I got faster at my editing process over time.
When you initially put that bloodthirster right in front, I was like wtf is he doing, someone stop him, and then you moved it back behind the terrain, phew.
The fluff side of me does cringe at the spell casting Side of things with Khorne, game wise spell casting and especially manifestations are currently an important aspect to add to every army.
@@TheRealmWarsNetworkI get it Manifestations are really strong. If only like….there was a way to have some manifestations without having to bring a wizard 🤔
Very nice format and great game. IJ should have deployed a bit wider considering the objective could.have been anywhere and they should have probably have taken round 4, scoring 6 and deleting almost every unit. The bloodthirster alone couldn't have made much..
IJ is very slow overall, they can boost one unit with mighty destroyers and a 3D6 charge, but really only the one... Here that they had to go around the terrain to get to the far right flank really hurt the orcs. If the objective was anywhere in the center the 20 brutes would have parked on it and farmed the points for several turns.
Welcome to the hobby! The Khorne army includes a Regiment of Renown, this one is called Gunnar's Oathbound. It includes 3 different units and one of them is a Wizard. This wizard is casting the manifestations. It's a way to include some magic in a Khorne list (it also makes Khorne even more furious at this heresy)
Too bad Ironjawz just can't compete with the lackluster and stripped down rules. Such a shame. They need rally in combat, 4" mighty destroyers and rather than +1 damage have +1 to hit as the prayer and have base damage 2 on Goregruntas and wrekkaz as well as rend 2 base on Maw-Krushas and 4+ hit on trotters on Maw-Gruntas. As well as having more companion buffs like instead of mighty eadbutt it would be better to have a +1 rend for cavalry companion attacks spell. The faction pack is absolute trash.
Ironjawz are currently a stat check army, they got raw stats but very little else. So if the opponent has a way to deal with just the raw numbers there's not much hope currently against a player that knows what to do.
@@TheRealmWarsNetwork понимаете, сама идея рассказа быстрой битвы,и краткое содержание,с оглашением юнитов,и еретических ситуаций это на много Лучше, чем 2 часа смотреть подобное. Вы нашли Идеальное сочетание👍