Nezha just cannot die, seriously you have to TRY to die. Nezha also just lets you try literally anything in the game without that worry. Absolutely amazing.
Hey everyone! It was recently brought to my attention that I explained Warding Halo and it's invincibility on cast wrong. The first initial cast of Halo grants 3 seconds of invulnerability, while the period of invulnerability you get after it has ended is only 1 second. The casting time is also 1 second so it overlaps slightly. Sorry for the mistake!
A couple of things to note since I'm a nezha main. 3 does not make him status immune to overgaurd enemies but his 1 does. Adaption mod works negatively against 3rd ability and shouldnt be used in most builds. Charged 2nd doubles the dmg of the ability.
@Paulo Neves when you activate warding halo, it absorbs all dmg taken for 3 seconds and multipies it by power strength to give you the sacrificial health layer. Adaption reduces incoming dmg before warding halo registers it so your halo health will always be lower. I've gotten halo health into the 10million range without Adaption but that most I've ever gotten with Adaption is about 200k.
@Paulo Neves the devs could fix this issue with a simple layering priority I would think. Like Adaption dmg reduction layer should be nder warding halos but most of the games operates the way it currently is. Adaption is good as it offers a lot of dmg reduction but it does work negatively with a ot of other frame's multiplicative abilities
Im glad someone made vid about this. Try pillage on him next you can essentially trivialize the game. Dont forget your equilibrium ,synth fiber/combat discipline combo for infinite energy.
@@Nisowyd every time you get a kill you lose like 10 health. It works with equilibrium and nezha's chakram so you get essentially have a way to replenish energy infinitely through the health orb drops.
@@vZephyrus so what i have is, pillage replacing his firewalker ability, you could either have combat discipline or corrosive projection as the aura, i use CD because it makes the build work sort of like how a despoil nekros does. The mods i have in order from top left to bottom right are: Amar's hatred Adaptation Umbral Intensify Equilibrium Blind rage Primed flow Transient Fortitude Reaping chakram. Arcanes: molt vigor and arcane blessing I have my kavat carry synth fiber so that you can pick up stray health orbs for energy even on full life since nezha's chakram drops alot of them. Pillage will keep your shields maxed and warding halo plus adaption will keep damage basically nonexistent. Equlibrium to get energy from health orbs and reaping chakram for more health orbs. You dont really need much of anything else besides strength for this build.
lot of love man, love your builds and the way u present them❤ and your thumbnails are the sh*t lol.. I mean how could one not love to discover ur stuff, well done🙌
I know you’re putting out some good content friend, I just want to warn you about double checking abilities before you go through them. For example, while the cast of Halo has 3 seconds of invulnerability, the end of the ability only has 1. This means there’s a very slight overlap on the window because the default casting speed is also 1 second. Seems like a small thing, but accuracy is crucial to these build videos, because newer players won’t check the wiki. Keep the content coming, you’re doing great.
Yup! You are 100% correct and I'll try to be better at accuracy in the future. My goal isn't to mislead anyone or show off anything that really doesn't work, thank you for pointing this out!
That build looks fun! I would try to make sure you don't repeat yourself so much in the explanation though. Literally on the edge of my seat waiting for you to show the build too XD
Added to my collection of small but incredible warframe channel, what i like about your vid is that they are new player friendly but can also give some good and amazing build idea for more advanced player, keep up man 👍
I ended up going with a sepfahn zaw (vargeet II jai links, whatever grips suits your fancy but peye technically highest dps) with exodia hunt + daikyu with amalgam daikyu mod for semi-reliable grouping, life steal and higher crit, guandao prime definitely has the nicer stance, that didn't feel like it'd give me carpal tunnel, but mixing up blind justice's forward/right click/melee & right click/melee with the grouping from exodia hunt still flows quite well and you get an incredible amount of breach surge procs from the super high hit rate of the right click+melee, with a 126% crit sepfahn riven I start getting consistent red crits at 3x combo, without it i need 7-8x which is still very fast to build up. Also using brief respite & 2 augur mods on my pistol since with the dragon key i can shield gate with any of his abilities at 100% efficiency, rarely necessary but considering your always spamming chakram it keeps you pretty damn safe. the Daikyu itself is pretty meh, its just a utility weapon for amalgam serration (sprint speed) and amalgam daikyu target acquired (life steal on nikanas) at the moment. for something that would do better on single target like archons/liches i just swap to a roar build for felarx, and stick with this breach surge version 90% of the time.
A new nezha video would be a god send. I really think that his reaping chakram augment is a must slot mod and so is his controlled slide augment. More health orbs and more power strength, maybe even pillage or terrify or tharros strike for armor strip or roar as it counts as a faction damage mod.
Reaping Chakram being a "must slot" is a weird opinion. It's sort of useful? It gives a +0.25% chance for extra orbs. You already have 100% chance for a Health Orb drop. Combined with Equilibrium, you have infinite energy and Warding Halo makes you invincible, so you don't need the health orbs. There's really no reason to slot the augment for the sake of more orb drops. However, if you're using it for Heat Inherit scaling, that's actually a viable reason. Since you didn't mention it (and the fact that you think Controlled Slide is a good mod), I highly doubt you took this into consideration. Saying Controlled Slide is a "must slot" on the other hand is just straight up an L take. If you really need 15% Ability Strength, use Power Drift. Half the point of using Nezha is for his passive, so disabling it for a measly 15% Ability Strength is troll. I do agree however that his Helminth options are numerous. and more should be mentioned.
Consider putting arcane Magus Anomaly on your Operator for this build. When you transfer back into your warframe the arcane pulls enemies in towards the warframe out to 30 meters at rank 5. Works great to group up separated enemies, impale them, epitaph, then melee them all down without having to skirt between more spaced enemies.
Make a valkyr build and btw nourish makes it to where you can stay in her claws permanently making you immortal and dmg isn't a problem with a decent build
Have you tried Grendel's Nourish on a max strength wisp? Massive viral dmg, and it spreads viral on breech surge hits. The nourish also gives you enough energy to spam breech surge constantly with 45% efficiency. However the viral weight can be so high you don't proc slash and IPS much more on your melee, so its better to use shattering impact or "Amalgam Argonak Metal Augur" for armor strip on dagger melees. Who knows if its worth replacing subsumes like Roar or Eclipse on Wisp though? (Oh and another interesting interaction with nourish is that it also works with Vauban's spike mines, haven't found any other interactions so far on other abilities)
Bro its insane, I innocently tried nourish on wisp and I have the most half ass build yet managed a crit of 130 million damage last night, I took screenshot of it as I couldnt believe it. The dmg increase also gave me CONSISTENT dmg higher than 10 mil
To be honest bro I don't event care about Nezha, i just wanted to see how her abilities work with this but man, you make her look fun. Now with this build I know Synth Fiber Mod exists and now I'm gonna use with Daddy Necros for infinite energy while casting Desecrate Thanks man appreciate you
Equillibrium + Archon Vitality + Combat Discipline (Archon Vitallity for the health pool for this and for extra x2 heat procs) + Arcane Avenger.. surely you should try this out. Built a Nourish build instead of Breach Surge, works pretty good too...
Thanks man gotta try this! I shelved him because of energy and halo failing me. I honestly just didn't put in enough research when I got him and gave up to soon!
love playing with this warframe.. usually i’m the only one running around on this build. also i had a foot race against an gauss & volt and smoked them (not sure what mods they had on)
Man, I love Nezha but I just dislike playing with Blazing Chakrams so much. His 1 is *fun,* his 2 sometimes leads me to accidentally teleporting which is disorienting. I hate that teleport so much. Even using it intentionally I'm not a huge fan of it, it just never has felt comfortable to use. Losing the extra defenses on 1 which aren't provided by his 3 doesn't feel great, either, tbh.
Nezha has only one minor problem with Warding Halo and you demonstrated it. Certain types of damage will by pass the Halo and damage him. Using Equilibrium will plug that hole, thanks to TheKengineer for pointing it out. When I first had Nezha I kept dying sometimes so I shelved him, but when the hole problem was shown and explained I picked him up again and have not looked back. He is my go to for archon hunts now.
@@heembeam Sprint Boost, Controlled Slide, Adaptation, Archon Vitality (or normal vitality), Constitution, Stretch, Equilibrium, Augur Message, Primed Continuity at 12(or normal Continuity), Intensify Molt Efficiency and last one flex slot have Molt Reconstruct and one forma, for shard 4 blue shard at 150 armor but you can skip them No helminth, runs good and solid, sometimes will loose health but equilibrium patches him up. My go to Archon hunter.
Well, liked the idea and approach to a great frame but calling a build that uses 3 active abilities to debuff enemies, priming and using a slash max combo melee weapon to finish them off is so regular, that you could do it on any frame. OP builds are those, that can do your first step passively or dont need priming or are doing it on a nonslash weapon.
I think Nezha has Better Crowd Control then Rhino but Rhino has a better damage multiplier they both are pretty tanky but nezha is more appealing and most people subsume rhino for his Roar ability
As a Nezha main, get into a place where you are getting shot by the enemies, bullet jump up, activate your 3rd and get down, and see your overhealth shoot to insane levels. The more enemies shoot you the better.
I’ve had my 3rd run out and died instantly twice so far. Its really weird. I usually have the invincibility to recast but every now and then it just kills me straight away which was annoying when in arbi
Warding halo only gives you 1 second of invulnerability after it is destroyed and the base casting speed is also 1 second so if you're not careful you die
Hello, can I insert vitality into a free slot, I'm afraid that my hp may run out and I will die, and I think it would be a great idea to insert a mod for healing hp into the melee, do you think it will be ok?