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Blender 3.4 Character Rigging Tutorial 1 | Creating The Main Rig 

MK Graphics
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16 сен 2024

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Комментарии : 49   
@Neurobots
@Neurobots Год назад
The most clear and better step by step tutorial. Thanks master!
@delicoyun7487
@delicoyun7487 7 месяцев назад
Gerçekten her adımını anlatıp bu kadar kısa süreli bir eğitim videosu görmek beni şaşırttı. Tebrik ederim ayrıca teşekkür ederim.
@szymonsieczkos100
@szymonsieczkos100 9 месяцев назад
Amazing stuff explains the workflow and makes you understand rigging, not blindly follow or using auto rigs, well done and thank you!
@mustafakuscu6943
@mustafakuscu6943 Год назад
Teşekkürler .. Dersleriniz çok değerli .. Anlaşılır anlatım ..
@raphaelguitarx5931
@raphaelguitarx5931 Год назад
So far the best tutorial thanks for the update I was so confused between rigify and the a lots of stuff
@altinok5566
@altinok5566 7 месяцев назад
I was really surprised to see such a short training video that explains every step. Congratulations and thank you as well.
@hanslohm7987
@hanslohm7987 3 месяца назад
This is so well explained!! Thank you, man!!!
@gutts1470
@gutts1470 Год назад
I love this! I was able to rig a roblox character model for the first time and now im doing it again to have it come out more detailed. Wonderful tutorial and very worth the watch!!
@jinzai1962
@jinzai1962 Год назад
Using this excellent tutorial, I was able to rig a model that I scanned in using an Einscan-SP and a small artist's loft model. I am very pleased with the results, and I am hoping to continue animating the asset in Blender. Thanks so much for producing a tutorial using a current version of Blender.
@silvagni97
@silvagni97 Год назад
thankyou so much, i went from zero to hero thanks to you!
@cstar666
@cstar666 Год назад
Excellent tutorial! Thank you so much.
@AmarjeetKumar-yh2sp
@AmarjeetKumar-yh2sp Год назад
Your teaching skill is nextlevel unique sir. I request please make a series on animation nodes addon..🙏
@zigrego
@zigrego 7 месяцев назад
👌Excelente tutorial! Claro, preciso e compreensível. Obrigado
@jonnypawan4650
@jonnypawan4650 Год назад
Excellent Tutorial as always.
@dmytroanonim7298
@dmytroanonim7298 Год назад
very good lessons. thank you!
@mr.firebutton2460
@mr.firebutton2460 Год назад
love your video
@sergeyshao
@sergeyshao 7 месяцев назад
thx 🐼
@bulent_baslar
@bulent_baslar Год назад
Thanks, very good tutorial.
@AmarjeetKumar-yh2sp
@AmarjeetKumar-yh2sp Год назад
Superb tutorial ❤️
@BUNNIY2
@BUNNIY2 Год назад
My experience When subdividing the spine to 2 (make sure you the right bone first if not control-z or restart) When moving his left arm to match his modle It would dislocate (control-z or just open file and start over) X-ray (alt-Z) When moving my spine (make sure your on pose mode) When mirroring my right hand was missing could not fix so just make one, extrude right upper arm, adjust it, rename it, clear parent from fingers,
@royalanimations007
@royalanimations007 Год назад
You rock everything
@ytpankaj123
@ytpankaj123 Год назад
Nice explained keep try to explain with slow speed and function of keys
@michaelb1099
@michaelb1099 9 месяцев назад
one question if my model has a rig assigned to it should i delete that rig before building my own rig?
@itubegyan
@itubegyan 2 месяца назад
sir 1 video for mouth rigging
@canaldojesa
@canaldojesa Год назад
Maravilhosas suas aulas! Estou amando! Br
@tevfikyamac8593
@tevfikyamac8593 Год назад
Harika çalışma tesekkurler
@PinkeySuavo
@PinkeySuavo Год назад
11:40 why after recalculating with respect to global Z+ they don't have the X axis as previous bones? And why you take the one bone seperately?
@RainyDayForge
@RainyDayForge 6 месяцев назад
I had a hard time figuring out how to parent a bone/offset. I had to add a new bone as the extruded one would not allow this feature. Or maybe I'm missing something.
@RainyDayForge
@RainyDayForge 6 месяцев назад
Y - Split (shoulder and neck) and then make parent.
@zero_2512
@zero_2512 Год назад
When I press Shift + A, it brings up armeture, but there is no side arrow on it, and no option for "add bone" or "add 1 bone."
@ChriDemo
@ChriDemo 2 месяца назад
Hi, please i really need help when i have to do the automatic weight step i recive this error: Bone Heat Weighting: failed to find solution for one or more bones. What can i do?? please i'm desperate
@GraphicsMK
@GraphicsMK 2 месяца назад
1. Simplify Geometry (if possible) Reduce Mesh Complexity: If your mesh is highly detailed or has unnecessary subdivisions, simplify it. This can help Blender's weight painting algorithm to work more effectively. 2. Check and Clean Mesh Remove Doubles: In Edit Mode, select all vertices (A) and then go to Mesh > Clean Up > Merge by Distance to remove any duplicate vertices. Check Normals: In Edit Mode, select all vertices (A) and then go to Mesh > Normals > Recalculate Outside to ensure all normals are facing the correct direction. 3. Adjust Armature and Mesh Position Check Armature Position: Ensure that your armature is correctly positioned relative to your mesh. The origin points of both the mesh and the armature should be close to each other. Apply Scale and Rotation: In Object Mode, select your mesh and armature, then press Ctrl + A and choose Apply > Scale and Rotation. This ensures that there are no scale or rotation issues affecting the bone weighting. 4. Use Weight Painting (Manual Weighting) Manual Weight Painting: Instead of using automatic weights, try manually weight painting your mesh to assign weights to bones: Select your mesh, then shift-select the armature. Enter Weight Paint mode (Ctrl + Tab or select it from the mode dropdown menu in the 3D Viewport header). Select a bone from the armature (Ctrl + Tab in Weight Paint mode to switch bones). Use brushes (Shift + click to subtract weight, Ctrl + click to add weight) to paint weights onto your mesh. 5. Use Alternative Weighting Methods Vertex Groups: Manually assign vertex groups to your mesh in Edit Mode, and then assign these groups to corresponding bones in the armature's Bone Properties. 6. Check for Unapplied Modifiers Apply Modifiers: Ensure that any modifiers affecting the mesh (such as Mirror or Subdivision Surface modifiers) are applied before attempting to parent the mesh to the armature with automatic weights.
@nicolaastanghe475
@nicolaastanghe475 Год назад
THere are no options when i select armature in the create window on 3.5 beta?
@test990b
@test990b Год назад
i have a question tutorial model is T pose(=arm and body - 90 degree) but i have A? pose (= arm and body - 45 degree) how can i follow this tutorials tutorial 3 is impossible
@porkk_chopp_
@porkk_chopp_ Год назад
Did what you said but the thumbs still didn't wanna cooperate. My character will just have no thumb bones lol
@vu8422
@vu8422 9 месяцев назад
9:48 reset trục xương
@Patrikeidrian
@Patrikeidrian Год назад
Hello, I'm starting to use blender, if I want to rig a 3d model that's in any pose do I create the rigging this way or is there another more efficient way? Greetings from Brazil!
@GraphicsMK
@GraphicsMK Год назад
Hello. Ofcourse you can rig the character in any pose also. But it can be more difficult than the T pose. If the pose is symmetrical you can enable the mirror option and can add the armature more easily. Also you can use human meta rig and rigify addon. I have made a tutorial about it ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-EA50BBo84uI.html
@Mariolio7
@Mariolio7 Год назад
Why does blender crash everytime I do this?
@PinkeySuavo
@PinkeySuavo Год назад
16:07 how do you rotate him in such manner in such view? you have some special device other than mouse or?
@GraphicsMK
@GraphicsMK Год назад
U need to hit double R key. So u can rotate freely in any direction.
@PinkeySuavo
@PinkeySuavo Год назад
@@GraphicsMK Thank you!
@tarunsaiijjurouthu5909
@tarunsaiijjurouthu5909 Год назад
i am facing problem in opening the charecter someone pls help
@drewgamble8380
@drewgamble8380 Год назад
16:40 - I hate when automatic weights cause Defamation problems. Dealing with lawyers is no fun!!!
@climb_with_me666
@climb_with_me666 Год назад
someone else doesn't have the same rotation in min 11:18
@onpoint4637
@onpoint4637 11 месяцев назад
SAME
@BlueDomnio777
@BlueDomnio777 Год назад
If you don't want to make the armature yourself, Just use the rigify addon
@chlash369
@chlash369 Год назад
15 48
@VulcanRR
@VulcanRR Год назад
o7
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